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author | BobTheBob <32057864+BobTheBob9@users.noreply.github.com> | 2022-08-24 00:32:31 +0100 |
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committer | GitHub <noreply@github.com> | 2022-08-24 00:32:31 +0100 |
commit | f9bc3c9d1834cb8bd5f872b749b057c33e8b0102 (patch) | |
tree | e96e2da0d95798dd42eddf644a82a74555db858f /NorthstarDedicatedTest/clientauthhooks.cpp | |
parent | 812893d8219daa60f5b5b7fd22cbd6b175603399 (diff) | |
download | NorthstarLauncher-f9bc3c9d1834cb8bd5f872b749b057c33e8b0102.tar.gz NorthstarLauncher-f9bc3c9d1834cb8bd5f872b749b057c33e8b0102.zip |
Adjust folder structure (#242)
* Adjust folder structure
* change launcher directory name
Diffstat (limited to 'NorthstarDedicatedTest/clientauthhooks.cpp')
-rw-r--r-- | NorthstarDedicatedTest/clientauthhooks.cpp | 47 |
1 files changed, 0 insertions, 47 deletions
diff --git a/NorthstarDedicatedTest/clientauthhooks.cpp b/NorthstarDedicatedTest/clientauthhooks.cpp deleted file mode 100644 index 5c1c4510..00000000 --- a/NorthstarDedicatedTest/clientauthhooks.cpp +++ /dev/null @@ -1,47 +0,0 @@ -#include "pch.h" -#include "clientauthhooks.h" -#include "hookutils.h" -#include "gameutils.h" -#include "masterserver.h" -#include "convar.h" - -typedef void (*AuthWithStryderType)(void* a1); -AuthWithStryderType AuthWithStryder; - -ConVar* Cvar_ns_has_agreed_to_send_token; - -// mirrored in script -const int NOT_DECIDED_TO_SEND_TOKEN = 0; -const int AGREED_TO_SEND_TOKEN = 1; -const int DISAGREED_TO_SEND_TOKEN = 2; - -void AuthWithStryderHook(void* a1) -{ - // game will call this forever, until it gets a valid auth key - // so, we need to manually invalidate our key until we're authed with northstar, then we'll allow game to auth with stryder - if (!g_MasterServerManager->m_bOriginAuthWithMasterServerDone && Cvar_ns_has_agreed_to_send_token->GetInt() != DISAGREED_TO_SEND_TOKEN) - { - // if player has agreed to send token and we aren't already authing, try to auth - if (Cvar_ns_has_agreed_to_send_token->GetInt() == AGREED_TO_SEND_TOKEN && - !g_MasterServerManager->m_bOriginAuthWithMasterServerInProgress) - g_MasterServerManager->AuthenticateOriginWithMasterServer(g_LocalPlayerUserID, g_LocalPlayerOriginToken); - - // invalidate key so auth will fail - *g_LocalPlayerOriginToken = 0; - } - - AuthWithStryder(a1); -} - -void InitialiseClientAuthHooks(HMODULE baseAddress) -{ - // this cvar will save to cfg once initially agreed with - Cvar_ns_has_agreed_to_send_token = new ConVar( - "ns_has_agreed_to_send_token", - "0", - FCVAR_ARCHIVE_PLAYERPROFILE, - "whether the user has agreed to send their origin token to the northstar masterserver"); - - HookEnabler hook; - ENABLER_CREATEHOOK(hook, (char*)baseAddress + 0x1843A0, &AuthWithStryderHook, reinterpret_cast<LPVOID*>(&AuthWithStryder)); -}
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