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authorKawe Mazidjatari <48657826+Mauler125@users.noreply.github.com>2022-02-23 22:27:08 +0100
committerGitHub <noreply@github.com>2022-02-23 18:27:08 -0300
commit4f28a07d0562ca905bbcdb010b69604c330194bb (patch)
tree32ce0e8b0eff10cba6944a561e3538931a6033b6 /NorthstarDedicatedTest/gameutils.cpp
parent8c9f34283f8670dda98959d0785d682e6f652a93 (diff)
downloadNorthstarLauncher-4f28a07d0562ca905bbcdb010b69604c330194bb.tar.gz
NorthstarLauncher-4f28a07d0562ca905bbcdb010b69604c330194bb.zip
ConVar class rebuild (#90)
* Implement CCvar class with mapped out vtable funcs * Rebuilded ConVar class + code overhaul to use new system * ConVar class is now properly mapped out for r2 (0x80 in size). * Reimplemented and exposed all frequently used ConVar class methods to the SDK. * Implement frequently used CCvar class methods. * Implement all CCVarIteratorInternal class methods. * Performed additional cleanup over the SDK to use new system instead. * ConVar class improvements + rebuilded ConCommand struct * Fix actual struct size for ConCommand
Diffstat (limited to 'NorthstarDedicatedTest/gameutils.cpp')
-rw-r--r--NorthstarDedicatedTest/gameutils.cpp23
1 files changed, 18 insertions, 5 deletions
diff --git a/NorthstarDedicatedTest/gameutils.cpp b/NorthstarDedicatedTest/gameutils.cpp
index f9fd4d95..b8194397 100644
--- a/NorthstarDedicatedTest/gameutils.cpp
+++ b/NorthstarDedicatedTest/gameutils.cpp
@@ -60,9 +60,6 @@ void InitialiseEngineGameUtilFunctions(HMODULE baseAddress)
g_pEngine = *(CEngine**)((char*)baseAddress + 0x7D70C8);
sv_m_State = (server_state_t*)((char*)baseAddress + 0x12A53D48);
- Cvar_hostport = (ConVar*)((char*)baseAddress + 0x13FA6070);
- Cvar_net_datablock_enabled = (ConVar*)((char*)baseAddress + 0x12A4F6D0);
-
GetCurrentPlaylistName = (GetCurrentPlaylistType)((char*)baseAddress + 0x18C640);
SetCurrentPlaylist = (SetCurrentPlaylistType)((char*)baseAddress + 0x18EB20);
SetPlaylistVarOverride = (SetPlaylistVarOverrideType)((char*)baseAddress + 0x18ED00);
@@ -71,10 +68,26 @@ void InitialiseEngineGameUtilFunctions(HMODULE baseAddress)
g_LocalPlayerUserID = (char*)baseAddress + 0x13F8E688;
g_LocalPlayerOriginToken = (char*)baseAddress + 0x13979C80;
+ GetBaseLocalClient = (GetBaseLocalClientType)((char*)baseAddress + 0x78200);
+
+ /* NOTE:
+ g_pCVar->FindVar("convar_name") now works. These are no longer needed.
+ You can also itterate over every ConVar using CCVarIteratorInternal
+ dump the pointers to a vector and access them from there.
+ Example:
+ std::vector<ConVar*> g_pAllConVars;
+ for (auto& map : g_pCVar->DumpToMap())
+ {
+ ConVar* pConVar = g_pCVar->FindVar(map.first.c_str());
+ if (pConVar)
+ {
+ g_pAllConVars.push_back(pConVar);
+ }
+ }*/
+ Cvar_hostport = (ConVar*)((char*)baseAddress + 0x13FA6070);
+ Cvar_net_datablock_enabled = (ConVar*)((char*)baseAddress + 0x12A4F6D0);
Cvar_match_defaultMap = (ConVar*)((char*)baseAddress + 0x8AB530);
Cvar_communities_hostname = (ConVar*)((char*)baseAddress + 0x13157E50);
-
- GetBaseLocalClient = (GetBaseLocalClientType)((char*)baseAddress + 0x78200);
}
void InitialiseServerGameUtilFunctions(HMODULE baseAddress)