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authorHappyDOGE <28511119+HappyDOGE@users.noreply.github.com>2022-01-03 14:33:16 +0300
committerHappyDOGE <28511119+HappyDOGE@users.noreply.github.com>2022-01-03 14:33:16 +0300
commitf3ffed0742d62adf48c37dca0acfad621724c21b (patch)
tree7e78b6f15bb4cd0f54fa982446061b0b39643e0c /NorthstarDedicatedTest/dedicated.cpp
parent2942ea56527100d5e39e0bbba4a1d16b1cde6128 (diff)
parent966f5052b7b59fc7200eb736c8d393056e0389cd (diff)
downloadNorthstarLauncher-f3ffed0742d62adf48c37dca0acfad621724c21b.tar.gz
NorthstarLauncher-f3ffed0742d62adf48c37dca0acfad621724c21b.zip
merge with upstream
Diffstat (limited to 'NorthstarDedicatedTest/dedicated.cpp')
-rw-r--r--NorthstarDedicatedTest/dedicated.cpp26
1 files changed, 11 insertions, 15 deletions
diff --git a/NorthstarDedicatedTest/dedicated.cpp b/NorthstarDedicatedTest/dedicated.cpp
index f77567ec..1359a33e 100644
--- a/NorthstarDedicatedTest/dedicated.cpp
+++ b/NorthstarDedicatedTest/dedicated.cpp
@@ -6,13 +6,14 @@
bool IsDedicated()
{
- return CommandLine()->CheckParm("-dedicated");
+ //return CommandLine()->CheckParm("-dedicated");
+ return strstr(GetCommandLineA(), "-dedicated");
}
// CDedidcatedExports defs
struct CDedicatedExports; // forward declare
-typedef void (*DedicatedSys_PrintfType)(CDedicatedExports* dedicated, char* msg);
+typedef void (*DedicatedSys_PrintfType)(CDedicatedExports* dedicated, const char* msg);
typedef void (*DedicatedRunServerType)(CDedicatedExports* dedicated);
// would've liked to just do this as a class but have not been able to get it to work
@@ -26,7 +27,7 @@ struct CDedicatedExports
DedicatedRunServerType RunServer;
};
-void Sys_Printf(CDedicatedExports* dedicated, char* msg)
+void Sys_Printf(CDedicatedExports* dedicated, const char* msg)
{
spdlog::info("[DEDICATED PRINT] {}", msg);
}
@@ -35,7 +36,7 @@ typedef void(*CHostState__InitType)(CHostState* self);
void RunServer(CDedicatedExports* dedicated)
{
- Sys_Printf(dedicated, (char*)"CDedicatedExports::RunServer(): starting");
+ Sys_Printf(dedicated, "CDedicatedExports::RunServer(): starting");
// init hoststate, if we don't do this, we get a crash later on
CHostState__InitType CHostState__Init = (CHostState__InitType)((char*)GetModuleHandleA("engine.dll") + 0x16E110);
@@ -235,7 +236,7 @@ void InitialiseDedicated(HMODULE engineAddress)
TempReadWrite rw(ptr);
// remove call to Shader_Connect
- *ptr = 0x90;
+ *ptr = (char)0x90;
*(ptr + 1) = (char)0x90;
*(ptr + 2) = (char)0x90;
*(ptr + 3) = (char)0x90;
@@ -272,7 +273,7 @@ void InitialiseDedicated(HMODULE engineAddress)
TempReadWrite rw(ptr);
// remove call to ui loading stuff
- *ptr = 0x90;
+ *ptr = (char)0x90;
*(ptr + 1) = (char)0x90;
*(ptr + 2) = (char)0x90;
*(ptr + 3) = (char)0x90;
@@ -431,23 +432,18 @@ void InitialiseDedicated(HMODULE engineAddress)
else spdlog::info("Console input disabled by user request");
}
-typedef void(*Tier0_InitOriginType)();
-Tier0_InitOriginType Tier0_InitOrigin;
-void Tier0_InitOriginHook()
+void InitialiseDedicatedOrigin(HMODULE baseAddress)
{
// disable origin on dedicated
// for any big ea lawyers, this can't be used to play the game without origin, game will throw a fit if you try to do anything without an origin id as a client
// for dedi it's fine though, game doesn't care if origin is disabled as long as there's only a server
- Tier0_InitOrigin();
-}
-void InitialiseDedicatedOrigin(HMODULE baseAddress)
-{
if (!IsDedicated())
return;
- HookEnabler hook;
- ENABLER_CREATEHOOK(hook, GetProcAddress(GetModuleHandleA("tier0.dll"), "Tier0_InitOrigin"), &Tier0_InitOriginHook, reinterpret_cast<LPVOID*>(&Tier0_InitOrigin));
+ char* ptr = (char*)GetProcAddress(GetModuleHandleA("tier0.dll"), "Tier0_InitOrigin");
+ TempReadWrite rw(ptr);
+ *ptr = (char)0xC3; // ret
}
typedef void(*PrintFatalSquirrelErrorType)(void* sqvm);