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author | BobTheBob <32057864+BobTheBob9@users.noreply.github.com> | 2022-05-09 18:28:27 +0100 |
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committer | BobTheBob <32057864+BobTheBob9@users.noreply.github.com> | 2022-05-09 18:28:27 +0100 |
commit | 7a2f17c9d13371e1beb62014f2ec0169124c9862 (patch) | |
tree | 3f12d8c25392fb461f0a3b03dc9cd510631c7400 /NorthstarDedicatedTest/dllmain.cpp | |
parent | 5a58dd1c05e943d6b440bea5b4a6ae80ce16841e (diff) | |
download | NorthstarLauncher-7a2f17c9d13371e1beb62014f2ec0169124c9862.tar.gz NorthstarLauncher-7a2f17c9d13371e1beb62014f2ec0169124c9862.zip |
move tier0 and playlist funcs to namespaces
Diffstat (limited to 'NorthstarDedicatedTest/dllmain.cpp')
-rw-r--r-- | NorthstarDedicatedTest/dllmain.cpp | 19 |
1 files changed, 1 insertions, 18 deletions
diff --git a/NorthstarDedicatedTest/dllmain.cpp b/NorthstarDedicatedTest/dllmain.cpp index 01692ed4..bb6f19f3 100644 --- a/NorthstarDedicatedTest/dllmain.cpp +++ b/NorthstarDedicatedTest/dllmain.cpp @@ -5,6 +5,7 @@ #include "keyvalues.h" #include "masterserver.h" #include "gameutils.h" +#include "tier0.h" #include "memalloc.h" #include "maxplayers.h" #include "configurables.h" @@ -38,18 +39,6 @@ BOOL APIENTRY DllMain(HMODULE hModule, DWORD ul_reason_for_call, LPVOID lpReserv return TRUE; } -void WaitForDebugger(HMODULE baseAddress) -{ - // earlier waitfordebugger call than is in vanilla, just so we can debug stuff a little easier - if (CommandLine()->CheckParm("-waitfordebugger")) - { - spdlog::info("waiting for debugger..."); - - while (!IsDebuggerPresent()) - Sleep(100); - } -} - void freeLibrary(HMODULE hLib) { if (!FreeLibrary(hLib)) @@ -157,12 +146,8 @@ bool LoadPlugins() bool InitialiseNorthstar() { static bool bInitialised = false; - if (bInitialised) - { - // spdlog::warn("Called InitialiseNorthstar more than once!"); // it's actually 100% fine for that to happen return false; - } bInitialised = true; @@ -181,8 +166,6 @@ bool InitialiseNorthstar() // Write launcher version to log spdlog::info("NorthstarLauncher version: {}", version); - AddDllLoadCallback("engine.dll", WaitForDebugger); - AddDllLoadCallback("tier0.dll", InitialiseTier0GameUtilFunctions); AddDllLoadCallback("engine.dll", InitialiseEngineGameUtilFunctions); AddDllLoadCallback("server.dll", InitialiseServerGameUtilFunctions); |