diff options
author | BobTheBob9 <for.oliver.kirkham@gmail.com> | 2022-07-24 20:55:34 +0100 |
---|---|---|
committer | BobTheBob9 <for.oliver.kirkham@gmail.com> | 2022-07-24 20:55:34 +0100 |
commit | 52dc6d143fec8eabb9958bacbdbf6f1b4b4af592 (patch) | |
tree | 61473cc529921fa622d7815b06c8530234248034 /NorthstarDLL | |
parent | b0bef05111a95a4cce6250d2b79e2aa5baa6dd98 (diff) | |
download | NorthstarLauncher-52dc6d143fec8eabb9958bacbdbf6f1b4b4af592.tar.gz NorthstarLauncher-52dc6d143fec8eabb9958bacbdbf6f1b4b4af592.zip |
add new memory lib
Diffstat (limited to 'NorthstarDLL')
58 files changed, 869 insertions, 469 deletions
diff --git a/NorthstarDLL/NorthstarDLL.vcxproj b/NorthstarDLL/NorthstarDLL.vcxproj index fc3cddf4..081687dd 100644 --- a/NorthstarDLL/NorthstarDLL.vcxproj +++ b/NorthstarDLL/NorthstarDLL.vcxproj @@ -121,6 +121,7 @@ <ClInclude Include="bits.h" />
<ClInclude Include="crashhandler.h" />
<ClInclude Include="limits.h" />
+ <ClInclude Include="memory.h" />
<ClInclude Include="printcommand.h" />
<ClInclude Include="hoststate.h" />
<ClInclude Include="localchatwriter.h" />
@@ -571,6 +572,7 @@ <ClCompile Include="clientvideooverrides.cpp" />
<ClCompile Include="concommand.cpp" />
<ClCompile Include="limits.cpp" />
+ <ClCompile Include="memory.cpp" />
<ClCompile Include="nsprefix.cpp" />
<ClCompile Include="convar.cpp" />
<ClCompile Include="crashhandler.cpp" />
@@ -591,7 +593,6 @@ <ClCompile Include="maxplayers.cpp" />
<ClCompile Include="languagehooks.cpp" />
<ClCompile Include="memalloc.cpp" />
- <ClCompile Include="miscclientfixes.cpp" />
<ClCompile Include="misccommands.cpp" />
<ClCompile Include="miscserverfixes.cpp" />
<ClCompile Include="modlocalisation.cpp" />
diff --git a/NorthstarDLL/NorthstarDLL.vcxproj.filters b/NorthstarDLL/NorthstarDLL.vcxproj.filters index c0ae1b24..899e0cc6 100644 --- a/NorthstarDLL/NorthstarDLL.vcxproj.filters +++ b/NorthstarDLL/NorthstarDLL.vcxproj.filters @@ -1479,6 +1479,9 @@ <ClInclude Include="serverpresence.h">
<Filter>Header Files\Server</Filter>
</ClInclude>
+ <ClInclude Include="memory.h">
+ <Filter>Header Files\Hooks</Filter>
+ </ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="pch.cpp">
@@ -1517,9 +1520,6 @@ <ClCompile Include="clientauthhooks.cpp">
<Filter>Source Files\Client</Filter>
</ClCompile>
- <ClCompile Include="miscclientfixes.cpp">
- <Filter>Source Files\Client</Filter>
- </ClCompile>
<ClCompile Include="miscserverfixes.cpp">
<Filter>Source Files\Server</Filter>
</ClCompile>
@@ -1676,6 +1676,9 @@ <ClCompile Include="runframe.cpp">
<Filter>Source Files</Filter>
</ClCompile>
+ <ClCompile Include="memory.cpp">
+ <Filter>Source Files\Hooks</Filter>
+ </ClCompile>
</ItemGroup>
<ItemGroup>
<MASM Include="audio_asm.asm">
diff --git a/NorthstarDLL/audio.cpp b/NorthstarDLL/audio.cpp index 0aa5c9f0..e2f9f3b7 100644 --- a/NorthstarDLL/audio.cpp +++ b/NorthstarDLL/audio.cpp @@ -494,10 +494,10 @@ void, __fastcall, (int level, const char* string)) spdlog::info("[MSS] {} - {}", level, string);
}
-ON_DLL_LOAD_CLIENT_RELIESON("client.dll", AudioHooks, ConVar, (HMODULE baseAddress))
+ON_DLL_LOAD_CLIENT_RELIESON("client.dll", AudioHooks, ConVar, (CModule module))
{
AUTOHOOK_DISPATCH()
Cvar_ns_print_played_sounds = new ConVar("ns_print_played_sounds", "0", FCVAR_NONE, "");
- MilesStopAll = (MilesStopAll_Type)((char*)baseAddress + 0x580850);
+ MilesStopAll = module.Offset(0x580850).As<MilesStopAll_Type>();
}
\ No newline at end of file diff --git a/NorthstarDLL/bansystem.cpp b/NorthstarDLL/bansystem.cpp index 29e07376..989242d3 100644 --- a/NorthstarDLL/bansystem.cpp +++ b/NorthstarDLL/bansystem.cpp @@ -97,7 +97,7 @@ void ConCommand_clearbanlist(const CCommand& args) g_pBanSystem->ClearBanlist();
}
-ON_DLL_LOAD_RELIESON("engine.dll", BanSystem, ConCommand, (HMODULE baseAddress))
+ON_DLL_LOAD_RELIESON("engine.dll", BanSystem, ConCommand, (CModule module))
{
g_pBanSystem = new ServerBanSystem;
g_pBanSystem->OpenBanlist();
diff --git a/NorthstarDLL/buildainfile.cpp b/NorthstarDLL/buildainfile.cpp index 1ac73b43..c91aa30e 100644 --- a/NorthstarDLL/buildainfile.cpp +++ b/NorthstarDLL/buildainfile.cpp @@ -2,7 +2,6 @@ #include "convar.h"
#include "hoststate.h"
#include "r2engine.h"
-#include "NSMem.h"
#include <fstream>
#include <filesystem>
@@ -384,16 +383,16 @@ void,, (void* aimanager, void* buf, const char* filename)) }
}
-ON_DLL_LOAD("server.dll", BuildAINFile, (HMODULE baseAddress))
+ON_DLL_LOAD("server.dll", BuildAINFile, (CModule module))
{
AUTOHOOK_DISPATCH()
Cvar_ns_ai_dumpAINfileFromLoad = new ConVar(
"ns_ai_dumpAINfileFromLoad", "0", FCVAR_NONE, "For debugging: whether we should dump ain data for ains loaded from disk");
- pUnkStruct0Count = (int*)((char*)baseAddress + 0x1063BF8);
- pppUnkNodeStruct0s = (UnkNodeStruct0***)((char*)baseAddress + 0x1063BE0);
- pUnkLinkStruct1Count = (int*)((char*)baseAddress + 0x1063AA8);
- pppUnkStruct1s = (UnkLinkStruct1***)((char*)baseAddress + 0x1063A90);
- pUnkServerMapversionGlobal = (char**)((char*)baseAddress + 0xBFBE08);
+ pUnkStruct0Count = module.Offset(0x1063BF8).As<int*>();
+ pppUnkNodeStruct0s = module.Offset(0x1063BE0).As<UnkNodeStruct0***>();
+ pUnkLinkStruct1Count = module.Offset(0x1063AA8).As<int*>();
+ pppUnkStruct1s = module.Offset(0x1063A90).As<UnkLinkStruct1***>();
+ pUnkServerMapversionGlobal = module.Offset(0xBFBE08).As<char**>();
}
\ No newline at end of file diff --git a/NorthstarDLL/chatcommand.cpp b/NorthstarDLL/chatcommand.cpp index 2973711c..e0530dd5 100644 --- a/NorthstarDLL/chatcommand.cpp +++ b/NorthstarDLL/chatcommand.cpp @@ -28,9 +28,9 @@ void ConCommand_log(const CCommand& args) }
}
-ON_DLL_LOAD_CLIENT_RELIESON("engine.dll", ClientChatCommand, ConCommand, (HMODULE baseAddress))
+ON_DLL_LOAD_CLIENT_RELIESON("engine.dll", ClientChatCommand, ConCommand, (CModule module))
{
- ClientSayText = (ClientSayTextType)((char*)baseAddress + 0x54780);
+ ClientSayText = module.Offset(0x54780).As<ClientSayTextType>();
RegisterConCommand("say", ConCommand_say, "Enters a message in public chat", FCVAR_CLIENTDLL);
RegisterConCommand("say_team", ConCommand_say_team, "Enters a message in team chat", FCVAR_CLIENTDLL);
RegisterConCommand("log", ConCommand_log, "Log a message to the local chat window", FCVAR_CLIENTDLL);
diff --git a/NorthstarDLL/clientauthhooks.cpp b/NorthstarDLL/clientauthhooks.cpp index 3ba66d6f..6d642bc2 100644 --- a/NorthstarDLL/clientauthhooks.cpp +++ b/NorthstarDLL/clientauthhooks.cpp @@ -31,7 +31,7 @@ void,, (void* a1)) AuthWithStryder(a1);
}
-ON_DLL_LOAD_CLIENT_RELIESON("engine.dll", ClientAuthHooks, ConVar, (HMODULE baseAddress))
+ON_DLL_LOAD_CLIENT_RELIESON("engine.dll", ClientAuthHooks, ConVar, (CModule module))
{
AUTOHOOK_DISPATCH()
diff --git a/NorthstarDLL/clientchathooks.cpp b/NorthstarDLL/clientchathooks.cpp index ca783f88..e4364db5 100644 --- a/NorthstarDLL/clientchathooks.cpp +++ b/NorthstarDLL/clientchathooks.cpp @@ -71,7 +71,7 @@ SQRESULT SQ_ChatWriteLine(void* sqvm) return SQRESULT_NULL;
}
-ON_DLL_LOAD_CLIENT_RELIESON("client.dll", ClientChatHooks, ClientSquirrel, (HMODULE baseAddress))
+ON_DLL_LOAD_CLIENT_RELIESON("client.dll", ClientChatHooks, ClientSquirrel, (CModule module))
{
AUTOHOOK_DISPATCH()
diff --git a/NorthstarDLL/clientruihooks.cpp b/NorthstarDLL/clientruihooks.cpp index 4c4d54d2..abcf92d2 100644 --- a/NorthstarDLL/clientruihooks.cpp +++ b/NorthstarDLL/clientruihooks.cpp @@ -14,7 +14,7 @@ bool,, (void* a1, float* a2)) return DrawRUIFunc(a1, a2);
}
-ON_DLL_LOAD_CLIENT_RELIESON("engine.dll", RUI, ConVar, (HMODULE baseAddress))
+ON_DLL_LOAD_CLIENT_RELIESON("engine.dll", RUI, ConVar, (CModule module))
{
AUTOHOOK_DISPATCH()
diff --git a/NorthstarDLL/clientvideooverrides.cpp b/NorthstarDLL/clientvideooverrides.cpp index 7729c9c8..2416e1c3 100644 --- a/NorthstarDLL/clientvideooverrides.cpp +++ b/NorthstarDLL/clientvideooverrides.cpp @@ -30,7 +30,7 @@ void*,, (const char* path, uint32_t flags)) return BinkOpen(path, flags);
}
-ON_DLL_LOAD_CLIENT("client.dll", BinkVideo, (HMODULE baseAddress))
+ON_DLL_LOAD_CLIENT("client.dll", BinkVideo, (CModule module))
{
AUTOHOOK_DISPATCH()
}
\ No newline at end of file diff --git a/NorthstarDLL/concommand.cpp b/NorthstarDLL/concommand.cpp index 616294f5..10621761 100644 --- a/NorthstarDLL/concommand.cpp +++ b/NorthstarDLL/concommand.cpp @@ -144,8 +144,8 @@ void RegisterConCommand( newCommand->m_pCompletionCallback = completionCallback;
}
-ON_DLL_LOAD("engine.dll", ConCommand, (HMODULE baseAddress))
+ON_DLL_LOAD("engine.dll", ConCommand, (CModule module))
{
- ConCommandConstructor = (ConCommandConstructorType)((char*)baseAddress + 0x415F60);
+ ConCommandConstructor = module.Offset(0x415F60).As<ConCommandConstructorType>();
AddMiscConCommands();
}
\ No newline at end of file diff --git a/NorthstarDLL/convar.cpp b/NorthstarDLL/convar.cpp index 7bef2f6d..10e7c859 100644 --- a/NorthstarDLL/convar.cpp +++ b/NorthstarDLL/convar.cpp @@ -26,13 +26,13 @@ void* g_pIConVar_Vtable = nullptr; //-----------------------------------------------------------------------------
// Purpose: ConVar interface initialization
//-----------------------------------------------------------------------------
-ON_DLL_LOAD("engine.dll", ConVar, (HMODULE baseAddress))
+ON_DLL_LOAD("engine.dll", ConVar, (CModule module))
{
- conVarMalloc = (ConVarMallocType)((char*)baseAddress + 0x415C20);
- conVarRegister = (ConVarRegisterType)((char*)baseAddress + 0x417230);
+ conVarMalloc = module.Offset(0x415C20).As<ConVarMallocType>();
+ conVarRegister = module.Offset(0x417230).As<ConVarRegisterType>();
- g_pConVar_Vtable = (char*)baseAddress + 0x67FD28;
- g_pIConVar_Vtable = (char*)baseAddress + 0x67FDC8;
+ g_pConVar_Vtable = module.Offset(0x67FD28);
+ g_pIConVar_Vtable = module.Offset(0x67FDC8);
R2::g_pCVarInterface = new SourceInterface<CCvar>("vstdlib.dll", "VEngineCvar007");
R2::g_pCVar = *R2::g_pCVarInterface;
diff --git a/NorthstarDLL/debugoverlay.cpp b/NorthstarDLL/debugoverlay.cpp index 2004dae1..ac07c26a 100644 --- a/NorthstarDLL/debugoverlay.cpp +++ b/NorthstarDLL/debugoverlay.cpp @@ -131,17 +131,17 @@ void, __fastcall, (OverlayBase_t * pOverlay)) LeaveCriticalSection((LPCRITICAL_SECTION)((char*)sEngineModule + 0x10DB0A38));
}
-ON_DLL_LOAD_CLIENT_RELIESON("engine.dll", DebugOverlay, ConVar, (HMODULE baseAddress))
+ON_DLL_LOAD_CLIENT_RELIESON("engine.dll", DebugOverlay, ConVar, (CModule module))
{
AUTOHOOK_DISPATCH()
- RenderLine = reinterpret_cast<RenderLineType>((char*)baseAddress + 0x192A70);
- RenderBox = reinterpret_cast<RenderBoxType>((char*)baseAddress + 0x192520);
- RenderWireframeBox = reinterpret_cast<RenderBoxType>((char*)baseAddress + 0x193DA0);
- sEngineModule = baseAddress;
+ RenderLine = module.Offset(0x192A70).As<RenderLineType>();
+ RenderBox = module.Offset(0x192520).As<RenderBoxType>();
+ RenderWireframeBox = module.Offset(0x193DA0).As<RenderBoxType>();
+ sEngineModule = reinterpret_cast<HMODULE>(module.m_nAddress);
// not in g_pCVar->FindVar by this point for whatever reason, so have to get from memory
- ConVar* Cvar_enable_debug_overlays = (ConVar*)((char*)baseAddress + 0x10DB0990);
+ ConVar* Cvar_enable_debug_overlays = module.Offset(0x10DB0990).As<ConVar*>();
Cvar_enable_debug_overlays->SetValue(false);
Cvar_enable_debug_overlays->m_pszDefaultValue = (char*)"0";
Cvar_enable_debug_overlays->AddFlags(FCVAR_CHEAT);
diff --git a/NorthstarDLL/dedicated.cpp b/NorthstarDLL/dedicated.cpp index 20e6121f..25986055 100644 --- a/NorthstarDLL/dedicated.cpp +++ b/NorthstarDLL/dedicated.cpp @@ -7,7 +7,6 @@ #include "serverauthentication.h"
#include "masterserver.h"
#include "printcommand.h"
-#include "NSMem.h"
AUTOHOOK_INIT()
@@ -41,8 +40,6 @@ void Sys_Printf(CDedicatedExports* dedicated, const char* msg) spdlog::info("[DEDICATED SERVER] {}", msg);
}
-typedef void (*CHostState__InitType)(CHostState* self);
-
void RunServer(CDedicatedExports* dedicated)
{
spdlog::info("CDedicatedExports::RunServer(): starting");
@@ -75,14 +72,23 @@ void RunServer(CDedicatedExports* dedicated) }
}
-AUTOHOOK(IsGameActiveWindow, engine.dll + 0x1CDC80,
-bool,, ())
+// use server presence to update window title
+class DedicatedConsoleServerPresence : public ServerPresenceReporter
{
- return true;
-}
+ void ReportPresence(const ServerPresence* pServerPresence) override
+ {
+ SetConsoleTitleA(fmt::format(
+ "{} - {} {}/{} players ({})",
+ pServerPresence->m_sServerName,
+ pServerPresence->m_MapName,
+ pServerPresence->m_iPlayerCount,
+ pServerPresence->m_iMaxPlayers,
+ pServerPresence->m_PlaylistName)
+ .c_str());
+ }
+};
HANDLE consoleInputThreadHandle = NULL;
-
DWORD WINAPI ConsoleInputThread(PVOID pThreadParameter)
{
while (!g_pEngine || !g_pHostState || g_pHostState->m_iCurrentState != HostState_t::HS_RUN)
@@ -101,113 +107,96 @@ DWORD WINAPI ConsoleInputThread(PVOID pThreadParameter) {
input += "\n";
Cbuf_AddText(Cbuf_GetCurrentPlayer(), input.c_str(), cmd_source_t::kCommandSrcCode);
- TryPrintCvarHelpForCommand(input.c_str());
+ //TryPrintCvarHelpForCommand(input.c_str()); // this needs to be done on main thread, unstable in this one
}
}
return 0;
}
-// use server presence to update window title
-class DedicatedConsoleServerPresence : public ServerPresenceReporter
+AUTOHOOK(IsGameActiveWindow, engine.dll + 0x1CDC80, bool, , ())
{
- void ReportPresence(const ServerPresence* pServerPresence) override
- {
- SetConsoleTitleA(fmt::format("{} - {} {}/{} players ({})",
- pServerPresence->m_sServerName,
- pServerPresence->m_MapName,
- pServerPresence->m_iPlayerCount,
- pServerPresence->m_iMaxPlayers,
- pServerPresence->m_PlaylistName).c_str());
- }
-};
+ return true;
+}
-ON_DLL_LOAD_DEDI_RELIESON("engine.dll", DedicatedServer, ServerPresence, (HMODULE engineAddress))
+ON_DLL_LOAD_DEDI_RELIESON("engine.dll", DedicatedServer, ServerPresence, (CModule module))
{
spdlog::info("InitialiseDedicated");
AUTOHOOK_DISPATCH_MODULE("engine.dll")
- uintptr_t ea = (uintptr_t)engineAddress;
-
// Host_Init
// prevent a particle init that relies on client dll
- NSMem::NOP(ea + 0x156799, 5);
+ module.Offset(0x156799).NOP(5);
// Host_Init
// don't call Key_Init to avoid loading some extra rsons from rpak (will be necessary to boot if we ever wanna disable rpaks entirely on dedi)
- NSMem::NOP(ea + 0x1565B0, 5);
+ module.Offset(0x1565B0).NOP(5);
{
// CModAppSystemGroup::Create
// force the engine into dedicated mode by changing the first comparison to IsServerOnly to an assignment
- auto ptr = ea + 0x1C4EBD;
+ MemoryAddress base = module.Offset(0x1C4EBD);
// cmp => mov
- NSMem::BytePatch(ptr + 1, "C6 87");
+ base.Offset(1).Patch("C6 87");
// 00 => 01
- NSMem::BytePatch(ptr + 7, "01");
+ base.Offset(7).Patch("01");
}
// Some init that i'm not sure of that crashes
// nop the call to it
- NSMem::NOP(ea + 0x156A63, 5);
+ module.Offset(0x156A63).NOP(5);
// runframeserver
// nop some access violations
- NSMem::NOP(ea + 0x159819, 17);
+ module.Offset(0x159819).NOP(17);
- NSMem::NOP(ea + 0x156B4C, 7);
+ module.Offset(0x156B4C).NOP(7);
// previously patched these, took me a couple weeks to figure out they were the issue
// removing these will mess up register state when this function is over, so we'll write HS_RUN to the wrong address
// so uhh, don't do that
// NSMem::NOP(ea + 0x156B4C + 7, 8);
- NSMem::NOP(ea + 0x156B4C + 15, 9);
+ module.Offset(0x156B4C).Offset(15).NOP(9);
// HostState_State_NewGame
// nop an access violation
- NSMem::NOP(ea + 0xB934C, 9);
+ module.Offset(0xB934C).NOP(9);
// CEngineAPI::Connect
// remove call to Shader_Connect
- NSMem::NOP(ea + 0x1C4D7D, 5);
+ module.Offset(0x1C4D7D).NOP(5);
// Host_Init
// remove call to ui loading stuff
- NSMem::NOP(ea + 0x156595, 5);
+ module.Offset(0x156595).NOP(5);
// some function that gets called from RunFrameServer
// nop a function that makes requests to stryder, this will eventually access violation if left alone and isn't necessary anyway
- NSMem::NOP(ea + 0x15A0BB, 5);
+ module.Offset(0x15A0BB).NOP(5);
// RunFrameServer
// nop a function that access violations
- NSMem::NOP(ea + 0x159BF3, 5);
+ module.Offset(0x159BF3).NOP(5);
// func that checks if origin is inited
// always return 1
- NSMem::BytePatch(
- ea + 0x183B70,
- {
- 0xB0,
- 0x01, // mov al,01
- 0xC3 // ret
- });
+ module.Offset(0x183B70).Patch("B0 01 C3"); // mov al,01 ret
// HostState_State_ChangeLevel
// nop clientinterface call
- NSMem::NOP(ea + 0x1552ED, 16);
+ module.Offset(0x1552ED).NOP(16);
// HostState_State_ChangeLevel
// nop clientinterface call
- NSMem::NOP(ea + 0x155363, 16);
+ module.Offset(0x155363).NOP(16);
// IVideoMode::CreateGameWindow
// nop call to ShowWindow
- NSMem::NOP(ea + 0x1CD146, 5);
+ module.Offset(0x1CD146).NOP(5);
CDedicatedExports* dedicatedExports = new CDedicatedExports;
@@ -215,8 +204,7 @@ ON_DLL_LOAD_DEDI_RELIESON("engine.dll", DedicatedServer, ServerPresence, (HMODUL dedicatedExports->Sys_Printf = Sys_Printf;
dedicatedExports->RunServer = RunServer;
- CDedicatedExports** exports = (CDedicatedExports**)((char*)engineAddress + 0x13F0B668);
- *exports = dedicatedExports;
+ *module.Offset(0x13F0B668).As<CDedicatedExports**>() = dedicatedExports;
// extra potential patches:
// nop engine.dll+1c67d1 and +1c67d8 to skip videomode creategamewindow
@@ -268,16 +256,12 @@ ON_DLL_LOAD_DEDI_RELIESON("engine.dll", DedicatedServer, ServerPresence, (HMODUL spdlog::info("Console input disabled by user request");
}
-ON_DLL_LOAD_DEDI("tier0.dll", DedicatedServerOrigin, (HMODULE baseAddress))
+ON_DLL_LOAD_DEDI("tier0.dll", DedicatedServerOrigin, (CModule module))
{
// disable origin on dedicated
// for any big ea lawyers, this can't be used to play the game without origin, game will throw a fit if you try to do anything without
// an origin id as a client for dedi it's fine though, game doesn't care if origin is disabled as long as there's only a server
-
- NSMem::BytePatch((uintptr_t)GetProcAddress(GetModuleHandleA("tier0.dll"), "Tier0_InitOrigin"),
- {
- 0xC3 // ret
- });
+ module.GetExport("Tier0_InitOrigin").Patch("C3");
}
AUTOHOOK(PrintFatalSquirrelError, server.dll + 0x794D0,
@@ -287,7 +271,7 @@ void, , (void* sqvm)) g_pEngine->m_nQuitting = EngineQuitState::QUIT_TODESKTOP;
}
-ON_DLL_LOAD_DEDI("server.dll", DedicatedServerGameDLL, (HMODULE baseAddress))
+ON_DLL_LOAD_DEDI("server.dll", DedicatedServerGameDLL, (CModule module))
{
AUTOHOOK_DISPATCH_MODULE("server.dll")
}
\ No newline at end of file diff --git a/NorthstarDLL/dedicatedmaterialsystem.cpp b/NorthstarDLL/dedicatedmaterialsystem.cpp index 70a07ba1..a9b7120d 100644 --- a/NorthstarDLL/dedicatedmaterialsystem.cpp +++ b/NorthstarDLL/dedicatedmaterialsystem.cpp @@ -2,7 +2,6 @@ #include "pch.h"
#include "dedicated.h"
#include "tier0.h"
-#include "NSMem.h"
AUTOHOOK_INIT()
@@ -31,11 +30,11 @@ HRESULT, __stdcall, ( pAdapter, DriverType, Software, Flags, pFeatureLevels, FeatureLevels, SDKVersion, ppDevice, pFeatureLevel, ppImmediateContext);
}
-ON_DLL_LOAD_DEDI("materialsystem_dx11.dll", DedicatedServerMaterialSystem, (HMODULE baseAddress))
+ON_DLL_LOAD_DEDI("materialsystem_dx11.dll", DedicatedServerMaterialSystem, (CModule module))
{
AUTOHOOK_DISPATCH()
// CMaterialSystem::FindMaterial
// make the game always use the error material
- NSMem::BytePatch((uintptr_t)baseAddress + 0x5F0F1, {0xE9, 0x34, 0x03, 0x00});
+ module.Offset(0x5F0F1).Patch("E9 34 03 00");
}
\ No newline at end of file diff --git a/NorthstarDLL/demofixes.cpp b/NorthstarDLL/demofixes.cpp index fbd14d45..57a28dfc 100644 --- a/NorthstarDLL/demofixes.cpp +++ b/NorthstarDLL/demofixes.cpp @@ -1,15 +1,14 @@ #include "pch.h"
#include "convar.h"
-#include "NSMem.h"
-ON_DLL_LOAD_CLIENT("engine.dll", EngineDemoFixes, (HMODULE baseAddress))
+ON_DLL_LOAD_CLIENT("engine.dll", EngineDemoFixes, (CModule module))
{
// allow demo recording on loopback
- NSMem::NOP((uintptr_t)baseAddress + 0x8E1B1, 2);
- NSMem::NOP((uintptr_t)baseAddress + 0x56CC3, 2);
+ module.Offset(0x8E1B1).NOP(2);
+ module.Offset(0x56CC3).NOP(2);
}
-ON_DLL_LOAD_CLIENT_RELIESON("client.dll", ClientDemoFixes, ConVar, (HMODULE baseAddress))
+ON_DLL_LOAD_CLIENT_RELIESON("client.dll", ClientDemoFixes, ConVar, (CModule module))
{
// change default values of demo cvars to enable them by default, but not autorecord
// this is before Host_Init, the setvalue calls here will get overwritten by custom cfgs/launch options
diff --git a/NorthstarDLL/exploitfixes.cpp b/NorthstarDLL/exploitfixes.cpp index 7c00726b..c9f7dd61 100644 --- a/NorthstarDLL/exploitfixes.cpp +++ b/NorthstarDLL/exploitfixes.cpp @@ -1,5 +1,4 @@ #include "pch.h"
-#include "NSMem.h"
#include "cvar.h"
#include "limits.h"
#include "dedicated.h"
@@ -122,7 +121,7 @@ bool, __fastcall, (void* pMsg)) // 48 8B D1 48 8B 49 18 48 8B 01 48 FF 60 10 auto entry = msg->m_ConVars + i;
// Safety check for memory access
- if (NSMem::IsMemoryReadable(entry, sizeof(*entry)))
+ if (MemoryAddress(entry).IsMemoryReadable(sizeof(*entry)))
{
// Find null terminators
@@ -375,37 +374,37 @@ engine.dll + 0x104FB0, void, , (void* self)) self, 1, "Overflowed CNetworkStringTableContainer::WriteBaselines, try restarting your client and reconnecting");
}
-ON_DLL_LOAD("engine.dll", EngineExploitFixes, (HMODULE baseAddress))
+ON_DLL_LOAD("engine.dll", EngineExploitFixes, (CModule module))
{
AUTOHOOK_DISPATCH_MODULE(engine.dll)
- CCommand__Tokenize = (bool(*)(CCommand&, const char*, R2::cmd_source_t))((char*)baseAddress + 0x418380);
+ CCommand__Tokenize = module.Offset(0x418380).As<bool(*)(CCommand&, const char*, R2::cmd_source_t)>();
// allow client/ui to run clientcommands despite restricting servercommands
- NSMem::BytePatch((uintptr_t)baseAddress + 0x4FB65, "EB 11");
- NSMem::BytePatch((uintptr_t)baseAddress + 0x4FBAC, "EB 16");
+ module.Offset(0x4FB65).Patch("EB 11");
+ module.Offset(0x4FBAC).Patch("EB 16");
// patch to set bWasWritingStringTableSuccessful in CNetworkStringTableContainer::WriteBaselines if it fails
{
- uintptr_t writeAddress = (uintptr_t)(&bWasWritingStringTableSuccessful - ((uintptr_t)baseAddress + 0x234EDC));
+ MemoryAddress writeAddress(&bWasWritingStringTableSuccessful - module.Offset(0x234EDC).m_nAddress);
- auto addr = (uintptr_t)baseAddress + 0x234ED2;
- NSMem::BytePatch(addr, "C7 05");
- NSMem::BytePatch(addr + 2, (BYTE*)&writeAddress, sizeof(writeAddress));
+ MemoryAddress addr = module.Offset(0x234ED2);
+ addr.Patch("C7 05");
+ addr.Offset(2).Patch((BYTE*)&writeAddress, sizeof(writeAddress));
- NSMem::BytePatch(addr + 6, "00 00 00 00");
+ addr.Offset(6).Patch("00 00 00 00");
- NSMem::NOP(addr + 10, 5);
+ addr.Offset(10).NOP(5);
}
}
-ON_DLL_LOAD_RELIESON("server.dll", ServerExploitFixes, ConVar, (HMODULE baseAddress))
+ON_DLL_LOAD_RELIESON("server.dll", ServerExploitFixes, ConVar, (CModule module))
{
AUTOHOOK_DISPATCH_MODULE(server.dll)
// ret at the start of CServerGameClients::ClientCommandKeyValues as it has no benefit and is forwarded to client (i.e. security issue)
// this prevents the attack vector of client=>server=>client, however server=>client also has clientside patches
- NSMem::BytePatch((uintptr_t)baseAddress + 0x153920, "C3");
+ module.Offset(0x153920).Patch("C3");
// Dumb ANTITAMPER patches (they negatively impact performance and security)
constexpr const char* ANTITAMPER_EXPORTS[] = {
@@ -417,15 +416,11 @@ ON_DLL_LOAD_RELIESON("server.dll", ServerExploitFixes, ConVar, (HMODULE baseAddr // Prevent these from actually doing anything
for (auto exportName : ANTITAMPER_EXPORTS)
{
- uintptr_t address = (uintptr_t)GetProcAddress(baseAddress, exportName);
- if (!address)
- {
- spdlog::warn("Failed to find AntiTamper function export \"{}\"", exportName);
- }
- else
+ MemoryAddress exportAddr = module.GetExport(exportName);
+ if (exportAddr)
{
// Just return, none of them have any args or are userpurge
- NSMem::BytePatch(address, "C3");
+ exportAddr.Patch("C3");
spdlog::info("Patched AntiTamper function export \"{}\"", exportName);
}
}
diff --git a/NorthstarDLL/exploitfixes_utf8parser.cpp b/NorthstarDLL/exploitfixes_utf8parser.cpp index 5627c3e3..8d6399fb 100644 --- a/NorthstarDLL/exploitfixes_utf8parser.cpp +++ b/NorthstarDLL/exploitfixes_utf8parser.cpp @@ -3,10 +3,12 @@ AUTOHOOK_INIT()
+INT64(__fastcall* sub_F1320)(DWORD a1, char* a2);
+
// Reimplementation of an exploitable UTF decoding function in titanfall
bool __fastcall CheckUTF8Valid(INT64* a1, DWORD* a2, char* strData)
{
- static auto sub_F1320 = (INT64(__fastcall*)(DWORD a1, char* a2))NSMem::PatternScan("engine.dll", "83 F9 7F 77 08 88 0A");
+ static auto = ()NSMem::PatternScan("engine.dll", );
DWORD v3; // eax
char* v4; // rbx
@@ -69,8 +71,7 @@ bool __fastcall CheckUTF8Valid(INT64* a1, DWORD* a2, char* strData) {
while (1)
{
-
- if (!NSMem::IsMemoryReadable(v4, 1))
+ if (!MemoryAddress(v4).IsMemoryReadable(1))
return false; // INVALID
v11 = *v4++; // crash potential
@@ -184,7 +185,9 @@ bool, __fastcall, (INT64 * a1, DWORD* a2, char* strData)) // 48 89 5C 24 ? 48 89 return Rson_ParseUTF8(a1, a2, strData);
}
-ON_DLL_LOAD("engine.dll", EngineExploitFixes_UTF8Parser, (HMODULE baseAddress))
+ON_DLL_LOAD("engine.dll", EngineExploitFixes_UTF8Parser, (CModule module))
{
AUTOHOOK_DISPATCH()
+
+ sub_F1320 = module.FindPattern("83 F9 7F 77 08 88 0A").As<INT64(__fastcall*)(DWORD, char*)>();
}
\ No newline at end of file diff --git a/NorthstarDLL/filesystem.cpp b/NorthstarDLL/filesystem.cpp index 18ff3d84..eab48877 100644 --- a/NorthstarDLL/filesystem.cpp +++ b/NorthstarDLL/filesystem.cpp @@ -167,7 +167,7 @@ VPKData*,, (IFileSystem* fileSystem, const char* pVpkPath)) return ret;
}
-ON_DLL_LOAD("filesystem_stdio.dll", Filesystem, (HMODULE baseAddress))
+ON_DLL_LOAD("filesystem_stdio.dll", Filesystem, (CModule module))
{
AUTOHOOK_DISPATCH()
diff --git a/NorthstarDLL/hooks.cpp b/NorthstarDLL/hooks.cpp index bb696cdb..1be9736b 100644 --- a/NorthstarDLL/hooks.cpp +++ b/NorthstarDLL/hooks.cpp @@ -251,6 +251,8 @@ LPSTR, WINAPI, ()) std::vector<std::string> calledTags;
void CallLoadLibraryACallbacks(LPCSTR lpLibFileName, HMODULE moduleAddress)
{
+ CModule cModule(moduleAddress);
+
while (true)
{
bool bDoneCalling = true;
@@ -291,6 +293,8 @@ void CallLoadLibraryACallbacks(LPCSTR lpLibFileName, HMODULE moduleAddress) void CallLoadLibraryWCallbacks(LPCWSTR lpLibFileName, HMODULE moduleAddress)
{
+ CModule cModule(moduleAddress);
+
while (true)
{
bool bDoneCalling = true;
diff --git a/NorthstarDLL/hooks.h b/NorthstarDLL/hooks.h index 9e33cbbe..b6000953 100644 --- a/NorthstarDLL/hooks.h +++ b/NorthstarDLL/hooks.h @@ -1,10 +1,12 @@ #pragma once
+#include "memory.h"
+
#include <string>
#include <iostream>
void InstallInitialHooks();
-typedef void (*DllLoadCallbackFuncType)(HMODULE moduleAddress);
+typedef void (*DllLoadCallbackFuncType)(CModule moduleAddress);
void AddDllLoadCallback(std::string dll, DllLoadCallbackFuncType callback, std::string tag = "", std::vector<std::string> reliesOn = {});
void AddDllLoadCallbackForDedicatedServer(
std::string dll, DllLoadCallbackFuncType callback, std::string tag = "", std::vector<std::string> reliesOn = {});
diff --git a/NorthstarDLL/host.cpp b/NorthstarDLL/host.cpp index fe5da2c5..2fcea29c 100644 --- a/NorthstarDLL/host.cpp +++ b/NorthstarDLL/host.cpp @@ -65,7 +65,7 @@ void,, (bool bDedicated)) R2::Cbuf_AddText(R2::Cbuf_GetCurrentPlayer(), "exec autoexec_ns_client", R2::cmd_source_t::kCommandSrcCode);
}
-ON_DLL_LOAD("engine.dll", Host_Init, (HMODULE baseAddress))
+ON_DLL_LOAD("engine.dll", Host_Init, (CModule module))
{
AUTOHOOK_DISPATCH()
}
\ No newline at end of file diff --git a/NorthstarDLL/hoststate.cpp b/NorthstarDLL/hoststate.cpp index 39d05ced..9e217a25 100644 --- a/NorthstarDLL/hoststate.cpp +++ b/NorthstarDLL/hoststate.cpp @@ -93,10 +93,10 @@ void, __fastcall, (CHostState* self, double flCurrentTime, float flFrameTime)) }
-ON_DLL_LOAD_RELIESON("engine.dll", HostState, ConVar, (HMODULE baseAddress))
+ON_DLL_LOAD_RELIESON("engine.dll", HostState, ConVar, (CModule module))
{
AUTOHOOK_DISPATCH()
- g_pHostState = (CHostState*)((char*)baseAddress + 0x7CF180);
- Cvar_hostport = (ConVar*)((char*)baseAddress + 0x13FA6070);
+ g_pHostState = module.Offset(0x7CF180).As<CHostState*>();
+ Cvar_hostport = module.Offset(0x13FA6070).As<ConVar*>();
}
\ No newline at end of file diff --git a/NorthstarDLL/keyvalues.cpp b/NorthstarDLL/keyvalues.cpp index 3dabf227..08c3dac8 100644 --- a/NorthstarDLL/keyvalues.cpp +++ b/NorthstarDLL/keyvalues.cpp @@ -124,7 +124,7 @@ char,, (void* self, const char* resourceName, const char* pBuffer, void* pFileSy return KeyValues__LoadFromBuffer(self, resourceName, pBuffer, pFileSystem, a5, a6, a7);
}
-ON_DLL_LOAD("engine.dll", KeyValues, (HMODULE baseAddress))
+ON_DLL_LOAD("engine.dll", KeyValues, (CModule module))
{
AUTOHOOK_DISPATCH()
}
\ No newline at end of file diff --git a/NorthstarDLL/languagehooks.cpp b/NorthstarDLL/languagehooks.cpp index 89db5e8d..9fe28bf2 100644 --- a/NorthstarDLL/languagehooks.cpp +++ b/NorthstarDLL/languagehooks.cpp @@ -110,7 +110,7 @@ char*,, ()) return lang;
}
-ON_DLL_LOAD_CLIENT("tier0.dll", LanguageHooks, (HMODULE baseAddress))
+ON_DLL_LOAD_CLIENT("tier0.dll", LanguageHooks, (CModule module))
{
AUTOHOOK_DISPATCH()
}
\ No newline at end of file diff --git a/NorthstarDLL/latencyflex.cpp b/NorthstarDLL/latencyflex.cpp index 608261aa..af223a52 100644 --- a/NorthstarDLL/latencyflex.cpp +++ b/NorthstarDLL/latencyflex.cpp @@ -18,7 +18,7 @@ void,, ()) OnRenderStart();
}
-ON_DLL_LOAD_CLIENT_RELIESON("client.dll", LatencyFlex, ConVar, (HMODULE baseAddress))
+ON_DLL_LOAD_CLIENT_RELIESON("client.dll", LatencyFlex, ConVar, (CModule module))
{
// Connect to the LatencyFleX service
// LatencyFleX is an open source vendor agnostic replacement for Nvidia Reflex input latency reduction technology.
diff --git a/NorthstarDLL/limits.cpp b/NorthstarDLL/limits.cpp index 60c04e16..11545358 100644 --- a/NorthstarDLL/limits.cpp +++ b/NorthstarDLL/limits.cpp @@ -162,7 +162,7 @@ bool, , (void* a1, R2::netpacket_t* packet)) return ProcessConnectionlessPacket(a1, packet);
}
-ON_DLL_LOAD_RELIESON("engine.dll", ServerLimits, ConVar, (HMODULE baseAddress))
+ON_DLL_LOAD_RELIESON("engine.dll", ServerLimits, ConVar, (CModule module))
{
AUTOHOOK_DISPATCH()
diff --git a/NorthstarDLL/localchatwriter.cpp b/NorthstarDLL/localchatwriter.cpp index 62543b95..ed90acb2 100644 --- a/NorthstarDLL/localchatwriter.cpp +++ b/NorthstarDLL/localchatwriter.cpp @@ -442,12 +442,12 @@ void LocalChatWriter::InsertDefaultFade() }
}
-ON_DLL_LOAD_CLIENT("client.dll", LocalChatWriter, (HMODULE baseAddress))
+ON_DLL_LOAD_CLIENT("client.dll", LocalChatWriter, (CModule module))
{
- gGameSettings = (CGameSettings**)((char*)baseAddress + 0x11BAA48);
- gChatFadeLength = (CGameFloatVar**)((char*)baseAddress + 0x11BAB78);
- gChatFadeSustain = (CGameFloatVar**)((char*)baseAddress + 0x11BAC08);
- CHudChat::allHuds = (CHudChat**)((char*)baseAddress + 0x11BA9E8);
+ gGameSettings = module.Offset(0x11BAA48).As<CGameSettings**>();
+ gChatFadeLength = module.Offset(0x11BAB78).As<CGameFloatVar**>();
+ gChatFadeSustain = module.Offset(0x11BAC08).As<CGameFloatVar**>();
+ CHudChat::allHuds = module.Offset(0x11BA9E8).As<CHudChat**>();
- ConvertANSIToUnicode = (ConvertANSIToUnicodeType)((char*)baseAddress + 0x7339A0);
+ ConvertANSIToUnicode = module.Offset(0x7339A0).As<ConvertANSIToUnicodeType>();
}
diff --git a/NorthstarDLL/logging.cpp b/NorthstarDLL/logging.cpp index 702955ab..860fef63 100644 --- a/NorthstarDLL/logging.cpp +++ b/NorthstarDLL/logging.cpp @@ -233,17 +233,17 @@ void InitialiseLogging() spdlog::default_logger()->set_pattern("[%H:%M:%S] [%l] %v");
}
-ON_DLL_LOAD_CLIENT_RELIESON("engine.dll", EngineSpewFuncHooks, ConVar, (HMODULE baseAddress))
+ON_DLL_LOAD_CLIENT_RELIESON("engine.dll", EngineSpewFuncHooks, ConVar, (CModule module))
{
AUTOHOOK_DISPATCH_MODULE(engine.dll)
Cvar_spewlog_enable = new ConVar("spewlog_enable", "1", FCVAR_NONE, "Enables/disables whether the engine spewfunc should be logged");
}
-ON_DLL_LOAD_CLIENT_RELIESON("client.dll", ClientPrintHooks, ConVar, (HMODULE baseAddress))
+ON_DLL_LOAD_CLIENT_RELIESON("client.dll", ClientPrintHooks, ConVar, (CModule module))
{
AUTOHOOK_DISPATCH_MODULE(client.dll)
Cvar_cl_showtextmsg = new ConVar("cl_showtextmsg", "1", FCVAR_NONE, "Enable/disable text messages printing on the screen.");
- pInternalCenterPrint = (ICenterPrint*)((char*)baseAddress + 0x216E940);
+ pInternalCenterPrint = module.Offset(0x216E940).As<ICenterPrint*>();
}
\ No newline at end of file diff --git a/NorthstarDLL/masterserver.cpp b/NorthstarDLL/masterserver.cpp index d19779d7..a3b8a9a8 100644 --- a/NorthstarDLL/masterserver.cpp +++ b/NorthstarDLL/masterserver.cpp @@ -1015,7 +1015,7 @@ void ConCommand_ns_fetchservers(const CCommand& args) MasterServerManager::MasterServerManager() : m_pendingConnectionInfo {}, m_sOwnServerId {""}, m_sOwnClientAuthToken {""} {}
-ON_DLL_LOAD_RELIESON("engine.dll", MasterServer, (ConCommand, ServerPresence), (HMODULE baseAddress))
+ON_DLL_LOAD_RELIESON("engine.dll", MasterServer, (ConCommand, ServerPresence), (CModule module))
{
g_pMasterServerManager = new MasterServerManager;
diff --git a/NorthstarDLL/maxplayers.cpp b/NorthstarDLL/maxplayers.cpp index 2bede85e..94998d4e 100644 --- a/NorthstarDLL/maxplayers.cpp +++ b/NorthstarDLL/maxplayers.cpp @@ -52,10 +52,9 @@ bool MaxPlayersIncreaseEnabled() return bMaxPlayersIncreaseEnabled;
}
-#include "NSMem.h"
-template <class T> void ChangeOffset(void* addr, unsigned int offset)
+template <class T> void ChangeOffset(MemoryAddress addr, unsigned int offset)
{
- NSMem::BytePatch((uintptr_t)addr, (BYTE*)&offset, sizeof(T));
+ addr.Patch((BYTE*)&offset, sizeof(T));
}
AUTOHOOK(StringTables_CreateStringTable, engine.dll + 0x22E220,
@@ -74,7 +73,7 @@ void*,, (__int64 thisptr, const char* name, int maxentries, int userdatafixedsiz return StringTables_CreateStringTable(thisptr, name, maxentries, userdatafixedsize, userdatanetworkbits, flags);
}
-ON_DLL_LOAD("engine.dll", MaxPlayersOverride_Engine, (HMODULE baseAddress))
+ON_DLL_LOAD("engine.dll", MaxPlayersOverride_Engine, (CModule module))
{
if (!MaxPlayersIncreaseEnabled())
return;
@@ -82,22 +81,22 @@ ON_DLL_LOAD("engine.dll", MaxPlayersOverride_Engine, (HMODULE baseAddress)) AUTOHOOK_DISPATCH_MODULE(engine.dll)
// patch GetPlayerLimits to ignore the boundary limit
- ChangeOffset<unsigned char>((char*)baseAddress + 0x116458, 0xEB); // jle => jmp
+ module.Offset(0x116458).Patch("0xEB"); // jle => jmp
// patch ED_Alloc to change nFirstIndex
- ChangeOffset<int>((char*)baseAddress + 0x18F46C + 1, NEW_MAX_PLAYERS + 8 + 1); // original: 41 (sv.GetMaxClients() + 1)
+ ChangeOffset<int>(module.Offset(0x18F46C + 1), NEW_MAX_PLAYERS + 8 + 1); // original: 41 (sv.GetMaxClients() + 1)
// patch CGameServer::SpawnServer to change GetMaxClients inline
- ChangeOffset<int>((char*)baseAddress + 0x119543 + 2, NEW_MAX_PLAYERS + 8 + 1); // original: 41 (sv.GetMaxClients() + 1)
+ ChangeOffset<int>(module.Offset(0x119543 + 2), NEW_MAX_PLAYERS + 8 + 1); // original: 41 (sv.GetMaxClients() + 1)
// patch CGameServer::SpawnServer to change for loop
- ChangeOffset<unsigned char>((char*)baseAddress + 0x11957F + 2, NEW_MAX_PLAYERS); // original: 32
+ ChangeOffset<unsigned char>(module.Offset(0x11957F + 2), NEW_MAX_PLAYERS); // original: 32
// patch CGameServer::SpawnServer to change for loop (there are two)
- ChangeOffset<unsigned char>((char*)baseAddress + 0x119586 + 2, NEW_MAX_PLAYERS + 1); // original: 33 (32 + 1)
+ ChangeOffset<unsigned char>(module.Offset(0x119586 + 2), NEW_MAX_PLAYERS + 1); // original: 33 (32 + 1)
// patch max players somewhere in CClientState
- ChangeOffset<unsigned char>((char*)baseAddress + 0x1A162C + 2, NEW_MAX_PLAYERS - 1); // original: 31 (32 - 1)
+ ChangeOffset<unsigned char>(module.Offset(0x1A162C + 2), NEW_MAX_PLAYERS - 1); // original: 31 (32 - 1)
// patch max players in userinfo stringtable creation
/*{
@@ -110,10 +109,10 @@ ON_DLL_LOAD("engine.dll", MaxPlayersOverride_Engine, (HMODULE baseAddress)) // proper fix below
// patch max players in userinfo stringtable creation loop
- ChangeOffset<unsigned char>((char*)baseAddress + 0x114C48 + 2, NEW_MAX_PLAYERS); // original: 32
+ ChangeOffset<unsigned char>(module.Offset(0x114C48 + 2), NEW_MAX_PLAYERS); // original: 32
// do not load prebaked SendTable message list
- ChangeOffset<unsigned char>((char*)baseAddress + 0x75859, 0xEB); // jnz -> jmp
+ module.Offset(0x75859).Patch("EB"); // jnz -> jmp
}
typedef void (*RunUserCmds_Type)(bool a1, float a2);
@@ -275,7 +274,7 @@ __int64, __fastcall, (__int64 recvProp, int elements, int flags, const char* nam return SendPropArray2(recvProp, elements, flags, name, proxyFn, unk1);
}
-ON_DLL_LOAD("server.dll", MaxPlayersOverride_Server, (HMODULE baseAddress))
+ON_DLL_LOAD("server.dll", MaxPlayersOverride_Server, (CModule module))
{
if (!MaxPlayersIncreaseEnabled())
return;
@@ -283,140 +282,140 @@ ON_DLL_LOAD("server.dll", MaxPlayersOverride_Server, (HMODULE baseAddress)) AUTOHOOK_DISPATCH_MODULE(server.dll)
// get required data
- serverBase = baseAddress;
+ serverBase = (HMODULE)module.m_nAddress;
RandomIntZeroMax = (decltype(RandomIntZeroMax))(GetProcAddress(GetModuleHandleA("vstdlib.dll"), "RandomIntZeroMax"));
// patch max players amount
- ChangeOffset<unsigned char>((char*)baseAddress + 0x9A44D + 3, NEW_MAX_PLAYERS); // 0x20 (32) => 0x80 (128)
+ ChangeOffset<unsigned char>(module.Offset(0x9A44D + 3), NEW_MAX_PLAYERS); // 0x20 (32) => 0x80 (128)
// patch SpawnGlobalNonRewinding to change forced edict index
- ChangeOffset<unsigned char>((char*)baseAddress + 0x2BC403 + 2, NEW_MAX_PLAYERS + 1); // original: 33 (32 + 1)
+ ChangeOffset<unsigned char>(module.Offset(0x2BC403 + 2), NEW_MAX_PLAYERS + 1); // original: 33 (32 + 1)
constexpr int CPlayerResource_OriginalSize = 4776;
constexpr int CPlayerResource_AddedSize = PlayerResource_TotalSize;
constexpr int CPlayerResource_ModifiedSize = CPlayerResource_OriginalSize + CPlayerResource_AddedSize;
// CPlayerResource class allocation function - allocate a bigger amount to fit all new max player data
- ChangeOffset<unsigned int>((char*)baseAddress + 0x5C560A + 1, CPlayerResource_ModifiedSize);
+ ChangeOffset<unsigned int>(module.Offset(0x5C560A + 1), CPlayerResource_ModifiedSize);
// DT_PlayerResource::m_iPing SendProp
- ChangeOffset<unsigned int>((char*)baseAddress + 0x5C5059 + 2, CPlayerResource_OriginalSize + PlayerResource_Ping_Start);
- ChangeOffset<unsigned int>((char*)baseAddress + 0x5C50A8 + 2, CPlayerResource_OriginalSize + PlayerResource_Ping_Start);
- ChangeOffset<unsigned int>((char*)baseAddress + 0x5C50E2 + 4, NEW_MAX_PLAYERS + 1);
+ ChangeOffset<unsigned int>(module.Offset(0x5C5059 + 2), CPlayerResource_OriginalSize + PlayerResource_Ping_Start);
+ ChangeOffset<unsigned int>(module.Offset(0x5C50A8 + 2), CPlayerResource_OriginalSize + PlayerResource_Ping_Start);
+ ChangeOffset<unsigned int>(module.Offset(0x5C50E2 + 4), NEW_MAX_PLAYERS + 1);
// DT_PlayerResource::m_iPing DataMap
- ChangeOffset<unsigned int>((char*)baseAddress + 0xB94598, CPlayerResource_OriginalSize + PlayerResource_Ping_Start);
- ChangeOffset<unsigned short>((char*)baseAddress + 0xB9459C, NEW_MAX_PLAYERS + 1);
- ChangeOffset<unsigned short>((char*)baseAddress + 0xB945C0, PlayerResource_Ping_Size);
+ ChangeOffset<unsigned int>(module.Offset(0xB94598), CPlayerResource_OriginalSize + PlayerResource_Ping_Start);
+ ChangeOffset<unsigned short>(module.Offset(0xB9459C), NEW_MAX_PLAYERS + 1);
+ ChangeOffset<unsigned short>(module.Offset(0xB945C0), PlayerResource_Ping_Size);
// DT_PlayerResource::m_iTeam SendProp
- ChangeOffset<unsigned int>((char*)baseAddress + 0x5C5110 + 2, CPlayerResource_OriginalSize + PlayerResource_Team_Start);
- ChangeOffset<unsigned int>((char*)baseAddress + 0x5C519C + 2, CPlayerResource_OriginalSize + PlayerResource_Team_Start);
- ChangeOffset<unsigned int>((char*)baseAddress + 0x5C517E + 4, NEW_MAX_PLAYERS + 1);
+ ChangeOffset<unsigned int>(module.Offset(0x5C5110 + 2), CPlayerResource_OriginalSize + PlayerResource_Team_Start);
+ ChangeOffset<unsigned int>(module.Offset(0x5C519C + 2), CPlayerResource_OriginalSize + PlayerResource_Team_Start);
+ ChangeOffset<unsigned int>(module.Offset(0x5C517E + 4), NEW_MAX_PLAYERS + 1);
// DT_PlayerResource::m_iTeam DataMap
- ChangeOffset<unsigned int>((char*)baseAddress + 0xB94600, CPlayerResource_OriginalSize + PlayerResource_Team_Start);
- ChangeOffset<unsigned short>((char*)baseAddress + 0xB94604, NEW_MAX_PLAYERS + 1);
- ChangeOffset<unsigned short>((char*)baseAddress + 0xB94628, PlayerResource_Team_Size);
+ ChangeOffset<unsigned int>(module.Offset(0xB94600), CPlayerResource_OriginalSize + PlayerResource_Team_Start);
+ ChangeOffset<unsigned short>(module.Offset(0xB94604), NEW_MAX_PLAYERS + 1);
+ ChangeOffset<unsigned short>(module.Offset(0xB94628), PlayerResource_Team_Size);
// DT_PlayerResource::m_iPRHealth SendProp
- ChangeOffset<unsigned int>((char*)baseAddress + 0x5C51C0 + 2, CPlayerResource_OriginalSize + PlayerResource_PRHealth_Start);
- ChangeOffset<unsigned int>((char*)baseAddress + 0x5C5204 + 2, CPlayerResource_OriginalSize + PlayerResource_PRHealth_Start);
- ChangeOffset<unsigned int>((char*)baseAddress + 0x5C523E + 4, NEW_MAX_PLAYERS + 1);
+ ChangeOffset<unsigned int>(module.Offset(0x5C51C0 + 2), CPlayerResource_OriginalSize + PlayerResource_PRHealth_Start);
+ ChangeOffset<unsigned int>(module.Offset(0x5C5204 + 2), CPlayerResource_OriginalSize + PlayerResource_PRHealth_Start);
+ ChangeOffset<unsigned int>(module.Offset(0x5C523E + 4), NEW_MAX_PLAYERS + 1);
// DT_PlayerResource::m_iPRHealth DataMap
- ChangeOffset<unsigned int>((char*)baseAddress + 0xB94668, CPlayerResource_OriginalSize + PlayerResource_PRHealth_Start);
- ChangeOffset<unsigned short>((char*)baseAddress + 0xB9466C, NEW_MAX_PLAYERS + 1);
- ChangeOffset<unsigned short>((char*)baseAddress + 0xB94690, PlayerResource_PRHealth_Size);
+ ChangeOffset<unsigned int>(module.Offset(0xB94668), CPlayerResource_OriginalSize + PlayerResource_PRHealth_Start);
+ ChangeOffset<unsigned short>(module.Offset(0xB9466C), NEW_MAX_PLAYERS + 1);
+ ChangeOffset<unsigned short>(module.Offset(0xB94690), PlayerResource_PRHealth_Size);
// DT_PlayerResource::m_bConnected SendProp
- ChangeOffset<unsigned int>((char*)baseAddress + 0x5C526C + 2, CPlayerResource_OriginalSize + PlayerResource_Connected_Start);
- ChangeOffset<unsigned int>((char*)baseAddress + 0x5C52B4 + 2, CPlayerResource_OriginalSize + PlayerResource_Connected_Start);
- ChangeOffset<unsigned int>((char*)baseAddress + 0x5C52EE + 4, NEW_MAX_PLAYERS + 1);
+ ChangeOffset<unsigned int>(module.Offset(0x5C526C + 2), CPlayerResource_OriginalSize + PlayerResource_Connected_Start);
+ ChangeOffset<unsigned int>(module.Offset(0x5C52B4 + 2), CPlayerResource_OriginalSize + PlayerResource_Connected_Start);
+ ChangeOffset<unsigned int>(module.Offset(0x5C52EE + 4), NEW_MAX_PLAYERS + 1);
// DT_PlayerResource::m_bConnected DataMap
- ChangeOffset<unsigned int>((char*)baseAddress + 0xB946D0, CPlayerResource_OriginalSize + PlayerResource_Connected_Start);
- ChangeOffset<unsigned short>((char*)baseAddress + 0xB946D4, NEW_MAX_PLAYERS + 1);
- ChangeOffset<unsigned short>((char*)baseAddress + 0xB946F8, PlayerResource_Connected_Size);
+ ChangeOffset<unsigned int>(module.Offset(0xB946D0), CPlayerResource_OriginalSize + PlayerResource_Connected_Start);
+ ChangeOffset<unsigned short>(module.Offset(0xB946D4), NEW_MAX_PLAYERS + 1);
+ ChangeOffset<unsigned short>(module.Offset(0xB946F8), PlayerResource_Connected_Size);
// DT_PlayerResource::m_bAlive SendProp
- ChangeOffset<unsigned int>((char*)baseAddress + 0x5C5321 + 2, CPlayerResource_OriginalSize + PlayerResource_Alive_Start);
- ChangeOffset<unsigned int>((char*)baseAddress + 0x5C5364 + 2, CPlayerResource_OriginalSize + PlayerResource_Alive_Start);
- ChangeOffset<unsigned int>((char*)baseAddress + 0x5C539E + 4, NEW_MAX_PLAYERS + 1);
+ ChangeOffset<unsigned int>(module.Offset(0x5C5321 + 2), CPlayerResource_OriginalSize + PlayerResource_Alive_Start);
+ ChangeOffset<unsigned int>(module.Offset(0x5C5364 + 2), CPlayerResource_OriginalSize + PlayerResource_Alive_Start);
+ ChangeOffset<unsigned int>(module.Offset(0x5C539E + 4), NEW_MAX_PLAYERS + 1);
// DT_PlayerResource::m_bAlive DataMap
- ChangeOffset<unsigned int>((char*)baseAddress + 0xB94738, CPlayerResource_OriginalSize + PlayerResource_Alive_Start);
- ChangeOffset<unsigned short>((char*)baseAddress + 0xB9473C, NEW_MAX_PLAYERS + 1);
- ChangeOffset<unsigned short>((char*)baseAddress + 0xB94760, PlayerResource_Alive_Size);
+ ChangeOffset<unsigned int>(module.Offset(0xB94738), CPlayerResource_OriginalSize + PlayerResource_Alive_Start);
+ ChangeOffset<unsigned short>(module.Offset(0xB9473C), NEW_MAX_PLAYERS + 1);
+ ChangeOffset<unsigned short>(module.Offset(0xB94760), PlayerResource_Alive_Size);
// DT_PlayerResource::m_boolStats SendProp
- ChangeOffset<unsigned int>((char*)baseAddress + 0x5C53CC + 2, CPlayerResource_OriginalSize + PlayerResource_BoolStats_Start);
- ChangeOffset<unsigned int>((char*)baseAddress + 0x5C5414 + 2, CPlayerResource_OriginalSize + PlayerResource_BoolStats_Start);
- ChangeOffset<unsigned int>((char*)baseAddress + 0x5C544E + 4, NEW_MAX_PLAYERS + 1);
+ ChangeOffset<unsigned int>(module.Offset(0x5C53CC + 2), CPlayerResource_OriginalSize + PlayerResource_BoolStats_Start);
+ ChangeOffset<unsigned int>(module.Offset(0x5C5414 + 2), CPlayerResource_OriginalSize + PlayerResource_BoolStats_Start);
+ ChangeOffset<unsigned int>(module.Offset(0x5C544E + 4), NEW_MAX_PLAYERS + 1);
// DT_PlayerResource::m_boolStats DataMap
- ChangeOffset<unsigned int>((char*)baseAddress + 0xB947A0, CPlayerResource_OriginalSize + PlayerResource_BoolStats_Start);
- ChangeOffset<unsigned short>((char*)baseAddress + 0xB947A4, NEW_MAX_PLAYERS + 1);
- ChangeOffset<unsigned short>((char*)baseAddress + 0xB947C8, PlayerResource_BoolStats_Size);
+ ChangeOffset<unsigned int>(module.Offset(0xB947A0), CPlayerResource_OriginalSize + PlayerResource_BoolStats_Start);
+ ChangeOffset<unsigned short>(module.Offset(0xB947A4), NEW_MAX_PLAYERS + 1);
+ ChangeOffset<unsigned short>(module.Offset(0xB947C8), PlayerResource_BoolStats_Size);
// DT_PlayerResource::m_killStats SendProp
- ChangeOffset<unsigned int>((char*)baseAddress + 0x5C547C + 2, CPlayerResource_OriginalSize + PlayerResource_KillStats_Start);
- ChangeOffset<unsigned int>((char*)baseAddress + 0x5C54E2 + 2, CPlayerResource_OriginalSize + PlayerResource_KillStats_Start);
- ChangeOffset<unsigned int>((char*)baseAddress + 0x5C54FE + 4, PlayerResource_KillStats_Length);
+ ChangeOffset<unsigned int>(module.Offset(0x5C547C + 2), CPlayerResource_OriginalSize + PlayerResource_KillStats_Start);
+ ChangeOffset<unsigned int>(module.Offset(0x5C54E2 + 2), CPlayerResource_OriginalSize + PlayerResource_KillStats_Start);
+ ChangeOffset<unsigned int>(module.Offset(0x5C54FE + 4), PlayerResource_KillStats_Length);
// DT_PlayerResource::m_killStats DataMap
- ChangeOffset<unsigned int>((char*)baseAddress + 0xB94808, CPlayerResource_OriginalSize + PlayerResource_KillStats_Start);
- ChangeOffset<unsigned short>((char*)baseAddress + 0xB9480C, PlayerResource_KillStats_Length);
- ChangeOffset<unsigned short>((char*)baseAddress + 0xB94830, PlayerResource_KillStats_Size);
+ ChangeOffset<unsigned int>(module.Offset(0xB94808), CPlayerResource_OriginalSize + PlayerResource_KillStats_Start);
+ ChangeOffset<unsigned short>(module.Offset(0xB9480C), PlayerResource_KillStats_Length);
+ ChangeOffset<unsigned short>(module.Offset(0xB94830), PlayerResource_KillStats_Size);
// DT_PlayerResource::m_scoreStats SendProp
- ChangeOffset<unsigned int>((char*)baseAddress + 0x5C5528 + 2, CPlayerResource_OriginalSize + PlayerResource_ScoreStats_Start);
- ChangeOffset<unsigned int>((char*)baseAddress + 0x5C5576 + 2, CPlayerResource_OriginalSize + PlayerResource_ScoreStats_Start);
- ChangeOffset<unsigned int>((char*)baseAddress + 0x5C5584 + 4, PlayerResource_ScoreStats_Length);
+ ChangeOffset<unsigned int>(module.Offset(0x5C5528 + 2), CPlayerResource_OriginalSize + PlayerResource_ScoreStats_Start);
+ ChangeOffset<unsigned int>(module.Offset(0x5C5576 + 2), CPlayerResource_OriginalSize + PlayerResource_ScoreStats_Start);
+ ChangeOffset<unsigned int>(module.Offset(0x5C5584 + 4), PlayerResource_ScoreStats_Length);
// DT_PlayerResource::m_scoreStats DataMap
- ChangeOffset<unsigned int>((char*)baseAddress + 0xB94870, CPlayerResource_OriginalSize + PlayerResource_ScoreStats_Start);
- ChangeOffset<unsigned short>((char*)baseAddress + 0xB94874, PlayerResource_ScoreStats_Length);
- ChangeOffset<unsigned short>((char*)baseAddress + 0xB94898, PlayerResource_ScoreStats_Size);
+ ChangeOffset<unsigned int>(module.Offset(0xB94870), CPlayerResource_OriginalSize + PlayerResource_ScoreStats_Start);
+ ChangeOffset<unsigned short>(module.Offset(0xB94874), PlayerResource_ScoreStats_Length);
+ ChangeOffset<unsigned short>(module.Offset(0xB94898), PlayerResource_ScoreStats_Size);
// CPlayerResource::UpdatePlayerData - m_bConnected
- ChangeOffset<unsigned int>((char*)baseAddress + 0x5C66EE + 4, CPlayerResource_OriginalSize + PlayerResource_Connected_Start);
- ChangeOffset<unsigned int>((char*)baseAddress + 0x5C672E + 4, CPlayerResource_OriginalSize + PlayerResource_Connected_Start);
+ ChangeOffset<unsigned int>(module.Offset(0x5C66EE + 4), CPlayerResource_OriginalSize + PlayerResource_Connected_Start);
+ ChangeOffset<unsigned int>(module.Offset(0x5C672E + 4), CPlayerResource_OriginalSize + PlayerResource_Connected_Start);
// CPlayerResource::UpdatePlayerData - m_iPing
- ChangeOffset<unsigned int>((char*)baseAddress + 0x5C6394 + 4, CPlayerResource_OriginalSize + PlayerResource_Ping_Start);
- ChangeOffset<unsigned int>((char*)baseAddress + 0x5C63DB + 4, CPlayerResource_OriginalSize + PlayerResource_Ping_Start);
+ ChangeOffset<unsigned int>(module.Offset(0x5C6394 + 4), CPlayerResource_OriginalSize + PlayerResource_Ping_Start);
+ ChangeOffset<unsigned int>(module.Offset(0x5C63DB + 4), CPlayerResource_OriginalSize + PlayerResource_Ping_Start);
// CPlayerResource::UpdatePlayerData - m_iTeam
- ChangeOffset<unsigned int>((char*)baseAddress + 0x5C63FD + 4, CPlayerResource_OriginalSize + PlayerResource_Team_Start);
- ChangeOffset<unsigned int>((char*)baseAddress + 0x5C6442 + 4, CPlayerResource_OriginalSize + PlayerResource_Team_Start);
+ ChangeOffset<unsigned int>(module.Offset(0x5C63FD + 4), CPlayerResource_OriginalSize + PlayerResource_Team_Start);
+ ChangeOffset<unsigned int>(module.Offset(0x5C6442 + 4), CPlayerResource_OriginalSize + PlayerResource_Team_Start);
// CPlayerResource::UpdatePlayerData - m_iPRHealth
- ChangeOffset<unsigned int>((char*)baseAddress + 0x5C645B + 4, CPlayerResource_OriginalSize + PlayerResource_PRHealth_Start);
- ChangeOffset<unsigned int>((char*)baseAddress + 0x5C64A0 + 4, CPlayerResource_OriginalSize + PlayerResource_PRHealth_Start);
+ ChangeOffset<unsigned int>(module.Offset(0x5C645B + 4), CPlayerResource_OriginalSize + PlayerResource_PRHealth_Start);
+ ChangeOffset<unsigned int>(module.Offset(0x5C64A0 + 4), CPlayerResource_OriginalSize + PlayerResource_PRHealth_Start);
// CPlayerResource::UpdatePlayerData - m_bConnected
- ChangeOffset<unsigned int>((char*)baseAddress + 0x5C64AA + 4, CPlayerResource_OriginalSize + PlayerResource_Connected_Start);
- ChangeOffset<unsigned int>((char*)baseAddress + 0x5C64F0 + 4, CPlayerResource_OriginalSize + PlayerResource_Connected_Start);
+ ChangeOffset<unsigned int>(module.Offset(0x5C64AA + 4), CPlayerResource_OriginalSize + PlayerResource_Connected_Start);
+ ChangeOffset<unsigned int>(module.Offset(0x5C64F0 + 4), CPlayerResource_OriginalSize + PlayerResource_Connected_Start);
// CPlayerResource::UpdatePlayerData - m_bAlive
- ChangeOffset<unsigned int>((char*)baseAddress + 0x5C650A + 4, CPlayerResource_OriginalSize + PlayerResource_Alive_Start);
- ChangeOffset<unsigned int>((char*)baseAddress + 0x5C654F + 4, CPlayerResource_OriginalSize + PlayerResource_Alive_Start);
+ ChangeOffset<unsigned int>(module.Offset(0x5C650A + 4), CPlayerResource_OriginalSize + PlayerResource_Alive_Start);
+ ChangeOffset<unsigned int>(module.Offset(0x5C654F + 4), CPlayerResource_OriginalSize + PlayerResource_Alive_Start);
// CPlayerResource::UpdatePlayerData - m_boolStats
- ChangeOffset<unsigned int>((char*)baseAddress + 0x5C6557 + 4, CPlayerResource_OriginalSize + PlayerResource_BoolStats_Start);
- ChangeOffset<unsigned int>((char*)baseAddress + 0x5C65A5 + 4, CPlayerResource_OriginalSize + PlayerResource_BoolStats_Start);
+ ChangeOffset<unsigned int>(module.Offset(0x5C6557 + 4), CPlayerResource_OriginalSize + PlayerResource_BoolStats_Start);
+ ChangeOffset<unsigned int>(module.Offset(0x5C65A5 + 4), CPlayerResource_OriginalSize + PlayerResource_BoolStats_Start);
// CPlayerResource::UpdatePlayerData - m_scoreStats
- ChangeOffset<unsigned int>((char*)baseAddress + 0x5C65C2 + 3, CPlayerResource_OriginalSize + PlayerResource_ScoreStats_Start);
- ChangeOffset<unsigned int>((char*)baseAddress + 0x5C65E3 + 4, CPlayerResource_OriginalSize + PlayerResource_ScoreStats_Start);
+ ChangeOffset<unsigned int>(module.Offset(0x5C65C2 + 3), CPlayerResource_OriginalSize + PlayerResource_ScoreStats_Start);
+ ChangeOffset<unsigned int>(module.Offset(0x5C65E3 + 4), CPlayerResource_OriginalSize + PlayerResource_ScoreStats_Start);
// CPlayerResource::UpdatePlayerData - m_killStats
- ChangeOffset<unsigned int>((char*)baseAddress + 0x5C6654 + 3, CPlayerResource_OriginalSize + PlayerResource_KillStats_Start);
- ChangeOffset<unsigned int>((char*)baseAddress + 0x5C665B + 3, CPlayerResource_OriginalSize + PlayerResource_KillStats_Start);
+ ChangeOffset<unsigned int>(module.Offset(0x5C6654 + 3), CPlayerResource_OriginalSize + PlayerResource_KillStats_Start);
+ ChangeOffset<unsigned int>(module.Offset(0x5C665B + 3), CPlayerResource_OriginalSize + PlayerResource_KillStats_Start);
- *(DWORD*)((char*)baseAddress + 0x14E7390) = 0;
- auto DT_PlayerResource_Construct = (__int64(__fastcall*)())((char*)baseAddress + 0x5C4FE0);
+ *module.Offset(0x14E7390).As<DWORD*>() = 0;
+ auto DT_PlayerResource_Construct = module.Offset(0x5C4FE0).As<__int64(__fastcall*)()>();
DT_PlayerResource_Construct();
constexpr int CTeam_OriginalSize = 3336;
@@ -424,13 +423,13 @@ ON_DLL_LOAD("server.dll", MaxPlayersOverride_Server, (HMODULE baseAddress)) constexpr int CTeam_ModifiedSize = CTeam_OriginalSize + CTeam_AddedSize;
// CTeam class allocation function - allocate a bigger amount to fit all new team player data
- ChangeOffset<unsigned int>((char*)baseAddress + 0x23924A + 1, CTeam_ModifiedSize);
+ ChangeOffset<unsigned int>(module.Offset(0x23924A + 1), CTeam_ModifiedSize);
// CTeam::CTeam - increase memset length to clean newly allocated data
- ChangeOffset<unsigned int>((char*)baseAddress + 0x2395AE + 2, 256 + CTeam_AddedSize);
+ ChangeOffset<unsigned int>(module.Offset(0x2395AE + 2), 256 + CTeam_AddedSize);
- *(DWORD*)((char*)baseAddress + 0xC945A0) = 0;
- auto DT_Team_Construct = (__int64(__fastcall*)())((char*)baseAddress + 0x238F50);
+ *module.Offset(0xC945A0).As<DWORD*>() = 0;
+ auto DT_Team_Construct = module.Offset(0x238F50).As<__int64(__fastcall*)()>();
DT_Team_Construct();
}
@@ -444,7 +443,7 @@ __int64, __fastcall, (__int64 recvProp, int elements, int flags, const char* nam return RecvPropArray2(recvProp, elements, flags, name, proxyFn);
}
-ON_DLL_LOAD("client.dll", MaxPlayersOverride_Client, (HMODULE baseAddress))
+ON_DLL_LOAD("client.dll", MaxPlayersOverride_Client, (CModule module))
{
if (!MaxPlayersIncreaseEnabled())
return;
@@ -456,154 +455,154 @@ ON_DLL_LOAD("client.dll", MaxPlayersOverride_Client, (HMODULE baseAddress)) constexpr int C_PlayerResource_ModifiedSize = C_PlayerResource_OriginalSize + C_PlayerResource_AddedSize;
// C_PlayerResource class allocation function - allocate a bigger amount to fit all new max player data
- ChangeOffset<unsigned int>((char*)baseAddress + 0x164C41 + 1, C_PlayerResource_ModifiedSize);
+ ChangeOffset<unsigned int>(module.Offset(0x164C41 + 1), C_PlayerResource_ModifiedSize);
// C_PlayerResource::C_PlayerResource - change loop end value
- ChangeOffset<unsigned char>((char*)baseAddress + 0x1640C4 + 2, NEW_MAX_PLAYERS - 32);
+ ChangeOffset<unsigned char>(module.Offset(0x1640C4 + 2), NEW_MAX_PLAYERS - 32);
// C_PlayerResource::C_PlayerResource - change m_szName address
ChangeOffset<unsigned int>(
- (char*)baseAddress + 0x1640D0 + 3, C_PlayerResource_OriginalSize + PlayerResource_Name_Start); // appended to the end of the class
+ module.Offset(0x1640D0 + 3), C_PlayerResource_OriginalSize + PlayerResource_Name_Start); // appended to the end of the class
// C_PlayerResource::C_PlayerResource - change m_szName address
ChangeOffset<unsigned int>(
- (char*)baseAddress + 0x1640D0 + 3, C_PlayerResource_OriginalSize + PlayerResource_Name_Start); // appended to the end of the class
+ module.Offset(0x1640D0 + 3), C_PlayerResource_OriginalSize + PlayerResource_Name_Start); // appended to the end of the class
// C_PlayerResource::C_PlayerResource - increase memset length to clean newly allocated data
- ChangeOffset<unsigned int>((char*)baseAddress + 0x1640D0 + 3, 2244 + C_PlayerResource_AddedSize);
+ ChangeOffset<unsigned int>(module.Offset(0x1640D0 + 3), 2244 + C_PlayerResource_AddedSize);
// C_PlayerResource::UpdatePlayerName - change m_szName address
- ChangeOffset<unsigned int>((char*)baseAddress + 0x16431F + 3, C_PlayerResource_OriginalSize + PlayerResource_Name_Start);
+ ChangeOffset<unsigned int>(module.Offset(0x16431F + 3), C_PlayerResource_OriginalSize + PlayerResource_Name_Start);
// C_PlayerResource::GetPlayerName - change m_szName address 1
- ChangeOffset<unsigned int>((char*)baseAddress + 0x1645B1 + 3, C_PlayerResource_OriginalSize + PlayerResource_Name_Start);
+ ChangeOffset<unsigned int>(module.Offset(0x1645B1 + 3), C_PlayerResource_OriginalSize + PlayerResource_Name_Start);
// C_PlayerResource::GetPlayerName - change m_szName address 2
- ChangeOffset<unsigned int>((char*)baseAddress + 0x1645C0 + 3, C_PlayerResource_OriginalSize + PlayerResource_Name_Start);
+ ChangeOffset<unsigned int>(module.Offset(0x1645C0 + 3), C_PlayerResource_OriginalSize + PlayerResource_Name_Start);
// C_PlayerResource::GetPlayerName - change m_szName address 3
- ChangeOffset<unsigned int>((char*)baseAddress + 0x1645DD + 3, C_PlayerResource_OriginalSize + PlayerResource_Name_Start);
+ ChangeOffset<unsigned int>(module.Offset(0x1645DD + 3), C_PlayerResource_OriginalSize + PlayerResource_Name_Start);
// C_PlayerResource::GetPlayerName internal func - change m_szName address 1
- ChangeOffset<unsigned int>((char*)baseAddress + 0x164B71 + 4, C_PlayerResource_OriginalSize + PlayerResource_Name_Start);
+ ChangeOffset<unsigned int>(module.Offset(0x164B71 + 4), C_PlayerResource_OriginalSize + PlayerResource_Name_Start);
// C_PlayerResource::GetPlayerName internal func - change m_szName address 2
- ChangeOffset<unsigned int>((char*)baseAddress + 0x164B9B + 4, C_PlayerResource_OriginalSize + PlayerResource_Name_Start);
+ ChangeOffset<unsigned int>(module.Offset(0x164B9B + 4), C_PlayerResource_OriginalSize + PlayerResource_Name_Start);
// C_PlayerResource::GetPlayerName2 (?) - change m_szName address 1
- ChangeOffset<unsigned int>((char*)baseAddress + 0x164641 + 3, C_PlayerResource_OriginalSize + PlayerResource_Name_Start);
+ ChangeOffset<unsigned int>(module.Offset(0x164641 + 3), C_PlayerResource_OriginalSize + PlayerResource_Name_Start);
// C_PlayerResource::GetPlayerName2 (?) - change m_szName address 2
- ChangeOffset<unsigned int>((char*)baseAddress + 0x164650 + 3, C_PlayerResource_OriginalSize + PlayerResource_Name_Start);
+ ChangeOffset<unsigned int>(module.Offset(0x164650 + 3), C_PlayerResource_OriginalSize + PlayerResource_Name_Start);
// C_PlayerResource::GetPlayerName2 (?) - change m_szName address 3
- ChangeOffset<unsigned int>((char*)baseAddress + 0x16466D + 3, C_PlayerResource_OriginalSize + PlayerResource_Name_Start);
+ ChangeOffset<unsigned int>(module.Offset(0x16466D + 3), C_PlayerResource_OriginalSize + PlayerResource_Name_Start);
// C_PlayerResource::GetPlayerName internal func - change m_szName2 (?) address 1
- ChangeOffset<unsigned int>((char*)baseAddress + 0x164BA3 + 4, C_PlayerResource_OriginalSize + PlayerResource_Name_Start);
+ ChangeOffset<unsigned int>(module.Offset(0x164BA3 + 4), C_PlayerResource_OriginalSize + PlayerResource_Name_Start);
// C_PlayerResource::GetPlayerName internal func - change m_szName2 (?) address 2
- ChangeOffset<unsigned int>((char*)baseAddress + 0x164BCE + 4, C_PlayerResource_OriginalSize + PlayerResource_Name_Start);
+ ChangeOffset<unsigned int>(module.Offset(0x164BCE + 4), C_PlayerResource_OriginalSize + PlayerResource_Name_Start);
// C_PlayerResource::GetPlayerName internal func - change m_szName2 (?) address 3
- ChangeOffset<unsigned int>((char*)baseAddress + 0x164BE7 + 4, C_PlayerResource_OriginalSize + PlayerResource_Name_Start);
+ ChangeOffset<unsigned int>(module.Offset(0x164BE7 + 4), C_PlayerResource_OriginalSize + PlayerResource_Name_Start);
// C_PlayerResource::m_szName
- ChangeOffset<unsigned int>((char*)baseAddress + 0xc350f8, C_PlayerResource_OriginalSize + PlayerResource_Name_Start);
- ChangeOffset<unsigned short>((char*)baseAddress + 0xc350f8 + 4, NEW_MAX_PLAYERS + 1);
+ ChangeOffset<unsigned int>(module.Offset(0xc350f8), C_PlayerResource_OriginalSize + PlayerResource_Name_Start);
+ ChangeOffset<unsigned short>(module.Offset(0xc350f8 + 4), NEW_MAX_PLAYERS + 1);
// DT_PlayerResource size
- ChangeOffset<unsigned int>((char*)baseAddress + 0x163415 + 6, C_PlayerResource_ModifiedSize);
+ ChangeOffset<unsigned int>(module.Offset(0x163415 + 6), C_PlayerResource_ModifiedSize);
// DT_PlayerResource::m_iPing RecvProp
- ChangeOffset<unsigned int>((char*)baseAddress + 0x163492 + 2, C_PlayerResource_OriginalSize + PlayerResource_Ping_Start);
- ChangeOffset<unsigned int>((char*)baseAddress + 0x1634D6 + 2, C_PlayerResource_OriginalSize + PlayerResource_Ping_Start);
- ChangeOffset<unsigned int>((char*)baseAddress + 0x163515 + 5, NEW_MAX_PLAYERS + 1);
+ ChangeOffset<unsigned int>(module.Offset(0x163492 + 2), C_PlayerResource_OriginalSize + PlayerResource_Ping_Start);
+ ChangeOffset<unsigned int>(module.Offset(0x1634D6 + 2), C_PlayerResource_OriginalSize + PlayerResource_Ping_Start);
+ ChangeOffset<unsigned int>(module.Offset(0x163515 + 5), NEW_MAX_PLAYERS + 1);
// C_PlayerResource::m_iPing
- ChangeOffset<unsigned int>((char*)baseAddress + 0xc35170, C_PlayerResource_OriginalSize + PlayerResource_Ping_Start);
- ChangeOffset<unsigned short>((char*)baseAddress + 0xc35170 + 4, NEW_MAX_PLAYERS + 1);
+ ChangeOffset<unsigned int>(module.Offset(0xc35170), C_PlayerResource_OriginalSize + PlayerResource_Ping_Start);
+ ChangeOffset<unsigned short>(module.Offset(0xc35170 + 4), NEW_MAX_PLAYERS + 1);
// DT_PlayerResource::m_iTeam RecvProp
- ChangeOffset<unsigned int>((char*)baseAddress + 0x163549 + 2, C_PlayerResource_OriginalSize + PlayerResource_Team_Start);
- ChangeOffset<unsigned int>((char*)baseAddress + 0x1635C8 + 2, C_PlayerResource_OriginalSize + PlayerResource_Team_Start);
- ChangeOffset<unsigned int>((char*)baseAddress + 0x1635AD + 5, NEW_MAX_PLAYERS + 1);
+ ChangeOffset<unsigned int>(module.Offset(0x163549 + 2), C_PlayerResource_OriginalSize + PlayerResource_Team_Start);
+ ChangeOffset<unsigned int>(module.Offset(0x1635C8 + 2), C_PlayerResource_OriginalSize + PlayerResource_Team_Start);
+ ChangeOffset<unsigned int>(module.Offset(0x1635AD + 5), NEW_MAX_PLAYERS + 1);
// C_PlayerResource::m_iTeam
- ChangeOffset<unsigned int>((char*)baseAddress + 0xc351e8, C_PlayerResource_OriginalSize + PlayerResource_Team_Start);
- ChangeOffset<unsigned short>((char*)baseAddress + 0xc351e8 + 4, NEW_MAX_PLAYERS + 1);
+ ChangeOffset<unsigned int>(module.Offset(0xc351e8), C_PlayerResource_OriginalSize + PlayerResource_Team_Start);
+ ChangeOffset<unsigned short>(module.Offset(0xc351e8 + 4), NEW_MAX_PLAYERS + 1);
// DT_PlayerResource::m_iPRHealth RecvProp
- ChangeOffset<unsigned int>((char*)baseAddress + 0x1635F9 + 2, C_PlayerResource_OriginalSize + PlayerResource_PRHealth_Start);
- ChangeOffset<unsigned int>((char*)baseAddress + 0x163625 + 2, C_PlayerResource_OriginalSize + PlayerResource_PRHealth_Start);
- ChangeOffset<unsigned int>((char*)baseAddress + 0x163675 + 5, NEW_MAX_PLAYERS + 1);
+ ChangeOffset<unsigned int>(module.Offset(0x1635F9 + 2), C_PlayerResource_OriginalSize + PlayerResource_PRHealth_Start);
+ ChangeOffset<unsigned int>(module.Offset(0x163625 + 2), C_PlayerResource_OriginalSize + PlayerResource_PRHealth_Start);
+ ChangeOffset<unsigned int>(module.Offset(0x163675 + 5), NEW_MAX_PLAYERS + 1);
// C_PlayerResource::m_iPRHealth
- ChangeOffset<unsigned int>((char*)baseAddress + 0xc35260, C_PlayerResource_OriginalSize + PlayerResource_PRHealth_Start);
- ChangeOffset<unsigned short>((char*)baseAddress + 0xc35260 + 4, NEW_MAX_PLAYERS + 1);
+ ChangeOffset<unsigned int>(module.Offset(0xc35260), C_PlayerResource_OriginalSize + PlayerResource_PRHealth_Start);
+ ChangeOffset<unsigned short>(module.Offset(0xc35260 + 4), NEW_MAX_PLAYERS + 1);
// DT_PlayerResource::m_bConnected RecvProp
- ChangeOffset<unsigned int>((char*)baseAddress + 0x1636A9 + 2, C_PlayerResource_OriginalSize + PlayerResource_Connected_Start);
- ChangeOffset<unsigned int>((char*)baseAddress + 0x1636D5 + 2, C_PlayerResource_OriginalSize + PlayerResource_Connected_Start);
- ChangeOffset<unsigned int>((char*)baseAddress + 0x163725 + 5, NEW_MAX_PLAYERS + 1);
+ ChangeOffset<unsigned int>(module.Offset(0x1636A9 + 2), C_PlayerResource_OriginalSize + PlayerResource_Connected_Start);
+ ChangeOffset<unsigned int>(module.Offset(0x1636D5 + 2), C_PlayerResource_OriginalSize + PlayerResource_Connected_Start);
+ ChangeOffset<unsigned int>(module.Offset(0x163725 + 5), NEW_MAX_PLAYERS + 1);
// C_PlayerResource::m_bConnected
- ChangeOffset<unsigned int>((char*)baseAddress + 0xc352d8, C_PlayerResource_OriginalSize + PlayerResource_Connected_Start);
- ChangeOffset<unsigned short>((char*)baseAddress + 0xc352d8 + 4, NEW_MAX_PLAYERS + 1);
+ ChangeOffset<unsigned int>(module.Offset(0xc352d8), C_PlayerResource_OriginalSize + PlayerResource_Connected_Start);
+ ChangeOffset<unsigned short>(module.Offset(0xc352d8 + 4), NEW_MAX_PLAYERS + 1);
// DT_PlayerResource::m_bAlive RecvProp
- ChangeOffset<unsigned int>((char*)baseAddress + 0x163759 + 2, C_PlayerResource_OriginalSize + PlayerResource_Alive_Start);
- ChangeOffset<unsigned int>((char*)baseAddress + 0x163785 + 2, C_PlayerResource_OriginalSize + PlayerResource_Alive_Start);
- ChangeOffset<unsigned int>((char*)baseAddress + 0x1637D5 + 5, NEW_MAX_PLAYERS + 1);
+ ChangeOffset<unsigned int>(module.Offset(0x163759 + 2), C_PlayerResource_OriginalSize + PlayerResource_Alive_Start);
+ ChangeOffset<unsigned int>(module.Offset(0x163785 + 2), C_PlayerResource_OriginalSize + PlayerResource_Alive_Start);
+ ChangeOffset<unsigned int>(module.Offset(0x1637D5 + 5), NEW_MAX_PLAYERS + 1);
// C_PlayerResource::m_bAlive
- ChangeOffset<unsigned int>((char*)baseAddress + 0xc35350, C_PlayerResource_OriginalSize + PlayerResource_Alive_Start);
- ChangeOffset<unsigned short>((char*)baseAddress + 0xc35350 + 4, NEW_MAX_PLAYERS + 1);
+ ChangeOffset<unsigned int>(module.Offset(0xc35350), C_PlayerResource_OriginalSize + PlayerResource_Alive_Start);
+ ChangeOffset<unsigned short>(module.Offset(0xc35350 + 4), NEW_MAX_PLAYERS + 1);
// DT_PlayerResource::m_boolStats RecvProp
- ChangeOffset<unsigned int>((char*)baseAddress + 0x163809 + 2, C_PlayerResource_OriginalSize + PlayerResource_BoolStats_Start);
- ChangeOffset<unsigned int>((char*)baseAddress + 0x163835 + 2, C_PlayerResource_OriginalSize + PlayerResource_BoolStats_Start);
- ChangeOffset<unsigned int>((char*)baseAddress + 0x163885 + 5, NEW_MAX_PLAYERS + 1);
+ ChangeOffset<unsigned int>(module.Offset(0x163809 + 2), C_PlayerResource_OriginalSize + PlayerResource_BoolStats_Start);
+ ChangeOffset<unsigned int>(module.Offset(0x163835 + 2), C_PlayerResource_OriginalSize + PlayerResource_BoolStats_Start);
+ ChangeOffset<unsigned int>(module.Offset(0x163885 + 5), NEW_MAX_PLAYERS + 1);
// C_PlayerResource::m_boolStats
- ChangeOffset<unsigned int>((char*)baseAddress + 0xc353c8, C_PlayerResource_OriginalSize + PlayerResource_BoolStats_Start);
- ChangeOffset<unsigned short>((char*)baseAddress + 0xc353c8 + 4, NEW_MAX_PLAYERS + 1);
+ ChangeOffset<unsigned int>(module.Offset(0xc353c8), C_PlayerResource_OriginalSize + PlayerResource_BoolStats_Start);
+ ChangeOffset<unsigned short>(module.Offset(0xc353c8 + 4), NEW_MAX_PLAYERS + 1);
// DT_PlayerResource::m_killStats RecvProp
- ChangeOffset<unsigned int>((char*)baseAddress + 0x1638B3 + 2, C_PlayerResource_OriginalSize + PlayerResource_KillStats_Start);
- ChangeOffset<unsigned int>((char*)baseAddress + 0x1638E5 + 2, C_PlayerResource_OriginalSize + PlayerResource_KillStats_Start);
- ChangeOffset<unsigned int>((char*)baseAddress + 0x163935 + 5, PlayerResource_KillStats_Length);
+ ChangeOffset<unsigned int>(module.Offset(0x1638B3 + 2), C_PlayerResource_OriginalSize + PlayerResource_KillStats_Start);
+ ChangeOffset<unsigned int>(module.Offset(0x1638E5 + 2), C_PlayerResource_OriginalSize + PlayerResource_KillStats_Start);
+ ChangeOffset<unsigned int>(module.Offset(0x163935 + 5), PlayerResource_KillStats_Length);
// C_PlayerResource::m_killStats
- ChangeOffset<unsigned int>((char*)baseAddress + 0xc35440, C_PlayerResource_OriginalSize + PlayerResource_KillStats_Start);
- ChangeOffset<unsigned short>((char*)baseAddress + 0xc35440 + 4, PlayerResource_KillStats_Length);
+ ChangeOffset<unsigned int>(module.Offset(0xc35440), C_PlayerResource_OriginalSize + PlayerResource_KillStats_Start);
+ ChangeOffset<unsigned short>(module.Offset(0xc35440 + 4), PlayerResource_KillStats_Length);
// DT_PlayerResource::m_scoreStats RecvProp
- ChangeOffset<unsigned int>((char*)baseAddress + 0x163969 + 2, C_PlayerResource_OriginalSize + PlayerResource_ScoreStats_Start);
- ChangeOffset<unsigned int>((char*)baseAddress + 0x163995 + 2, C_PlayerResource_OriginalSize + PlayerResource_ScoreStats_Start);
- ChangeOffset<unsigned int>((char*)baseAddress + 0x1639E5 + 5, PlayerResource_ScoreStats_Length);
+ ChangeOffset<unsigned int>(module.Offset(0x163969 + 2), C_PlayerResource_OriginalSize + PlayerResource_ScoreStats_Start);
+ ChangeOffset<unsigned int>(module.Offset(0x163995 + 2), C_PlayerResource_OriginalSize + PlayerResource_ScoreStats_Start);
+ ChangeOffset<unsigned int>(module.Offset(0x1639E5 + 5), PlayerResource_ScoreStats_Length);
// C_PlayerResource::m_scoreStats
- ChangeOffset<unsigned int>((char*)baseAddress + 0xc354b8, C_PlayerResource_OriginalSize + PlayerResource_ScoreStats_Start);
- ChangeOffset<unsigned short>((char*)baseAddress + 0xc354b8 + 4, PlayerResource_ScoreStats_Length);
+ ChangeOffset<unsigned int>(module.Offset(0xc354b8), C_PlayerResource_OriginalSize + PlayerResource_ScoreStats_Start);
+ ChangeOffset<unsigned short>(module.Offset(0xc354b8 + 4), PlayerResource_ScoreStats_Length);
// C_PlayerResource::GetPlayerName - change m_bConnected address
- ChangeOffset<unsigned int>((char*)baseAddress + 0x164599 + 3, C_PlayerResource_OriginalSize + PlayerResource_Connected_Start);
+ ChangeOffset<unsigned int>(module.Offset(0x164599 + 3), C_PlayerResource_OriginalSize + PlayerResource_Connected_Start);
// C_PlayerResource::GetPlayerName2 (?) - change m_bConnected address
- ChangeOffset<unsigned int>((char*)baseAddress + 0x164629 + 3, C_PlayerResource_OriginalSize + PlayerResource_Connected_Start);
+ ChangeOffset<unsigned int>(module.Offset(0x164629 + 3), C_PlayerResource_OriginalSize + PlayerResource_Connected_Start);
// C_PlayerResource::GetPlayerName internal func - change m_bConnected address
- ChangeOffset<unsigned int>((char*)baseAddress + 0x164B13 + 3, C_PlayerResource_OriginalSize + PlayerResource_Connected_Start);
+ ChangeOffset<unsigned int>(module.Offset(0x164B13 + 3), C_PlayerResource_OriginalSize + PlayerResource_Connected_Start);
// Some other get name func (that seems to be unused) - change m_bConnected address
- ChangeOffset<unsigned int>((char*)baseAddress + 0x164860 + 3, C_PlayerResource_OriginalSize + PlayerResource_Connected_Start);
+ ChangeOffset<unsigned int>(module.Offset(0x164860 + 3), C_PlayerResource_OriginalSize + PlayerResource_Connected_Start);
// Some other get name func 2 (that seems to be unused too) - change m_bConnected address
- ChangeOffset<unsigned int>((char*)baseAddress + 0x164834 + 3, C_PlayerResource_OriginalSize + PlayerResource_Connected_Start);
+ ChangeOffset<unsigned int>(module.Offset(0x164834 + 3), C_PlayerResource_OriginalSize + PlayerResource_Connected_Start);
- *(DWORD*)((char*)baseAddress + 0xC35068) = 0;
- auto DT_PlayerResource_Construct = (__int64(__fastcall*)())((char*)baseAddress + 0x163400);
+ *module.Offset(0xC35068).As<DWORD*>() = 0;
+ auto DT_PlayerResource_Construct = module.Offset(0x163400).As<__int64(__fastcall*)()>();
DT_PlayerResource_Construct();
constexpr int C_Team_OriginalSize = 3200;
@@ -611,15 +610,15 @@ ON_DLL_LOAD("client.dll", MaxPlayersOverride_Client, (HMODULE baseAddress)) constexpr int C_Team_ModifiedSize = C_Team_OriginalSize + C_Team_AddedSize;
// C_Team class allocation function - allocate a bigger amount to fit all new team player data
- ChangeOffset<unsigned int>((char*)baseAddress + 0x182321 + 1, C_Team_ModifiedSize);
+ ChangeOffset<unsigned int>(module.Offset(0x182321 + 1), C_Team_ModifiedSize);
// C_Team::C_Team - increase memset length to clean newly allocated data
- ChangeOffset<unsigned int>((char*)baseAddress + 0x1804A2 + 2, 256 + C_Team_AddedSize);
+ ChangeOffset<unsigned int>(module.Offset(0x1804A2 + 2), 256 + C_Team_AddedSize);
// DT_Team size
- ChangeOffset<unsigned int>((char*)baseAddress + 0xC3AA0C, C_Team_ModifiedSize);
+ ChangeOffset<unsigned int>(module.Offset(0xC3AA0C), C_Team_ModifiedSize);
- *(DWORD*)((char*)baseAddress + 0xC3AFF8) = 0;
- auto DT_Team_Construct = (__int64(__fastcall*)())((char*)baseAddress + 0x17F950);
+ *module.Offset(0xC3AFF8).As<DWORD*>() = 0;
+ auto DT_Team_Construct = module.Offset(0x17F950).As<__int64(__fastcall*)()>();
DT_Team_Construct();
}
\ No newline at end of file diff --git a/NorthstarDLL/memory.cpp b/NorthstarDLL/memory.cpp new file mode 100644 index 00000000..e1662fda --- /dev/null +++ b/NorthstarDLL/memory.cpp @@ -0,0 +1,350 @@ +#include "pch.h" +#include "memory.h" + +MemoryAddress::MemoryAddress() : m_nAddress(0) {} +MemoryAddress::MemoryAddress(const uintptr_t nAddress) : m_nAddress(nAddress) {} +MemoryAddress::MemoryAddress(const void* pAddress) : m_nAddress(reinterpret_cast<uintptr_t>(pAddress)) {} + +// operators +MemoryAddress::operator uintptr_t() const +{ + return m_nAddress; +} + +MemoryAddress::operator void* () const +{ + return reinterpret_cast<void*>(m_nAddress); +} + +MemoryAddress::operator bool() const +{ + return m_nAddress != 0; +} + +bool MemoryAddress::operator==(const MemoryAddress& other) const +{ + return m_nAddress == other.m_nAddress; +} + +bool MemoryAddress::operator!=(const MemoryAddress& other) const +{ + return m_nAddress != other.m_nAddress; +} + +bool MemoryAddress::operator==(const uintptr_t& addr) const +{ + return m_nAddress == addr; +} + +bool MemoryAddress::operator!=(const uintptr_t& addr) const +{ + return m_nAddress != addr; +} + +MemoryAddress MemoryAddress::operator+(const MemoryAddress& other) const +{ + return Offset(other.m_nAddress); +} + +MemoryAddress MemoryAddress::operator-(const MemoryAddress& other) const +{ + return MemoryAddress(m_nAddress - other.m_nAddress); +} + +MemoryAddress MemoryAddress::operator+(const uintptr_t& addr) const +{ + return Offset(addr); +} + +MemoryAddress MemoryAddress::operator-(const uintptr_t& addr) const +{ + return MemoryAddress(m_nAddress - addr); +} + +MemoryAddress MemoryAddress::operator*() const +{ + return Deref(); +} + +// traversal +MemoryAddress MemoryAddress::Offset(const uintptr_t nOffset) const +{ + return MemoryAddress(m_nAddress + nOffset); +} + +MemoryAddress MemoryAddress::Deref(const int nNumDerefs) const +{ + uintptr_t ret = m_nAddress; + for (int i = 0; i < nNumDerefs; i++) + ret = *reinterpret_cast<uintptr_t*>(ret); + + return MemoryAddress(ret); +} + +// patching +void MemoryAddress::Patch(const uint8_t* pBytes, const size_t nSize) +{ + if (nSize) + WriteProcessMemory(GetCurrentProcess(), reinterpret_cast<LPVOID>(m_nAddress), pBytes, nSize, NULL); +} + +void MemoryAddress::Patch(const std::initializer_list<uint8_t> bytes) +{ + uint8_t* pBytes = new uint8_t[bytes.size()]; + + int i = 0; + for (const uint8_t& byte : bytes) + pBytes[i++] = byte; + + Patch(pBytes, bytes.size()); + delete[] pBytes; +} + +inline std::vector<uint8_t> HexBytesToString(const char* pHexString) +{ + std::vector<uint8_t> ret; + + int size = strlen(pHexString); + for (int i = 0; i < size; i++) + { + // If this is a space character, ignore it + if (isspace(pHexString[i])) + continue; + + if (i < size - 1) + { + BYTE result = 0; + for (int j = 0; j < 2; j++) + { + int val = 0; + char c = *(pHexString + i + j); + if (c >= 'a') + { + val = c - 'a' + 0xA; + } + else if (c >= 'A') + { + val = c - 'A' + 0xA; + } + else if (isdigit(c)) + { + val = c - '0'; + } + else + { + assert(false, "Failed to parse invalid hex string."); + val = -1; + } + + result += (j == 0) ? val * 16 : val; + } + ret.push_back(result); + } + + i++; + } + + return ret; +} + +void MemoryAddress::Patch(const char* pBytes) +{ + std::vector<uint8_t> vBytes = HexBytesToString(pBytes); + Patch(vBytes.data(), vBytes.size()); +} + +void MemoryAddress::NOP(const size_t nSize) +{ + uint8_t* pBytes = new uint8_t[nSize]; + + memset(pBytes, 0x90, nSize); + Patch(pBytes, nSize); + + delete[] pBytes; +} + +bool MemoryAddress::IsMemoryReadable(const size_t nSize) +{ + static SYSTEM_INFO sysInfo; + if (!sysInfo.dwPageSize) + GetSystemInfo(&sysInfo); + + MEMORY_BASIC_INFORMATION memInfo; + if (!VirtualQuery(reinterpret_cast<LPCVOID>(m_nAddress), &memInfo, sizeof(memInfo))) + return false; + + return memInfo.RegionSize >= nSize && memInfo.State & MEM_COMMIT && !(memInfo.Protect & PAGE_NOACCESS); +} + + + +CModule::CModule(const HMODULE pModule) +{ + MODULEINFO mInfo {0}; + + if (pModule && pModule != INVALID_HANDLE_VALUE) + GetModuleInformation(GetCurrentProcess(), pModule, &mInfo, sizeof(MODULEINFO)); + + m_nModuleSize = static_cast<size_t>(mInfo.SizeOfImage); + m_pModuleBase = reinterpret_cast<uintptr_t>(mInfo.lpBaseOfDll); + m_nAddress = m_pModuleBase; + + if (!m_nModuleSize || !m_pModuleBase) + return; + + m_pDOSHeader = reinterpret_cast<IMAGE_DOS_HEADER*>(m_pModuleBase); + m_pNTHeaders = reinterpret_cast<IMAGE_NT_HEADERS64*>(m_pModuleBase + m_pDOSHeader->e_lfanew); + + const IMAGE_SECTION_HEADER* hSection = IMAGE_FIRST_SECTION(m_pNTHeaders); // Get first image section. + + for (WORD i = 0; i < m_pNTHeaders->FileHeader.NumberOfSections; i++) // Loop through the sections. + { + const IMAGE_SECTION_HEADER& hCurrentSection = hSection[i]; // Get current section. + + ModuleSections_t moduleSection = ModuleSections_t( + std::string(reinterpret_cast<const char*>(hCurrentSection.Name)), + static_cast<uintptr_t>(m_pModuleBase + hCurrentSection.VirtualAddress), + hCurrentSection.SizeOfRawData); + + if (!strcmp((const char*)hCurrentSection.Name, ".text")) + m_ExecutableCode = moduleSection; + else if (!strcmp((const char*)hCurrentSection.Name, ".pdata")) + m_ExceptionTable = moduleSection; + else if (!strcmp((const char*)hCurrentSection.Name, ".data")) + m_RunTimeData = moduleSection; + else if (!strcmp((const char*)hCurrentSection.Name, ".rdata")) + m_ReadOnlyData = moduleSection; + + m_vModuleSections.push_back(moduleSection); // Push back a struct with the section data. + } +} + +CModule::CModule(const char* pModuleName) : CModule(GetModuleHandleA(pModuleName)) {} + +MemoryAddress CModule::GetExport(const char* pExportName) +{ + return MemoryAddress(reinterpret_cast<uintptr_t>(GetProcAddress(reinterpret_cast<HMODULE>(m_nAddress), pExportName))); +} + +MemoryAddress CModule::FindPattern(const uint8_t* pPattern, const char* pMask) +{ + if (!m_ExecutableCode.IsSectionValid()) + return MemoryAddress(); + + uint64_t nBase = static_cast<uint64_t>(m_ExecutableCode.m_pSectionBase); + uint64_t nSize = static_cast<uint64_t>(m_ExecutableCode.m_nSectionSize); + + const uint8_t* pData = reinterpret_cast<uint8_t*>(nBase); + const uint8_t* pEnd = pData + static_cast<uint32_t>(nSize) - strlen(pMask); + + int nMasks[64]; // 64*16 = enough masks for 1024 bytes. + int iNumMasks = static_cast<int>(ceil(static_cast<float>(strlen(pMask)) / 16.f)); + + memset(nMasks, '\0', iNumMasks * sizeof(int)); + for (intptr_t i = 0; i < iNumMasks; ++i) + { + for (intptr_t j = strnlen(pMask + i * 16, 16) - 1; j >= 0; --j) + { + if (pMask[i * 16 + j] == 'x') + { + _bittestandset(reinterpret_cast<LONG*>(&nMasks[i]), j); + } + } + } + __m128i xmm1 = _mm_loadu_si128(reinterpret_cast<const __m128i*>(pPattern)); + __m128i xmm2, xmm3, msks; + for (; pData != pEnd; _mm_prefetch(reinterpret_cast<const char*>(++pData + 64), _MM_HINT_NTA)) + { + if (pPattern[0] == pData[0]) + { + xmm2 = _mm_loadu_si128(reinterpret_cast<const __m128i*>(pData)); + msks = _mm_cmpeq_epi8(xmm1, xmm2); + if ((_mm_movemask_epi8(msks) & nMasks[0]) == nMasks[0]) + { + for (uintptr_t i = 1; i < static_cast<uintptr_t>(iNumMasks); ++i) + { + xmm2 = _mm_loadu_si128(reinterpret_cast<const __m128i*>((pData + i * 16))); + xmm3 = _mm_loadu_si128(reinterpret_cast<const __m128i*>((pPattern + i * 16))); + msks = _mm_cmpeq_epi8(xmm2, xmm3); + if ((_mm_movemask_epi8(msks) & nMasks[i]) == nMasks[i]) + { + if ((i + 1) == iNumMasks) + { + return MemoryAddress(const_cast<uint8_t*>(pData)); + } + } + else + goto CONTINUE; + } + + return MemoryAddress((&*(const_cast<uint8_t*>(pData)))); + } + } + + CONTINUE:; + } + + return MemoryAddress(); +} + +inline std::pair<std::vector<uint8_t>, std::string> MaskedBytesFromPattern(const char* pPatternString) +{ + std::vector<uint8_t> vRet; + std::string sMask; + + int size = strlen(pPatternString); + for (int i = 0; i < size; i++) + { + // If this is a space character, ignore it + if (isspace(pPatternString[i])) + continue; + + if (pPatternString[i] == '?') + { + // Add a wildcard + vRet.push_back(0); + sMask.append("?"); + } + else if (i < size - 1) + { + BYTE result = 0; + for (int j = 0; j < 2; j++) + { + int val = 0; + char c = *(pPatternString + i + j); + if (c >= 'a') + { + val = c - 'a' + 0xA; + } + else if (c >= 'A') + { + val = c - 'A' + 0xA; + } + else if (isdigit(c)) + { + val = c - '0'; + } + else + { + assert(false, "Failed to parse invalid pattern string."); + val = -1; + } + + result += (j == 0) ? val * 16 : val; + } + + vRet.push_back(result); + sMask.append("x"); + } + + i++; + } + + return std::make_pair(vRet, sMask); +} + +MemoryAddress CModule::FindPattern(const char* pPattern) +{ + const auto pattern = MaskedBytesFromPattern(pPattern); + return FindPattern(pattern.first.data(), pattern.second.c_str()); +}
\ No newline at end of file diff --git a/NorthstarDLL/memory.h b/NorthstarDLL/memory.h new file mode 100644 index 00000000..7ed4ed59 --- /dev/null +++ b/NorthstarDLL/memory.h @@ -0,0 +1,87 @@ +#pragma once + +class MemoryAddress +{ + public: + uintptr_t m_nAddress; + + public: + MemoryAddress(); + MemoryAddress(const uintptr_t nAddress); + MemoryAddress(const void* pAddress); + + //operators + operator uintptr_t() const; + operator void*() const; + operator bool() const; + + bool operator==(const MemoryAddress& other) const; + bool operator!=(const MemoryAddress& other) const; + bool operator==(const uintptr_t& addr) const; + bool operator!=(const uintptr_t& addr) const; + + MemoryAddress operator+(const MemoryAddress& other) const; + MemoryAddress operator-(const MemoryAddress& other) const; + MemoryAddress operator+(const uintptr_t& other) const; + MemoryAddress operator-(const uintptr_t& other) const; + MemoryAddress operator*() const; + + template <typename T> T As() { return reinterpret_cast<T>(m_nAddress); } + + // traversal + MemoryAddress Offset(const uintptr_t nOffset) const; + MemoryAddress Deref(const int nNumDerefs = 1) const; + + // patching + void Patch(const uint8_t* pBytes, const size_t nSize); + void Patch(const std::initializer_list<uint8_t> bytes); + void Patch(const char* pBytes); + void NOP(const size_t nSize); + + bool IsMemoryReadable(const size_t nSize); +}; + +// based on https://github.com/Mauler125/r5sdk/blob/master/r5dev/public/include/module.h +class CModule : public MemoryAddress +{ + public: + struct ModuleSections_t + { + ModuleSections_t(void) = default; + ModuleSections_t(const std::string& svSectionName, uintptr_t pSectionBase, size_t nSectionSize) + : m_svSectionName(svSectionName), m_pSectionBase(pSectionBase), m_nSectionSize(nSectionSize) + { + } + + bool IsSectionValid(void) const + { + return m_nSectionSize != 0; + } + + std::string m_svSectionName; // Name of section. + uintptr_t m_pSectionBase {}; // Start address of section. + size_t m_nSectionSize {}; // Size of section. + }; + + ModuleSections_t m_ExecutableCode; + ModuleSections_t m_ExceptionTable; + ModuleSections_t m_RunTimeData; + ModuleSections_t m_ReadOnlyData; + + private: + std::string m_svModuleName; + uintptr_t m_pModuleBase {}; + DWORD m_nModuleSize {}; + IMAGE_NT_HEADERS64* m_pNTHeaders = nullptr; + IMAGE_DOS_HEADER* m_pDOSHeader = nullptr; + std::vector<ModuleSections_t> m_vModuleSections; + + public: + CModule() = delete; // no default, we need a module name + CModule(const HMODULE pModule); + CModule(const char* pModuleName); + + MemoryAddress GetExport(const char* pExportName); + MemoryAddress FindPattern(const uint8_t* pPattern, const char* pMask); + MemoryAddress FindPattern(const char* pPattern); +};
\ No newline at end of file diff --git a/NorthstarDLL/miscclientfixes.cpp b/NorthstarDLL/miscclientfixes.cpp deleted file mode 100644 index 475b0efa..00000000 --- a/NorthstarDLL/miscclientfixes.cpp +++ /dev/null @@ -1,6 +0,0 @@ -#include "pch.h"
-#include "convar.h"
-#include "NSMem.h"
-
-ON_DLL_LOAD_CLIENT_RELIESON("client.dll", MiscClientFixes, ConVar, (HMODULE baseAddress)) {
-}
\ No newline at end of file diff --git a/NorthstarDLL/miscserverfixes.cpp b/NorthstarDLL/miscserverfixes.cpp index 926779b7..1f33cc44 100644 --- a/NorthstarDLL/miscserverfixes.cpp +++ b/NorthstarDLL/miscserverfixes.cpp @@ -1,11 +1,7 @@ #include "pch.h"
-#include "NSMem.h"
-
-ON_DLL_LOAD("server.dll", MiscServerFixes, (HMODULE baseAddress))
+ON_DLL_LOAD("server.dll", MiscServerFixes, (CModule module))
{
- uintptr_t ba = (uintptr_t)baseAddress;
-
// nop out call to VGUI shutdown since it crashes the game when quitting from the console
- NSMem::NOP(ba + 0x154A96, 5);
+ module.Offset(0x154A96).NOP(5);
}
\ No newline at end of file diff --git a/NorthstarDLL/miscserverscript.cpp b/NorthstarDLL/miscserverscript.cpp index 1b075079..d41c4afe 100644 --- a/NorthstarDLL/miscserverscript.cpp +++ b/NorthstarDLL/miscserverscript.cpp @@ -46,7 +46,7 @@ SQRESULT SQ_IsPlayerIndexLocalPlayer(void* sqvm) return SQRESULT_NOTNULL;
}
-ON_DLL_LOAD_RELIESON("server.dll", MiscServerScriptCommands, ServerSquirrel, (HMODULE baseAddress))
+ON_DLL_LOAD_RELIESON("server.dll", MiscServerScriptCommands, ServerSquirrel, (CModule module))
{
g_pServerSquirrel->AddFuncRegistration(
"void", "NSEarlyWritePlayerIndexPersistenceForLeave", "int playerIndex", "", SQ_EarlyWritePlayerIndexPersistenceForLeave);
diff --git a/NorthstarDLL/modlocalisation.cpp b/NorthstarDLL/modlocalisation.cpp index e1820e4c..66a8977f 100644 --- a/NorthstarDLL/modlocalisation.cpp +++ b/NorthstarDLL/modlocalisation.cpp @@ -27,7 +27,7 @@ bool,, (void* pVguiLocalize, const char* path, const char* pathId, char unknown) return ret;
}
-ON_DLL_LOAD_CLIENT("localize.dll", Localize, (HMODULE baseAddress))
+ON_DLL_LOAD_CLIENT("localize.dll", Localize, (CModule module))
{
AUTOHOOK_DISPATCH()
}
\ No newline at end of file diff --git a/NorthstarDLL/modmanager.cpp b/NorthstarDLL/modmanager.cpp index b0ff609e..61554faf 100644 --- a/NorthstarDLL/modmanager.cpp +++ b/NorthstarDLL/modmanager.cpp @@ -636,7 +636,7 @@ fs::path GetCompiledAssetsPath() return fs::path(GetNorthstarPrefix() + COMPILED_ASSETS_SUFFIX);
}
-ON_DLL_LOAD_RELIESON("engine.dll", ModManager, (ConCommand, MasterServer), (HMODULE baseAddress))
+ON_DLL_LOAD_RELIESON("engine.dll", ModManager, (ConCommand, MasterServer), (CModule module))
{
g_pModManager = new ModManager;
diff --git a/NorthstarDLL/pch.h b/NorthstarDLL/pch.h index e76bd75f..f13e936f 100644 --- a/NorthstarDLL/pch.h +++ b/NorthstarDLL/pch.h @@ -23,6 +23,7 @@ #include "spdlog/spdlog.h"
#include "libcurl/include/curl/curl.h"
#include "hooks.h"
+#include "memory.h"
template <typename ReturnType, typename... Args> ReturnType CallVFunc(int index, void* thisPtr, Args... args)
{
diff --git a/NorthstarDLL/playlist.cpp b/NorthstarDLL/playlist.cpp index b8fadc98..a685bedd 100644 --- a/NorthstarDLL/playlist.cpp +++ b/NorthstarDLL/playlist.cpp @@ -1,6 +1,5 @@ #include "pch.h"
#include "playlist.h"
-#include "NSMem.h"
#include "concommand.h"
#include "convar.h"
#include "squirrel.h"
@@ -91,14 +90,14 @@ void ConCommand_setplaylistvaroverride(const CCommand& args) R2::SetPlaylistVarOverride(args.Arg(i), args.Arg(i + 1));
}
-ON_DLL_LOAD_RELIESON("engine.dll", PlaylistHooks, (ConCommand, ConVar), (HMODULE baseAddress))
+ON_DLL_LOAD_RELIESON("engine.dll", PlaylistHooks, (ConCommand, ConVar), (CModule module))
{
AUTOHOOK_DISPATCH()
- R2::GetCurrentPlaylistName = (const char* (*)())((char*)baseAddress + 0x18C640);
- R2::SetCurrentPlaylist = (void (*)(const char*))((char*)baseAddress + 0x18EB20);
- R2::SetPlaylistVarOverride = (void (*)(const char*, const char*))((char*)baseAddress + 0x18ED00);
- R2::GetCurrentPlaylistVar = (const char* (*)(const char*, bool))((char*)baseAddress + 0x18C680);
+ R2::GetCurrentPlaylistName = module.Offset(0x18C640).As<const char*(*)()>();
+ R2::SetCurrentPlaylist = module.Offset(0x18EB20).As <void(*)(const char*)>();
+ R2::SetPlaylistVarOverride = module.Offset(0x18ED00).As<void(*)(const char*, const char*)>();
+ R2::GetCurrentPlaylistVar = module.Offset(0x18C680).As<const char*(*)(const char*, bool)>();
// playlist is the name of the command on respawn servers, but we already use setplaylist so can't get rid of it
RegisterConCommand("playlist", ConCommand_playlist, "Sets the current playlist", FCVAR_NONE);
@@ -114,8 +113,8 @@ ON_DLL_LOAD_RELIESON("engine.dll", PlaylistHooks, (ConCommand, ConVar), (HMODULE // patch to prevent clc_SetPlaylistVarOverride from being able to crash servers if we reach max overrides due to a call to Error (why is
// this possible respawn, wtf) todo: add a warning for this
- NSMem::BytePatch((uintptr_t)baseAddress + 0x18ED8D, "C3");
+ module.Offset(0x18ED8D).Patch("C3");
// patch to allow setplaylistvaroverride to be called before map init on dedicated and private match launched through the game
- NSMem::NOP((uintptr_t)baseAddress + 0x18ED17, 6);
+ module.Offset(0x18ED17).NOP(6);
}
\ No newline at end of file diff --git a/NorthstarDLL/plugins.cpp b/NorthstarDLL/plugins.cpp index d34e0392..221981e7 100644 --- a/NorthstarDLL/plugins.cpp +++ b/NorthstarDLL/plugins.cpp @@ -386,7 +386,7 @@ int getPlayerInfoBool(bool* out_ptr, PlayerInfoType var) return n;
}
-ON_DLL_LOAD_CLIENT_RELIESON("client.dll", PluginCommands, ClientSquirrel, (HMODULE baseAddress))
+ON_DLL_LOAD_CLIENT_RELIESON("client.dll", PluginCommands, ClientSquirrel, (CModule module))
{
// i swear there's a way to make this not have be run in 2 contexts but i can't figure it out
// some funcs i need are just not available in UI or CLIENT
diff --git a/NorthstarDLL/r2client.cpp b/NorthstarDLL/r2client.cpp index e973ff79..6eb3c6c6 100644 --- a/NorthstarDLL/r2client.cpp +++ b/NorthstarDLL/r2client.cpp @@ -11,10 +11,10 @@ namespace R2 GetBaseLocalClientType GetBaseLocalClient;
} // namespace R2
-ON_DLL_LOAD("engine.dll", R2EngineClient, (HMODULE baseAddress))
+ON_DLL_LOAD("engine.dll", R2EngineClient, (CModule module))
{
- g_pLocalPlayerUserID = (char*)baseAddress + 0x13F8E688;
- g_pLocalPlayerOriginToken = (char*)baseAddress + 0x13979C80;
+ g_pLocalPlayerUserID = module.Offset(0x13F8E688).As<char*>();
+ g_pLocalPlayerOriginToken = module.Offset(0x13979C80).As<char*>();
- GetBaseLocalClient = (GetBaseLocalClientType)((char*)baseAddress + 0x78200);
+ GetBaseLocalClient = module.Offset(0x78200).As<GetBaseLocalClientType>();
}
\ No newline at end of file diff --git a/NorthstarDLL/r2engine.cpp b/NorthstarDLL/r2engine.cpp index 883178ee..451928af 100644 --- a/NorthstarDLL/r2engine.cpp +++ b/NorthstarDLL/r2engine.cpp @@ -13,23 +13,21 @@ namespace R2 CEngine* g_pEngine;
void (*CBaseClient__Disconnect)(void* self, uint32_t unknownButAlways1, const char* reason, ...);
-
CBaseClient* g_pClientArray;
server_state_t* g_pServerState;
} // namespace R2
-ON_DLL_LOAD("engine.dll", R2Engine, (HMODULE baseAddress))
+ON_DLL_LOAD("engine.dll", R2Engine, (CModule module))
{
- Cbuf_GetCurrentPlayer = (Cbuf_GetCurrentPlayerType)((char*)baseAddress + 0x120630);
- Cbuf_AddText = (Cbuf_AddTextType)((char*)baseAddress + 0x1203B0);
- Cbuf_Execute = (Cbuf_ExecuteType)((char*)baseAddress + 0x1204B0);
-
- g_pEngine = *(CEngine**)((char*)baseAddress + 0x7D70C8);
+ Cbuf_GetCurrentPlayer = module.Offset(0x120630).As<Cbuf_GetCurrentPlayerType>();
+ Cbuf_AddText = module.Offset(0x1203B0).As<Cbuf_AddTextType>();
+ Cbuf_Execute = module.Offset(0x1204B0).As<Cbuf_ExecuteType>();
- CBaseClient__Disconnect = (void (*)(void*, uint32_t, const char*, ...))((char*)baseAddress + 0x1012C0);
+ g_pEngine = module.Offset(0x7D70C8).Deref().As<CEngine*>(); // new
- g_pServerState = (server_state_t*)((char*)baseAddress + 0x12A53D48);
+ CBaseClient__Disconnect = module.Offset(0x1012C0).As<void(*)(void*, uint32_t, const char*, ...)>();
+ g_pClientArray = module.Offset(0x12A53F90).As<CBaseClient*>();
- g_pClientArray = (CBaseClient*)((char*)baseAddress + 0x12A53F90);
+ g_pServerState = module.Offset(0x12A53D48).As<server_state_t*>();
}
\ No newline at end of file diff --git a/NorthstarDLL/r2server.cpp b/NorthstarDLL/r2server.cpp index 8d04beff..b83ba5f7 100644 --- a/NorthstarDLL/r2server.cpp +++ b/NorthstarDLL/r2server.cpp @@ -10,8 +10,8 @@ namespace R2 CBasePlayer*(__fastcall* UTIL_PlayerByIndex)(int playerIndex);
} // namespace R2
-ON_DLL_LOAD("server.dll", R2GameServer, (HMODULE baseAddress))
+ON_DLL_LOAD("server.dll", R2GameServer, (CModule module))
{
- Server_GetEntityByIndex = (CBaseEntity*(*)(int))((char*)baseAddress + 0xFB820);
- UTIL_PlayerByIndex = (CBasePlayer*(__fastcall*)(int))((char*)baseAddress + 0x26AA10);
+ Server_GetEntityByIndex = module.Offset(0xFB820).As<CBaseEntity*(*)(int)>();
+ UTIL_PlayerByIndex = module.Offset(0x26AA10).As<CBasePlayer*(__fastcall*)(int)>();
}
\ No newline at end of file diff --git a/NorthstarDLL/rpakfilesystem.cpp b/NorthstarDLL/rpakfilesystem.cpp index 28d8b101..b83c4408 100644 --- a/NorthstarDLL/rpakfilesystem.cpp +++ b/NorthstarDLL/rpakfilesystem.cpp @@ -202,14 +202,14 @@ void*, , (const char* pPath, void* a2)) }
-ON_DLL_LOAD("engine.dll", RpakFilesystem, (HMODULE baseAddress))
+ON_DLL_LOAD("engine.dll", RpakFilesystem, (CModule module))
{
AUTOHOOK_DISPATCH();
g_pPakLoadManager = new PakLoadManager;
- g_pakLoadApi = *(PakLoadFuncs**)((char*)baseAddress + 0x5BED78);
- pUnknownPakLoadSingleton = (void**)((char*)baseAddress + 0x7C5E20);
+ g_pakLoadApi = module.Offset(0x5BED78).Deref().As<PakLoadFuncs*>();
+ pUnknownPakLoadSingleton = module.Offset(0x7C5E20).As<void**>();
LoadPakAsyncHook.Dispatch(g_pakLoadApi->LoadPakAsync);
UnloadPakHook.Dispatch(g_pakLoadApi->UnloadPak);
diff --git a/NorthstarDLL/runframe.cpp b/NorthstarDLL/runframe.cpp index ac0f3055..19a0a122 100644 --- a/NorthstarDLL/runframe.cpp +++ b/NorthstarDLL/runframe.cpp @@ -7,12 +7,12 @@ AUTOHOOK_INIT()
AUTOHOOK(CEngine__Frame, engine.dll + 0x1C8650,
-void, , (R2::CEngine* self))
+void, __fastcall, (R2::CEngine* self))
{
CEngine__Frame(self);
}
-ON_DLL_LOAD("engine.dll", RunFrame, (HMODULE baseAddress))
+ON_DLL_LOAD("engine.dll", RunFrame, (CModule module))
{
AUTOHOOK_DISPATCH()
}
\ No newline at end of file diff --git a/NorthstarDLL/scriptbrowserhooks.cpp b/NorthstarDLL/scriptbrowserhooks.cpp index 63f97bb7..1b6adc6a 100644 --- a/NorthstarDLL/scriptbrowserhooks.cpp +++ b/NorthstarDLL/scriptbrowserhooks.cpp @@ -15,9 +15,9 @@ void,, (char* pUrl, char flags)) *bIsOriginOverlayEnabled = bIsOriginOverlayEnabledOriginal;
}
-ON_DLL_LOAD_CLIENT("engine.dll", ScriptExternalBrowserHooks, (HMODULE baseAddress))
+ON_DLL_LOAD_CLIENT("engine.dll", ScriptExternalBrowserHooks, (CModule module))
{
AUTOHOOK_DISPATCH()
- bIsOriginOverlayEnabled = (bool*)baseAddress + 0x13978255;
+ bIsOriginOverlayEnabled = module.Offset(0x13978255).As<bool*>();
}
\ No newline at end of file diff --git a/NorthstarDLL/scriptmainmenupromos.cpp b/NorthstarDLL/scriptmainmenupromos.cpp index 5d86c603..becc08ea 100644 --- a/NorthstarDLL/scriptmainmenupromos.cpp +++ b/NorthstarDLL/scriptmainmenupromos.cpp @@ -127,7 +127,7 @@ SQRESULT SQ_GetCustomMainMenuPromoData(void* sqvm) return SQRESULT_NOTNULL;
}
-ON_DLL_LOAD_CLIENT_RELIESON("client.dll", ScriptMainMenuPrograms, ClientSquirrel, (HMODULE baseAddress))
+ON_DLL_LOAD_CLIENT_RELIESON("client.dll", ScriptMainMenuPrograms, ClientSquirrel, (CModule module))
{
g_pUISquirrel->AddFuncRegistration("void", "NSRequestCustomMainMenuPromos", "", "", SQ_RequestCustomMainMenuPromos);
g_pUISquirrel->AddFuncRegistration("bool", "NSHasCustomMainMenuPromoData", "", "", SQ_HasCustomMainMenuPromoData);
diff --git a/NorthstarDLL/scriptmodmenu.cpp b/NorthstarDLL/scriptmodmenu.cpp index 77866e84..436d980c 100644 --- a/NorthstarDLL/scriptmodmenu.cpp +++ b/NorthstarDLL/scriptmodmenu.cpp @@ -174,7 +174,7 @@ SQRESULT SQ_ReloadMods(void* sqvm) return SQRESULT_NULL;
}
-ON_DLL_LOAD_CLIENT_RELIESON("client.dll", ScriptModMenu, ClientSquirrel, (HMODULE baseAddress))
+ON_DLL_LOAD_CLIENT_RELIESON("client.dll", ScriptModMenu, ClientSquirrel, (CModule module))
{
g_pUISquirrel->AddFuncRegistration("array<string>", "NSGetModNames", "", "Returns the names of all loaded mods", SQ_GetModNames);
g_pUISquirrel->AddFuncRegistration(
diff --git a/NorthstarDLL/scriptserverbrowser.cpp b/NorthstarDLL/scriptserverbrowser.cpp index 13f4b7e6..059eb3e0 100644 --- a/NorthstarDLL/scriptserverbrowser.cpp +++ b/NorthstarDLL/scriptserverbrowser.cpp @@ -409,7 +409,7 @@ SQRESULT SQ_CompleteAuthWithLocalServer(void* sqvm) return SQRESULT_NULL;
}
-ON_DLL_LOAD_CLIENT_RELIESON("client.dll", ScriptServerBrowser, ClientSquirrel, (HMODULE baseAddress))
+ON_DLL_LOAD_CLIENT_RELIESON("client.dll", ScriptServerBrowser, ClientSquirrel, (CModule module))
{
g_pUISquirrel->AddFuncRegistration("bool", "NSIsMasterServerAuthenticated", "", "", SQ_IsMasterServerAuthenticated);
g_pUISquirrel->AddFuncRegistration("void", "NSRequestServerList", "", "", SQ_RequestServerList);
diff --git a/NorthstarDLL/scriptservertoclientstringcommand.cpp b/NorthstarDLL/scriptservertoclientstringcommand.cpp index ecd44175..e1b91ee6 100644 --- a/NorthstarDLL/scriptservertoclientstringcommand.cpp +++ b/NorthstarDLL/scriptservertoclientstringcommand.cpp @@ -13,7 +13,7 @@ void ConCommand_ns_script_servertoclientstringcommand(const CCommand& arg) }
}
-ON_DLL_LOAD_CLIENT_RELIESON("client.dll", ScriptServerToClientStringCommand, ClientSquirrel, (HMODULE baseAddress))
+ON_DLL_LOAD_CLIENT_RELIESON("client.dll", ScriptServerToClientStringCommand, ClientSquirrel, (CModule module))
{
RegisterConCommand(
"ns_script_servertoclientstringcommand",
diff --git a/NorthstarDLL/serverauthentication.cpp b/NorthstarDLL/serverauthentication.cpp index 3fe6b10b..a8aa678d 100644 --- a/NorthstarDLL/serverauthentication.cpp +++ b/NorthstarDLL/serverauthentication.cpp @@ -10,7 +10,6 @@ #include "concommand.h"
#include "dedicated.h"
#include "nsprefix.h"
-#include "NSMem.h"
#include "tier0.h"
#include "r2engine.h"
#include "r2client.h"
@@ -341,7 +340,7 @@ void ConCommand_ns_resetpersistence(const CCommand& args) g_pServerAuthentication->m_bForceResetLocalPlayerPersistence = true;
}
-ON_DLL_LOAD_RELIESON("engine.dll", ServerAuthentication, (ConCommand, ConVar), (HMODULE baseAddress))
+ON_DLL_LOAD_RELIESON("engine.dll", ServerAuthentication, (ConCommand, ConVar), (CModule module))
{
AUTOHOOK_DISPATCH()
@@ -361,23 +360,12 @@ ON_DLL_LOAD_RELIESON("engine.dll", ServerAuthentication, (ConCommand, ConVar), ( RegisterConCommand(
"ns_resetpersistence", ConCommand_ns_resetpersistence, "resets your pdata when you next enter the lobby", FCVAR_NONE);
- uintptr_t ba = (uintptr_t)baseAddress;
-
// patch to disable kicking based on incorrect serverfilter in connectclient, since we repurpose it for use as an auth token
- NSMem::BytePatch(
- ba + 0x114655,
- "EB" // jz => jmp
- );
+ module.Offset(0x114655).Patch("EB");
// patch to disable fairfight marking players as cheaters and kicking them
- NSMem::BytePatch(
- ba + 0x101012,
- "E9 90 00" // jz => jmp
- );
+ module.Offset(0x101012).Patch("E9 90 00");
// patch to allow same of multiple account
- NSMem::BytePatch(
- ba + 0x114510,
- "EB" // jz => jmp
- );
+ module.Offset(0x114510).Patch("EB");
}
\ No newline at end of file diff --git a/NorthstarDLL/serverchathooks.cpp b/NorthstarDLL/serverchathooks.cpp index da7d34dd..6adb831b 100644 --- a/NorthstarDLL/serverchathooks.cpp +++ b/NorthstarDLL/serverchathooks.cpp @@ -147,27 +147,27 @@ SQRESULT SQ_BroadcastMessage(void* sqvm) return SQRESULT_NULL;
}
-ON_DLL_LOAD("engine.dll", EngineServerChatHooks, (HMODULE baseAddress))
+ON_DLL_LOAD("engine.dll", EngineServerChatHooks, (CModule module))
{
- g_pServerGameDLL = (CServerGameDLL*)((char*)baseAddress + 0x13F0AA98);
+ g_pServerGameDLL = module.Offset(0x13F0AA98).As<CServerGameDLL*>();
}
-ON_DLL_LOAD_RELIESON("server.dll", ServerChatHooks, ServerSquirrel, (HMODULE baseAddress))
+ON_DLL_LOAD_RELIESON("server.dll", ServerChatHooks, ServerSquirrel, (CModule module))
{
AUTOHOOK_DISPATCH_MODULE(server.dll)
- CServerGameDLL__OnReceivedSayTextMessage = (void(__fastcall*)(CServerGameDLL*, unsigned int, const char*, int))((char*)baseAddress + 0x1595C0);
- CRecipientFilter__Construct = (void(__fastcall*)(CRecipientFilter*))((char*)baseAddress + 0x1E9440);
- CRecipientFilter__Destruct = (void(__fastcall*)(CRecipientFilter*))((char*)baseAddress + 0x1E9700);
- CRecipientFilter__AddAllPlayers = (void(__fastcall*)(CRecipientFilter*))((char*)baseAddress + 0x1E9940);
- CRecipientFilter__AddRecipient = (void(__fastcall*)(CRecipientFilter*, const R2::CBasePlayer*))((char*)baseAddress + 0x1E9b30);
- CRecipientFilter__MakeReliable = (void(__fastcall*)(CRecipientFilter*))((char*)baseAddress + 0x1EA4E0);
-
- UserMessageBegin = (void(__fastcall*)(CRecipientFilter*, const char*))((char*)baseAddress + 0x15C520);
- MessageEnd = (void(__fastcall*)())((char*)baseAddress + 0x158880);
- MessageWriteByte = (void(__fastcall*)(int))((char*)baseAddress + 0x158A90);
- MessageWriteString = (void(__fastcall*)(const char*))((char*)baseAddress + 0x158D00);
- MessageWriteBool = (void(__fastcall*)(bool))((char*)baseAddress + 0x158A00);
+ CServerGameDLL__OnReceivedSayTextMessage = module.Offset(0x1595C0).As<void(__fastcall*)(CServerGameDLL*, unsigned int, const char*, int)>();
+ CRecipientFilter__Construct = module.Offset(0x1E9440).As<void(__fastcall*)(CRecipientFilter*)>();
+ CRecipientFilter__Destruct = module.Offset(0x1E9700).As<void(__fastcall*)(CRecipientFilter*)>();
+ CRecipientFilter__AddAllPlayers = module.Offset(0x1E9940).As<void(__fastcall*)(CRecipientFilter*)>();
+ CRecipientFilter__AddRecipient = module.Offset(0x1E9B30).As<void(__fastcall*)(CRecipientFilter*, const R2::CBasePlayer*)>();
+ CRecipientFilter__MakeReliable = module.Offset(0x1EA4E0).As<void(__fastcall*)(CRecipientFilter*)>();
+
+ UserMessageBegin = module.Offset(0x15C520).As<void(__fastcall*)(CRecipientFilter*, const char*)>();
+ MessageEnd = module.Offset(0x158880).As<void(__fastcall*)()>();
+ MessageWriteByte = module.Offset(0x158A90).As<void(__fastcall*)(int)>();
+ MessageWriteString = module.Offset(0x158D00).As<void(__fastcall*)(const char*)>();
+ MessageWriteBool = module.Offset(0x158A00).As<void(__fastcall*)(bool)>();
// Chat sending functions
g_pServerSquirrel->AddFuncRegistration("void", "NSSendMessage", "int playerIndex, string text, bool isTeam", "", SQ_SendMessage);
diff --git a/NorthstarDLL/serverpresence.cpp b/NorthstarDLL/serverpresence.cpp index 3db39c82..287c66da 100644 --- a/NorthstarDLL/serverpresence.cpp +++ b/NorthstarDLL/serverpresence.cpp @@ -199,9 +199,9 @@ void ServerPresenceManager::SetPlayerCount(const int iPlayerCount) m_ServerPresence.m_iPlayerCount = iPlayerCount;
}
-ON_DLL_LOAD_RELIESON("engine.dll", ServerPresence, ConVar, (HMODULE baseAddress))
+ON_DLL_LOAD_RELIESON("engine.dll", ServerPresence, ConVar, (CModule module))
{
g_pServerPresence = new ServerPresenceManager;
- Cvar_hostname = *(ConVar**)((char*)baseAddress + 0x1315bae8);
+ Cvar_hostname = module.Offset(0x1315BAE8).Deref().As<ConVar*>();
}
\ No newline at end of file diff --git a/NorthstarDLL/sourceconsole.cpp b/NorthstarDLL/sourceconsole.cpp index 02216898..7d96770c 100644 --- a/NorthstarDLL/sourceconsole.cpp +++ b/NorthstarDLL/sourceconsole.cpp @@ -62,7 +62,7 @@ void InitialiseConsoleOnInterfaceCreation() spdlog::default_logger()->sinks().push_back(consoleLogger);
}
-ON_DLL_LOAD_CLIENT_RELIESON("client.dll", SourceConsole, ConCommand, (HMODULE baseAddress))
+ON_DLL_LOAD_CLIENT_RELIESON("client.dll", SourceConsole, ConCommand, (CModule module))
{
g_pSourceGameConsole = new SourceInterface<CGameConsole>("client.dll", "GameConsole004");
diff --git a/NorthstarDLL/sourceinterface.cpp b/NorthstarDLL/sourceinterface.cpp index 08de9628..3e4db390 100644 --- a/NorthstarDLL/sourceinterface.cpp +++ b/NorthstarDLL/sourceinterface.cpp @@ -36,17 +36,17 @@ void*,, (const char* pName, const int* pReturnCode)) return ret;
}
-ON_DLL_LOAD("client.dll", ClientInterface, (HMODULE baseAddress))
+ON_DLL_LOAD("client.dll", ClientInterface, (CModule module))
{
AUTOHOOK_DISPATCH_MODULE(client.dll)
}
-ON_DLL_LOAD("server.dll", ServerInterface, (HMODULE baseAddress))
+ON_DLL_LOAD("server.dll", ServerInterface, (CModule module))
{
AUTOHOOK_DISPATCH_MODULE(server.dll)
}
-ON_DLL_LOAD("engine.dll", EngineInterface, (HMODULE baseAddress))
+ON_DLL_LOAD("engine.dll", EngineInterface, (CModule module))
{
AUTOHOOK_DISPATCH_MODULE(engine.dll)
}
\ No newline at end of file diff --git a/NorthstarDLL/squirrel.cpp b/NorthstarDLL/squirrel.cpp index e2333dad..15c2b3a5 100644 --- a/NorthstarDLL/squirrel.cpp +++ b/NorthstarDLL/squirrel.cpp @@ -4,7 +4,6 @@ #include "modmanager.h"
#include "dedicated.h"
#include "r2engine.h"
-#include "NSMem.h"
AUTOHOOK_INIT()
@@ -235,65 +234,65 @@ template <ScriptContext context> void ConCommand_script(const CCommand& args) g_pServerSquirrel->ExecuteCode(args.ArgS());
}
-ON_DLL_LOAD_RELIESON("client.dll", ClientSquirrel, ConCommand, (HMODULE baseAddress))
+ON_DLL_LOAD_RELIESON("client.dll", ClientSquirrel, ConCommand, (CModule module))
{
AUTOHOOK_DISPATCH_MODULE(client.dll)
g_pClientSquirrel = new SquirrelManager<ScriptContext::CLIENT>;
g_pUISquirrel = new SquirrelManager<ScriptContext::UI>;
- g_pClientSquirrel->RegisterSquirrelFunc = (RegisterSquirrelFuncType)((char*)baseAddress + 0x108E0);
- g_pUISquirrel->RegisterSquirrelFunc = (RegisterSquirrelFuncType)((char*)baseAddress + 0x108E0);
-
- g_pClientSquirrel->__sq_compilebuffer = (sq_compilebufferType)((char*)baseAddress + 0x3110);
- g_pUISquirrel->__sq_compilebuffer = (sq_compilebufferType)((char*)baseAddress + 0x3110);
- g_pClientSquirrel->__sq_pushroottable = (sq_pushroottableType)((char*)baseAddress + 0x5860);
- g_pUISquirrel->__sq_pushroottable = (sq_pushroottableType)((char*)baseAddress + 0x5860);
-
- g_pClientSquirrel->__sq_call = (sq_callType)((char*)baseAddress + 0x8650);
- g_pUISquirrel->__sq_call = (sq_callType)((char*)baseAddress + 0x8650);
-
- g_pClientSquirrel->__sq_newarray = (sq_newarrayType)((char*)baseAddress + 0x39F0);
- g_pUISquirrel->__sq_newarray = (sq_newarrayType)((char*)baseAddress + 0x39F0);
- g_pClientSquirrel->__sq_arrayappend = (sq_arrayappendType)((char*)baseAddress + 0x3C70);
- g_pUISquirrel->__sq_arrayappend = (sq_arrayappendType)((char*)baseAddress + 0x3C70);
-
- g_pClientSquirrel->__sq_pushstring = (sq_pushstringType)((char*)baseAddress + 0x3440);
- g_pUISquirrel->__sq_pushstring = (sq_pushstringType)((char*)baseAddress + 0x3440);
- g_pClientSquirrel->__sq_pushinteger = (sq_pushintegerType)((char*)baseAddress + 0x36A0);
- g_pUISquirrel->__sq_pushinteger = (sq_pushintegerType)((char*)baseAddress + 0x36A0);
- g_pClientSquirrel->__sq_pushfloat = (sq_pushfloatType)((char*)baseAddress + 0x3800);
- g_pUISquirrel->__sq_pushfloat = (sq_pushfloatType)((char*)baseAddress + 0x3800);
- g_pClientSquirrel->__sq_pushbool = (sq_pushboolType)((char*)baseAddress + 0x3710);
- g_pUISquirrel->__sq_pushbool = (sq_pushboolType)((char*)baseAddress + 0x3710);
- g_pClientSquirrel->__sq_raiseerror = (sq_raiseerrorType)((char*)baseAddress + 0x8470);
- g_pUISquirrel->__sq_raiseerror = (sq_raiseerrorType)((char*)baseAddress + 0x8470);
-
- g_pClientSquirrel->__sq_getstring = (sq_getstringType)((char*)baseAddress + 0x60C0);
- g_pUISquirrel->__sq_getstring = (sq_getstringType)((char*)baseAddress + 0x60C0);
- g_pClientSquirrel->__sq_getinteger = (sq_getintegerType)((char*)baseAddress + 0x60E0);
- g_pUISquirrel->__sq_getinteger = (sq_getintegerType)((char*)baseAddress + 0x60E0);
- g_pClientSquirrel->__sq_getfloat = (sq_getfloatType)((char*)baseAddress + 0x6100);
- g_pUISquirrel->__sq_getfloat = (sq_getfloatType)((char*)baseAddress + 0x6100);
- g_pClientSquirrel->__sq_getbool = (sq_getboolType)((char*)baseAddress + 0x6130);
- g_pUISquirrel->__sq_getbool = (sq_getboolType)((char*)baseAddress + 0x6130);
- g_pClientSquirrel->__sq_get = (sq_getType)((char*)baseAddress + 0x7C30);
- g_pUISquirrel->__sq_get = (sq_getType)((char*)baseAddress + 0x7C30);
+ g_pClientSquirrel->RegisterSquirrelFunc = module.Offset(0x108E0).As<RegisterSquirrelFuncType>();
+ g_pUISquirrel->RegisterSquirrelFunc = module.Offset(0x108E0).As<RegisterSquirrelFuncType>();
+
+ g_pClientSquirrel->__sq_compilebuffer = module.Offset(0x3110).As<sq_compilebufferType>();
+ g_pUISquirrel->__sq_compilebuffer = module.Offset(0x3110).As<sq_compilebufferType>();
+ g_pClientSquirrel->__sq_pushroottable = module.Offset(0x5860).As<sq_pushroottableType>();
+ g_pUISquirrel->__sq_pushroottable = module.Offset(0x5860).As<sq_pushroottableType>();
+
+ g_pClientSquirrel->__sq_call = module.Offset(0x8650).As<sq_callType>();
+ g_pUISquirrel->__sq_call = module.Offset(0x8650).As<sq_callType>();
+
+ g_pClientSquirrel->__sq_newarray = module.Offset(0x39F0).As<sq_newarrayType>();
+ g_pUISquirrel->__sq_newarray = module.Offset(0x39F0).As<sq_newarrayType>();
+ g_pClientSquirrel->__sq_arrayappend = module.Offset(0x3C70).As<sq_arrayappendType>();
+ g_pUISquirrel->__sq_arrayappend = module.Offset(0x3C70).As<sq_arrayappendType>();
+
+ g_pClientSquirrel->__sq_pushstring = module.Offset(0x3440).As<sq_pushstringType>();
+ g_pUISquirrel->__sq_pushstring = module.Offset(0x3440).As<sq_pushstringType>();
+ g_pClientSquirrel->__sq_pushinteger = module.Offset(0x36A0).As<sq_pushintegerType>();
+ g_pUISquirrel->__sq_pushinteger = module.Offset(0x36A0).As<sq_pushintegerType>();
+ g_pClientSquirrel->__sq_pushfloat = module.Offset(0x3800).As<sq_pushfloatType>();
+ g_pUISquirrel->__sq_pushfloat = module.Offset(0x3800).As<sq_pushfloatType>();
+ g_pClientSquirrel->__sq_pushbool = module.Offset(0x3710).As<sq_pushboolType>();
+ g_pUISquirrel->__sq_pushbool = module.Offset(0x3710).As<sq_pushboolType>();
+ g_pClientSquirrel->__sq_raiseerror = module.Offset(0x8470).As<sq_raiseerrorType>();
+ g_pUISquirrel->__sq_raiseerror = module.Offset(0x8470).As<sq_raiseerrorType>();
+
+ g_pClientSquirrel->__sq_getstring = module.Offset(0x60C0).As<sq_getstringType>();
+ g_pUISquirrel->__sq_getstring = module.Offset(0x60C0).As<sq_getstringType>();
+ g_pClientSquirrel->__sq_getinteger = module.Offset(0x60E0).As<sq_getintegerType>();
+ g_pUISquirrel->__sq_getinteger = module.Offset(0x60E0).As<sq_getintegerType>();
+ g_pClientSquirrel->__sq_getfloat = module.Offset(0x6100).As<sq_getfloatType>();
+ g_pUISquirrel->__sq_getfloat = module.Offset(0x6100).As<sq_getfloatType>();
+ g_pClientSquirrel->__sq_getbool = module.Offset(0x6130).As<sq_getboolType>();
+ g_pUISquirrel->__sq_getbool = module.Offset(0x6130).As<sq_getboolType>();
+ g_pClientSquirrel->__sq_get = module.Offset(0x7C30).As<sq_getType>();
+ g_pUISquirrel->__sq_get = module.Offset(0x7C30).As<sq_getType>();
// uiscript_reset concommand: don't loop forever if compilation fails
- NSMem::NOP((uintptr_t)baseAddress + 0x3C6E4C, 6);
+ module.Offset(0x3C6E4C).NOP(6);
- MAKEHOOK((char*)baseAddress + 0x12B00, &SQPrintHook<ScriptContext::CLIENT>, &ClientSQPrint); // client print function
- MAKEHOOK((char*)baseAddress + 0x12BA0, &SQPrintHook<ScriptContext::UI>, &UISQPrint); // ui print function
+ MAKEHOOK(module.Offset(0x12B00), &SQPrintHook<ScriptContext::CLIENT>, &ClientSQPrint); // client print function
+ MAKEHOOK(module.Offset(0x12BA0), &SQPrintHook<ScriptContext::UI>, &UISQPrint); // ui print function
- MAKEHOOK((char*)baseAddress + 0x26130, &CreateNewVMHook<ScriptContext::CLIENT>, &ClientCreateNewVM); // client createnewvm function
- MAKEHOOK((char*)baseAddress + 0x26E70, &DestroyVMHook<ScriptContext::CLIENT>, &ClientDestroyVM); // client destroyvm function
+ MAKEHOOK(module.Offset(0x26130), &CreateNewVMHook<ScriptContext::CLIENT>, &ClientCreateNewVM); // client createnewvm function
+ MAKEHOOK(module.Offset(0x26E70), &DestroyVMHook<ScriptContext::CLIENT>, &ClientDestroyVM); // client destroyvm function
MAKEHOOK(
- (char*)baseAddress + 0x79A50,
+ module.Offset(0x79A50),
&ScriptCompileErrorHook<ScriptContext::CLIENT>,
&ClientSQCompileError); // client compileerror function
MAKEHOOK(
- (char*)baseAddress + 0x10190,
+ module.Offset(0x10190),
&CallScriptInitCallbackHook<ScriptContext::CLIENT>,
&ClientCallScriptInitCallback); // client callscriptinitcallback function
@@ -301,42 +300,42 @@ ON_DLL_LOAD_RELIESON("client.dll", ClientSquirrel, ConCommand, (HMODULE baseAddr RegisterConCommand("script_ui", ConCommand_script<ScriptContext::UI>, "Executes script code on the ui vm", FCVAR_CLIENTDLL);
}
-ON_DLL_LOAD_RELIESON("server.dll", ServerSquirrel, ConCommand, (HMODULE baseAddress))
+ON_DLL_LOAD_RELIESON("server.dll", ServerSquirrel, ConCommand, (CModule module))
{
AUTOHOOK_DISPATCH_MODULE(server.dll)
g_pServerSquirrel = new SquirrelManager<ScriptContext::SERVER>;
- g_pServerSquirrel->RegisterSquirrelFunc = (RegisterSquirrelFuncType)((char*)baseAddress + 0x1DD10);
+ g_pServerSquirrel->RegisterSquirrelFunc = module.Offset(0x1DD10).As<RegisterSquirrelFuncType>();
- g_pServerSquirrel->__sq_compilebuffer = (sq_compilebufferType)((char*)baseAddress + 0x3110);
- g_pServerSquirrel->__sq_pushroottable = (sq_pushroottableType)((char*)baseAddress + 0x5840);
- g_pServerSquirrel->__sq_call = (sq_callType)((char*)baseAddress + 0x8620);
+ g_pServerSquirrel->__sq_compilebuffer = module.Offset(0x3110).As<sq_compilebufferType>();
+ g_pServerSquirrel->__sq_pushroottable = module.Offset(0x5840).As<sq_pushroottableType>();
+ g_pServerSquirrel->__sq_call = module.Offset(0x8620).As<sq_callType>();
- g_pServerSquirrel->__sq_newarray = (sq_newarrayType)((char*)baseAddress + 0x39F0);
- g_pServerSquirrel->__sq_arrayappend = (sq_arrayappendType)((char*)baseAddress + 0x3C70);
+ g_pServerSquirrel->__sq_newarray = module.Offset(0x39F0).As<sq_newarrayType>();
+ g_pServerSquirrel->__sq_arrayappend = module.Offset(0x3C70).As<sq_arrayappendType>();
- g_pServerSquirrel->__sq_pushstring = (sq_pushstringType)((char*)baseAddress + 0x3440);
- g_pServerSquirrel->__sq_pushinteger = (sq_pushintegerType)((char*)baseAddress + 0x36A0);
- g_pServerSquirrel->__sq_pushfloat = (sq_pushfloatType)((char*)baseAddress + 0x3800);
- g_pServerSquirrel->__sq_pushbool = (sq_pushboolType)((char*)baseAddress + 0x3710);
- g_pServerSquirrel->__sq_raiseerror = (sq_raiseerrorType)((char*)baseAddress + 0x8440);
+ g_pServerSquirrel->__sq_pushstring = module.Offset(0x3440).As<sq_pushstringType>();
+ g_pServerSquirrel->__sq_pushinteger = module.Offset(0x36A0).As<sq_pushintegerType>();
+ g_pServerSquirrel->__sq_pushfloat = module.Offset(0x3800).As<sq_pushfloatType>();
+ g_pServerSquirrel->__sq_pushbool = module.Offset(0x3710).As<sq_pushboolType>();
+ g_pServerSquirrel->__sq_raiseerror = module.Offset(0x8440).As<sq_raiseerrorType>();
- g_pServerSquirrel->__sq_getstring = (sq_getstringType)((char*)baseAddress + 0x60A0);
- g_pServerSquirrel->__sq_getinteger = (sq_getintegerType)((char*)baseAddress + 0x60C0);
- g_pServerSquirrel->__sq_getfloat = (sq_getfloatType)((char*)baseAddress + 0x60E0);
- g_pServerSquirrel->__sq_getbool = (sq_getboolType)((char*)baseAddress + 0x6110);
- g_pServerSquirrel->__sq_get = (sq_getType)((char*)baseAddress + 0x7C00);
+ g_pServerSquirrel->__sq_getstring = module.Offset(0x60A0).As<sq_getstringType>();
+ g_pServerSquirrel->__sq_getinteger = module.Offset(0x60C0).As<sq_getintegerType>();
+ g_pServerSquirrel->__sq_getfloat = module.Offset(0x60E0).As<sq_getfloatType>();
+ g_pServerSquirrel->__sq_getbool = module.Offset(0x6110).As<sq_getboolType>();
+ g_pServerSquirrel->__sq_get = module.Offset(0x7C00).As<sq_getType>();
- MAKEHOOK((char*)baseAddress + 0x1FE90, &SQPrintHook<ScriptContext::SERVER>, &ServerSQPrint); // server print function
- MAKEHOOK((char*)baseAddress + 0x260E0, &CreateNewVMHook<ScriptContext::SERVER>, &ServerCreateNewVM); // server createnewvm function
- MAKEHOOK((char*)baseAddress + 0x26E20, &DestroyVMHook<ScriptContext::SERVER>, &ServerDestroyVM); // server destroyvm function
+ MAKEHOOK(module.Offset(0x1FE90), &SQPrintHook<ScriptContext::SERVER>, &ServerSQPrint); // server print function
+ MAKEHOOK(module.Offset(0x260E0), &CreateNewVMHook<ScriptContext::SERVER>, &ServerCreateNewVM); // server createnewvm function
+ MAKEHOOK(module.Offset(0x26E20), &DestroyVMHook<ScriptContext::SERVER>, &ServerDestroyVM); // server destroyvm function
MAKEHOOK(
- (char*)baseAddress + 0x799E0,
+ module.Offset(0x799E0),
&ScriptCompileErrorHook<ScriptContext::SERVER>,
&ServerSQCompileError); // server compileerror function
MAKEHOOK(
- (char*)baseAddress + 0x1D5C0,
+ module.Offset(0x1D5C0),
&CallScriptInitCallbackHook<ScriptContext::SERVER>,
&ServerCallScriptInitCallback); // server callscriptinitcallback function
diff --git a/NorthstarDLL/tier0.cpp b/NorthstarDLL/tier0.cpp index a4ac7752..b2461c7f 100644 --- a/NorthstarDLL/tier0.cpp +++ b/NorthstarDLL/tier0.cpp @@ -19,19 +19,19 @@ CreateGlobalMemAllocType CreateGlobalMemAlloc; void TryCreateGlobalMemAlloc()
{
// init memalloc stuff
- CreateGlobalMemAlloc = reinterpret_cast<CreateGlobalMemAllocType>(GetProcAddress(GetModuleHandleA("tier0.dll"), "CreateGlobalMemAlloc"));
+ CreateGlobalMemAlloc =
+ reinterpret_cast<CreateGlobalMemAllocType>(GetProcAddress(GetModuleHandleA("tier0.dll"), "CreateGlobalMemAlloc"));
Tier0::g_pMemAllocSingleton = CreateGlobalMemAlloc(); // if it already exists, this returns the preexisting IMemAlloc instance
}
-ON_DLL_LOAD("tier0.dll", Tier0GameFuncs, (HMODULE baseAddress))
+ON_DLL_LOAD("tier0.dll", Tier0GameFuncs, (CModule module))
{
// shouldn't be necessary, but do this just in case
TryCreateGlobalMemAlloc();
// setup tier0 funcs
- Tier0::Error = reinterpret_cast<Tier0::ErrorType>(GetProcAddress(baseAddress, "Error"));
- Tier0::CommandLine = reinterpret_cast<Tier0::CommandLineType>(GetProcAddress(baseAddress, "CommandLine"));
- Tier0::Plat_FloatTime = reinterpret_cast<Tier0::Plat_FloatTimeType>(GetProcAddress(baseAddress, "Plat_FloatTime"));
- Tier0::ThreadInServerFrameThread =
- reinterpret_cast<Tier0::ThreadInServerFrameThreadType>(GetProcAddress(baseAddress, "ThreadInServerFrameThread"));
+ Tier0::Error = module.GetExport("Error").As<Tier0::ErrorType>();
+ Tier0::CommandLine = module.GetExport("CommandLine").As<Tier0::CommandLineType>();
+ Tier0::Plat_FloatTime = module.GetExport("Plat_FloatTime").As<Tier0::Plat_FloatTimeType>();
+ Tier0::ThreadInServerFrameThread = module.GetExport("ThreadInServerFrameThread").As<Tier0::ThreadInServerFrameThreadType>();
}
\ No newline at end of file |