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authorBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2021-08-02 03:20:10 +0100
committerBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2021-08-02 03:20:10 +0100
commiteb56fcbe02f35ed4f418a7dc53cd9eb0ad95a504 (patch)
tree352923d1b6735502a71f4202e542af7ab84b3946 /NorthstarDedicatedTest/keyvalues.cpp
parent30e67549449a0ffbb58f7fc736bdd9e4ce7ec9d5 (diff)
downloadNorthstarLauncher-eb56fcbe02f35ed4f418a7dc53cd9eb0ad95a504.tar.gz
NorthstarLauncher-eb56fcbe02f35ed4f418a7dc53cd9eb0ad95a504.zip
add dynamic keyvalue building, client serverbrowser stuff
Diffstat (limited to 'NorthstarDedicatedTest/keyvalues.cpp')
-rw-r--r--NorthstarDedicatedTest/keyvalues.cpp96
1 files changed, 96 insertions, 0 deletions
diff --git a/NorthstarDedicatedTest/keyvalues.cpp b/NorthstarDedicatedTest/keyvalues.cpp
new file mode 100644
index 00000000..b2c278c6
--- /dev/null
+++ b/NorthstarDedicatedTest/keyvalues.cpp
@@ -0,0 +1,96 @@
+#include "pch.h"
+#include "keyvalues.h"
+#include "modmanager.h"
+#include "filesystem.h"
+
+#include <fstream>
+
+void ModManager::TryBuildKeyValues(const char* filename)
+{
+ spdlog::info("Building KeyValues for file {}", filename);
+
+ std::string normalisedPath = fs::path(filename).lexically_normal().string();
+ fs::path compiledPath = COMPILED_ASSETS_PATH / filename;
+ fs::path compiledDir = compiledPath.parent_path();
+ fs::create_directories(compiledDir);
+
+ fs::path kvPath(filename);
+ std::string ogFilePath = "mod_original_";
+ ogFilePath += kvPath.filename().string();
+
+ std::string newKvs = "// AUTOGENERATED: MOD PATCH KV\n";
+
+ int patchNum = 0;
+
+ // copy over patch kv files, and add #includes to new file, last mods' patches should be applied first
+ for (int i = m_loadedMods.size() - 1; i > -1; i--)
+ {
+ size_t fileHash = std::hash<std::string>{}(normalisedPath);
+ for (int j = 0; j < m_loadedMods[i]->KeyValuesHash.size(); j++)
+ {
+ if (fileHash == m_loadedMods[i]->KeyValuesHash[j])
+ {
+ // should result in smth along the lines of #include "mod_patch_5_mp_weapon_car.txt"
+
+ std::string patchFilePath = "mod_patch_";
+ patchFilePath += std::to_string(patchNum++);
+ patchFilePath += "_";
+ patchFilePath += kvPath.filename().string();
+
+ newKvs += "#base \"";
+ newKvs += patchFilePath;
+ newKvs += "\"\n";
+
+ fs::remove(compiledDir / patchFilePath);
+
+ fs::copy_file(m_loadedMods[i]->ModDirectory / "keyvalues" / filename, compiledDir / patchFilePath);
+ }
+ }
+ }
+
+ newKvs += "#base \"";
+ newKvs += ogFilePath;
+ newKvs += "\"\n";
+
+ // load original file, so we can parse out the name of the root obj (e.g. WeaponData for weapons)
+ std::string originalFile = ReadVPKOriginalFile(filename);
+ char rootName[64];
+ memset(rootName, 0, sizeof(rootName));
+
+ // iterate over all lines that aren't empty, and don't start with #s or //s, first one should be the name of the root obj
+ int i = 0;
+ while (!(originalFile[i] >= 65 && originalFile[i] <= 122))
+ {
+ // if we hit a comment or # thing, iterate until end of line
+ if (originalFile[i] == '/' || originalFile[i] == '#')
+ while (originalFile[i] != '\n')
+ i++;
+
+ i++;
+ }
+
+ int j = 0;
+ for (int j = 0; originalFile[i] >= 65 && originalFile[i] <= 122; j++)
+ rootName[j] = originalFile[i++];
+
+ // empty kv, all the other stuff gets #base'd or #include'd
+ newKvs += rootName;
+ newKvs += "\n{\n}\n";
+
+ std::ofstream originalFileWriteStream(compiledDir / ogFilePath);
+ originalFileWriteStream << originalFile;
+ originalFileWriteStream.close();
+
+ std::ofstream writeStream(compiledPath);
+ writeStream << newKvs;
+ writeStream.close();
+
+ ModOverrideFile* overrideFile = new ModOverrideFile;
+ overrideFile->owningMod = nullptr;
+ overrideFile->path = normalisedPath;
+
+ if (m_modFiles.find(normalisedPath) == m_modFiles.end())
+ m_modFiles.insert(std::make_pair(normalisedPath, overrideFile));
+ else
+ m_modFiles[normalisedPath] = overrideFile;
+} \ No newline at end of file