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authorEmma Miler <emma.pi@protonmail.com>2022-12-19 19:32:16 +0100
committerGitHub <noreply@github.com>2022-12-19 19:32:16 +0100
commite04f3b36accccb590a2d51b4829256b9964ac3fd (patch)
tree20ee30c82e6f53e6e772be2e1b9613eebca12bf3 /NorthstarDLL/sourceconsole.h
parent33f18a735986dcd136bf8ba70ad8331306c28227 (diff)
downloadNorthstarLauncher-e04f3b36accccb590a2d51b4829256b9964ac3fd.tar.gz
NorthstarLauncher-e04f3b36accccb590a2d51b4829256b9964ac3fd.zip
Restructuring (#365)
* Remove launcher proxy * Restructuring * More restructuring * Fix include dirs * Fix merge * Remove clang thing * Filters * Oops
Diffstat (limited to 'NorthstarDLL/sourceconsole.h')
-rw-r--r--NorthstarDLL/sourceconsole.h86
1 files changed, 0 insertions, 86 deletions
diff --git a/NorthstarDLL/sourceconsole.h b/NorthstarDLL/sourceconsole.h
deleted file mode 100644
index b22ef2d3..00000000
--- a/NorthstarDLL/sourceconsole.h
+++ /dev/null
@@ -1,86 +0,0 @@
-#pragma once
-#include "pch.h"
-#include "sourceinterface.h"
-#include "spdlog/sinks/base_sink.h"
-#include <map>
-
-class EditablePanel
-{
- public:
- virtual ~EditablePanel() = 0;
- unsigned char unknown[0x2B0];
-};
-
-class IConsoleDisplayFunc
-{
- public:
- virtual void ColorPrint(const SourceColor& clr, const char* pMessage) = 0;
- virtual void Print(const char* pMessage) = 0;
- virtual void DPrint(const char* pMessage) = 0;
-};
-
-class CConsolePanel : public EditablePanel, public IConsoleDisplayFunc
-{
-};
-
-class CConsoleDialog
-{
- public:
- struct VTable
- {
- void* unknown[298];
- void (*OnCommandSubmitted)(CConsoleDialog* consoleDialog, const char* pCommand);
- };
-
- VTable* m_vtable;
- unsigned char unknown[0x398];
- CConsolePanel* m_pConsolePanel;
-};
-
-class CGameConsole
-{
- public:
- virtual ~CGameConsole() = 0;
-
- // activates the console, makes it visible and brings it to the foreground
- virtual void Activate() = 0;
-
- virtual void Initialize() = 0;
-
- // hides the console
- virtual void Hide() = 0;
-
- // clears the console
- virtual void Clear() = 0;
-
- // return true if the console has focus
- virtual bool IsConsoleVisible() = 0;
-
- virtual void SetParent(int parent) = 0;
-
- bool m_bInitialized;
- CConsoleDialog* m_pConsole;
-};
-
-extern SourceInterface<CGameConsole>* g_pSourceGameConsole;
-
-// spdlog logger
-class SourceConsoleSink : public CustomSink
-{
- private:
- std::map<spdlog::level::level_enum, SourceColor> m_LogColours = {
- {spdlog::level::trace, NS::Colors::TRACE.ToSourceColor()},
- {spdlog::level::debug, NS::Colors::DEBUG.ToSourceColor()},
- {spdlog::level::info, NS::Colors::INFO.ToSourceColor()},
- {spdlog::level::warn, NS::Colors::WARN.ToSourceColor()},
- {spdlog::level::err, NS::Colors::ERR.ToSourceColor()},
- {spdlog::level::critical, NS::Colors::CRIT.ToSourceColor()},
- {spdlog::level::off, NS::Colors::OFF.ToSourceColor()}};
-
- protected:
- void custom_sink_it_(const custom_log_msg& msg);
- void sink_it_(const spdlog::details::log_msg& msg) override;
- void flush_() override;
-};
-
-void InitialiseConsoleOnInterfaceCreation();