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authorBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2021-07-23 02:32:18 +0100
committerBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2021-07-23 02:32:18 +0100
commit23a1dafcde70822a9899e9aab190f36521c1aedd (patch)
tree58292b4d3abfa22742c9d8e8fcff208c9c6b2475 /NorthstarDedicatedTest/dedicated.cpp
parent8564c36b49f5f0451be5036371e421a44425b02e (diff)
downloadNorthstarLauncher-23a1dafcde70822a9899e9aab190f36521c1aedd.tar.gz
NorthstarLauncher-23a1dafcde70822a9899e9aab190f36521c1aedd.zip
add basic vpk file replacement
Diffstat (limited to 'NorthstarDedicatedTest/dedicated.cpp')
-rw-r--r--NorthstarDedicatedTest/dedicated.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/NorthstarDedicatedTest/dedicated.cpp b/NorthstarDedicatedTest/dedicated.cpp
index d526fb1b..80ab4002 100644
--- a/NorthstarDedicatedTest/dedicated.cpp
+++ b/NorthstarDedicatedTest/dedicated.cpp
@@ -81,7 +81,7 @@ void InitialiseDedicated(HMODULE engineAddress)
*ptr = (intptr_t)doublePtr;
// extra potential patches:
- // nop engine.dll+1c67cd1 and +1c67d8 to skip videomode creategamewindow
+ // nop engine.dll+1c67d1 and +1c67d8 to skip videomode creategamewindow
// also look into launcher.dll+d381, seems to cause renderthread to get made
// this crashes HARD if no window which makes sense tbh
// also look into materialsystem + 5B344 since it seems to be the base of all the renderthread stuff
@@ -108,8 +108,8 @@ void RunServer(CDedicatedExports* dedicated)
Sys_Printf(dedicated, (char*)"CDedicatedServerAPI::RunServer(): map mp_lobby");
// allow us to hit CHostState::FrameUpdate
- *((int*)((char*)cEnginePtr + 12)) = 2;
- *((int*)((char*)cEnginePtr + 16)) = 2;
+ //*((int*)((char*)cEnginePtr + 12)) = 2;
+ //*((int*)((char*)cEnginePtr + 16)) = 2;
while (true)
{