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authorBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2022-05-26 03:16:46 +0100
committerBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2022-05-26 03:16:46 +0100
commitcc7b0ded08e3dc26fc970169a79c74c54e4f923b (patch)
tree6de8896695ab89534adaa912b9fdfac9d6bf396c /NorthstarDedicatedTest/clientauthhooks.cpp
parent93d540dd37298b9e9a6c1f07b5c4a8dc46a2787d (diff)
downloadNorthstarLauncher-cc7b0ded08e3dc26fc970169a79c74c54e4f923b.tar.gz
NorthstarLauncher-cc7b0ded08e3dc26fc970169a79c74c54e4f923b.zip
lots of cleanup and starting moving to new hooking macros
Diffstat (limited to 'NorthstarDedicatedTest/clientauthhooks.cpp')
-rw-r--r--NorthstarDedicatedTest/clientauthhooks.cpp20
1 files changed, 9 insertions, 11 deletions
diff --git a/NorthstarDedicatedTest/clientauthhooks.cpp b/NorthstarDedicatedTest/clientauthhooks.cpp
index 6e1da395..7463028b 100644
--- a/NorthstarDedicatedTest/clientauthhooks.cpp
+++ b/NorthstarDedicatedTest/clientauthhooks.cpp
@@ -1,10 +1,10 @@
#include "pch.h"
-#include "hooks.h"
-#include "hookutils.h"
#include "masterserver.h"
#include "convar.h"
#include "r2client.h"
+AUTOHOOK_INIT()
+
ConVar* Cvar_ns_has_agreed_to_send_token;
// mirrored in script
@@ -12,9 +12,8 @@ const int NOT_DECIDED_TO_SEND_TOKEN = 0;
const int AGREED_TO_SEND_TOKEN = 1;
const int DISAGREED_TO_SEND_TOKEN = 2;
-typedef void (*AuthWithStryderType)(void* a1);
-AuthWithStryderType AuthWithStryder;
-void AuthWithStryderHook(void* a1)
+AUTOHOOK(AuthWithStryder, engine.dll + 0x1843A0,
+void,, (void* a1),
{
// game will call this forever, until it gets a valid auth key
// so, we need to manually invalidate our key until we're authed with northstar, then we'll allow game to auth with stryder
@@ -23,24 +22,23 @@ void AuthWithStryderHook(void* a1)
// if player has agreed to send token and we aren't already authing, try to auth
if (Cvar_ns_has_agreed_to_send_token->GetInt() == AGREED_TO_SEND_TOKEN &&
!g_MasterServerManager->m_bOriginAuthWithMasterServerInProgress)
- g_MasterServerManager->AuthenticateOriginWithMasterServer(R2::g_LocalPlayerUserID, R2::g_LocalPlayerOriginToken);
+ g_MasterServerManager->AuthenticateOriginWithMasterServer(R2::g_pLocalPlayerUserID, R2::g_pLocalPlayerOriginToken);
// invalidate key so auth will fail
- *R2::g_LocalPlayerOriginToken = 0;
+ *R2::g_pLocalPlayerOriginToken = 0;
}
AuthWithStryder(a1);
-}
+})
ON_DLL_LOAD_CLIENT_RELIESON("engine.dll", ClientAuthHooks, ConVar, [](HMODULE baseAddress)
{
+ AUTOHOOK_DISPATCH()
+
// this cvar will save to cfg once initially agreed with
Cvar_ns_has_agreed_to_send_token = new ConVar(
"ns_has_agreed_to_send_token",
"0",
FCVAR_ARCHIVE_PLAYERPROFILE,
"whether the user has agreed to send their origin token to the northstar masterserver");
-
- HookEnabler hook;
- ENABLER_CREATEHOOK(hook, (char*)baseAddress + 0x1843A0, &AuthWithStryderHook, reinterpret_cast<LPVOID*>(&AuthWithStryder));
}) \ No newline at end of file