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authorcat_or_not <41955154+catornot@users.noreply.github.com>2023-01-04 21:14:03 -0500
committerGitHub <noreply@github.com>2023-01-05 02:14:03 +0000
commitca2530b82578ca4bd782dbedaced5f02b3141d69 (patch)
treee1c79a6303c8500918e32ca612f8151ec5091e31 /NorthstarDLL
parentefc7befe1fc6b6bdec8249e8abf6d2b7cfa1a0ff (diff)
downloadNorthstarLauncher-ca2530b82578ca4bd782dbedaced5f02b3141d69.tar.gz
NorthstarLauncher-ca2530b82578ca4bd782dbedaced5f02b3141d69.zip
add FCVAR_REPLICATED to ns_server_name (#386)
* add FCVAR_REPLICATED to ns_server_name * add FCVAR_REPLICATED ns_server_desc too
Diffstat (limited to 'NorthstarDLL')
-rw-r--r--NorthstarDLL/server/serverpresence.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/NorthstarDLL/server/serverpresence.cpp b/NorthstarDLL/server/serverpresence.cpp
index bda5e7fe..b664f83c 100644
--- a/NorthstarDLL/server/serverpresence.cpp
+++ b/NorthstarDLL/server/serverpresence.cpp
@@ -79,14 +79,14 @@ ServerPresenceManager::ServerPresenceManager()
Cvar_ns_server_presence_update_rate = new ConVar(
"ns_server_presence_update_rate", "5000", FCVAR_GAMEDLL, "How often we update our server's presence on server lists in ms");
- Cvar_ns_server_name = new ConVar("ns_server_name", "Unnamed Northstar Server", FCVAR_GAMEDLL, "This server's description", false, 0, false, 0, [](ConVar* cvar, const char* pOldValue, float flOldValue) {
+ Cvar_ns_server_name = new ConVar("ns_server_name", "Unnamed Northstar Server", FCVAR_GAMEDLL | FCVAR_REPLICATED, "This server's description", false, 0, false, 0, [](ConVar* cvar, const char* pOldValue, float flOldValue) {
g_pServerPresence->SetName(UnescapeUnicode(g_pServerPresence->Cvar_ns_server_name->GetString()));
// update engine hostname cvar
Cvar_hostname->SetValue(g_pServerPresence->Cvar_ns_server_name->GetString());
});
- Cvar_ns_server_desc = new ConVar("ns_server_desc", "Default server description", FCVAR_GAMEDLL, "This server's name", false, 0, false, 0, [](ConVar* cvar, const char* pOldValue, float flOldValue) {
+ Cvar_ns_server_desc = new ConVar("ns_server_desc", "Default server description", FCVAR_GAMEDLL | FCVAR_REPLICATED, "This server's name", false, 0, false, 0, [](ConVar* cvar, const char* pOldValue, float flOldValue) {
g_pServerPresence->SetDescription(UnescapeUnicode(g_pServerPresence->Cvar_ns_server_desc->GetString()));
});