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authorp0358 <p0358@users.noreply.github.com>2022-01-24 19:43:21 +0100
committerp0358 <p0358@users.noreply.github.com>2022-01-24 20:18:29 +0100
commit75d99e1a81bfbd0dbbaf0b1ace144a8156a47148 (patch)
tree6bac439914d9ed6108cea9b53217965c8786ca1c /NorthstarDedicatedTest/languagehooks.cpp
parentf31c452286cf8861f328b94b6b51c004a46984e0 (diff)
downloadNorthstarLauncher-75d99e1a81bfbd0dbbaf0b1ace144a8156a47148.tar.gz
NorthstarLauncher-75d99e1a81bfbd0dbbaf0b1ace144a8156a47148.zip
Misc improvements
Diffstat (limited to 'NorthstarDedicatedTest/languagehooks.cpp')
-rw-r--r--NorthstarDedicatedTest/languagehooks.cpp8
1 files changed, 6 insertions, 2 deletions
diff --git a/NorthstarDedicatedTest/languagehooks.cpp b/NorthstarDedicatedTest/languagehooks.cpp
index 0929b73d..3a69df9d 100644
--- a/NorthstarDedicatedTest/languagehooks.cpp
+++ b/NorthstarDedicatedTest/languagehooks.cpp
@@ -26,6 +26,9 @@ std::vector<std::string> file_list(fs::path dir, std::regex ext_pattern)
{
std::vector<std::string> result;
+ if (!fs::exists(dir) || !fs::is_directory(dir))
+ return result;
+
using iterator = fs::directory_iterator;
const iterator end;
@@ -77,7 +80,8 @@ char* GetGameLanguageHook()
auto lang = GetGameLanguageOriginal();
if (!CheckLangAudioExists(lang))
{
- spdlog::info("Origin detected language \"{}\", but we do not have audio for it installed, falling back to the next option", lang);
+ if (strcmp(lang, "russian") != 0) // don't log for "russian" since it's the default and that means Origin detection just didn't change it most likely
+ spdlog::info("Origin detected language \"{}\", but we do not have audio for it installed, falling back to the next option", lang);
}
else
@@ -95,7 +99,7 @@ char* GetGameLanguageHook()
{
spdlog::warn("Caution, audio for this language does NOT exist. You might want to override your game language with -language command line option.");
auto lang = GetAnyInstalledAudioLanguage();
- spdlog::warn("Falling back to first installed audio language: {}", lang.c_str());
+ spdlog::warn("Falling back to the first installed audio language: {}", lang.c_str());
strncpy(ingameLang1, lang.c_str(), 256);
return ingameLang1;
}