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authorJack <66967891+ASpoonPlaysGames@users.noreply.github.com>2023-12-27 00:32:01 +0000
committerGitHub <noreply@github.com>2023-12-27 01:32:01 +0100
commitf5ab6fb5e8be7b73e6003d4145081d5e0c0ce287 (patch)
tree90f2c6a4885dbd181799e2325cf33588697674e1 /NorthstarDLL/util/printmaps.cpp
parentbb8ed59f6891b1196c5f5bbe7346cd171c8215fa (diff)
downloadNorthstarLauncher-f5ab6fb5e8be7b73e6003d4145081d5e0c0ce287.tar.gz
NorthstarLauncher-f5ab6fb5e8be7b73e6003d4145081d5e0c0ce287.zip
Folder restructuring from primedev (#624)v1.21.2-rc3v1.21.2
Copies of over the primedev folder structure for easier cherry-picking of further changes Co-authored-by: F1F7Y <filip.bartos07@proton.me>
Diffstat (limited to 'NorthstarDLL/util/printmaps.cpp')
-rw-r--r--NorthstarDLL/util/printmaps.cpp233
1 files changed, 0 insertions, 233 deletions
diff --git a/NorthstarDLL/util/printmaps.cpp b/NorthstarDLL/util/printmaps.cpp
deleted file mode 100644
index d3253605..00000000
--- a/NorthstarDLL/util/printmaps.cpp
+++ /dev/null
@@ -1,233 +0,0 @@
-#include "printmaps.h"
-#include "core/convar/convar.h"
-#include "core/convar/concommand.h"
-#include "mods/modmanager.h"
-#include "core/tier0.h"
-#include "engine/r2engine.h"
-#include "squirrel/squirrel.h"
-
-#include <filesystem>
-#include <regex>
-
-AUTOHOOK_INIT()
-
-enum class MapSource_t
-{
- VPK,
- GAMEDIR,
- MOD
-};
-
-const std::unordered_map<MapSource_t, const char*> PrintMapSource = {
- {MapSource_t::VPK, "VPK"}, {MapSource_t::MOD, "MOD"}, {MapSource_t::GAMEDIR, "R2"}};
-
-struct MapVPKInfo
-{
- std::string name;
- std::string parent;
- MapSource_t source;
-};
-
-// our current list of maps in the game
-std::vector<MapVPKInfo> vMapList;
-
-typedef void (*Host_Map_helperType)(const CCommand&, void*);
-typedef void (*Host_Changelevel_fType)(const CCommand&);
-
-Host_Map_helperType Host_Map_helper;
-Host_Changelevel_fType Host_Changelevel_f;
-
-void RefreshMapList()
-{
- // Only update the maps list every 10 seconds max to we avoid constantly reading fs
- static double fLastRefresh = -999;
-
- if (fLastRefresh + 10.0 > g_pGlobals->m_flRealTime)
- return;
-
- fLastRefresh = g_pGlobals->m_flRealTime;
-
- // Rebuild map list
- vMapList.clear();
-
- // get modded maps
- // TODO: could probably check mod vpks to get mapnames from there too?
- for (auto& modFilePair : g_pModManager->m_ModFiles)
- {
- ModOverrideFile file = modFilePair.second;
- if (file.m_Path.extension() == ".bsp" && file.m_Path.parent_path().string() == "maps") // only allow mod maps actually in /maps atm
- {
- MapVPKInfo& map = vMapList.emplace_back();
- map.name = file.m_Path.stem().string();
- map.parent = file.m_pOwningMod->Name;
- map.source = MapSource_t::MOD;
- }
- }
-
- // get maps in vpk
- {
- const int iNumRetailNonMapVpks = 1;
- static const char* const ppRetailNonMapVpks[] = {
- "englishclient_frontend.bsp.pak000_dir.vpk"}; // don't include mp_common here as it contains mp_lobby
-
- // matches directory vpks, and captures their map name in the first group
- static const std::regex rVpkMapRegex("englishclient_([a-zA-Z0-9_]+)\\.bsp\\.pak000_dir\\.vpk", std::regex::icase);
-
- for (fs::directory_entry file : fs::directory_iterator("./vpk"))
- {
- std::string pathString = file.path().filename().string();
-
- bool bIsValidMapVpk = true;
- for (int i = 0; i < iNumRetailNonMapVpks; i++)
- {
- if (!pathString.compare(ppRetailNonMapVpks[i]))
- {
- bIsValidMapVpk = false;
- break;
- }
- }
-
- if (!bIsValidMapVpk)
- continue;
-
- // run our map vpk regex on the filename
- std::smatch match;
- std::regex_match(pathString, match, rVpkMapRegex);
-
- if (match.length() < 2)
- continue;
-
- std::string mapName = match[1].str();
- // special case: englishclient_mp_common contains mp_lobby, so hardcode the name here
- if (mapName == "mp_common")
- mapName = "mp_lobby";
-
- MapVPKInfo& map = vMapList.emplace_back();
- map.name = mapName;
- map.parent = pathString;
- map.source = MapSource_t::VPK;
- }
- }
-
- // get maps in game dir
- std::string gameDir = fmt::format("{}/maps", g_pModName);
- if (!std::filesystem::exists(gameDir))
- {
- return;
- }
-
- for (fs::directory_entry file : fs::directory_iterator(gameDir))
- {
- if (file.path().extension() == ".bsp")
- {
- MapVPKInfo& map = vMapList.emplace_back();
- map.name = file.path().stem().string();
- map.parent = "R2";
- map.source = MapSource_t::GAMEDIR;
- }
- }
-}
-
-// clang-format off
-AUTOHOOK(_Host_Map_f_CompletionFunc, engine.dll + 0x161AE0,
-int, __fastcall, (const char *const cmdname, const char *const partial, char commands[COMMAND_COMPLETION_MAXITEMS][COMMAND_COMPLETION_ITEM_LENGTH]))
-// clang-format on
-{
- RefreshMapList();
-
- // use a custom autocomplete func for all map loading commands
- const int cmdLength = strlen(cmdname);
- const char* query = partial + cmdLength;
- const int queryLength = strlen(query);
-
- int numMaps = 0;
- for (int i = 0; i < vMapList.size() && numMaps < COMMAND_COMPLETION_MAXITEMS; i++)
- {
- if (!strncmp(query, vMapList[i].name.c_str(), queryLength))
- {
- strcpy(commands[numMaps], cmdname);
- strncpy_s(
- commands[numMaps++] + cmdLength,
- COMMAND_COMPLETION_ITEM_LENGTH,
- &vMapList[i].name[0],
- COMMAND_COMPLETION_ITEM_LENGTH - cmdLength);
- }
- }
-
- return numMaps;
-}
-
-ADD_SQFUNC(
- "array<string>",
- NSGetLoadedMapNames,
- "",
- "Returns a string array of loaded map file names",
- ScriptContext::UI | ScriptContext::CLIENT | ScriptContext::SERVER)
-{
- // Maybe we should call this on mods reload instead
- RefreshMapList();
-
- g_pSquirrel<context>->newarray(sqvm, 0);
-
- for (MapVPKInfo& map : vMapList)
- {
- g_pSquirrel<context>->pushstring(sqvm, map.name.c_str());
- g_pSquirrel<context>->arrayappend(sqvm, -2);
- }
-
- return SQRESULT_NOTNULL;
-}
-
-void ConCommand_maps(const CCommand& args)
-{
- if (args.ArgC() < 2)
- {
- spdlog::info("Usage: maps <substring>");
- spdlog::info("maps * for full listing");
- return;
- }
-
- RefreshMapList();
-
- for (MapVPKInfo& map : vMapList) // need to figure out a nice way to include parent path without making the formatting awful
- if ((*args.Arg(1) == '*' && !args.Arg(1)[1]) || strstr(map.name.c_str(), args.Arg(1)))
- spdlog::info("({}) {}", PrintMapSource.at(map.source), map.name);
-}
-
-// clang-format off
-AUTOHOOK(Host_Map_f, engine.dll + 0x15B340, void, __fastcall, (const CCommand& args))
-// clang-format on
-{
- RefreshMapList();
-
- if (args.ArgC() > 1 &&
- std::find_if(vMapList.begin(), vMapList.end(), [&](MapVPKInfo map) -> bool { return map.name == args.Arg(1); }) == vMapList.end())
- {
- spdlog::warn("Map load failed: {} not found or invalid", args.Arg(1));
- return;
- }
- else if (args.ArgC() == 1)
- {
- spdlog::warn("Map load failed: no map name provided");
- return;
- }
-
- if (*g_pServerState >= server_state_t::ss_active)
- return Host_Changelevel_f(args);
- else
- return Host_Map_helper(args, nullptr);
-}
-
-void InitialiseMapsPrint()
-{
- AUTOHOOK_DISPATCH()
-
- ConCommand* mapsCommand = g_pCVar->FindCommand("maps");
- mapsCommand->m_pCommandCallback = ConCommand_maps;
-}
-
-ON_DLL_LOAD("engine.dll", Host_Map_f, (CModule module))
-{
- Host_Map_helper = module.Offset(0x15AEF0).RCast<Host_Map_helperType>();
- Host_Changelevel_f = module.Offset(0x15AAD0).RCast<Host_Changelevel_fType>();
-}