diff options
author | GeckoEidechse <gecko.eidechse+git@pm.me> | 2023-09-17 01:45:16 +0200 |
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committer | GeckoEidechse <gecko.eidechse+git@pm.me> | 2023-09-17 01:45:16 +0200 |
commit | 5cbe9f7317899cd815b38d9f083bc99738fc1dd3 (patch) | |
tree | 9afdce5ae5e76f68be85c25a84afcff86f31d3f8 /NorthstarDLL/shared | |
parent | b7823492e802456d44e4919940267081bf436f08 (diff) | |
download | NorthstarLauncher-5cbe9f7317899cd815b38d9f083bc99738fc1dd3.tar.gz NorthstarLauncher-5cbe9f7317899cd815b38d9f083bc99738fc1dd3.zip |
test ci format checkindentation-test
Diffstat (limited to 'NorthstarDLL/shared')
-rw-r--r-- | NorthstarDLL/shared/exploit_fixes/exploitfixes.cpp | 60 | ||||
-rw-r--r-- | NorthstarDLL/shared/exploit_fixes/exploitfixes_utf8parser.cpp | 6 | ||||
-rw-r--r-- | NorthstarDLL/shared/exploit_fixes/ns_limits.cpp | 64 | ||||
-rw-r--r-- | NorthstarDLL/shared/keyvalues.cpp | 8 | ||||
-rw-r--r-- | NorthstarDLL/shared/keyvalues.h | 2 | ||||
-rw-r--r-- | NorthstarDLL/shared/maxplayers.cpp | 18 | ||||
-rw-r--r-- | NorthstarDLL/shared/misccommands.cpp | 374 | ||||
-rw-r--r-- | NorthstarDLL/shared/playlist.cpp | 4 |
8 files changed, 268 insertions, 268 deletions
diff --git a/NorthstarDLL/shared/exploit_fixes/exploitfixes.cpp b/NorthstarDLL/shared/exploit_fixes/exploitfixes.cpp index 2a0a9c2c..a85e05c4 100644 --- a/NorthstarDLL/shared/exploit_fixes/exploitfixes.cpp +++ b/NorthstarDLL/shared/exploit_fixes/exploitfixes.cpp @@ -15,16 +15,16 @@ ConVar* Cvar_sv_cheats; #define BLOCKED_INFO(s) \ ( \ - [=]() -> bool \ - { \ - if (Cvar_ns_exploitfixes_log->GetBool()) \ - { \ - std::stringstream stream; \ - stream << "ExploitFixes.cpp: " << BLOCK_PREFIX << s; \ - spdlog::error(stream.str()); \ - } \ - return false; \ - }()) + [=]() -> bool \ + { \ + if (Cvar_ns_exploitfixes_log->GetBool()) \ + { \ + std::stringstream stream; \ + stream << "ExploitFixes.cpp: " << BLOCK_PREFIX << s; \ + spdlog::error(stream.str()); \ + } \ + return false; \ + }()) // block bad netmessages // Servers can literally request a screenshot from any client, yeah no @@ -82,7 +82,7 @@ bool, __fastcall, (void* pMsg)) // 48 8B D1 48 8B 49 18 48 8B 01 48 FF 60 10 bool bIsServerFrame = Tier0::ThreadInServerFrameThread(); std::string BLOCK_PREFIX = - std::string {"NET_SetConVar ("} + (bIsServerFrame ? "server" : "client") + "): Blocked dangerous/invalid msg: "; + std::string {"NET_SetConVar ("} + (bIsServerFrame ? "server" : "client") + "): Blocked dangerous/invalid msg: "; if (bIsServerFrame) { @@ -118,14 +118,14 @@ bool, __fastcall, (void* pMsg)) // 48 8B D1 48 8B 49 18 48 8B 01 48 FF 60 10 if (pVar) { memcpy( - entry->name, - pVar->m_ConCommandBase.m_pszName, - strlen(pVar->m_ConCommandBase.m_pszName) + 1); // Force name to match case + entry->name, + pVar->m_ConCommandBase.m_pszName, + strlen(pVar->m_ConCommandBase.m_pszName) + 1); // Force name to match case int iFlags = bIsServerFrame ? FCVAR_USERINFO : FCVAR_REPLICATED; if (!pVar->IsFlagSet(iFlags)) return BLOCKED_INFO( - "Invalid flags (" << std::hex << "0x" << pVar->m_ConCommandBase.m_nFlags << "), var is " << entry->name); + "Invalid flags (" << std::hex << "0x" << pVar->m_ConCommandBase.m_nFlags << "), var is " << entry->name); } } else @@ -214,7 +214,7 @@ void, __fastcall, (void* buf, void* pCmd_move, void* pCmd_from)) // 4C 89 44 24 auto fromCmd = (SV_CUserCmd*)pCmd_from; std::string BLOCK_PREFIX = - "ReadUsercmd (command_number delta: " + std::to_string(cmd->command_number - fromCmd->command_number) + "): "; + "ReadUsercmd (command_number delta: " + std::to_string(cmd->command_number - fromCmd->command_number) + "): "; // fix invalid player angles cmd->worldViewAngles.MakeValid(); @@ -231,8 +231,8 @@ void, __fastcall, (void* buf, void* pCmd_move, void* pCmd_from)) // 4C 89 44 24 if (cmd->frameTime <= 0 || cmd->tick_count == 0 || cmd->command_time <= 0) { BLOCKED_INFO( - "Bogus cmd timing (tick_count: " << cmd->tick_count << ", frameTime: " << cmd->frameTime - << ", commandTime : " << cmd->command_time << ")"); + "Bogus cmd timing (tick_count: " << cmd->tick_count << ", frameTime: " << cmd->frameTime + << ", commandTime : " << cmd->command_time << ")"); goto INVALID_CMD; // No simulation of bogus-timed cmds } @@ -305,14 +305,14 @@ bool, __fastcall, (R2::CBaseClient* self, uint32_t unknown, const char* pCommand if (!Cvar_sv_cheats->GetBool()) { constexpr const char* blockedCommands[] = { - "emit", // Sound-playing exploit (likely for Portal 2 coop devs testing splitscreen sound or something) + "emit", // Sound-playing exploit (likely for Portal 2 coop devs testing splitscreen sound or something) - // These both execute a command for every single entity for some reason, nice one valve - "pre_go_to_hub", - "pre_go_to_calibration", + // These both execute a command for every single entity for some reason, nice one valve + "pre_go_to_hub", + "pre_go_to_calibration", - "end_movie", // Calls "__MovieFinished" script function, not sure exactly what this does but it certainly isn't needed - "load_recent_checkpoint" // This is the instant-respawn exploit, literally just calls RespawnPlayer() + "end_movie", // Calls "__MovieFinished" script function, not sure exactly what this does but it certainly isn't needed + "load_recent_checkpoint" // This is the instant-respawn exploit, literally just calls RespawnPlayer() }; int iCmdLength = strlen(tempCommand.Arg(0)); @@ -348,7 +348,7 @@ void, __fastcall, (void* self)) CBaseClient__SendServerInfo(self); if (!bWasWritingStringTableSuccessful) R2::CBaseClient__Disconnect( - self, 1, "Overflowed CNetworkStringTableContainer::WriteBaselines, try restarting your client and reconnecting"); + self, 1, "Overflowed CNetworkStringTableContainer::WriteBaselines, try restarting your client and reconnecting"); } // return null when GetEntByIndex is passed an index >= 0x4000 @@ -427,9 +427,9 @@ ON_DLL_LOAD_RELIESON("server.dll", ServerExploitFixes, ConVar, (CModule module)) // Dumb ANTITAMPER patches (they negatively impact performance and security) constexpr const char* ANTITAMPER_EXPORTS[] = { - "ANTITAMPER_SPOTCHECK_CODEMARKER", - "ANTITAMPER_TESTVALUE_CODEMARKER", - "ANTITAMPER_TRIGGER_CODEMARKER", + "ANTITAMPER_SPOTCHECK_CODEMARKER", + "ANTITAMPER_TESTVALUE_CODEMARKER", + "ANTITAMPER_TRIGGER_CODEMARKER", }; // Prevent these from actually doing anything @@ -445,9 +445,9 @@ ON_DLL_LOAD_RELIESON("server.dll", ServerExploitFixes, ConVar, (CModule module)) } Cvar_ns_exploitfixes_log = - new ConVar("ns_exploitfixes_log", "1", FCVAR_GAMEDLL, "Whether to log whenever ExploitFixes.cpp blocks/corrects something"); + new ConVar("ns_exploitfixes_log", "1", FCVAR_GAMEDLL, "Whether to log whenever ExploitFixes.cpp blocks/corrects something"); Cvar_ns_should_log_all_clientcommands = - new ConVar("ns_should_log_all_clientcommands", "0", FCVAR_NONE, "Whether to log all clientcommands"); + new ConVar("ns_should_log_all_clientcommands", "0", FCVAR_NONE, "Whether to log all clientcommands"); Cvar_sv_cheats = R2::g_pCVar->FindVar("sv_cheats"); } diff --git a/NorthstarDLL/shared/exploit_fixes/exploitfixes_utf8parser.cpp b/NorthstarDLL/shared/exploit_fixes/exploitfixes_utf8parser.cpp index 3d97f750..d7210bb3 100644 --- a/NorthstarDLL/shared/exploit_fixes/exploitfixes_utf8parser.cpp +++ b/NorthstarDLL/shared/exploit_fixes/exploitfixes_utf8parser.cpp @@ -179,11 +179,11 @@ bool, __fastcall, (INT64* a1, DWORD* a2, char* strData)) // 48 89 5C 24 ? 48 89 // only call if we're parsing utf8 data from the network (i.e. communities), otherwise we get perf issues void* pReturnAddress = #ifdef _MSC_VER - _ReturnAddress() + _ReturnAddress() #else - __builtin_return_address(0) + __builtin_return_address(0) #endif - ; + ; if (pReturnAddress == targetRetAddr && !CheckUTF8Valid(a1, a2, strData)) return false; diff --git a/NorthstarDLL/shared/exploit_fixes/ns_limits.cpp b/NorthstarDLL/shared/exploit_fixes/ns_limits.cpp index c9085cb0..8c169b2a 100644 --- a/NorthstarDLL/shared/exploit_fixes/ns_limits.cpp +++ b/NorthstarDLL/shared/exploit_fixes/ns_limits.cpp @@ -29,7 +29,7 @@ void ServerLimitsManager::RunFrame(double flCurrentTime, float flFrameTime) if (pLimitData->flFrameUserCmdBudget < R2::g_pGlobals->m_flTickInterval * Cvar_sv_antispeedhack_maxtickbudget->GetFloat()) { pLimitData->flFrameUserCmdBudget += g_pServerLimits->Cvar_sv_antispeedhack_budgetincreasemultiplier->GetFloat() * - fmax(flFrameTime, R2::g_pGlobals->m_flFrameTime * CEngineServer__GetTimescale()); + fmax(flFrameTime, R2::g_pGlobals->m_flFrameTime * CEngineServer__GetTimescale()); } } } @@ -40,7 +40,7 @@ void ServerLimitsManager::AddPlayer(R2::CBaseClient* player) { PlayerLimitData limitData; limitData.flFrameUserCmdBudget = - R2::g_pGlobals->m_flTickInterval * CEngineServer__GetTimescale() * Cvar_sv_antispeedhack_maxtickbudget->GetFloat(); + R2::g_pGlobals->m_flTickInterval * CEngineServer__GetTimescale() * Cvar_sv_antispeedhack_maxtickbudget->GetFloat(); m_PlayerLimitData.insert(std::make_pair(player, limitData)); } @@ -116,7 +116,7 @@ char, __fastcall, (void* self, void* buf)) // reset every second if (startTime - g_pServerLimits->m_PlayerLimitData[sender].lastNetChanProcessingLimitStart >= 1.0 || - g_pServerLimits->m_PlayerLimitData[sender].lastNetChanProcessingLimitStart == -1.0) + g_pServerLimits->m_PlayerLimitData[sender].lastNetChanProcessingLimitStart == -1.0) { g_pServerLimits->m_PlayerLimitData[sender].lastNetChanProcessingLimitStart = startTime; g_pServerLimits->m_PlayerLimitData[sender].netChanProcessingLimitTime = 0.0; @@ -124,13 +124,13 @@ char, __fastcall, (void* self, void* buf)) g_pServerLimits->m_PlayerLimitData[sender].netChanProcessingLimitTime += (Tier0::Plat_FloatTime() * 1000) - (startTime * 1000); if (g_pServerLimits->m_PlayerLimitData[sender].netChanProcessingLimitTime >= - g_pServerLimits->Cvar_net_chan_limit_msec_per_sec->GetInt()) + g_pServerLimits->Cvar_net_chan_limit_msec_per_sec->GetInt()) { spdlog::warn( - "Client {} hit netchan processing limit with {}ms of processing time this second (max is {})", - (char*)sender + 0x16, - g_pServerLimits->m_PlayerLimitData[sender].netChanProcessingLimitTime, - g_pServerLimits->Cvar_net_chan_limit_msec_per_sec->GetInt()); + "Client {} hit netchan processing limit with {}ms of processing time this second (max is {})", + (char*)sender + 0x16, + g_pServerLimits->m_PlayerLimitData[sender].netChanProcessingLimitTime, + g_pServerLimits->Cvar_net_chan_limit_msec_per_sec->GetInt()); // never kick local player if (g_pServerLimits->Cvar_net_chan_limit_mode->GetInt() != NETCHANLIMIT_WARN && strcmp(R2::g_pLocalPlayerUserID, sender->m_UID)) @@ -150,7 +150,7 @@ bool ServerLimitsManager::CheckConnectionlessPacketLimits(R2::netpacket_t* packe // don't ratelimit datablock packets as long as datablock is enabled if (packet->adr.type == R2::NA_IP && - (!(packet->data[4] == 'N' && Cvar_net_data_block_enabled->GetBool()) || !Cvar_net_data_block_enabled->GetBool())) + (!(packet->data[4] == 'N' && Cvar_net_data_block_enabled->GetBool()) || !Cvar_net_data_block_enabled->GetBool())) { // bad lookup: optimise later tm UnconnectedPlayerLimitData* sendData = nullptr; @@ -183,9 +183,9 @@ bool ServerLimitsManager::CheckConnectionlessPacketLimits(R2::netpacket_t* packe if (sendData->packetCount >= g_pServerLimits->Cvar_sv_querylimit_per_sec->GetInt()) { spdlog::warn( - "Client went over connectionless ratelimit of {} per sec with packet of type {}", - g_pServerLimits->Cvar_sv_querylimit_per_sec->GetInt(), - packet->data[4]); + "Client went over connectionless ratelimit of {} per sec with packet of type {}", + g_pServerLimits->Cvar_sv_querylimit_per_sec->GetInt(), + packet->data[4]); // timeout for a minute sendData->timeoutEnd = Tier0::Plat_FloatTime() + 60.0; @@ -199,8 +199,8 @@ bool ServerLimitsManager::CheckConnectionlessPacketLimits(R2::netpacket_t* packe // this is weird and i'm not sure if it's correct, so not using for now /*AUTOHOOK(CBasePlayer__PhysicsSimulate, server.dll + 0x5A6E50, bool, __fastcall, (void* self, int a2, char a3)) { - spdlog::info("CBasePlayer::PhysicsSimulate"); - return CBasePlayer__PhysicsSimulate(self, a2, a3); + spdlog::info("CBasePlayer::PhysicsSimulate"); + return CBasePlayer__PhysicsSimulate(self, a2, a3); }*/ struct alignas(4) SV_CUserCmd @@ -263,31 +263,31 @@ ON_DLL_LOAD_RELIESON("engine.dll", ServerLimits, ConVar, (CModule module)) g_pServerLimits = new ServerLimitsManager; g_pServerLimits->CVar_sv_quota_stringcmdspersecond = new ConVar( - "sv_quota_stringcmdspersecond", - "60", - FCVAR_GAMEDLL, - "How many string commands per second clients are allowed to submit, 0 to disallow all string commands, -1 to disable"); + "sv_quota_stringcmdspersecond", + "60", + FCVAR_GAMEDLL, + "How many string commands per second clients are allowed to submit, 0 to disallow all string commands, -1 to disable"); g_pServerLimits->Cvar_net_chan_limit_mode = - new ConVar("net_chan_limit_mode", "0", FCVAR_GAMEDLL, "The mode for netchan processing limits: 0 = warn, 1 = kick"); + new ConVar("net_chan_limit_mode", "0", FCVAR_GAMEDLL, "The mode for netchan processing limits: 0 = warn, 1 = kick"); g_pServerLimits->Cvar_net_chan_limit_msec_per_sec = new ConVar( - "net_chan_limit_msec_per_sec", - "100", - FCVAR_GAMEDLL, - "Netchannel processing is limited to so many milliseconds, abort connection if exceeding budget"); + "net_chan_limit_msec_per_sec", + "100", + FCVAR_GAMEDLL, + "Netchannel processing is limited to so many milliseconds, abort connection if exceeding budget"); g_pServerLimits->Cvar_sv_querylimit_per_sec = new ConVar("sv_querylimit_per_sec", "15", FCVAR_GAMEDLL, ""); g_pServerLimits->Cvar_sv_max_chat_messages_per_sec = new ConVar("sv_max_chat_messages_per_sec", "5", FCVAR_GAMEDLL, ""); g_pServerLimits->Cvar_sv_antispeedhack_enable = - new ConVar("sv_antispeedhack_enable", "0", FCVAR_NONE, "whether to enable antispeedhack protections"); + new ConVar("sv_antispeedhack_enable", "0", FCVAR_NONE, "whether to enable antispeedhack protections"); g_pServerLimits->Cvar_sv_antispeedhack_maxtickbudget = new ConVar( - "sv_antispeedhack_maxtickbudget", - "64", - FCVAR_GAMEDLL, - "Maximum number of client-issued usercmd ticks that can be replayed in packet loss conditions"); + "sv_antispeedhack_maxtickbudget", + "64", + FCVAR_GAMEDLL, + "Maximum number of client-issued usercmd ticks that can be replayed in packet loss conditions"); g_pServerLimits->Cvar_sv_antispeedhack_budgetincreasemultiplier = new ConVar( - "sv_antispeedhack_budgetincreasemultiplier", - "1", - FCVAR_GAMEDLL, - "Increase usercmd processing budget by tickinterval * value per tick"); + "sv_antispeedhack_budgetincreasemultiplier", + "1", + FCVAR_GAMEDLL, + "Increase usercmd processing budget by tickinterval * value per tick"); CEngineServer__GetTimescale = module.Offset(0x240840).RCast<float (*)()>(); } diff --git a/NorthstarDLL/shared/keyvalues.cpp b/NorthstarDLL/shared/keyvalues.cpp index aa22ca65..da180ce2 100644 --- a/NorthstarDLL/shared/keyvalues.cpp +++ b/NorthstarDLL/shared/keyvalues.cpp @@ -25,7 +25,7 @@ struct CKeyValuesSystem const char* (*GetStringForSymbol)(CKeyValuesSystem* self, HKeySymbol symbol); char pad1[8 * 5]; HKeySymbol (*GetSymbolForStringCaseSensitive)( - CKeyValuesSystem* self, HKeySymbol& hCaseInsensitiveSymbol, const char* name, bool bCreate); + CKeyValuesSystem* self, HKeySymbol& hCaseInsensitiveSymbol, const char* name, bool bCreate); }; const __VTable* m_pVtable; @@ -95,7 +95,7 @@ KeyValues::KeyValues(const char* pszSetName, const char* pszFirstKey, int iFirst // *pszSecondValue - //----------------------------------------------------------------------------- KeyValues::KeyValues( - const char* pszSetName, const char* pszFirstKey, const char* pszFirstValue, const char* pszSecondKey, const char* pszSecondValue) + const char* pszSetName, const char* pszFirstKey, const char* pszFirstValue, const char* pszSecondKey, const char* pszSecondValue) { Init(); SetName(pszSetName); @@ -585,7 +585,7 @@ KeyValues* KeyValues::GetNextKey() const const char* KeyValues::GetName(void) const { return KeyValuesSystem()->m_pVtable->GetStringForSymbol( - KeyValuesSystem(), MAKE_3_BYTES_FROM_1_AND_2(m_iKeyNameCaseSensitive1, m_iKeyNameCaseSensitive2)); + KeyValuesSystem(), MAKE_3_BYTES_FROM_1_AND_2(m_iKeyNameCaseSensitive1, m_iKeyNameCaseSensitive2)); } //----------------------------------------------------------------------------- @@ -974,7 +974,7 @@ void KeyValues::SetName(const char* pszSetName) { HKeySymbol hCaseSensitiveKeyName = INVALID_KEY_SYMBOL, hCaseInsensitiveKeyName = INVALID_KEY_SYMBOL; hCaseSensitiveKeyName = - KeyValuesSystem()->m_pVtable->GetSymbolForStringCaseSensitive(KeyValuesSystem(), hCaseInsensitiveKeyName, pszSetName, false); + KeyValuesSystem()->m_pVtable->GetSymbolForStringCaseSensitive(KeyValuesSystem(), hCaseInsensitiveKeyName, pszSetName, false); m_iKeyName = hCaseInsensitiveKeyName; SPLIT_3_BYTES_INTO_1_AND_2(m_iKeyNameCaseSensitive1, m_iKeyNameCaseSensitive2, hCaseSensitiveKeyName); diff --git a/NorthstarDLL/shared/keyvalues.h b/NorthstarDLL/shared/keyvalues.h index 64ca0cc7..e40e8cfa 100644 --- a/NorthstarDLL/shared/keyvalues.h +++ b/NorthstarDLL/shared/keyvalues.h @@ -58,7 +58,7 @@ class KeyValues KeyValues(const char* pszSetName, const char* pszFirstKey, const wchar_t* pwszFirstValue); KeyValues(const char* pszSetName, const char* pszFirstKey, int iFirstValue); KeyValues( - const char* pszSetName, const char* pszFirstKey, const char* pszFirstValue, const char* pszSecondKey, const char* pszSecondValue); + const char* pszSetName, const char* pszFirstKey, const char* pszFirstValue, const char* pszSecondKey, const char* pszSecondValue); KeyValues(const char* pszSetName, const char* pszFirstKey, int iFirstValue, const char* pszSecondKey, int iSecondValue); ~KeyValues(void); diff --git a/NorthstarDLL/shared/maxplayers.cpp b/NorthstarDLL/shared/maxplayers.cpp index b2a09578..4bab54cc 100644 --- a/NorthstarDLL/shared/maxplayers.cpp +++ b/NorthstarDLL/shared/maxplayers.cpp @@ -114,10 +114,10 @@ ON_DLL_LOAD("engine.dll", MaxPlayersOverride_Engine, (CModule module)) // patch max players in userinfo stringtable creation /*{ - int maxPlayersPowerOf2 = 1; - while (maxPlayersPowerOf2 < NEW_MAX_PLAYERS) - maxPlayersPowerOf2 <<= 1; - ChangeOffset<unsigned char>((char*)baseAddress + 0x114B79 + 3, maxPlayersPowerOf2); // original: 32 + int maxPlayersPowerOf2 = 1; + while (maxPlayersPowerOf2 < NEW_MAX_PLAYERS) + maxPlayersPowerOf2 <<= 1; + ChangeOffset<unsigned char>((char*)baseAddress + 0x114B79 + 3, maxPlayersPowerOf2); // original: 32 }*/ // this is not supposed to work at all but it does on 64 players (how) // proper fix below @@ -184,9 +184,9 @@ void,, (bool a1, float a2)) v3 = *(unsigned char*)(g_pGlobals + 73); if (*(DWORD*)(qword_1814D9648 + 92) && - ((*(unsigned __int8(__fastcall**)(__int64))(*(__int64*)g_pEngineServer + 32))(g_pEngineServer) || - !*(DWORD*)(qword_1814DA408 + 92)) && - v3) + ((*(unsigned __int8(__fastcall**)(__int64))(*(__int64*)g_pEngineServer + 32))(g_pEngineServer) || + !*(DWORD*)(qword_1814DA408 + 92)) && + v3) { globals = g_pGlobals; v5 = 1; @@ -482,11 +482,11 @@ ON_DLL_LOAD("client.dll", MaxPlayersOverride_Client, (CModule module)) // C_PlayerResource::C_PlayerResource - change m_szName address ChangeOffset<unsigned int>( - module.Offset(0x1640D0 + 3), C_PlayerResource_OriginalSize + PlayerResource_Name_Start); // appended to the end of the class + module.Offset(0x1640D0 + 3), C_PlayerResource_OriginalSize + PlayerResource_Name_Start); // appended to the end of the class // C_PlayerResource::C_PlayerResource - change m_szName address ChangeOffset<unsigned int>( - module.Offset(0x1640D0 + 3), C_PlayerResource_OriginalSize + PlayerResource_Name_Start); // appended to the end of the class + module.Offset(0x1640D0 + 3), C_PlayerResource_OriginalSize + PlayerResource_Name_Start); // appended to the end of the class // C_PlayerResource::C_PlayerResource - increase memset length to clean newly allocated data ChangeOffset<unsigned int>(module.Offset(0x1640D0 + 3), 2244 + C_PlayerResource_AddedSize); diff --git a/NorthstarDLL/shared/misccommands.cpp b/NorthstarDLL/shared/misccommands.cpp index 5d9ced99..ae3903bd 100644 --- a/NorthstarDLL/shared/misccommands.cpp +++ b/NorthstarDLL/shared/misccommands.cpp @@ -113,30 +113,30 @@ void ConCommand_cvar_reset(const CCommand& arg) void AddMiscConCommands() { RegisterConCommand( - "force_newgame", - ConCommand_force_newgame, - "forces a map load through directly setting g_pHostState->m_iNextState to HS_NEW_GAME", - FCVAR_NONE); + "force_newgame", + ConCommand_force_newgame, + "forces a map load through directly setting g_pHostState->m_iNextState to HS_NEW_GAME", + FCVAR_NONE); RegisterConCommand( - "ns_start_reauth_and_leave_to_lobby", - ConCommand_ns_start_reauth_and_leave_to_lobby, - "called by the server, used to reauth and return the player to lobby when leaving a game", - FCVAR_SERVER_CAN_EXECUTE); + "ns_start_reauth_and_leave_to_lobby", + ConCommand_ns_start_reauth_and_leave_to_lobby, + "called by the server, used to reauth and return the player to lobby when leaving a game", + FCVAR_SERVER_CAN_EXECUTE); // this is a concommand because we make a deferred call to it from another thread RegisterConCommand("ns_end_reauth_and_leave_to_lobby", ConCommand_ns_end_reauth_and_leave_to_lobby, "", FCVAR_NONE); RegisterConCommand( - "cvar_setdefaultvalue", - ConCommand_cvar_setdefaultvalue, - "overwrites the default value of a cvar, for use with script and cvar_reset", - FCVAR_NONE); + "cvar_setdefaultvalue", + ConCommand_cvar_setdefaultvalue, + "overwrites the default value of a cvar, for use with script and cvar_reset", + FCVAR_NONE); RegisterConCommand( - "cvar_setvalueanddefaultvalue", - ConCommand_cvar_setvalueanddefaultvalue, - "overwrites the current value and default value of a cvar, for use with script and cvar_reset", - FCVAR_NONE); + "cvar_setvalueanddefaultvalue", + ConCommand_cvar_setvalueanddefaultvalue, + "overwrites the current value and default value of a cvar, for use with script and cvar_reset", + FCVAR_NONE); RegisterConCommand("cvar_reset", ConCommand_cvar_reset, "resets a cvar's value to its default value", FCVAR_NONE); } @@ -184,185 +184,185 @@ void FixupCvarFlags() // array of cvars and the flags we want to add to them const std::vector<std::tuple<const char*, uint32_t>> CVAR_FIXUP_ADD_FLAGS = { - // system commands (i.e. necessary for proper functionality) - // servers need to be able to disconnect - {"disconnect", FCVAR_SERVER_CAN_EXECUTE}, - - // cheat commands - {"give", FCVAR_GAMEDLL_FOR_REMOTE_CLIENTS}, - {"give_server", FCVAR_GAMEDLL_FOR_REMOTE_CLIENTS}, - {"givecurrentammo", FCVAR_GAMEDLL_FOR_REMOTE_CLIENTS}, - {"takecurrentammo", FCVAR_GAMEDLL_FOR_REMOTE_CLIENTS}, - - {"switchclass", FCVAR_GAMEDLL_FOR_REMOTE_CLIENTS}, - {"set", FCVAR_GAMEDLL_FOR_REMOTE_CLIENTS}, - {"_setClassVarServer", FCVAR_GAMEDLL_FOR_REMOTE_CLIENTS}, - - {"ent_create", FCVAR_GAMEDLL_FOR_REMOTE_CLIENTS}, - {"ent_throw", FCVAR_GAMEDLL_FOR_REMOTE_CLIENTS}, - {"ent_setname", FCVAR_GAMEDLL_FOR_REMOTE_CLIENTS}, - {"ent_teleport", FCVAR_GAMEDLL_FOR_REMOTE_CLIENTS}, - {"ent_remove", FCVAR_GAMEDLL_FOR_REMOTE_CLIENTS}, - {"ent_remove_all", FCVAR_GAMEDLL_FOR_REMOTE_CLIENTS}, - {"ent_fire", FCVAR_GAMEDLL_FOR_REMOTE_CLIENTS}, - - {"particle_create", FCVAR_GAMEDLL_FOR_REMOTE_CLIENTS}, - {"particle_recreate", FCVAR_GAMEDLL_FOR_REMOTE_CLIENTS}, - {"particle_kill", FCVAR_GAMEDLL_FOR_REMOTE_CLIENTS}, - - {"test_setteam", FCVAR_GAMEDLL_FOR_REMOTE_CLIENTS}, - {"melee_lunge_ent", FCVAR_GAMEDLL_FOR_REMOTE_CLIENTS}, - - // fcvars that should be cheats - {"net_ignoreAllSnapshots", FCVAR_CHEAT}, - {"highlight_draw", FCVAR_CHEAT}, - // these should potentially be replicated rather than cheat, like sv_footsteps is - // however they're defined on client, so can't make replicated atm sadly - {"cl_footstep_event_max_dist", FCVAR_CHEAT}, - {"cl_footstep_event_max_dist_titan", FCVAR_CHEAT}, + // system commands (i.e. necessary for proper functionality) + // servers need to be able to disconnect + {"disconnect", FCVAR_SERVER_CAN_EXECUTE}, + + // cheat commands + {"give", FCVAR_GAMEDLL_FOR_REMOTE_CLIENTS}, + {"give_server", FCVAR_GAMEDLL_FOR_REMOTE_CLIENTS}, + {"givecurrentammo", FCVAR_GAMEDLL_FOR_REMOTE_CLIENTS}, + {"takecurrentammo", FCVAR_GAMEDLL_FOR_REMOTE_CLIENTS}, + + {"switchclass", FCVAR_GAMEDLL_FOR_REMOTE_CLIENTS}, + {"set", FCVAR_GAMEDLL_FOR_REMOTE_CLIENTS}, + {"_setClassVarServer", FCVAR_GAMEDLL_FOR_REMOTE_CLIENTS}, + + {"ent_create", FCVAR_GAMEDLL_FOR_REMOTE_CLIENTS}, + {"ent_throw", FCVAR_GAMEDLL_FOR_REMOTE_CLIENTS}, + {"ent_setname", FCVAR_GAMEDLL_FOR_REMOTE_CLIENTS}, + {"ent_teleport", FCVAR_GAMEDLL_FOR_REMOTE_CLIENTS}, + {"ent_remove", FCVAR_GAMEDLL_FOR_REMOTE_CLIENTS}, + {"ent_remove_all", FCVAR_GAMEDLL_FOR_REMOTE_CLIENTS}, + {"ent_fire", FCVAR_GAMEDLL_FOR_REMOTE_CLIENTS}, + + {"particle_create", FCVAR_GAMEDLL_FOR_REMOTE_CLIENTS}, + {"particle_recreate", FCVAR_GAMEDLL_FOR_REMOTE_CLIENTS}, + {"particle_kill", FCVAR_GAMEDLL_FOR_REMOTE_CLIENTS}, + + {"test_setteam", FCVAR_GAMEDLL_FOR_REMOTE_CLIENTS}, + {"melee_lunge_ent", FCVAR_GAMEDLL_FOR_REMOTE_CLIENTS}, + + // fcvars that should be cheats + {"net_ignoreAllSnapshots", FCVAR_CHEAT}, + {"highlight_draw", FCVAR_CHEAT}, + // these should potentially be replicated rather than cheat, like sv_footsteps is + // however they're defined on client, so can't make replicated atm sadly + {"cl_footstep_event_max_dist", FCVAR_CHEAT}, + {"cl_footstep_event_max_dist_titan", FCVAR_CHEAT}, }; // array of cvars and the flags we want to remove from them const std::vector<std::tuple<const char*, uint32_t>> CVAR_FIXUP_REMOVE_FLAGS = { - // unsure how this command works, not even sure it's used on retail servers, deffo shouldn't be used on northstar - {"migrateme", FCVAR_SERVER_CAN_EXECUTE | FCVAR_GAMEDLL_FOR_REMOTE_CLIENTS}, - {"recheck", FCVAR_GAMEDLL_FOR_REMOTE_CLIENTS}, // we don't need this on northstar servers, it's for communities - - // unsure how these work exactly (rpt system likely somewhat stripped?), removing anyway since they won't be used - {"rpt_client_enable", FCVAR_GAMEDLL_FOR_REMOTE_CLIENTS}, - {"rpt_password", FCVAR_GAMEDLL_FOR_REMOTE_CLIENTS}, - - // these are devonly by default but should be modifyable - // NOTE: not all of these may actually do anything or work properly in practice - // network settings - {"cl_updaterate_mp", FCVAR_DEVELOPMENTONLY}, - {"cl_updaterate_sp", FCVAR_DEVELOPMENTONLY}, - {"clock_bias_sp", FCVAR_DEVELOPMENTONLY}, - {"clock_bias_mp", FCVAR_DEVELOPMENTONLY}, - {"cl_interpolate", FCVAR_DEVELOPMENTONLY}, // super duper ultra fucks anims if changed - {"cl_interpolateSoAllAnimsLoop", FCVAR_DEVELOPMENTONLY}, - {"cl_cmdrate", FCVAR_DEVELOPMENTONLY}, - {"cl_cmdbackup", FCVAR_DEVELOPMENTONLY}, - {"rate", FCVAR_DEVELOPMENTONLY}, - {"net_minroutable", FCVAR_DEVELOPMENTONLY}, - {"net_maxroutable", FCVAR_DEVELOPMENTONLY}, - {"net_lerpFields", FCVAR_DEVELOPMENTONLY}, - {"net_ignoreAllSnapshots", FCVAR_DEVELOPMENTONLY}, - {"net_chokeloop", FCVAR_DEVELOPMENTONLY}, - {"sv_unlag", FCVAR_DEVELOPMENTONLY}, - {"sv_maxunlag", FCVAR_DEVELOPMENTONLY}, - {"sv_lagpushticks", FCVAR_DEVELOPMENTONLY}, - {"sv_instancebaselines", FCVAR_DEVELOPMENTONLY}, - {"sv_voiceEcho", FCVAR_DEVELOPMENTONLY}, - {"net_compresspackets", FCVAR_DEVELOPMENTONLY}, - {"net_compresspackets_minsize", FCVAR_DEVELOPMENTONLY}, - {"net_verifyEncryption", FCVAR_DEVELOPMENTONLY}, // unsure if functional in retail - - // gameplay settings - {"vel_samples", FCVAR_DEVELOPMENTONLY}, - {"vel_sampleFrequency", FCVAR_DEVELOPMENTONLY}, - {"sv_friction", FCVAR_DEVELOPMENTONLY}, - {"sv_stopspeed", FCVAR_DEVELOPMENTONLY}, - {"sv_airaccelerate", FCVAR_DEVELOPMENTONLY}, - {"sv_forceGrapplesToFail", FCVAR_DEVELOPMENTONLY}, - {"sv_maxvelocity", FCVAR_DEVELOPMENTONLY}, - {"sv_footsteps", FCVAR_DEVELOPMENTONLY}, - // these 2 are flagged as CHEAT above, could be made REPLICATED later potentially - {"cl_footstep_event_max_dist", FCVAR_DEVELOPMENTONLY}, - {"cl_footstep_event_max_dist_titan", FCVAR_DEVELOPMENTONLY}, - {"sv_balanceTeams", FCVAR_DEVELOPMENTONLY}, - {"rodeo_enable", FCVAR_DEVELOPMENTONLY}, - {"sv_forceRodeoToFail", FCVAR_DEVELOPMENTONLY}, - {"player_find_rodeo_target_per_cmd", FCVAR_DEVELOPMENTONLY}, // todo test before merge - {"hud_takesshots", FCVAR_DEVELOPMENTONLY}, // very likely does not work but would be cool if it did - - {"cam_collision", FCVAR_DEVELOPMENTONLY}, - {"cam_idealdelta", FCVAR_DEVELOPMENTONLY}, - {"cam_ideallag", FCVAR_DEVELOPMENTONLY}, - - // graphics/visual settings - {"mat_colorcorrection", FCVAR_DEVELOPMENTONLY}, - {"r_hbaoRadius", FCVAR_DEVELOPMENTONLY}, - {"r_hbaoDepthMax", FCVAR_DEVELOPMENTONLY}, - {"r_hbaoBlurSharpness", FCVAR_DEVELOPMENTONLY}, - {"r_hbaoIntensity", FCVAR_DEVELOPMENTONLY}, - {"r_hbaoBias", FCVAR_DEVELOPMENTONLY}, - {"r_hbaoDistanceLerp", FCVAR_DEVELOPMENTONLY}, - {"r_hbaoBlurRadius", FCVAR_DEVELOPMENTONLY}, - {"r_hbaoExponent", FCVAR_DEVELOPMENTONLY}, - {"r_hbaoDepthFadePctDefault", FCVAR_DEVELOPMENTONLY}, - {"r_drawscreenspaceparticles", FCVAR_DEVELOPMENTONLY}, - {"ui_loadingscreen_fadeout_time", FCVAR_DEVELOPMENTONLY}, - {"ui_loadingscreen_fadein_time", FCVAR_DEVELOPMENTONLY}, - {"ui_loadingscreen_transition_time", FCVAR_DEVELOPMENTONLY}, - {"ui_loadingscreen_mintransition_time", FCVAR_DEVELOPMENTONLY}, - // these 2 could be FCVAR_CHEAT, i guess? - {"cl_draw_player_model", FCVAR_DEVELOPMENTONLY}, - {"cl_always_draw_3p_player", FCVAR_DEVELOPMENTONLY}, - {"idcolor_neutral", FCVAR_DEVELOPMENTONLY}, - {"idcolor_ally", FCVAR_DEVELOPMENTONLY}, - {"idcolor_ally_cb1", FCVAR_DEVELOPMENTONLY}, - {"idcolor_ally_cb2", FCVAR_DEVELOPMENTONLY}, - {"idcolor_ally_cb3", FCVAR_DEVELOPMENTONLY}, - {"idcolor_enemy", FCVAR_DEVELOPMENTONLY}, - {"idcolor_enemy_cb1", FCVAR_DEVELOPMENTONLY}, - {"idcolor_enemy_cb2", FCVAR_DEVELOPMENTONLY}, - {"idcolor_enemy_cb3", FCVAR_DEVELOPMENTONLY}, - {"playerListPartyColorR", FCVAR_DEVELOPMENTONLY}, - {"playerListPartyColorG", FCVAR_DEVELOPMENTONLY}, - {"playerListPartyColorB", FCVAR_DEVELOPMENTONLY}, - {"playerListUseFriendColor", FCVAR_DEVELOPMENTONLY}, - {"fx_impact_neutral", FCVAR_DEVELOPMENTONLY}, - {"fx_impact_ally", FCVAR_DEVELOPMENTONLY}, - {"fx_impact_enemy", FCVAR_DEVELOPMENTONLY}, - {"hitch_alert_color", FCVAR_DEVELOPMENTONLY}, - {"particles_cull_all", FCVAR_DEVELOPMENTONLY}, - {"particles_cull_dlights", FCVAR_DEVELOPMENTONLY}, - {"map_settings_override", FCVAR_DEVELOPMENTONLY}, - {"highlight_draw", FCVAR_DEVELOPMENTONLY}, - - // sys/engine settings - {"sleep_when_meeting_framerate", FCVAR_DEVELOPMENTONLY}, - {"sleep_when_meeting_framerate_headroom_ms", FCVAR_DEVELOPMENTONLY}, - {"not_focus_sleep", FCVAR_DEVELOPMENTONLY}, - {"sp_not_focus_pause", FCVAR_DEVELOPMENTONLY}, - {"joy_requireFocus", FCVAR_DEVELOPMENTONLY}, - - {"host_thread_mode", FCVAR_DEVELOPMENTONLY}, - {"phys_enable_simd_optimizations", FCVAR_DEVELOPMENTONLY}, - {"phys_enable_experimental_optimizations", FCVAR_DEVELOPMENTONLY}, - - {"community_frame_run", FCVAR_DEVELOPMENTONLY}, - {"sv_single_core_dedi", FCVAR_DEVELOPMENTONLY}, - {"sv_stressbots", FCVAR_DEVELOPMENTONLY}, - - {"fatal_script_errors", FCVAR_DEVELOPMENTONLY}, - {"fatal_script_errors_client", FCVAR_DEVELOPMENTONLY}, - {"fatal_script_errors_server", FCVAR_DEVELOPMENTONLY}, - {"script_error_on_midgame_load", FCVAR_DEVELOPMENTONLY}, // idk what this is - - {"ai_ainRebuildOnMapStart", FCVAR_DEVELOPMENTONLY}, - - {"save_enable", FCVAR_DEVELOPMENTONLY}, - - // cheat commands - {"switchclass", FCVAR_DEVELOPMENTONLY}, - {"set", FCVAR_DEVELOPMENTONLY}, - {"_setClassVarServer", FCVAR_DEVELOPMENTONLY}, - - // reparse commands - {"aisettings_reparse", FCVAR_DEVELOPMENTONLY}, - {"aisettings_reparse_client", FCVAR_DEVELOPMENTONLY}, - {"damagedefs_reparse", FCVAR_DEVELOPMENTONLY}, - {"damagedefs_reparse_client", FCVAR_DEVELOPMENTONLY}, - {"playerSettings_reparse", FCVAR_DEVELOPMENTONLY}, - {"_playerSettings_reparse_Server", FCVAR_DEVELOPMENTONLY}, + // unsure how this command works, not even sure it's used on retail servers, deffo shouldn't be used on northstar + {"migrateme", FCVAR_SERVER_CAN_EXECUTE | FCVAR_GAMEDLL_FOR_REMOTE_CLIENTS}, + {"recheck", FCVAR_GAMEDLL_FOR_REMOTE_CLIENTS}, // we don't need this on northstar servers, it's for communities + + // unsure how these work exactly (rpt system likely somewhat stripped?), removing anyway since they won't be used + {"rpt_client_enable", FCVAR_GAMEDLL_FOR_REMOTE_CLIENTS}, + {"rpt_password", FCVAR_GAMEDLL_FOR_REMOTE_CLIENTS}, + + // these are devonly by default but should be modifyable + // NOTE: not all of these may actually do anything or work properly in practice + // network settings + {"cl_updaterate_mp", FCVAR_DEVELOPMENTONLY}, + {"cl_updaterate_sp", FCVAR_DEVELOPMENTONLY}, + {"clock_bias_sp", FCVAR_DEVELOPMENTONLY}, + {"clock_bias_mp", FCVAR_DEVELOPMENTONLY}, + {"cl_interpolate", FCVAR_DEVELOPMENTONLY}, // super duper ultra fucks anims if changed + {"cl_interpolateSoAllAnimsLoop", FCVAR_DEVELOPMENTONLY}, + {"cl_cmdrate", FCVAR_DEVELOPMENTONLY}, + {"cl_cmdbackup", FCVAR_DEVELOPMENTONLY}, + {"rate", FCVAR_DEVELOPMENTONLY}, + {"net_minroutable", FCVAR_DEVELOPMENTONLY}, + {"net_maxroutable", FCVAR_DEVELOPMENTONLY}, + {"net_lerpFields", FCVAR_DEVELOPMENTONLY}, + {"net_ignoreAllSnapshots", FCVAR_DEVELOPMENTONLY}, + {"net_chokeloop", FCVAR_DEVELOPMENTONLY}, + {"sv_unlag", FCVAR_DEVELOPMENTONLY}, + {"sv_maxunlag", FCVAR_DEVELOPMENTONLY}, + {"sv_lagpushticks", FCVAR_DEVELOPMENTONLY}, + {"sv_instancebaselines", FCVAR_DEVELOPMENTONLY}, + {"sv_voiceEcho", FCVAR_DEVELOPMENTONLY}, + {"net_compresspackets", FCVAR_DEVELOPMENTONLY}, + {"net_compresspackets_minsize", FCVAR_DEVELOPMENTONLY}, + {"net_verifyEncryption", FCVAR_DEVELOPMENTONLY}, // unsure if functional in retail + + // gameplay settings + {"vel_samples", FCVAR_DEVELOPMENTONLY}, + {"vel_sampleFrequency", FCVAR_DEVELOPMENTONLY}, + {"sv_friction", FCVAR_DEVELOPMENTONLY}, + {"sv_stopspeed", FCVAR_DEVELOPMENTONLY}, + {"sv_airaccelerate", FCVAR_DEVELOPMENTONLY}, + {"sv_forceGrapplesToFail", FCVAR_DEVELOPMENTONLY}, + {"sv_maxvelocity", FCVAR_DEVELOPMENTONLY}, + {"sv_footsteps", FCVAR_DEVELOPMENTONLY}, + // these 2 are flagged as CHEAT above, could be made REPLICATED later potentially + {"cl_footstep_event_max_dist", FCVAR_DEVELOPMENTONLY}, + {"cl_footstep_event_max_dist_titan", FCVAR_DEVELOPMENTONLY}, + {"sv_balanceTeams", FCVAR_DEVELOPMENTONLY}, + {"rodeo_enable", FCVAR_DEVELOPMENTONLY}, + {"sv_forceRodeoToFail", FCVAR_DEVELOPMENTONLY}, + {"player_find_rodeo_target_per_cmd", FCVAR_DEVELOPMENTONLY}, // todo test before merge + {"hud_takesshots", FCVAR_DEVELOPMENTONLY}, // very likely does not work but would be cool if it did + + {"cam_collision", FCVAR_DEVELOPMENTONLY}, + {"cam_idealdelta", FCVAR_DEVELOPMENTONLY}, + {"cam_ideallag", FCVAR_DEVELOPMENTONLY}, + + // graphics/visual settings + {"mat_colorcorrection", FCVAR_DEVELOPMENTONLY}, + {"r_hbaoRadius", FCVAR_DEVELOPMENTONLY}, + {"r_hbaoDepthMax", FCVAR_DEVELOPMENTONLY}, + {"r_hbaoBlurSharpness", FCVAR_DEVELOPMENTONLY}, + {"r_hbaoIntensity", FCVAR_DEVELOPMENTONLY}, + {"r_hbaoBias", FCVAR_DEVELOPMENTONLY}, + {"r_hbaoDistanceLerp", FCVAR_DEVELOPMENTONLY}, + {"r_hbaoBlurRadius", FCVAR_DEVELOPMENTONLY}, + {"r_hbaoExponent", FCVAR_DEVELOPMENTONLY}, + {"r_hbaoDepthFadePctDefault", FCVAR_DEVELOPMENTONLY}, + {"r_drawscreenspaceparticles", FCVAR_DEVELOPMENTONLY}, + {"ui_loadingscreen_fadeout_time", FCVAR_DEVELOPMENTONLY}, + {"ui_loadingscreen_fadein_time", FCVAR_DEVELOPMENTONLY}, + {"ui_loadingscreen_transition_time", FCVAR_DEVELOPMENTONLY}, + {"ui_loadingscreen_mintransition_time", FCVAR_DEVELOPMENTONLY}, + // these 2 could be FCVAR_CHEAT, i guess? + {"cl_draw_player_model", FCVAR_DEVELOPMENTONLY}, + {"cl_always_draw_3p_player", FCVAR_DEVELOPMENTONLY}, + {"idcolor_neutral", FCVAR_DEVELOPMENTONLY}, + {"idcolor_ally", FCVAR_DEVELOPMENTONLY}, + {"idcolor_ally_cb1", FCVAR_DEVELOPMENTONLY}, + {"idcolor_ally_cb2", FCVAR_DEVELOPMENTONLY}, + {"idcolor_ally_cb3", FCVAR_DEVELOPMENTONLY}, + {"idcolor_enemy", FCVAR_DEVELOPMENTONLY}, + {"idcolor_enemy_cb1", FCVAR_DEVELOPMENTONLY}, + {"idcolor_enemy_cb2", FCVAR_DEVELOPMENTONLY}, + {"idcolor_enemy_cb3", FCVAR_DEVELOPMENTONLY}, + {"playerListPartyColorR", FCVAR_DEVELOPMENTONLY}, + {"playerListPartyColorG", FCVAR_DEVELOPMENTONLY}, + {"playerListPartyColorB", FCVAR_DEVELOPMENTONLY}, + {"playerListUseFriendColor", FCVAR_DEVELOPMENTONLY}, + {"fx_impact_neutral", FCVAR_DEVELOPMENTONLY}, + {"fx_impact_ally", FCVAR_DEVELOPMENTONLY}, + {"fx_impact_enemy", FCVAR_DEVELOPMENTONLY}, + {"hitch_alert_color", FCVAR_DEVELOPMENTONLY}, + {"particles_cull_all", FCVAR_DEVELOPMENTONLY}, + {"particles_cull_dlights", FCVAR_DEVELOPMENTONLY}, + {"map_settings_override", FCVAR_DEVELOPMENTONLY}, + {"highlight_draw", FCVAR_DEVELOPMENTONLY}, + + // sys/engine settings + {"sleep_when_meeting_framerate", FCVAR_DEVELOPMENTONLY}, + {"sleep_when_meeting_framerate_headroom_ms", FCVAR_DEVELOPMENTONLY}, + {"not_focus_sleep", FCVAR_DEVELOPMENTONLY}, + {"sp_not_focus_pause", FCVAR_DEVELOPMENTONLY}, + {"joy_requireFocus", FCVAR_DEVELOPMENTONLY}, + + {"host_thread_mode", FCVAR_DEVELOPMENTONLY}, + {"phys_enable_simd_optimizations", FCVAR_DEVELOPMENTONLY}, + {"phys_enable_experimental_optimizations", FCVAR_DEVELOPMENTONLY}, + + {"community_frame_run", FCVAR_DEVELOPMENTONLY}, + {"sv_single_core_dedi", FCVAR_DEVELOPMENTONLY}, + {"sv_stressbots", FCVAR_DEVELOPMENTONLY}, + + {"fatal_script_errors", FCVAR_DEVELOPMENTONLY}, + {"fatal_script_errors_client", FCVAR_DEVELOPMENTONLY}, + {"fatal_script_errors_server", FCVAR_DEVELOPMENTONLY}, + {"script_error_on_midgame_load", FCVAR_DEVELOPMENTONLY}, // idk what this is + + {"ai_ainRebuildOnMapStart", FCVAR_DEVELOPMENTONLY}, + + {"save_enable", FCVAR_DEVELOPMENTONLY}, + + // cheat commands + {"switchclass", FCVAR_DEVELOPMENTONLY}, + {"set", FCVAR_DEVELOPMENTONLY}, + {"_setClassVarServer", FCVAR_DEVELOPMENTONLY}, + + // reparse commands + {"aisettings_reparse", FCVAR_DEVELOPMENTONLY}, + {"aisettings_reparse_client", FCVAR_DEVELOPMENTONLY}, + {"damagedefs_reparse", FCVAR_DEVELOPMENTONLY}, + {"damagedefs_reparse_client", FCVAR_DEVELOPMENTONLY}, + {"playerSettings_reparse", FCVAR_DEVELOPMENTONLY}, + {"_playerSettings_reparse_Server", FCVAR_DEVELOPMENTONLY}, }; const std::vector<std::tuple<const char*, const char*>> CVAR_FIXUP_DEFAULT_VALUES = { - {"sv_stressbots", "0"}, // not currently used but this is probably a bad default if we get bots working - {"cl_pred_optimize", "0"} // fixes issues with animation prediction in thirdperson + {"sv_stressbots", "0"}, // not currently used but this is probably a bad default if we get bots working + {"cl_pred_optimize", "0"} // fixes issues with animation prediction in thirdperson }; for (auto& fixup : CVAR_FIXUP_ADD_FLAGS) diff --git a/NorthstarDLL/shared/playlist.cpp b/NorthstarDLL/shared/playlist.cpp index ab7aab22..8967cae3 100644 --- a/NorthstarDLL/shared/playlist.cpp +++ b/NorthstarDLL/shared/playlist.cpp @@ -26,7 +26,7 @@ char, __fastcall, (void* a1, void* a2)) { // the private_match playlist on mp_lobby is the only situation where there should be any legitimate sending of this netmessage if (!Cvar_ns_use_clc_SetPlaylistVarOverride->GetBool() || strcmp(R2::GetCurrentPlaylistName(), "private_match") || - strcmp(R2::g_pGlobals->m_pMapName, "mp_lobby")) + strcmp(R2::g_pGlobals->m_pMapName, "mp_lobby")) return 1; return clc_SetPlaylistVarOverride__Process(a1, a2); @@ -114,7 +114,7 @@ ON_DLL_LOAD_RELIESON("engine.dll", PlaylistHooks, (ConCommand, ConVar), (CModule // disabled altogether, since the custom menus won't use it anyway this should only really be accepted if you want vanilla client // compatibility Cvar_ns_use_clc_SetPlaylistVarOverride = new ConVar( - "ns_use_clc_SetPlaylistVarOverride", "0", FCVAR_GAMEDLL, "Whether the server should accept clc_SetPlaylistVarOverride messages"); + "ns_use_clc_SetPlaylistVarOverride", "0", FCVAR_GAMEDLL, "Whether the server should accept clc_SetPlaylistVarOverride messages"); // patch to prevent clc_SetPlaylistVarOverride from being able to crash servers if we reach max overrides due to a call to Error (why is // this possible respawn, wtf) todo: add a warning for this |