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author | BobTheBob <32057864+BobTheBob9@users.noreply.github.com> | 2021-12-23 23:38:42 +0000 |
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committer | BobTheBob <32057864+BobTheBob9@users.noreply.github.com> | 2021-12-23 23:38:42 +0000 |
commit | b10c8d6e4747a94ee93d7f6748c48319782dcc83 (patch) | |
tree | afd3d4a5ba6e98146888ea227d50102bbbafaf61 /NorthstarDedicatedTest/dedicatedmaterialsystem.cpp | |
parent | 246d058c2c9e1dddff3072f0293de5b5e361b8c7 (diff) | |
download | NorthstarLauncher-b10c8d6e4747a94ee93d7f6748c48319782dcc83.tar.gz NorthstarLauncher-b10c8d6e4747a94ee93d7f6748c48319782dcc83.zip |
last minute changes before release
Diffstat (limited to 'NorthstarDedicatedTest/dedicatedmaterialsystem.cpp')
-rw-r--r-- | NorthstarDedicatedTest/dedicatedmaterialsystem.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/NorthstarDedicatedTest/dedicatedmaterialsystem.cpp b/NorthstarDedicatedTest/dedicatedmaterialsystem.cpp index a05eb8de..7097e11a 100644 --- a/NorthstarDedicatedTest/dedicatedmaterialsystem.cpp +++ b/NorthstarDedicatedTest/dedicatedmaterialsystem.cpp @@ -13,6 +13,8 @@ HRESULT __stdcall D3D11CreateDeviceHook(void* pAdapter, int DriverType, HMODULE // note: this is super duper temp pretty much just messing around with it // does run surprisingly well on dedi for a software driver tho if you ignore the +1gb ram usage at times, seems like dedi doesn't really call gpu much even with renderthread still being a thing // will be using this hook for actual d3d stubbing and stuff later + + // atm, i think the play might be to run d3d in software, and then just stub out any calls that allocate memory/use alot of resources (e.g. createtexture and that sorta thing) if (CommandLine()->CheckParm("-softwared3d11")) DriverType = 5; // D3D_DRIVER_TYPE_WARP |