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author | pg9182 <96569817+pg9182@users.noreply.github.com> | 2022-02-17 08:04:02 -0500 |
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committer | GitHub <noreply@github.com> | 2022-02-17 13:04:02 +0000 |
commit | f3c8dba536329e2907e12b80f6774467d93779cf (patch) | |
tree | 3951d1fc468f4c952f87f836bdf97c301eb18825 /NorthstarDedicatedTest/dedicatedmaterialsystem.cpp | |
parent | 1a7b41cc722c05eb97006d29e124c17559c45324 (diff) | |
download | NorthstarLauncher-f3c8dba536329e2907e12b80f6774467d93779cf.tar.gz NorthstarLauncher-f3c8dba536329e2907e12b80f6774467d93779cf.zip |
Implement stub loading (#81)
When starting the dedicated server from NorthstarLauncher, always
default to loading the d3d11 and gfsdk stubs from `bin/x64_dedi`. If
the stubs fail to load or `-nostubs` is specified, the launcher reverts
to the old behaviour of using the GPU, or WARP if `-softwared3d11` is
specified.
updates #79
Diffstat (limited to 'NorthstarDedicatedTest/dedicatedmaterialsystem.cpp')
-rw-r--r-- | NorthstarDedicatedTest/dedicatedmaterialsystem.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/NorthstarDedicatedTest/dedicatedmaterialsystem.cpp b/NorthstarDedicatedTest/dedicatedmaterialsystem.cpp index 5db3d629..0689bc74 100644 --- a/NorthstarDedicatedTest/dedicatedmaterialsystem.cpp +++ b/NorthstarDedicatedTest/dedicatedmaterialsystem.cpp @@ -20,6 +20,7 @@ HRESULT __stdcall D3D11CreateDeviceHook( // atm, i think the play might be to run d3d in software, and then just stub out any calls that allocate memory/use alot of resources // (e.g. createtexture and that sorta thing) + // note: this has been succeeded by the d3d11 and gfsdk stubs, and is only being kept around for posterity and as a fallback option if (CommandLine()->CheckParm("-softwared3d11")) DriverType = 5; // D3D_DRIVER_TYPE_WARP |