aboutsummaryrefslogtreecommitdiff
path: root/NorthstarDLL/sourceinterface.cpp
diff options
context:
space:
mode:
authorBobTheBob9 <for.oliver.kirkham@gmail.com>2022-07-07 21:31:41 +0100
committerBobTheBob9 <for.oliver.kirkham@gmail.com>2022-07-07 21:31:41 +0100
commit2ae34b67e36b8ba05132d481876eb4ed7a826283 (patch)
tree63f44c8e2dcdc959d7a5317a3a7b36efedbd7d38 /NorthstarDLL/sourceinterface.cpp
parent3406de7aaaf52cbef20b1549f2d7da0255d30f51 (diff)
downloadNorthstarLauncher-2ae34b67e36b8ba05132d481876eb4ed7a826283.tar.gz
NorthstarLauncher-2ae34b67e36b8ba05132d481876eb4ed7a826283.zip
almost fully replaced hooking lib
Diffstat (limited to 'NorthstarDLL/sourceinterface.cpp')
-rw-r--r--NorthstarDLL/sourceinterface.cpp102
1 files changed, 51 insertions, 51 deletions
diff --git a/NorthstarDLL/sourceinterface.cpp b/NorthstarDLL/sourceinterface.cpp
index 2ffa31b5..7cb8867f 100644
--- a/NorthstarDLL/sourceinterface.cpp
+++ b/NorthstarDLL/sourceinterface.cpp
@@ -1,52 +1,52 @@
-#include "pch.h"
-#include "sourceinterface.h"
-#include "sourceconsole.h"
-
-AUTOHOOK_INIT()
-
-// really wanted to do a modular callback system here but honestly couldn't be bothered so hardcoding stuff for now: todo later
-
-AUTOHOOK_PROCADDRESS(ClientCreateInterface, client.dll, CreateInterface,
-void*,, (const char* pName, const int* pReturnCode),
-{
- void* ret = ClientCreateInterface(pName, pReturnCode);
- spdlog::info("CreateInterface CLIENT {}", pName);
-
- if (!strcmp(pName, "GameClientExports001"))
- InitialiseConsoleOnInterfaceCreation();
-
- return ret;
-})
-
-AUTOHOOK_PROCADDRESS(ServerCreateInterface, server.dll, CreateInterface,
-void*,, (const char* pName, const int* pReturnCode),
-{
- void* ret = ServerCreateInterface(pName, pReturnCode);
- spdlog::info("CreateInterface SERVER {}", pName);
-
- return ret;
-})
-
-AUTOHOOK_PROCADDRESS(EngineCreateInterface, engine.dll, CreateInterface,
-void*,, (const char* pName, const int* pReturnCode),
-{
- void* ret = EngineCreateInterface(pName, pReturnCode);
- spdlog::info("CreateInterface ENGINE {}", pName);
-
- return ret;
-})
-
-ON_DLL_LOAD("client.dll", ClientInterface, [](HMODULE baseAddress)
-{
- AUTOHOOK_DISPATCH_MODULE(client.dll)
-})
-
-ON_DLL_LOAD("server.dll", ServerInterface, [](HMODULE baseAddress)
-{
- AUTOHOOK_DISPATCH_MODULE(server.dll)
-})
-
-ON_DLL_LOAD("engine.dll", EngineInterface, [](HMODULE baseAddress)
-{
- AUTOHOOK_DISPATCH_MODULE(engine.dll)
+#include "pch.h"
+#include "sourceinterface.h"
+#include "sourceconsole.h"
+
+AUTOHOOK_INIT()
+
+// really wanted to do a modular callback system here but honestly couldn't be bothered so hardcoding stuff for now: todo later
+
+AUTOHOOK_PROCADDRESS(ClientCreateInterface, client.dll, CreateInterface,
+void*,, (const char* pName, const int* pReturnCode))
+{
+ void* ret = ClientCreateInterface(pName, pReturnCode);
+ spdlog::info("CreateInterface CLIENT {}", pName);
+
+ if (!strcmp(pName, "GameClientExports001"))
+ InitialiseConsoleOnInterfaceCreation();
+
+ return ret;
+}
+
+AUTOHOOK_PROCADDRESS(ServerCreateInterface, server.dll, CreateInterface,
+void*,, (const char* pName, const int* pReturnCode))
+{
+ void* ret = ServerCreateInterface(pName, pReturnCode);
+ spdlog::info("CreateInterface SERVER {}", pName);
+
+ return ret;
+}
+
+AUTOHOOK_PROCADDRESS(EngineCreateInterface, engine.dll, CreateInterface,
+void*,, (const char* pName, const int* pReturnCode))
+{
+ void* ret = EngineCreateInterface(pName, pReturnCode);
+ spdlog::info("CreateInterface ENGINE {}", pName);
+
+ return ret;
+}
+
+ON_DLL_LOAD("client.dll", ClientInterface, [](HMODULE baseAddress)
+{
+ AUTOHOOK_DISPATCH_MODULE(client.dll)
+})
+
+ON_DLL_LOAD("server.dll", ServerInterface, [](HMODULE baseAddress)
+{
+ AUTOHOOK_DISPATCH_MODULE(server.dll)
+})
+
+ON_DLL_LOAD("engine.dll", EngineInterface, [](HMODULE baseAddress)
+{
+ AUTOHOOK_DISPATCH_MODULE(engine.dll)
}) \ No newline at end of file