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authorEmma Miler <emma.pi@protonmail.com>2023-04-11 20:49:16 +0200
committerGitHub <noreply@github.com>2023-04-11 20:49:16 +0200
commit450d0b1ed437cf37b4309af952af8904f3f07768 (patch)
tree3f0fd39b5663b5c3f4b9e76c70cc4987f22d66c7 /NorthstarDLL/shared/gamepresence.cpp
parent72da1da5b4c04ccc1154853a308cab6459c60b79 (diff)
downloadNorthstarLauncher-450d0b1ed437cf37b4309af952af8904f3f07768.tar.gz
NorthstarLauncher-450d0b1ed437cf37b4309af952af8904f3f07768.zip
Plugin system v2 (#343)
* Some work * Rewrite gamestate presence * Add plugin system logger * Format changes * Format chjange * Fix gamestate stuff * some callback stuff * move around invite stuff * move invite to funcs * fix presence server data * Actually call InformSQVMCreated * bruh * Fix TODO's * Formatting * Fix filters * Add InformDLLLoads * Fix plugin handle always being 0 * Formatting * Fix merge issues * Formatting * Mods can add files compiled at SQVM init * Some Small Fixes * Add changes from review * Fix load failure * Add new squirrel functions * actually call InformSQVMDestroyed * add CreateObject function * answers to complaints * remove snake cases from GameStatePresence --------- Co-authored-by: cat_or_not <41955154+catornot@users.noreply.github.com>
Diffstat (limited to 'NorthstarDLL/shared/gamepresence.cpp')
-rw-r--r--NorthstarDLL/shared/gamepresence.cpp81
1 files changed, 81 insertions, 0 deletions
diff --git a/NorthstarDLL/shared/gamepresence.cpp b/NorthstarDLL/shared/gamepresence.cpp
new file mode 100644
index 00000000..86a87526
--- /dev/null
+++ b/NorthstarDLL/shared/gamepresence.cpp
@@ -0,0 +1,81 @@
+#include "pch.h"
+
+#include "gamepresence.h"
+#include "plugins/pluginbackend.h"
+#include "plugins/plugins.h"
+#include "dedicated/dedicated.h"
+#include "server/serverpresence.h"
+#include "masterserver/masterserver.h"
+#include "squirrel/squirrel.h"
+
+GameStatePresence* g_pGameStatePresence;
+
+GameStatePresence::GameStatePresence()
+{
+ g_pServerPresence->AddPresenceReporter(&m_GameStateServerPresenceReporter);
+}
+
+void GameStateServerPresenceReporter::RunFrame(double flCurrentTime, const ServerPresence* pServerPresence)
+{
+ g_pGameStatePresence->id = pServerPresence->m_sServerId;
+ g_pGameStatePresence->name = pServerPresence->m_sServerName;
+ g_pGameStatePresence->description = pServerPresence->m_sServerDesc;
+ g_pGameStatePresence->password = pServerPresence->m_Password;
+
+ g_pGameStatePresence->map = pServerPresence->m_MapName;
+ g_pGameStatePresence->playlist = pServerPresence->m_PlaylistName;
+ g_pGameStatePresence->currentPlayers = pServerPresence->m_iPlayerCount;
+ g_pGameStatePresence->maxPlayers = pServerPresence->m_iMaxPlayers;
+
+ g_pGameStatePresence->isLocal = !IsDedicatedServer();
+}
+
+void GameStatePresence::RunFrame()
+{
+ if (g_pSquirrel<ScriptContext::UI>->m_pSQVM != nullptr && g_pSquirrel<ScriptContext::UI>->m_pSQVM->sqvm != nullptr)
+ g_pSquirrel<ScriptContext::UI>->Call("NorthstarCodeCallback_GenerateUIPresence");
+
+ if (g_pSquirrel<ScriptContext::CLIENT>->m_pSQVM != nullptr && g_pSquirrel<ScriptContext::CLIENT>->m_pSQVM->sqvm != nullptr)
+ {
+ auto test = g_pSquirrel<ScriptContext::CLIENT>->Call("NorthstarCodeCallback_GenerateGameState");
+ }
+ g_pPluginCommunicationhandler->GeneratePresenceObjects();
+}
+
+ADD_SQFUNC("void", NSPushGameStateData, "GameStateStruct gamestate", "", ScriptContext::CLIENT)
+{
+ SQStructInstance* structInst = g_pSquirrel<ScriptContext::CLIENT>->m_pSQVM->sqvm->_stackOfCurrentFunction[1]._VAL.asStructInstance;
+ g_pGameStatePresence->map = structInst->data[0]._VAL.asString->_val;
+ g_pGameStatePresence->mapDisplayname = structInst->data[1]._VAL.asString->_val;
+ g_pGameStatePresence->playlist = structInst->data[2]._VAL.asString->_val;
+ g_pGameStatePresence->playlistDisplayname = structInst->data[3]._VAL.asString->_val;
+
+ g_pGameStatePresence->currentPlayers = structInst->data[4]._VAL.asInteger;
+ g_pGameStatePresence->maxPlayers = structInst->data[5]._VAL.asInteger;
+ g_pGameStatePresence->ownScore = structInst->data[6]._VAL.asInteger;
+ g_pGameStatePresence->otherHighestScore = structInst->data[7]._VAL.asInteger;
+ g_pGameStatePresence->maxScore = structInst->data[8]._VAL.asInteger;
+ g_pGameStatePresence->timestampEnd = ceil(structInst->data[9]._VAL.asFloat);
+
+ if (g_pMasterServerManager->m_currentServer)
+ {
+ g_pGameStatePresence->id = g_pMasterServerManager->m_currentServer->id;
+ g_pGameStatePresence->name = g_pMasterServerManager->m_currentServer->name;
+ g_pGameStatePresence->description = g_pMasterServerManager->m_currentServer->description;
+ g_pGameStatePresence->password = g_pMasterServerManager->m_sCurrentServerPassword;
+ }
+
+ return SQRESULT_NOTNULL;
+}
+
+ADD_SQFUNC("void", NSPushUIPresence, "UIPresenceStruct presence", "", ScriptContext::UI)
+{
+ SQStructInstance* structInst = g_pSquirrel<ScriptContext::UI>->m_pSQVM->sqvm->_stackOfCurrentFunction[1]._VAL.asStructInstance;
+
+ g_pGameStatePresence->isLoading = structInst->data[0]._VAL.asInteger;
+ g_pGameStatePresence->isLobby = structInst->data[1]._VAL.asInteger;
+ g_pGameStatePresence->loadingLevel = structInst->data[2]._VAL.asString->_val;
+ g_pGameStatePresence->uiMap = structInst->data[3]._VAL.asString->_val;
+
+ return SQRESULT_NOTNULL;
+}