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author | BobTheBob <32057864+BobTheBob9@users.noreply.github.com> | 2023-01-13 14:28:09 +0000 |
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committer | GitHub <noreply@github.com> | 2023-01-13 15:28:09 +0100 |
commit | 063260ca0b1f633cf120d79796fe7aa3329c1e26 (patch) | |
tree | 1bcc5516729168db6be4981b07115d30a8821da2 /NorthstarDLL/shared/misccommands.cpp | |
parent | 8bddf5bfe83b52165c589b2dd5e544831a55231d (diff) | |
download | NorthstarLauncher-063260ca0b1f633cf120d79796fe7aa3329c1e26.tar.gz NorthstarLauncher-063260ca0b1f633cf120d79796fe7aa3329c1e26.zip |
Execute cfgs before server startup for gamemode being run (#398)v1.12.0-rc5v1.12.0-rc4v1.12.0
* run cfg to initialise gamemode on startup
* remove ; characters from mp_gamemode
* exec using _Cmd_Exec_f to avoid issues with semicolons in gamemode names
allowing additional commands to be run
* run from cfg/server/ rather than cfg/
* fixup formatting
Diffstat (limited to 'NorthstarDLL/shared/misccommands.cpp')
-rw-r--r-- | NorthstarDLL/shared/misccommands.cpp | 78 |
1 files changed, 78 insertions, 0 deletions
diff --git a/NorthstarDLL/shared/misccommands.cpp b/NorthstarDLL/shared/misccommands.cpp index ad8b2a32..f3817867 100644 --- a/NorthstarDLL/shared/misccommands.cpp +++ b/NorthstarDLL/shared/misccommands.cpp @@ -45,6 +45,72 @@ void ConCommand_ns_end_reauth_and_leave_to_lobby(const CCommand& arg) } } +void ConCommand_cvar_setdefaultvalue(const CCommand& arg) +{ + if (arg.ArgC() < 3) + { + spdlog::info("usage: cvar_setdefaultvalue mp_gamemode tdm"); + return; + } + + ConVar* pCvar = R2::g_pCVar->FindVar(arg.Arg(1)); + if (!pCvar) + { + spdlog::info("usage: cvar_setdefaultvalue mp_gamemode tdm"); + return; + } + + // unfortunately no way for us to not leak memory here, as default value might not be in writeable memory by default + int nLen = strlen(arg.Arg(2)); + char* pBuf = new char[nLen + 1]; + strncpy_s(pBuf, nLen + 1, arg.Arg(2), nLen); + + pCvar->m_pszDefaultValue = pBuf; +} + +void ConCommand_cvar_setvalueanddefaultvalue(const CCommand& arg) +{ + if (arg.ArgC() < 3) + { + spdlog::info("usage: cvar_setvalueanddefaultvalue mp_gamemode tdm"); + return; + } + + ConVar* pCvar = R2::g_pCVar->FindVar(arg.Arg(1)); + if (!pCvar) + { + spdlog::info("usage: cvar_setvalueanddefaultvalue mp_gamemode tdm"); + return; + } + + // unfortunately no way for us to not leak memory here, as default value might not be in writeable memory by default + int nLen = strlen(arg.Arg(2)); + char* pBuf = new char[nLen + 1]; + strncpy_s(pBuf, nLen + 1, arg.Arg(2), nLen); + + pCvar->m_pszDefaultValue = pBuf; + pCvar->SetValue(pCvar->m_pszDefaultValue); +} + +void ConCommand_cvar_reset(const CCommand& arg) +{ + if (arg.ArgC() < 2) + { + spdlog::info("usage: cvar_reset mp_gamemode"); + return; + } + + ConVar* pCvar = R2::g_pCVar->FindVar(arg.Arg(1)); + if (!pCvar) + { + spdlog::info("usage: cvar_reset mp_gamemode"); + return; + } + + // reset cvar + pCvar->SetValue(pCvar->m_pszDefaultValue); +} + void AddMiscConCommands() { RegisterConCommand( @@ -61,6 +127,18 @@ void AddMiscConCommands() // this is a concommand because we make a deferred call to it from another thread RegisterConCommand("ns_end_reauth_and_leave_to_lobby", ConCommand_ns_end_reauth_and_leave_to_lobby, "", FCVAR_NONE); + + RegisterConCommand( + "cvar_setdefaultvalue", + ConCommand_cvar_setdefaultvalue, + "overwrites the default value of a cvar, for use with script and cvar_reset", + FCVAR_NONE); + RegisterConCommand( + "cvar_setvalueanddefaultvalue", + ConCommand_cvar_setvalueanddefaultvalue, + "overwrites the current value and default value of a cvar, for use with script and cvar_reset", + FCVAR_NONE); + RegisterConCommand("cvar_reset", ConCommand_cvar_reset, "resets a cvar's value to its default value", FCVAR_NONE); } // fixes up various cvar flags to have more sane values |