diff options
author | unknown <for.oliver.kirkham@gmail.com> | 2023-02-04 15:30:44 +0000 |
---|---|---|
committer | unknown <for.oliver.kirkham@gmail.com> | 2023-02-04 15:30:44 +0000 |
commit | ebd11ad933320de70baa54c06a7ee8df912b548d (patch) | |
tree | dbf8fe6230ea387dd71d13d702c085b008d1b53c /NorthstarDLL/shared | |
parent | 75ae0bf4f6fab277a611ab42fc037580bfdfc06e (diff) | |
download | NorthstarLauncher-ebd11ad933320de70baa54c06a7ee8df912b548d.tar.gz NorthstarLauncher-ebd11ad933320de70baa54c06a7ee8df912b548d.zip |
add FUNCTION_AT and VAR_AT macros
Diffstat (limited to 'NorthstarDLL/shared')
-rw-r--r-- | NorthstarDLL/shared/playlist.cpp | 13 |
1 files changed, 4 insertions, 9 deletions
diff --git a/NorthstarDLL/shared/playlist.cpp b/NorthstarDLL/shared/playlist.cpp index 2fb856b3..4d4c8906 100644 --- a/NorthstarDLL/shared/playlist.cpp +++ b/NorthstarDLL/shared/playlist.cpp @@ -11,10 +11,10 @@ AUTOHOOK_INIT() // use the R2 namespace for game funcs namespace R2 { - const char* (*GetCurrentPlaylistName)(); - void (*SetCurrentPlaylist)(const char* pPlaylistName); - void (*SetPlaylistVarOverride)(const char* pVarName, const char* pValue); - const char* (*GetCurrentPlaylistVar)(const char* pVarName, bool bUseOverrides); + FUNCTION_AT(engine.dll + 0x18C640, const char*,, GetCurrentPlaylistName, ()); + FUNCTION_AT(engine.dll + 0x18EB20, void,, SetCurrentPlaylist, (const char* pPlaylistName)); + FUNCTION_AT(engine.dll + 0x18ED00, void,, SetPlaylistVarOverride, (const char* pVarName, const char* pValue)); + FUNCTION_AT(engine.dll + 0x18C680, const char*,, GetCurrentPlaylistVar, (const char* pVarName, bool bUseOverrides)); } // namespace R2 ConVar* Cvar_ns_use_clc_SetPlaylistVarOverride; @@ -104,11 +104,6 @@ ON_DLL_LOAD_RELIESON("engine.dll", PlaylistHooks, (ConCommand, ConVar), (CModule { AUTOHOOK_DISPATCH() - R2::GetCurrentPlaylistName = module.Offset(0x18C640).As<const char* (*)()>(); - R2::SetCurrentPlaylist = module.Offset(0x18EB20).As<void (*)(const char*)>(); - R2::SetPlaylistVarOverride = module.Offset(0x18ED00).As<void (*)(const char*, const char*)>(); - R2::GetCurrentPlaylistVar = module.Offset(0x18C680).As<const char* (*)(const char*, bool)>(); - // playlist is the name of the command on respawn servers, but we already use setplaylist so can't get rid of it RegisterConCommand("playlist", ConCommand_playlist, "Sets the current playlist", FCVAR_NONE); RegisterConCommand("setplaylist", ConCommand_playlist, "Sets the current playlist", FCVAR_NONE); |