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author | geni <me@geni.site> | 2021-12-31 14:44:15 +0200 |
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committer | geni <me@geni.site> | 2021-12-31 14:44:15 +0200 |
commit | 32b1257cd62ee6ec7f1087355a2d9e181429d165 (patch) | |
tree | 74041a1d0f8f1a32863a9f4bdab7444183e00bd7 /NorthstarDedicatedTest/dllmain.cpp | |
parent | 24e6b264919b9125a4f78991dc0f42fc7797cbf2 (diff) | |
download | NorthstarLauncher-32b1257cd62ee6ec7f1087355a2d9e181429d165.tar.gz NorthstarLauncher-32b1257cd62ee6ec7f1087355a2d9e181429d165.zip |
Remove linear allocator
Diffstat (limited to 'NorthstarDedicatedTest/dllmain.cpp')
-rw-r--r-- | NorthstarDedicatedTest/dllmain.cpp | 6 |
1 files changed, 2 insertions, 4 deletions
diff --git a/NorthstarDedicatedTest/dllmain.cpp b/NorthstarDedicatedTest/dllmain.cpp index 4f8a445c..07741801 100644 --- a/NorthstarDedicatedTest/dllmain.cpp +++ b/NorthstarDedicatedTest/dllmain.cpp @@ -58,7 +58,6 @@ void WaitForDebugger(HMODULE baseAddress) if (strstr(GetCommandLineA(), "-waitfordebugger")) { spdlog::info("waiting for debugger..."); - spdlog::info("{} bytes have been statically allocated", g_iStaticAllocated); while (!IsDebuggerPresent()) Sleep(100); @@ -71,7 +70,7 @@ bool InitialiseNorthstar() { if (initialised) { - fprintf(stderr, "[info] Called InitialiseNorthstar more than once!\n"); + spdlog::warn("Called InitialiseNorthstar more than once!"); return false; } initialised = true; @@ -85,7 +84,6 @@ bool InitialiseNorthstar() g_SourceAllocator = new SourceAllocator; curl_global_init(CURL_GLOBAL_DEFAULT); - AddDllLoadCallback("tier0.dll", InitialiseTier0GameUtilFunctions); AddDllLoadCallback("engine.dll", WaitForDebugger); AddDllLoadCallback("engine.dll", InitialiseEngineGameUtilFunctions); AddDllLoadCallback("server.dll", InitialiseServerGameUtilFunctions); @@ -93,8 +91,8 @@ bool InitialiseNorthstar() // dedi patches { + AddDllLoadCallback("launcher.dll", InitialiseDedicatedOrigin); AddDllLoadCallback("engine.dll", InitialiseDedicated); - AddDllLoadCallback("tier0.dll", InitialiseDedicatedOrigin); AddDllLoadCallback("server.dll", InitialiseDedicatedServerGameDLL); AddDllLoadCallback("materialsystem_dx11.dll", InitialiseDedicatedMaterialSystem); // this fucking sucks, but seemingly we somehow load after rtech_game???? unsure how, but because of this we have to apply patches here, not on rtech_game load |