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author | p0358 <p0358@users.noreply.github.com> | 2022-01-24 19:43:21 +0100 |
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committer | p0358 <p0358@users.noreply.github.com> | 2022-01-24 20:18:29 +0100 |
commit | 75d99e1a81bfbd0dbbaf0b1ace144a8156a47148 (patch) | |
tree | 6bac439914d9ed6108cea9b53217965c8786ca1c /NorthstarDedicatedTest/languagehooks.cpp | |
parent | f31c452286cf8861f328b94b6b51c004a46984e0 (diff) | |
download | NorthstarLauncher-75d99e1a81bfbd0dbbaf0b1ace144a8156a47148.tar.gz NorthstarLauncher-75d99e1a81bfbd0dbbaf0b1ace144a8156a47148.zip |
Misc improvements
Diffstat (limited to 'NorthstarDedicatedTest/languagehooks.cpp')
-rw-r--r-- | NorthstarDedicatedTest/languagehooks.cpp | 8 |
1 files changed, 6 insertions, 2 deletions
diff --git a/NorthstarDedicatedTest/languagehooks.cpp b/NorthstarDedicatedTest/languagehooks.cpp index 0929b73d..3a69df9d 100644 --- a/NorthstarDedicatedTest/languagehooks.cpp +++ b/NorthstarDedicatedTest/languagehooks.cpp @@ -26,6 +26,9 @@ std::vector<std::string> file_list(fs::path dir, std::regex ext_pattern) { std::vector<std::string> result; + if (!fs::exists(dir) || !fs::is_directory(dir)) + return result; + using iterator = fs::directory_iterator; const iterator end; @@ -77,7 +80,8 @@ char* GetGameLanguageHook() auto lang = GetGameLanguageOriginal(); if (!CheckLangAudioExists(lang)) { - spdlog::info("Origin detected language \"{}\", but we do not have audio for it installed, falling back to the next option", lang); + if (strcmp(lang, "russian") != 0) // don't log for "russian" since it's the default and that means Origin detection just didn't change it most likely + spdlog::info("Origin detected language \"{}\", but we do not have audio for it installed, falling back to the next option", lang); } else @@ -95,7 +99,7 @@ char* GetGameLanguageHook() { spdlog::warn("Caution, audio for this language does NOT exist. You might want to override your game language with -language command line option."); auto lang = GetAnyInstalledAudioLanguage(); - spdlog::warn("Falling back to first installed audio language: {}", lang.c_str()); + spdlog::warn("Falling back to the first installed audio language: {}", lang.c_str()); strncpy(ingameLang1, lang.c_str(), 256); return ingameLang1; } |