aboutsummaryrefslogtreecommitdiff
path: root/NorthstarDedicatedTest/convar.h
diff options
context:
space:
mode:
authorNorthstar <northstar@northstar.tf>2022-04-13 19:29:44 -0300
committerBarichello <artur@barichello.me>2022-04-13 19:30:40 -0300
commit47ea109be0d73120ddfe6896494e1fce986515b3 (patch)
treefb440b3ab2a00bf506182a9c9a9500d1c4711e0c /NorthstarDedicatedTest/convar.h
parent04b0b417d1c9f45a708d3e2eec9146fabe09c1d1 (diff)
downloadNorthstarLauncher-47ea109be0d73120ddfe6896494e1fce986515b3.tar.gz
NorthstarLauncher-47ea109be0d73120ddfe6896494e1fce986515b3.zip
Format project
Diffstat (limited to 'NorthstarDedicatedTest/convar.h')
-rw-r--r--NorthstarDedicatedTest/convar.h69
1 files changed, 38 insertions, 31 deletions
diff --git a/NorthstarDedicatedTest/convar.h b/NorthstarDedicatedTest/convar.h
index 07e7704b..b1424fb7 100644
--- a/NorthstarDedicatedTest/convar.h
+++ b/NorthstarDedicatedTest/convar.h
@@ -11,19 +11,19 @@
// Command to ConVars and ConCommands
// ConVar Systems
-#define FCVAR_UNREGISTERED (1 << 0) // If this is set, don't add to linked list, etc.
+#define FCVAR_UNREGISTERED (1 << 0) // If this is set, don't add to linked list, etc.
#define FCVAR_DEVELOPMENTONLY (1 << 1) // Hidden in released products. Flag is removed automatically if ALLOW_DEVELOPMENT_CVARS is defined.
-#define FCVAR_GAMEDLL (1 << 2) // defined by the game DLL
-#define FCVAR_CLIENTDLL (1 << 3) // defined by the client DLL
-#define FCVAR_HIDDEN (1 << 4) // Hidden. Doesn't appear in find or auto complete. Like DEVELOPMENTONLY, but can't be compiled out.
+#define FCVAR_GAMEDLL (1 << 2) // defined by the game DLL
+#define FCVAR_CLIENTDLL (1 << 3) // defined by the client DLL
+#define FCVAR_HIDDEN (1 << 4) // Hidden. Doesn't appear in find or auto complete. Like DEVELOPMENTONLY, but can't be compiled out.
// ConVar only
#define FCVAR_PROTECTED \
(1 << 5) // It's a server cvar, but we don't send the data since it's a password, etc. Sends 1 if it's not bland/zero, 0 otherwise as
// value.
-#define FCVAR_SPONLY (1 << 6) // This cvar cannot be changed by clients connected to a multiplayer server.
-#define FCVAR_ARCHIVE (1 << 7) // set to cause it to be saved to vars.rc
-#define FCVAR_NOTIFY (1 << 8) // notifies players when changed
+#define FCVAR_SPONLY (1 << 6) // This cvar cannot be changed by clients connected to a multiplayer server.
+#define FCVAR_ARCHIVE (1 << 7) // set to cause it to be saved to vars.rc
+#define FCVAR_NOTIFY (1 << 8) // notifies players when changed
#define FCVAR_USERINFO (1 << 9) // changes the client's info string
#define FCVAR_PRINTABLEONLY (1 << 10) // This cvar's string cannot contain unprintable characters ( e.g., used for player name etc ).
@@ -32,26 +32,26 @@
// We are changing the default behavior of concommands to disallow execution by remote clients without
// this flag due to the number existing concommands that can lag or crash the server when clients abuse them.
-#define FCVAR_UNLOGGED (1 << 11) // If this is a FCVAR_SERVER, don't log changes to the log file / console if we are creating a log
+#define FCVAR_UNLOGGED (1 << 11) // If this is a FCVAR_SERVER, don't log changes to the log file / console if we are creating a log
#define FCVAR_NEVER_AS_STRING (1 << 12) // never try to print that cvar
// It's a ConVar that's shared between the client and the server.
// At signon, the values of all such ConVars are sent from the server to the client (skipped for local client, of course )
// If a change is requested it must come from the console (i.e., no remote client changes)
// If a value is changed while a server is active, it's replicated to all connected clients
-#define FCVAR_REPLICATED (1 << 13) // server setting enforced on clients, TODO rename to FCAR_SERVER at some time
-#define FCVAR_CHEAT (1 << 14) // Only useable in singleplayer / debug / multiplayer & sv_cheats
-#define FCVAR_SS (1 << 15) // causes varnameN where N == 2 through max splitscreen slots for mod to be autogenerated
-#define FCVAR_DEMO (1 << 16) // record this cvar when starting a demo file
-#define FCVAR_DONTRECORD (1 << 17) // don't record these command in demofiles
-#define FCVAR_SS_ADDED (1 << 18) // This is one of the "added" FCVAR_SS variables for the splitscreen players
-#define FCVAR_RELEASE (1 << 19) // Cvars tagged with this are the only cvars avaliable to customers
+#define FCVAR_REPLICATED (1 << 13) // server setting enforced on clients, TODO rename to FCAR_SERVER at some time
+#define FCVAR_CHEAT (1 << 14) // Only useable in singleplayer / debug / multiplayer & sv_cheats
+#define FCVAR_SS (1 << 15) // causes varnameN where N == 2 through max splitscreen slots for mod to be autogenerated
+#define FCVAR_DEMO (1 << 16) // record this cvar when starting a demo file
+#define FCVAR_DONTRECORD (1 << 17) // don't record these command in demofiles
+#define FCVAR_SS_ADDED (1 << 18) // This is one of the "added" FCVAR_SS variables for the splitscreen players
+#define FCVAR_RELEASE (1 << 19) // Cvars tagged with this are the only cvars avaliable to customers
#define FCVAR_RELOAD_MATERIALS (1 << 20) // If this cvar changes, it forces a material reload
-#define FCVAR_RELOAD_TEXTURES (1 << 21) // If this cvar changes, if forces a texture reload
+#define FCVAR_RELOAD_TEXTURES (1 << 21) // If this cvar changes, if forces a texture reload
-#define FCVAR_NOT_CONNECTED (1 << 22) // cvar cannot be changed by a client that is connected to a server
+#define FCVAR_NOT_CONNECTED (1 << 22) // cvar cannot be changed by a client that is connected to a server
#define FCVAR_MATERIAL_SYSTEM_THREAD (1 << 23) // Indicates this cvar is read from the material system thread
-#define FCVAR_ARCHIVE_PLAYERPROFILE (1 << 24) // respawn-defined flag, same as FCVAR_ARCHIVE but writes to profile.cfg
+#define FCVAR_ARCHIVE_PLAYERPROFILE (1 << 24) // respawn-defined flag, same as FCVAR_ARCHIVE but writes to profile.cfg
#define FCVAR_SERVER_CAN_EXECUTE \
(1 << 28) // the server is allowed to execute this command on clients via
@@ -80,11 +80,18 @@ class ConVar;
class ConVar
{
public:
- ConVar(void){};
+ ConVar(void) {};
ConVar(const char* pszName, const char* pszDefaultValue, int nFlags, const char* pszHelpString);
ConVar(
- const char* pszName, const char* pszDefaultValue, int nFlags, const char* pszHelpString, bool bMin, float fMin, bool bMax,
- float fMax, void* pCallback);
+ const char* pszName,
+ const char* pszDefaultValue,
+ int nFlags,
+ const char* pszHelpString,
+ bool bMin,
+ float fMin,
+ bool bMax,
+ float fMax,
+ void* pCallback);
~ConVar(void);
const char* GetBaseName(void) const;
@@ -128,15 +135,15 @@ class ConVar
int m_nValue;
};
- ConCommandBase m_ConCommandBase{}; // 0x0000
- const char* m_pszDefaultValue{}; // 0x0040
- CVValue_t m_Value{}; // 0x0048
- bool m_bHasMin{}; // 0x005C
- float m_fMinVal{}; // 0x0060
- bool m_bHasMax{}; // 0x0064
- float m_fMaxVal{}; // 0x0068
- void* m_pMalloc{}; // 0x0070
- char m_pPad80[10]{}; // 0x0080
-}; // Size: 0x0080
+ ConCommandBase m_ConCommandBase {}; // 0x0000
+ const char* m_pszDefaultValue {}; // 0x0040
+ CVValue_t m_Value {}; // 0x0048
+ bool m_bHasMin {}; // 0x005C
+ float m_fMinVal {}; // 0x0060
+ bool m_bHasMax {}; // 0x0064
+ float m_fMaxVal {}; // 0x0068
+ void* m_pMalloc {}; // 0x0070
+ char m_pPad80[10] {}; // 0x0080
+}; // Size: 0x0080
void InitialiseConVars(HMODULE baseAddress); \ No newline at end of file