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author | Kyle Gospodnetich <KyleGospo@users.noreply.github.com> | 2022-01-14 18:38:26 -0800 |
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committer | GitHub <noreply@github.com> | 2022-01-14 23:38:26 -0300 |
commit | 0fdbe2237df643b0327a0906e8d399a6e458ae87 (patch) | |
tree | 5fc9420ac6f82764a8059c242cfa9f8d7ddfb63a /NorthstarDedicatedTest/latencyflex.cpp | |
parent | e272e2b2d2898029c4fd2c285db24e2d4b70a0f2 (diff) | |
download | NorthstarLauncher-0fdbe2237df643b0327a0906e8d399a6e458ae87.tar.gz NorthstarLauncher-0fdbe2237df643b0327a0906e8d399a6e458ae87.zip |
LatencyFleX Implementation (#41)
* Adds LatencyFleX, an open source and vendor agnostic input latency reduction technology similar to Nvidia's Reflex. Currently only works on Linux via Wine/Proton, but future versions may support Windows as well. Falls back to doing nothing if LatencyFleX isn't available.
See here for more information:
https://ishitatsuyuki.github.io/post/latencyflex/
* Add the ability to toggle LatencyFlex on or off with a cvar.
Diffstat (limited to 'NorthstarDedicatedTest/latencyflex.cpp')
-rw-r--r-- | NorthstarDedicatedTest/latencyflex.cpp | 47 |
1 files changed, 47 insertions, 0 deletions
diff --git a/NorthstarDedicatedTest/latencyflex.cpp b/NorthstarDedicatedTest/latencyflex.cpp new file mode 100644 index 00000000..84b79d33 --- /dev/null +++ b/NorthstarDedicatedTest/latencyflex.cpp @@ -0,0 +1,47 @@ +#include "pch.h" +#include "latencyflex.h" +#include "hookutils.h" +#include "dedicated.h" +#include "convar.h" + +typedef void(*OnRenderStartType)(); +OnRenderStartType OnRenderStart; + +ConVar* Cvar_r_latencyflex; + +HMODULE m_lfxModule{}; +typedef void (*PFN_winelfx_WaitAndBeginFrame)(); +PFN_winelfx_WaitAndBeginFrame m_winelfx_WaitAndBeginFrame{}; + +void OnRenderStartHook() +{ + if (Cvar_r_latencyflex->m_nValue) + m_winelfx_WaitAndBeginFrame(); + + OnRenderStart(); +} + +void InitialiseLatencyFleX(HMODULE baseAddress) +{ + if (IsDedicated()) + return; + + // Connect to the LatencyFleX service + // LatencyFleX is an open source vendor agnostic replacement for Nvidia Reflex input latency reduction technology. + // https://ishitatsuyuki.github.io/post/latencyflex/ + m_lfxModule = LoadLibraryA("latencyflex_wine.dll"); + + if (m_lfxModule == nullptr) + { + spdlog::info("Unable to load LatencyFleX library, LatencyFleX disabled."); + return; + } + + m_winelfx_WaitAndBeginFrame = reinterpret_cast<PFN_winelfx_WaitAndBeginFrame>(reinterpret_cast<void*>(GetProcAddress(m_lfxModule,"winelfx_WaitAndBeginFrame"))); + spdlog::info("LatencyFleX initialized."); + + Cvar_r_latencyflex = RegisterConVar("r_latencyflex", "1", FCVAR_ARCHIVE, "Whether or not to use LatencyFleX input latency reduction."); + + HookEnabler hook; + ENABLER_CREATEHOOK(hook, (char*)baseAddress + 0x1952C0, &OnRenderStartHook, reinterpret_cast<LPVOID*>(&OnRenderStart)); +}
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