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author | Jack <66967891+ASpoonPlaysGames@users.noreply.github.com> | 2023-12-27 00:32:01 +0000 |
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committer | GitHub <noreply@github.com> | 2023-12-27 01:32:01 +0100 |
commit | f5ab6fb5e8be7b73e6003d4145081d5e0c0ce287 (patch) | |
tree | 90f2c6a4885dbd181799e2325cf33588697674e1 /NorthstarDLL/util/printmaps.cpp | |
parent | bb8ed59f6891b1196c5f5bbe7346cd171c8215fa (diff) | |
download | NorthstarLauncher-f5ab6fb5e8be7b73e6003d4145081d5e0c0ce287.tar.gz NorthstarLauncher-f5ab6fb5e8be7b73e6003d4145081d5e0c0ce287.zip |
Folder restructuring from primedev (#624)v1.21.2-rc3v1.21.2
Copies of over the primedev folder structure for easier cherry-picking of further changes
Co-authored-by: F1F7Y <filip.bartos07@proton.me>
Diffstat (limited to 'NorthstarDLL/util/printmaps.cpp')
-rw-r--r-- | NorthstarDLL/util/printmaps.cpp | 233 |
1 files changed, 0 insertions, 233 deletions
diff --git a/NorthstarDLL/util/printmaps.cpp b/NorthstarDLL/util/printmaps.cpp deleted file mode 100644 index d3253605..00000000 --- a/NorthstarDLL/util/printmaps.cpp +++ /dev/null @@ -1,233 +0,0 @@ -#include "printmaps.h" -#include "core/convar/convar.h" -#include "core/convar/concommand.h" -#include "mods/modmanager.h" -#include "core/tier0.h" -#include "engine/r2engine.h" -#include "squirrel/squirrel.h" - -#include <filesystem> -#include <regex> - -AUTOHOOK_INIT() - -enum class MapSource_t -{ - VPK, - GAMEDIR, - MOD -}; - -const std::unordered_map<MapSource_t, const char*> PrintMapSource = { - {MapSource_t::VPK, "VPK"}, {MapSource_t::MOD, "MOD"}, {MapSource_t::GAMEDIR, "R2"}}; - -struct MapVPKInfo -{ - std::string name; - std::string parent; - MapSource_t source; -}; - -// our current list of maps in the game -std::vector<MapVPKInfo> vMapList; - -typedef void (*Host_Map_helperType)(const CCommand&, void*); -typedef void (*Host_Changelevel_fType)(const CCommand&); - -Host_Map_helperType Host_Map_helper; -Host_Changelevel_fType Host_Changelevel_f; - -void RefreshMapList() -{ - // Only update the maps list every 10 seconds max to we avoid constantly reading fs - static double fLastRefresh = -999; - - if (fLastRefresh + 10.0 > g_pGlobals->m_flRealTime) - return; - - fLastRefresh = g_pGlobals->m_flRealTime; - - // Rebuild map list - vMapList.clear(); - - // get modded maps - // TODO: could probably check mod vpks to get mapnames from there too? - for (auto& modFilePair : g_pModManager->m_ModFiles) - { - ModOverrideFile file = modFilePair.second; - if (file.m_Path.extension() == ".bsp" && file.m_Path.parent_path().string() == "maps") // only allow mod maps actually in /maps atm - { - MapVPKInfo& map = vMapList.emplace_back(); - map.name = file.m_Path.stem().string(); - map.parent = file.m_pOwningMod->Name; - map.source = MapSource_t::MOD; - } - } - - // get maps in vpk - { - const int iNumRetailNonMapVpks = 1; - static const char* const ppRetailNonMapVpks[] = { - "englishclient_frontend.bsp.pak000_dir.vpk"}; // don't include mp_common here as it contains mp_lobby - - // matches directory vpks, and captures their map name in the first group - static const std::regex rVpkMapRegex("englishclient_([a-zA-Z0-9_]+)\\.bsp\\.pak000_dir\\.vpk", std::regex::icase); - - for (fs::directory_entry file : fs::directory_iterator("./vpk")) - { - std::string pathString = file.path().filename().string(); - - bool bIsValidMapVpk = true; - for (int i = 0; i < iNumRetailNonMapVpks; i++) - { - if (!pathString.compare(ppRetailNonMapVpks[i])) - { - bIsValidMapVpk = false; - break; - } - } - - if (!bIsValidMapVpk) - continue; - - // run our map vpk regex on the filename - std::smatch match; - std::regex_match(pathString, match, rVpkMapRegex); - - if (match.length() < 2) - continue; - - std::string mapName = match[1].str(); - // special case: englishclient_mp_common contains mp_lobby, so hardcode the name here - if (mapName == "mp_common") - mapName = "mp_lobby"; - - MapVPKInfo& map = vMapList.emplace_back(); - map.name = mapName; - map.parent = pathString; - map.source = MapSource_t::VPK; - } - } - - // get maps in game dir - std::string gameDir = fmt::format("{}/maps", g_pModName); - if (!std::filesystem::exists(gameDir)) - { - return; - } - - for (fs::directory_entry file : fs::directory_iterator(gameDir)) - { - if (file.path().extension() == ".bsp") - { - MapVPKInfo& map = vMapList.emplace_back(); - map.name = file.path().stem().string(); - map.parent = "R2"; - map.source = MapSource_t::GAMEDIR; - } - } -} - -// clang-format off -AUTOHOOK(_Host_Map_f_CompletionFunc, engine.dll + 0x161AE0, -int, __fastcall, (const char *const cmdname, const char *const partial, char commands[COMMAND_COMPLETION_MAXITEMS][COMMAND_COMPLETION_ITEM_LENGTH])) -// clang-format on -{ - RefreshMapList(); - - // use a custom autocomplete func for all map loading commands - const int cmdLength = strlen(cmdname); - const char* query = partial + cmdLength; - const int queryLength = strlen(query); - - int numMaps = 0; - for (int i = 0; i < vMapList.size() && numMaps < COMMAND_COMPLETION_MAXITEMS; i++) - { - if (!strncmp(query, vMapList[i].name.c_str(), queryLength)) - { - strcpy(commands[numMaps], cmdname); - strncpy_s( - commands[numMaps++] + cmdLength, - COMMAND_COMPLETION_ITEM_LENGTH, - &vMapList[i].name[0], - COMMAND_COMPLETION_ITEM_LENGTH - cmdLength); - } - } - - return numMaps; -} - -ADD_SQFUNC( - "array<string>", - NSGetLoadedMapNames, - "", - "Returns a string array of loaded map file names", - ScriptContext::UI | ScriptContext::CLIENT | ScriptContext::SERVER) -{ - // Maybe we should call this on mods reload instead - RefreshMapList(); - - g_pSquirrel<context>->newarray(sqvm, 0); - - for (MapVPKInfo& map : vMapList) - { - g_pSquirrel<context>->pushstring(sqvm, map.name.c_str()); - g_pSquirrel<context>->arrayappend(sqvm, -2); - } - - return SQRESULT_NOTNULL; -} - -void ConCommand_maps(const CCommand& args) -{ - if (args.ArgC() < 2) - { - spdlog::info("Usage: maps <substring>"); - spdlog::info("maps * for full listing"); - return; - } - - RefreshMapList(); - - for (MapVPKInfo& map : vMapList) // need to figure out a nice way to include parent path without making the formatting awful - if ((*args.Arg(1) == '*' && !args.Arg(1)[1]) || strstr(map.name.c_str(), args.Arg(1))) - spdlog::info("({}) {}", PrintMapSource.at(map.source), map.name); -} - -// clang-format off -AUTOHOOK(Host_Map_f, engine.dll + 0x15B340, void, __fastcall, (const CCommand& args)) -// clang-format on -{ - RefreshMapList(); - - if (args.ArgC() > 1 && - std::find_if(vMapList.begin(), vMapList.end(), [&](MapVPKInfo map) -> bool { return map.name == args.Arg(1); }) == vMapList.end()) - { - spdlog::warn("Map load failed: {} not found or invalid", args.Arg(1)); - return; - } - else if (args.ArgC() == 1) - { - spdlog::warn("Map load failed: no map name provided"); - return; - } - - if (*g_pServerState >= server_state_t::ss_active) - return Host_Changelevel_f(args); - else - return Host_Map_helper(args, nullptr); -} - -void InitialiseMapsPrint() -{ - AUTOHOOK_DISPATCH() - - ConCommand* mapsCommand = g_pCVar->FindCommand("maps"); - mapsCommand->m_pCommandCallback = ConCommand_maps; -} - -ON_DLL_LOAD("engine.dll", Host_Map_f, (CModule module)) -{ - Host_Map_helper = module.Offset(0x15AEF0).RCast<Host_Map_helperType>(); - Host_Changelevel_f = module.Offset(0x15AAD0).RCast<Host_Changelevel_fType>(); -} |