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author | BobTheBob <32057864+BobTheBob9@users.noreply.github.com> | 2021-11-05 21:22:43 +0000 |
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committer | BobTheBob <32057864+BobTheBob9@users.noreply.github.com> | 2021-11-05 21:22:43 +0000 |
commit | 3d4eb42b4aaf89a4f5f3e74cb50f1fa557b272ee (patch) | |
tree | 5832fe2ee5f8e9334196e9f67cee93fb382ef1a7 /NorthstarDedicatedTest/dedicated.cpp | |
parent | ce9cb0134fefaa2bf5a3da0f9de15f013ab7dd27 (diff) | |
download | NorthstarLauncher-3d4eb42b4aaf89a4f5f3e74cb50f1fa557b272ee.tar.gz NorthstarLauncher-3d4eb42b4aaf89a4f5f3e74cb50f1fa557b272ee.zip |
small dedi changes
Diffstat (limited to 'NorthstarDedicatedTest/dedicated.cpp')
-rw-r--r-- | NorthstarDedicatedTest/dedicated.cpp | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/NorthstarDedicatedTest/dedicated.cpp b/NorthstarDedicatedTest/dedicated.cpp index b6db8583..cebcd8ad 100644 --- a/NorthstarDedicatedTest/dedicated.cpp +++ b/NorthstarDedicatedTest/dedicated.cpp @@ -59,7 +59,11 @@ void RunServer(CDedicatedExports* dedicated) g_pEngine->Frame(); // this way of getting playercount/maxplayers honestly really sucks, but not got any other methods of doing it rn - SetConsoleTitleA(fmt::format("Titanfall 2 dedicated server - {} {}/{} players", g_pHostState->m_levelName, g_ServerAuthenticationManager->m_additionalPlayerData.size(), GetCurrentPlaylistVar("max_players", false)).c_str()); + const char* maxPlayers = GetCurrentPlaylistVar("max_players", false); + if (!maxPlayers) + maxPlayers = "6"; + + SetConsoleTitleA(fmt::format("Titanfall 2 dedicated server - {} {}/{} players", g_pHostState->m_levelName, g_ServerAuthenticationManager->m_additionalPlayerData.size(), maxPlayers).c_str()); Sleep(50); } } |