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author | BobTheBob9 <for.oliver.kirkham@gmail.com> | 2022-07-07 21:31:41 +0100 |
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committer | BobTheBob9 <for.oliver.kirkham@gmail.com> | 2022-07-07 21:31:41 +0100 |
commit | 2ae34b67e36b8ba05132d481876eb4ed7a826283 (patch) | |
tree | 63f44c8e2dcdc959d7a5317a3a7b36efedbd7d38 /NorthstarDLL/sourceinterface.cpp | |
parent | 3406de7aaaf52cbef20b1549f2d7da0255d30f51 (diff) | |
download | NorthstarLauncher-2ae34b67e36b8ba05132d481876eb4ed7a826283.tar.gz NorthstarLauncher-2ae34b67e36b8ba05132d481876eb4ed7a826283.zip |
almost fully replaced hooking lib
Diffstat (limited to 'NorthstarDLL/sourceinterface.cpp')
-rw-r--r-- | NorthstarDLL/sourceinterface.cpp | 102 |
1 files changed, 51 insertions, 51 deletions
diff --git a/NorthstarDLL/sourceinterface.cpp b/NorthstarDLL/sourceinterface.cpp index 2ffa31b5..7cb8867f 100644 --- a/NorthstarDLL/sourceinterface.cpp +++ b/NorthstarDLL/sourceinterface.cpp @@ -1,52 +1,52 @@ -#include "pch.h" -#include "sourceinterface.h" -#include "sourceconsole.h" - -AUTOHOOK_INIT() - -// really wanted to do a modular callback system here but honestly couldn't be bothered so hardcoding stuff for now: todo later - -AUTOHOOK_PROCADDRESS(ClientCreateInterface, client.dll, CreateInterface, -void*,, (const char* pName, const int* pReturnCode), -{ - void* ret = ClientCreateInterface(pName, pReturnCode); - spdlog::info("CreateInterface CLIENT {}", pName); - - if (!strcmp(pName, "GameClientExports001")) - InitialiseConsoleOnInterfaceCreation(); - - return ret; -}) - -AUTOHOOK_PROCADDRESS(ServerCreateInterface, server.dll, CreateInterface, -void*,, (const char* pName, const int* pReturnCode), -{ - void* ret = ServerCreateInterface(pName, pReturnCode); - spdlog::info("CreateInterface SERVER {}", pName); - - return ret; -}) - -AUTOHOOK_PROCADDRESS(EngineCreateInterface, engine.dll, CreateInterface, -void*,, (const char* pName, const int* pReturnCode), -{ - void* ret = EngineCreateInterface(pName, pReturnCode); - spdlog::info("CreateInterface ENGINE {}", pName); - - return ret; -}) - -ON_DLL_LOAD("client.dll", ClientInterface, [](HMODULE baseAddress) -{ - AUTOHOOK_DISPATCH_MODULE(client.dll) -}) - -ON_DLL_LOAD("server.dll", ServerInterface, [](HMODULE baseAddress) -{ - AUTOHOOK_DISPATCH_MODULE(server.dll) -}) - -ON_DLL_LOAD("engine.dll", EngineInterface, [](HMODULE baseAddress) -{ - AUTOHOOK_DISPATCH_MODULE(engine.dll) +#include "pch.h"
+#include "sourceinterface.h"
+#include "sourceconsole.h"
+
+AUTOHOOK_INIT()
+
+// really wanted to do a modular callback system here but honestly couldn't be bothered so hardcoding stuff for now: todo later
+
+AUTOHOOK_PROCADDRESS(ClientCreateInterface, client.dll, CreateInterface,
+void*,, (const char* pName, const int* pReturnCode))
+{
+ void* ret = ClientCreateInterface(pName, pReturnCode);
+ spdlog::info("CreateInterface CLIENT {}", pName);
+
+ if (!strcmp(pName, "GameClientExports001"))
+ InitialiseConsoleOnInterfaceCreation();
+
+ return ret;
+}
+
+AUTOHOOK_PROCADDRESS(ServerCreateInterface, server.dll, CreateInterface,
+void*,, (const char* pName, const int* pReturnCode))
+{
+ void* ret = ServerCreateInterface(pName, pReturnCode);
+ spdlog::info("CreateInterface SERVER {}", pName);
+
+ return ret;
+}
+
+AUTOHOOK_PROCADDRESS(EngineCreateInterface, engine.dll, CreateInterface,
+void*,, (const char* pName, const int* pReturnCode))
+{
+ void* ret = EngineCreateInterface(pName, pReturnCode);
+ spdlog::info("CreateInterface ENGINE {}", pName);
+
+ return ret;
+}
+
+ON_DLL_LOAD("client.dll", ClientInterface, [](HMODULE baseAddress)
+{
+ AUTOHOOK_DISPATCH_MODULE(client.dll)
+})
+
+ON_DLL_LOAD("server.dll", ServerInterface, [](HMODULE baseAddress)
+{
+ AUTOHOOK_DISPATCH_MODULE(server.dll)
+})
+
+ON_DLL_LOAD("engine.dll", EngineInterface, [](HMODULE baseAddress)
+{
+ AUTOHOOK_DISPATCH_MODULE(engine.dll)
})
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