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author | cat_or_not <41955154+catornot@users.noreply.github.com> | 2023-11-05 20:21:50 -0500 |
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committer | GitHub <noreply@github.com> | 2023-11-06 02:21:50 +0100 |
commit | bb822b7638d5ae9bc4499ff76edc74f3741e6518 (patch) | |
tree | 558886bd28dc53d1004e235be1c1543c5ec2fd9f /NorthstarDLL/shared/gamepresence.cpp | |
parent | 583bae6e1a7e35eec2c5cb4383bc0089f6ee6781 (diff) | |
download | NorthstarLauncher-bb822b7638d5ae9bc4499ff76edc74f3741e6518.tar.gz NorthstarLauncher-bb822b7638d5ae9bc4499ff76edc74f3741e6518.zip |
Plugins v3 (#472)v1.20.1-rc2v1.20.1-rc1v1.20.0-rc3v1.20.0
- nuked presence logic ( moved to the discord rpc plugin )
- more exposed sq functions
- exposed dll addresses
- `g_pCVar` is exposed
- added "userdata" to plugin's async call
- added runframe to plugins
Diffstat (limited to 'NorthstarDLL/shared/gamepresence.cpp')
-rw-r--r-- | NorthstarDLL/shared/gamepresence.cpp | 79 |
1 files changed, 0 insertions, 79 deletions
diff --git a/NorthstarDLL/shared/gamepresence.cpp b/NorthstarDLL/shared/gamepresence.cpp deleted file mode 100644 index 11cb7ade..00000000 --- a/NorthstarDLL/shared/gamepresence.cpp +++ /dev/null @@ -1,79 +0,0 @@ -#include "gamepresence.h" -#include "plugins/pluginbackend.h" -#include "plugins/plugins.h" -#include "dedicated/dedicated.h" -#include "server/serverpresence.h" -#include "masterserver/masterserver.h" -#include "squirrel/squirrel.h" - -GameStatePresence* g_pGameStatePresence; - -GameStatePresence::GameStatePresence() -{ - g_pServerPresence->AddPresenceReporter(&m_GameStateServerPresenceReporter); -} - -void GameStateServerPresenceReporter::RunFrame(double flCurrentTime, const ServerPresence* pServerPresence) -{ - g_pGameStatePresence->id = pServerPresence->m_sServerId; - g_pGameStatePresence->name = pServerPresence->m_sServerName; - g_pGameStatePresence->description = pServerPresence->m_sServerDesc; - g_pGameStatePresence->password = pServerPresence->m_Password; - - g_pGameStatePresence->map = pServerPresence->m_MapName; - g_pGameStatePresence->playlist = pServerPresence->m_PlaylistName; - g_pGameStatePresence->currentPlayers = pServerPresence->m_iPlayerCount; - g_pGameStatePresence->maxPlayers = pServerPresence->m_iMaxPlayers; - - g_pGameStatePresence->isLocal = !IsDedicatedServer(); -} - -void GameStatePresence::RunFrame() -{ - if (g_pSquirrel<ScriptContext::UI>->m_pSQVM != nullptr && g_pSquirrel<ScriptContext::UI>->m_pSQVM->sqvm != nullptr) - g_pSquirrel<ScriptContext::UI>->Call("NorthstarCodeCallback_GenerateUIPresence"); - - if (g_pSquirrel<ScriptContext::CLIENT>->m_pSQVM != nullptr && g_pSquirrel<ScriptContext::CLIENT>->m_pSQVM->sqvm != nullptr) - { - auto test = g_pSquirrel<ScriptContext::CLIENT>->Call("NorthstarCodeCallback_GenerateGameState"); - } - g_pPluginCommunicationhandler->GeneratePresenceObjects(); -} - -ADD_SQFUNC("void", NSPushGameStateData, "GameStateStruct gamestate", "", ScriptContext::CLIENT) -{ - SQStructInstance* structInst = g_pSquirrel<ScriptContext::CLIENT>->m_pSQVM->sqvm->_stackOfCurrentFunction[1]._VAL.asStructInstance; - g_pGameStatePresence->map = structInst->data[0]._VAL.asString->_val; - g_pGameStatePresence->mapDisplayname = structInst->data[1]._VAL.asString->_val; - g_pGameStatePresence->playlist = structInst->data[2]._VAL.asString->_val; - g_pGameStatePresence->playlistDisplayname = structInst->data[3]._VAL.asString->_val; - - g_pGameStatePresence->currentPlayers = structInst->data[4]._VAL.asInteger; - g_pGameStatePresence->maxPlayers = structInst->data[5]._VAL.asInteger; - g_pGameStatePresence->ownScore = structInst->data[6]._VAL.asInteger; - g_pGameStatePresence->otherHighestScore = structInst->data[7]._VAL.asInteger; - g_pGameStatePresence->maxScore = structInst->data[8]._VAL.asInteger; - g_pGameStatePresence->timestampEnd = ceil(structInst->data[9]._VAL.asFloat); - - if (g_pMasterServerManager->m_currentServer) - { - g_pGameStatePresence->id = g_pMasterServerManager->m_currentServer->id; - g_pGameStatePresence->name = g_pMasterServerManager->m_currentServer->name; - g_pGameStatePresence->description = g_pMasterServerManager->m_currentServer->description; - g_pGameStatePresence->password = g_pMasterServerManager->m_sCurrentServerPassword; - } - - return SQRESULT_NOTNULL; -} - -ADD_SQFUNC("void", NSPushUIPresence, "UIPresenceStruct presence", "", ScriptContext::UI) -{ - SQStructInstance* structInst = g_pSquirrel<ScriptContext::UI>->m_pSQVM->sqvm->_stackOfCurrentFunction[1]._VAL.asStructInstance; - - g_pGameStatePresence->isLoading = structInst->data[0]._VAL.asInteger; - g_pGameStatePresence->isLobby = structInst->data[1]._VAL.asInteger; - g_pGameStatePresence->loadingLevel = structInst->data[2]._VAL.asString->_val; - g_pGameStatePresence->uiMap = structInst->data[3]._VAL.asString->_val; - - return SQRESULT_NOTNULL; -} |