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authorGeckoEidechse <40122905+GeckoEidechse@users.noreply.github.com>2022-03-28 23:48:05 +0200
committerGitHub <noreply@github.com>2022-03-28 23:48:05 +0200
commitb8a7feabea6456f7fa5e8403c8d9bd2630401045 (patch)
treed6fa62ef39eb4fcfac1c1711f49ad86b2b6c59d3 /NorthstarDedicatedTest/languagehooks.cpp
parent379cbc8bc251307777a14b901e5617e834398485 (diff)
downloadNorthstarLauncher-b8a7feabea6456f7fa5e8403c8d9bd2630401045.tar.gz
NorthstarLauncher-b8a7feabea6456f7fa5e8403c8d9bd2630401045.zip
More exploit fixes by KIttenPopo (#126)
* Quick fix for a bug I caused * Typo * Update kitten-fixes branch to my repo (#122) * Added string hash macro * Added convenient vtfunc macro * Made lil ConCommand creation macro * Fixed multiple NET_SetConVar exploits * Quick fixerino * Fix convar struct (and other things) * Revive clang-format (but good, i think) * Update .clang-format * Reformatted code to meet .clang-format requirements * Minor formatting fixes * Fixed Northstar "crashing" when console is closed * Update .clang-format * Quick fix for a bug I caused * Typo * NSMem Update * ExplotFixes: Only block excessive convar counts if server * Update ExploitFixes.cpp * Update ExploitFixes.cpp * Updated bytepatch format * reformatted all code for clang-format * Updated my clang-format to v13.0.0 * 3 fixes in 1 - ANTITAMPER fixed - NSMem simplification update - Fixed bad byte string in serverauthentication.cpp * Improved ExploitFixes logging and NET_SetConVar patch * clang-format unironically sabotaged my code * Made ns_exploitfixes_log on by default * Fixed IsMemoryReadable (oops) Co-authored-by: KittenPopo <Pokeberry123@gmail.com>
Diffstat (limited to 'NorthstarDedicatedTest/languagehooks.cpp')
-rw-r--r--NorthstarDedicatedTest/languagehooks.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/NorthstarDedicatedTest/languagehooks.cpp b/NorthstarDedicatedTest/languagehooks.cpp
index 8d60ca22..95638ef2 100644
--- a/NorthstarDedicatedTest/languagehooks.cpp
+++ b/NorthstarDedicatedTest/languagehooks.cpp
@@ -15,7 +15,7 @@ GetGameLanguageType GetGameLanguageOriginal;
bool CheckLangAudioExists(char* lang)
{
- std::string path {"r2\\sound\\general_"};
+ std::string path{"r2\\sound\\general_"};
path += lang;
path += ".mstr";
return fs::exists(path);
@@ -31,7 +31,7 @@ std::vector<std::string> file_list(fs::path dir, std::regex ext_pattern)
using iterator = fs::directory_iterator;
const iterator end;
- for (iterator iter {dir}; iter != end; ++iter)
+ for (iterator iter{dir}; iter != end; ++iter)
{
const std::string filename = iter->path().filename().string();
std::smatch matches;