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author | Jack <66967891+ASpoonPlaysGames@users.noreply.github.com> | 2023-12-20 13:24:07 +0000 |
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committer | GitHub <noreply@github.com> | 2023-12-20 14:24:07 +0100 |
commit | 0438b5c8cfa99ac01c7e142d959aa40f88f1cc70 (patch) | |
tree | bbfdded20f8686cf188dba148db4b6c1b1211872 /NorthstarDLL/shared/exploit_fixes/ns_limits.cpp | |
parent | 210dab2b0e5c686829bafdc857d2910f6b216b85 (diff) | |
download | NorthstarLauncher-0438b5c8cfa99ac01c7e142d959aa40f88f1cc70.tar.gz NorthstarLauncher-0438b5c8cfa99ac01c7e142d959aa40f88f1cc70.zip |
Cherry pick "remove unnecessary namespaces" from primedev (#618)v1.21.2-rc2
Cherry-picks the removal of unnecessary namespaces from `primedev`
https://github.com/F1F7Y/NorthstarPrime/
Co-authored-by: F1F7Y <filip.bartos07@proton.me>
Diffstat (limited to 'NorthstarDLL/shared/exploit_fixes/ns_limits.cpp')
-rw-r--r-- | NorthstarDLL/shared/exploit_fixes/ns_limits.cpp | 56 |
1 files changed, 28 insertions, 28 deletions
diff --git a/NorthstarDLL/shared/exploit_fixes/ns_limits.cpp b/NorthstarDLL/shared/exploit_fixes/ns_limits.cpp index c9085cb0..bd855ee4 100644 --- a/NorthstarDLL/shared/exploit_fixes/ns_limits.cpp +++ b/NorthstarDLL/shared/exploit_fixes/ns_limits.cpp @@ -19,47 +19,47 @@ void ServerLimitsManager::RunFrame(double flCurrentTime, float flFrameTime) if (Cvar_sv_antispeedhack_enable->GetBool()) { // for each player, set their usercmd processing budget for the frame to the last frametime for the server - for (int i = 0; i < R2::g_pGlobals->m_nMaxClients; i++) + for (int i = 0; i < g_pGlobals->m_nMaxClients; i++) { - R2::CBaseClient* player = &R2::g_pClientArray[i]; + CBaseClient* player = &g_pClientArray[i]; if (m_PlayerLimitData.find(player) != m_PlayerLimitData.end()) { PlayerLimitData* pLimitData = &g_pServerLimits->m_PlayerLimitData[player]; - if (pLimitData->flFrameUserCmdBudget < R2::g_pGlobals->m_flTickInterval * Cvar_sv_antispeedhack_maxtickbudget->GetFloat()) + if (pLimitData->flFrameUserCmdBudget < g_pGlobals->m_flTickInterval * Cvar_sv_antispeedhack_maxtickbudget->GetFloat()) { pLimitData->flFrameUserCmdBudget += g_pServerLimits->Cvar_sv_antispeedhack_budgetincreasemultiplier->GetFloat() * - fmax(flFrameTime, R2::g_pGlobals->m_flFrameTime * CEngineServer__GetTimescale()); + fmax(flFrameTime, g_pGlobals->m_flFrameTime * CEngineServer__GetTimescale()); } } } } } -void ServerLimitsManager::AddPlayer(R2::CBaseClient* player) +void ServerLimitsManager::AddPlayer(CBaseClient* player) { PlayerLimitData limitData; limitData.flFrameUserCmdBudget = - R2::g_pGlobals->m_flTickInterval * CEngineServer__GetTimescale() * Cvar_sv_antispeedhack_maxtickbudget->GetFloat(); + g_pGlobals->m_flTickInterval * CEngineServer__GetTimescale() * Cvar_sv_antispeedhack_maxtickbudget->GetFloat(); m_PlayerLimitData.insert(std::make_pair(player, limitData)); } -void ServerLimitsManager::RemovePlayer(R2::CBaseClient* player) +void ServerLimitsManager::RemovePlayer(CBaseClient* player) { if (m_PlayerLimitData.find(player) != m_PlayerLimitData.end()) m_PlayerLimitData.erase(player); } -bool ServerLimitsManager::CheckStringCommandLimits(R2::CBaseClient* player) +bool ServerLimitsManager::CheckStringCommandLimits(CBaseClient* player) { if (CVar_sv_quota_stringcmdspersecond->GetInt() != -1) { // note: this isn't super perfect, legit clients can trigger it in lobby if they try, mostly good enough tho imo - if (Tier0::Plat_FloatTime() - m_PlayerLimitData[player].lastClientCommandQuotaStart >= 1.0) + if (Plat_FloatTime() - m_PlayerLimitData[player].lastClientCommandQuotaStart >= 1.0) { // reset quota - m_PlayerLimitData[player].lastClientCommandQuotaStart = Tier0::Plat_FloatTime(); + m_PlayerLimitData[player].lastClientCommandQuotaStart = Plat_FloatTime(); m_PlayerLimitData[player].numClientCommandsInQuota = 0; } @@ -74,11 +74,11 @@ bool ServerLimitsManager::CheckStringCommandLimits(R2::CBaseClient* player) return true; } -bool ServerLimitsManager::CheckChatLimits(R2::CBaseClient* player) +bool ServerLimitsManager::CheckChatLimits(CBaseClient* player) { - if (Tier0::Plat_FloatTime() - m_PlayerLimitData[player].lastSayTextLimitStart >= 1.0) + if (Plat_FloatTime() - m_PlayerLimitData[player].lastSayTextLimitStart >= 1.0) { - m_PlayerLimitData[player].lastSayTextLimitStart = Tier0::Plat_FloatTime(); + m_PlayerLimitData[player].lastSayTextLimitStart = Plat_FloatTime(); m_PlayerLimitData[player].sayTextLimitCount = 0; } @@ -100,14 +100,14 @@ char, __fastcall, (void* self, void* buf)) NETCHANLIMIT_KICK }; - double startTime = Tier0::Plat_FloatTime(); + double startTime = Plat_FloatTime(); char ret = CNetChan__ProcessMessages(self, buf); // check processing limits, unless we're in a level transition - if (R2::g_pHostState->m_iCurrentState == R2::HostState_t::HS_RUN && Tier0::ThreadInServerFrameThread()) + if (g_pHostState->m_iCurrentState == HostState_t::HS_RUN && ThreadInServerFrameThread()) { // player that sent the message - R2::CBaseClient* sender = *(R2::CBaseClient**)((char*)self + 368); + CBaseClient* sender = *(CBaseClient**)((char*)self + 368); // if no sender, return // relatively certain this is fine? @@ -121,7 +121,7 @@ char, __fastcall, (void* self, void* buf)) g_pServerLimits->m_PlayerLimitData[sender].lastNetChanProcessingLimitStart = startTime; g_pServerLimits->m_PlayerLimitData[sender].netChanProcessingLimitTime = 0.0; } - g_pServerLimits->m_PlayerLimitData[sender].netChanProcessingLimitTime += (Tier0::Plat_FloatTime() * 1000) - (startTime * 1000); + g_pServerLimits->m_PlayerLimitData[sender].netChanProcessingLimitTime += (Plat_FloatTime() * 1000) - (startTime * 1000); if (g_pServerLimits->m_PlayerLimitData[sender].netChanProcessingLimitTime >= g_pServerLimits->Cvar_net_chan_limit_msec_per_sec->GetInt()) @@ -133,9 +133,9 @@ char, __fastcall, (void* self, void* buf)) g_pServerLimits->Cvar_net_chan_limit_msec_per_sec->GetInt()); // never kick local player - if (g_pServerLimits->Cvar_net_chan_limit_mode->GetInt() != NETCHANLIMIT_WARN && strcmp(R2::g_pLocalPlayerUserID, sender->m_UID)) + if (g_pServerLimits->Cvar_net_chan_limit_mode->GetInt() != NETCHANLIMIT_WARN && strcmp(g_pLocalPlayerUserID, sender->m_UID)) { - R2::CBaseClient__Disconnect(sender, 1, "Exceeded net channel processing limit"); + CBaseClient__Disconnect(sender, 1, "Exceeded net channel processing limit"); return false; } } @@ -144,12 +144,12 @@ char, __fastcall, (void* self, void* buf)) return ret; } -bool ServerLimitsManager::CheckConnectionlessPacketLimits(R2::netpacket_t* packet) +bool ServerLimitsManager::CheckConnectionlessPacketLimits(netpacket_t* packet) { - static const ConVar* Cvar_net_data_block_enabled = R2::g_pCVar->FindVar("net_data_block_enabled"); + static const ConVar* Cvar_net_data_block_enabled = g_pCVar->FindVar("net_data_block_enabled"); // don't ratelimit datablock packets as long as datablock is enabled - if (packet->adr.type == R2::NA_IP && + if (packet->adr.type == NA_IP && (!(packet->data[4] == 'N' && Cvar_net_data_block_enabled->GetBool()) || !Cvar_net_data_block_enabled->GetBool())) { // bad lookup: optimise later tm @@ -169,12 +169,12 @@ bool ServerLimitsManager::CheckConnectionlessPacketLimits(R2::netpacket_t* packe memcpy(sendData->ip, packet->adr.ip, 16); } - if (Tier0::Plat_FloatTime() < sendData->timeoutEnd) + if (Plat_FloatTime() < sendData->timeoutEnd) return false; - if (Tier0::Plat_FloatTime() - sendData->lastQuotaStart >= 1.0) + if (Plat_FloatTime() - sendData->lastQuotaStart >= 1.0) { - sendData->lastQuotaStart = Tier0::Plat_FloatTime(); + sendData->lastQuotaStart = Plat_FloatTime(); sendData->packetCount = 0; } @@ -188,7 +188,7 @@ bool ServerLimitsManager::CheckConnectionlessPacketLimits(R2::netpacket_t* packe packet->data[4]); // timeout for a minute - sendData->timeoutEnd = Tier0::Plat_FloatTime() + 60.0; + sendData->timeoutEnd = Plat_FloatTime() + 60.0; return false; } } @@ -232,12 +232,12 @@ struct alignas(4) SV_CUserCmd // clang-format off AUTOHOOK(CPlayerMove__RunCommand, server.dll + 0x5B8100, -void, __fastcall, (void* self, R2::CBasePlayer* player, SV_CUserCmd* pUserCmd, uint64_t a4)) +void, __fastcall, (void* self, CBasePlayer* player, SV_CUserCmd* pUserCmd, uint64_t a4)) // clang-format on { if (g_pServerLimits->Cvar_sv_antispeedhack_enable->GetBool()) { - R2::CBaseClient* pClient = &R2::g_pClientArray[player->m_nPlayerIndex - 1]; + CBaseClient* pClient = &g_pClientArray[player->m_nPlayerIndex - 1]; if (g_pServerLimits->m_PlayerLimitData.find(pClient) != g_pServerLimits->m_PlayerLimitData.end()) { |