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authorBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2022-10-17 23:26:07 +0100
committerGitHub <noreply@github.com>2022-10-17 23:26:07 +0100
commit841881af9ea6ec73b1d505d5a8f7c1f766273724 (patch)
tree91feb40fe810984b59d2d2da440e289370b0a137 /NorthstarDLL/sourceconsole.cpp
parentdc0934d29caacc8da1e7df8b775d24b4e99c381c (diff)
downloadNorthstarLauncher-841881af9ea6ec73b1d505d5a8f7c1f766273724.tar.gz
NorthstarLauncher-841881af9ea6ec73b1d505d5a8f7c1f766273724.zip
big refactor (#171)v1.10.0-rc1
* use in-file macros rather than global funcs for registering dll load callbacks * move more things to macros * fix debug crashes * move sqvm funcs to sq managers * get rid of context file * refactor some squirrel stuff and ingame compilation error message * move tier0 and playlist funcs to namespaces * uiscript_reset concommand: don't loop forever if compilation fails * improve showing console for ui script compile errors * standardise concommand func naming in c++ * use lambdas for dll load callbacks so intellisense shits itself less * use cvar change callbacks for unescaping ns_server_name and ns_server_desc * add proper helpstrings to masterserver cvars * add cvar help and find * allow parsing of convar flags from string * normalise mod fs paths to be lowercase * move hoststate to its own file and add host_init hooks * better IsFlagSet def * replace files in ReadFromCache * rename g_ModManager to g_pModManager * formatting changes * make cvar print work on dedi, move demo fix stuff, add findflags * add proper map autocompletes and maps command * formatting changes * separate gameutils into multiple r2 headers * Update keyvalues.cpp * move sqvm funcs into wrappers in the manager class * remove unnecessary header files * lots of cleanup and starting moving to new hooking macros * update more stuff to new hook macros * rename project folder (:tf: commit log) * fix up postbuild commands to use relative dir * almost fully replaced hooking lib * completely remove old hooking * add nsprefix because i forgot to include it * move exploit prevention and limits code out of serverauthentication, and have actual defs for CBasePlayer * use modular ServerPresence system for registering servers * add new memory lib * accidentally pushed broke code oops * lots of stuff idk * implement some more prs * improve rpakfilesystem * fix line endings on vcxproj * Revert "fix line endings on vcxproj" This reverts commit 4ff7d022d2602c2dba37beba8b8df735cf5cd7d9. * add more prs * i swear i committed these how are they not there * Add ability to load Datatables from files (#238) * first version of kinda working custom datatables * Fix copy error * Finish custom datatables * Fix Merge * Fix line endings * Add fallback to rpak when ns_prefere_datatable_from_disk is true * fix typo * Bug fixess * Fix Function Registration hook * Set convar value * Fix Client and Ui VM * enable server auth with ms agian * Add Filters * FIx unused import * Merge remote-tracking branch 'upsteam/bobs-big-refactor-pr' into datatables Co-authored-by: RoyalBlue1 <realEmail@veryRealURL.com> * Add some changes from main to refactor (#243) * Add PR template * Update CI folder location * Delete startup args txt files * Fix line endings (hopefully) (#244) * Fix line endings (hopefully) * Fix more line endings * Update refactor (#250) * Add PR template * Update CI folder location * Delete startup args txt files * Add editorconfig file (#246) * Add editorconfig file It's a cross-editor compatible config file that defines certain editor behaviour (e.g. adding/removing newline at end of file) It is supported by major editors like Visual Studio (Code) and by version control providers like GitHub. Should end the constant adding/removing of final newline in PRs * More settings - unicode by default - trim newlines - use tabs for indentation (ugh) * Ignore folder rename (#245) * Hot reload banlist on player join (#233) * added banlist hotreload * fix formatting * didnt append, cleared whole file oopsie * unfuckedunban not rewriting file * fixed not checking for new line Co-authored-by: ScureX <47725553+ScureX@users.noreply.github.com> * Refactor cleanup (#256) * Fix indentation * Fix path in clang-format command in readme * Refactor cleanup (some formatting fixes) (#257) * Fix some formatting * More formatting fixes * add scriptdatatable.cpp rewrite * Some formatting fixes (#260) * More formatting stuff (#261) * various formatting changes and fixes * Fix changed icon (#264) * clang format, fix issues with server registration and rpak loading * fix more formatting * update postbuild step * set launcher directory and error on fail creating log files * change some stuff in exploitfixes * only unrestrict dev commands when commandline flag is present * fix issues with cvar flag commit * fixup command flags better and reformat * bring up to date with main * fixup formatting * improve cvar flag fixup and remove temp thing from findflags * set serverfilter better * avoid ptr decay when setting auth token * add more entity functions * Fix the MS server registration issues. (#285) * Port ms presence reporter to std::async * Fix crash due to std::optional being assigned nullptr. * Fix formatting. * Wait 20 seconds if MS returns DUPLICATE_SERVER. * Change PERSISTENCE_MAX_SIZE to fix player authentication (#287) The size check added in the refactor was incorrect: - 56306: expected pdata size based on the pdef - 512: allowance for trailing junk (r2 adds 137 bytes of trailing junk) - 100: for some wiggle room Co-Authored-By: pg9182 <96569817+pg9182@users.noreply.github.com> * change miscserverscript to use actual entity arguments rather than player index jank * Fix token clearing hook (#290) A certain someone forgot to put an `0x` in front of their hex number, meaning the offset is wrong. This would cause token to be leaked again Co-authored-by: Maya <malte.hoermeyer@web.de> Co-authored-by: RoyalBlue1 <realEmail@veryRealURL.com> Co-authored-by: GeckoEidechse <40122905+GeckoEidechse@users.noreply.github.com> Co-authored-by: ScureX <47725553+ScureX@users.noreply.github.com> Co-authored-by: Erlite <ys.aameziane@gmail.com> Co-authored-by: Emma Miler <emma.pi@protonmail.com> Co-authored-by: pg9182 <96569817+pg9182@users.noreply.github.com>
Diffstat (limited to 'NorthstarDLL/sourceconsole.cpp')
-rw-r--r--NorthstarDLL/sourceconsole.cpp89
1 files changed, 41 insertions, 48 deletions
diff --git a/NorthstarDLL/sourceconsole.cpp b/NorthstarDLL/sourceconsole.cpp
index 2e816485..ad31e09d 100644
--- a/NorthstarDLL/sourceconsole.cpp
+++ b/NorthstarDLL/sourceconsole.cpp
@@ -3,78 +3,71 @@
#include "sourceconsole.h"
#include "sourceinterface.h"
#include "concommand.h"
-#include "hookutils.h"
+#include "printcommand.h"
-SourceInterface<CGameConsole>* g_SourceGameConsole;
+SourceInterface<CGameConsole>* g_pSourceGameConsole;
void ConCommand_toggleconsole(const CCommand& arg)
{
- if ((*g_SourceGameConsole)->IsConsoleVisible())
- (*g_SourceGameConsole)->Hide();
+ if ((*g_pSourceGameConsole)->IsConsoleVisible())
+ (*g_pSourceGameConsole)->Hide();
else
- (*g_SourceGameConsole)->Activate();
+ (*g_pSourceGameConsole)->Activate();
}
-typedef void (*OnCommandSubmittedType)(CConsoleDialog* consoleDialog, const char* pCommand);
-OnCommandSubmittedType onCommandSubmittedOriginal;
-void OnCommandSubmittedHook(CConsoleDialog* consoleDialog, const char* pCommand)
+void ConCommand_showconsole(const CCommand& arg)
+{
+ (*g_pSourceGameConsole)->Activate();
+}
+
+void ConCommand_hideconsole(const CCommand& arg)
+{
+ (*g_pSourceGameConsole)->Hide();
+}
+
+void SourceConsoleSink::sink_it_(const spdlog::details::log_msg& msg)
+{
+ if (!(*g_pSourceGameConsole)->m_bInitialized)
+ return;
+
+ spdlog::memory_buf_t formatted;
+ spdlog::sinks::base_sink<std::mutex>::formatter_->format(msg, formatted);
+ (*g_pSourceGameConsole)->m_pConsole->m_pConsolePanel->ColorPrint(m_LogColours[msg.level], fmt::to_string(formatted).c_str());
+}
+
+void SourceConsoleSink::flush_() {}
+
+// clang-format off
+HOOK(OnCommandSubmittedHook, OnCommandSubmitted,
+void, __fastcall, (CConsoleDialog* consoleDialog, const char* pCommand))
+// clang-format on
{
consoleDialog->m_pConsolePanel->Print("] ");
consoleDialog->m_pConsolePanel->Print(pCommand);
consoleDialog->m_pConsolePanel->Print("\n");
- // todo: call the help command in the future
+ TryPrintCvarHelpForCommand(pCommand);
- onCommandSubmittedOriginal(consoleDialog, pCommand);
+ OnCommandSubmitted(consoleDialog, pCommand);
}
// called from sourceinterface.cpp in client createinterface hooks, on GameClientExports001
void InitialiseConsoleOnInterfaceCreation()
{
- (*g_SourceGameConsole)->Initialize();
+ (*g_pSourceGameConsole)->Initialize();
+ // hook OnCommandSubmitted so we print inputted commands
+ OnCommandSubmittedHook.Dispatch((*g_pSourceGameConsole)->m_pConsole->m_vtable->OnCommandSubmitted);
auto consoleLogger = std::make_shared<SourceConsoleSink>();
consoleLogger->set_pattern("[%l] %v");
-
spdlog::default_logger()->sinks().push_back(consoleLogger);
-
- // hook OnCommandSubmitted so we print inputted commands
- HookEnabler hook;
- ENABLER_CREATEHOOK(
- hook,
- (void*)((*g_SourceGameConsole)->m_pConsole->m_vtable->OnCommandSubmitted),
- &OnCommandSubmittedHook,
- reinterpret_cast<LPVOID*>(&onCommandSubmittedOriginal));
-}
-
-void InitialiseSourceConsole(HMODULE baseAddress)
-{
- g_SourceGameConsole = new SourceInterface<CGameConsole>("client.dll", "GameConsole004");
- RegisterConCommand("toggleconsole", ConCommand_toggleconsole, "toggles the console", FCVAR_DONTRECORD);
-}
-
-// logging stuff
-
-SourceConsoleSink::SourceConsoleSink()
-{
- logColours.emplace(spdlog::level::trace, SourceColor(0, 255, 255, 255));
- logColours.emplace(spdlog::level::debug, SourceColor(0, 255, 255, 255));
- logColours.emplace(spdlog::level::info, SourceColor(255, 255, 255, 255));
- logColours.emplace(spdlog::level::warn, SourceColor(255, 255, 0, 255));
- logColours.emplace(spdlog::level::err, SourceColor(255, 0, 0, 255));
- logColours.emplace(spdlog::level::critical, SourceColor(255, 0, 0, 255));
- logColours.emplace(spdlog::level::off, SourceColor(0, 0, 0, 0));
}
-void SourceConsoleSink::sink_it_(const spdlog::details::log_msg& msg)
+ON_DLL_LOAD_CLIENT_RELIESON("client.dll", SourceConsole, ConCommand, (CModule module))
{
- if (!(*g_SourceGameConsole)->m_bInitialized)
- return;
+ g_pSourceGameConsole = new SourceInterface<CGameConsole>("client.dll", "GameConsole004");
- spdlog::memory_buf_t formatted;
- spdlog::sinks::base_sink<std::mutex>::formatter_->format(msg, formatted);
- (*g_SourceGameConsole)
- ->m_pConsole->m_pConsolePanel->ColorPrint(logColours[msg.level], fmt::to_string(formatted).c_str()); // todo needs colour support
+ RegisterConCommand("toggleconsole", ConCommand_toggleconsole, "Show/hide the console.", FCVAR_DONTRECORD);
+ RegisterConCommand("showconsole", ConCommand_showconsole, "Show the console.", FCVAR_DONTRECORD);
+ RegisterConCommand("hideconsole", ConCommand_hideconsole, "Hide the console.", FCVAR_DONTRECORD);
}
-
-void SourceConsoleSink::flush_() {}