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author | BobTheBob <32057864+BobTheBob9@users.noreply.github.com> | 2021-12-30 18:09:36 +0000 |
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committer | BobTheBob <32057864+BobTheBob9@users.noreply.github.com> | 2021-12-30 18:09:36 +0000 |
commit | e123245200cb6619467b8859c488b39f9cb2f38f (patch) | |
tree | d07ed5b649cdc890d62823e68dc0d805d2c36e76 /NorthstarDedicatedTest/masterserver.cpp | |
parent | 2770beb6af1a3bcf4d303f9a10ebaaefd15f01ce (diff) | |
download | NorthstarLauncher-e123245200cb6619467b8859c488b39f9cb2f38f.tar.gz NorthstarLauncher-e123245200cb6619467b8859c488b39f9cb2f38f.zip |
move to server auth token system for verifying gameserver auth messages, rather than ip
Diffstat (limited to 'NorthstarDedicatedTest/masterserver.cpp')
-rw-r--r-- | NorthstarDedicatedTest/masterserver.cpp | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/NorthstarDedicatedTest/masterserver.cpp b/NorthstarDedicatedTest/masterserver.cpp index c4f576e3..e8ed3327 100644 --- a/NorthstarDedicatedTest/masterserver.cpp +++ b/NorthstarDedicatedTest/masterserver.cpp @@ -637,6 +637,7 @@ void MasterServerManager::AddSelfToServerList(int port, int authPort, char* name std::thread requestThread([this, port, authPort, strName, strDescription, strMap, strPlaylist, maxPlayers, strPassword] { m_ownServerId[0] = 0; + m_ownServerAuthToken[0] = 0; // build modinfo obj rapidjson::Document modinfoDoc; @@ -733,7 +734,7 @@ void MasterServerManager::AddSelfToServerList(int port, int authPort, char* name goto REQUEST_END_CLEANUP; } - if (!serverAddedJson.HasMember("id") || !serverAddedJson["id"].IsString()) + if (!serverAddedJson.HasMember("id") || !serverAddedJson["id"].IsString() || !serverAddedJson.HasMember("serverAuthToken") || !serverAddedJson["serverAuthToken"].IsString()) { spdlog::error("Failed reading masterserver response: malformed json object"); goto REQUEST_END_CLEANUP; @@ -742,6 +743,8 @@ void MasterServerManager::AddSelfToServerList(int port, int authPort, char* name strncpy(m_ownServerId, serverAddedJson["id"].GetString(), sizeof(m_ownServerId)); m_ownServerId[sizeof(m_ownServerId) - 1] = 0; + strncpy(m_ownServerAuthToken, serverAddedJson["serverAuthToken"].GetString(), sizeof(m_ownServerAuthToken)); + m_ownServerAuthToken[sizeof(m_ownServerAuthToken) - 1] = 0; // heartbeat thread // ideally this should actually be done in main thread, rather than on it's own thread, so it'd stop if server freezes |