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authorKittenPopo <Pokeberry123@gmail.com>2022-03-26 16:20:09 -0700
committerGitHub <noreply@github.com>2022-03-26 23:20:09 +0000
commit379cbc8bc251307777a14b901e5617e834398485 (patch)
tree4722db4a3c301462ca009f5bb2976508b652677e /NorthstarDedicatedTest/languagehooks.cpp
parent2c74033440212308eb0fe0d8b3135ffc5cd0422e (diff)
downloadNorthstarLauncher-379cbc8bc251307777a14b901e5617e834398485.tar.gz
NorthstarLauncher-379cbc8bc251307777a14b901e5617e834398485.zip
Major exploit fixes and some minor bug fixes/improvements (#117)v1.6.0-rc3
* Added main exploit fixes * Fixed typo in sigscanning.cpp * Fully implemented * Added proper includes for new files * Update README.md * typo * spare me my sanity (fixed ridiculous code) * Added rest of KittenMemUtils * Rename KittenMemUtils * Removed all messy memory edits, implemented NSMem instead * Update NorthstarDedicatedTest.vcxproj * [1] Move everything from securitypatches to ExploitFixes * [2] Move everything from securitypatches to ExploitFixes * Fixed module offsets in stack trace * Fixed UTF8 Parsing (Multiplayer Crash) * Implemented UT8 fix * Update NorthstarDedicatedTest.vcxproj * Update hookutils.cpp * Small fixes * all my homies hate clang-format * Temporarily restore README.md * Added string hash macro * Added convenient vtfunc macro * Made lil ConCommand creation macro * Fixed multiple NET_SetConVar exploits * Quick fixerino * Fix convar struct (and other things) * Revive clang-format (but good, i think) * Update .clang-format * Reformatted code to meet .clang-format requirements * Minor formatting fixes * Fixed Northstar "crashing" when console is closed * Update .clang-format
Diffstat (limited to 'NorthstarDedicatedTest/languagehooks.cpp')
-rw-r--r--NorthstarDedicatedTest/languagehooks.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/NorthstarDedicatedTest/languagehooks.cpp b/NorthstarDedicatedTest/languagehooks.cpp
index 95638ef2..8d60ca22 100644
--- a/NorthstarDedicatedTest/languagehooks.cpp
+++ b/NorthstarDedicatedTest/languagehooks.cpp
@@ -15,7 +15,7 @@ GetGameLanguageType GetGameLanguageOriginal;
bool CheckLangAudioExists(char* lang)
{
- std::string path{"r2\\sound\\general_"};
+ std::string path {"r2\\sound\\general_"};
path += lang;
path += ".mstr";
return fs::exists(path);
@@ -31,7 +31,7 @@ std::vector<std::string> file_list(fs::path dir, std::regex ext_pattern)
using iterator = fs::directory_iterator;
const iterator end;
- for (iterator iter{dir}; iter != end; ++iter)
+ for (iterator iter {dir}; iter != end; ++iter)
{
const std::string filename = iter->path().filename().string();
std::smatch matches;