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author | BobTheBob <32057864+BobTheBob9@users.noreply.github.com> | 2022-10-17 23:26:07 +0100 |
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committer | GitHub <noreply@github.com> | 2022-10-17 23:26:07 +0100 |
commit | 841881af9ea6ec73b1d505d5a8f7c1f766273724 (patch) | |
tree | 91feb40fe810984b59d2d2da440e289370b0a137 /NorthstarDLL/serverchathooks.cpp | |
parent | dc0934d29caacc8da1e7df8b775d24b4e99c381c (diff) | |
download | NorthstarLauncher-841881af9ea6ec73b1d505d5a8f7c1f766273724.tar.gz NorthstarLauncher-841881af9ea6ec73b1d505d5a8f7c1f766273724.zip |
big refactor (#171)v1.10.0-rc1
* use in-file macros rather than global funcs for registering dll load callbacks
* move more things to macros
* fix debug crashes
* move sqvm funcs to sq managers
* get rid of context file
* refactor some squirrel stuff and ingame compilation error message
* move tier0 and playlist funcs to namespaces
* uiscript_reset concommand: don't loop forever if compilation fails
* improve showing console for ui script compile errors
* standardise concommand func naming in c++
* use lambdas for dll load callbacks so intellisense shits itself less
* use cvar change callbacks for unescaping ns_server_name and ns_server_desc
* add proper helpstrings to masterserver cvars
* add cvar help and find
* allow parsing of convar flags from string
* normalise mod fs paths to be lowercase
* move hoststate to its own file and add host_init hooks
* better IsFlagSet def
* replace files in ReadFromCache
* rename g_ModManager to g_pModManager
* formatting changes
* make cvar print work on dedi, move demo fix stuff, add findflags
* add proper map autocompletes and maps command
* formatting changes
* separate gameutils into multiple r2 headers
* Update keyvalues.cpp
* move sqvm funcs into wrappers in the manager class
* remove unnecessary header files
* lots of cleanup and starting moving to new hooking macros
* update more stuff to new hook macros
* rename project folder (:tf: commit log)
* fix up postbuild commands to use relative dir
* almost fully replaced hooking lib
* completely remove old hooking
* add nsprefix because i forgot to include it
* move exploit prevention and limits code out of serverauthentication, and have actual defs for CBasePlayer
* use modular ServerPresence system for registering servers
* add new memory lib
* accidentally pushed broke code oops
* lots of stuff idk
* implement some more prs
* improve rpakfilesystem
* fix line endings on vcxproj
* Revert "fix line endings on vcxproj"
This reverts commit 4ff7d022d2602c2dba37beba8b8df735cf5cd7d9.
* add more prs
* i swear i committed these how are they not there
* Add ability to load Datatables from files (#238)
* first version of kinda working custom datatables
* Fix copy error
* Finish custom datatables
* Fix Merge
* Fix line endings
* Add fallback to rpak when ns_prefere_datatable_from_disk is true
* fix typo
* Bug fixess
* Fix Function Registration hook
* Set convar value
* Fix Client and Ui VM
* enable server auth with ms agian
* Add Filters
* FIx unused import
* Merge remote-tracking branch 'upsteam/bobs-big-refactor-pr' into datatables
Co-authored-by: RoyalBlue1 <realEmail@veryRealURL.com>
* Add some changes from main to refactor (#243)
* Add PR template
* Update CI folder location
* Delete startup args txt files
* Fix line endings (hopefully) (#244)
* Fix line endings (hopefully)
* Fix more line endings
* Update refactor (#250)
* Add PR template
* Update CI folder location
* Delete startup args txt files
* Add editorconfig file (#246)
* Add editorconfig file
It's a cross-editor compatible config file that defines certain editor
behaviour (e.g. adding/removing newline at end of file)
It is supported by major editors like Visual Studio (Code) and by
version control providers like GitHub.
Should end the constant adding/removing of final newline in PRs
* More settings
- unicode by default
- trim newlines
- use tabs for indentation (ugh)
* Ignore folder rename (#245)
* Hot reload banlist on player join (#233)
* added banlist hotreload
* fix formatting
* didnt append, cleared whole file oopsie
* unfuckedunban not rewriting file
* fixed not checking for new line
Co-authored-by: ScureX <47725553+ScureX@users.noreply.github.com>
* Refactor cleanup (#256)
* Fix indentation
* Fix path in clang-format command in readme
* Refactor cleanup (some formatting fixes) (#257)
* Fix some formatting
* More formatting fixes
* add scriptdatatable.cpp rewrite
* Some formatting fixes (#260)
* More formatting stuff (#261)
* various formatting changes and fixes
* Fix changed icon (#264)
* clang format, fix issues with server registration and rpak loading
* fix more formatting
* update postbuild step
* set launcher directory and error on fail creating log files
* change some stuff in exploitfixes
* only unrestrict dev commands when commandline flag is present
* fix issues with cvar flag commit
* fixup command flags better and reformat
* bring up to date with main
* fixup formatting
* improve cvar flag fixup and remove temp thing from findflags
* set serverfilter better
* avoid ptr decay when setting auth token
* add more entity functions
* Fix the MS server registration issues. (#285)
* Port ms presence reporter to std::async
* Fix crash due to std::optional being assigned nullptr.
* Fix formatting.
* Wait 20 seconds if MS returns DUPLICATE_SERVER.
* Change PERSISTENCE_MAX_SIZE to fix player authentication (#287)
The size check added in the refactor was incorrect:
- 56306: expected pdata size based on the pdef
- 512: allowance for trailing junk (r2 adds 137 bytes of trailing junk)
- 100: for some wiggle room
Co-Authored-By: pg9182 <96569817+pg9182@users.noreply.github.com>
* change miscserverscript to use actual entity arguments rather than
player index jank
* Fix token clearing hook (#290)
A certain someone forgot to put an `0x` in front of their hex number, meaning the offset is wrong.
This would cause token to be leaked again
Co-authored-by: Maya <malte.hoermeyer@web.de>
Co-authored-by: RoyalBlue1 <realEmail@veryRealURL.com>
Co-authored-by: GeckoEidechse <40122905+GeckoEidechse@users.noreply.github.com>
Co-authored-by: ScureX <47725553+ScureX@users.noreply.github.com>
Co-authored-by: Erlite <ys.aameziane@gmail.com>
Co-authored-by: Emma Miler <emma.pi@protonmail.com>
Co-authored-by: pg9182 <96569817+pg9182@users.noreply.github.com>
Diffstat (limited to 'NorthstarDLL/serverchathooks.cpp')
-rw-r--r-- | NorthstarDLL/serverchathooks.cpp | 176 |
1 files changed, 75 insertions, 101 deletions
diff --git a/NorthstarDLL/serverchathooks.cpp b/NorthstarDLL/serverchathooks.cpp index 2f5be5c1..1dd05830 100644 --- a/NorthstarDLL/serverchathooks.cpp +++ b/NorthstarDLL/serverchathooks.cpp @@ -1,14 +1,16 @@ #include "pch.h" #include "serverchathooks.h" +#include "limits.h" +#include "squirrel.h" +#include "r2server.h" + #include <rapidjson/document.h> #include <rapidjson/stringbuffer.h> #include <rapidjson/writer.h> -#include "serverauthentication.h" -#include "squirrel.h" -#include "miscserverscript.h" + +AUTOHOOK_INIT() class CServerGameDLL; -class CBasePlayer; class CRecipientFilter { @@ -17,93 +19,68 @@ class CRecipientFilter CServerGameDLL* g_pServerGameDLL; -typedef void(__fastcall* CServerGameDLL__OnReceivedSayTextMessageType)( +void(__fastcall* CServerGameDLL__OnReceivedSayTextMessage)( CServerGameDLL* self, unsigned int senderPlayerId, const char* text, int channelId); -CServerGameDLL__OnReceivedSayTextMessageType CServerGameDLL__OnReceivedSayTextMessage; -CServerGameDLL__OnReceivedSayTextMessageType CServerGameDLL__OnReceivedSayTextMessageHookBase; - -typedef CBasePlayer*(__fastcall* UTIL_PlayerByIndexType)(int playerIndex); -UTIL_PlayerByIndexType UTIL_PlayerByIndex; - -typedef void(__fastcall* CRecipientFilter__ConstructType)(CRecipientFilter* self); -CRecipientFilter__ConstructType CRecipientFilter__Construct; - -typedef void(__fastcall* CRecipientFilter__DestructType)(CRecipientFilter* self); -CRecipientFilter__DestructType CRecipientFilter__Destruct; - -typedef void(__fastcall* CRecipientFilter__AddAllPlayersType)(CRecipientFilter* self); -CRecipientFilter__AddAllPlayersType CRecipientFilter__AddAllPlayers; - -typedef void(__fastcall* CRecipientFilter__AddRecipientType)(CRecipientFilter* self, const CBasePlayer* player); -CRecipientFilter__AddRecipientType CRecipientFilter__AddRecipient; - -typedef void(__fastcall* CRecipientFilter__MakeReliableType)(CRecipientFilter* self); -CRecipientFilter__MakeReliableType CRecipientFilter__MakeReliable; -typedef void(__fastcall* UserMessageBeginType)(CRecipientFilter* filter, const char* messagename); -UserMessageBeginType UserMessageBegin; - -typedef void(__fastcall* MessageEndType)(); -MessageEndType MessageEnd; - -typedef void(__fastcall* MessageWriteByteType)(int iValue); -MessageWriteByteType MessageWriteByte; - -typedef void(__fastcall* MessageWriteStringType)(const char* sz); -MessageWriteStringType MessageWriteString; - -typedef void(__fastcall* MessageWriteBoolType)(bool bValue); -MessageWriteBoolType MessageWriteBool; - -bool isSkippingHook = false; - -static void CServerGameDLL__OnReceivedSayTextMessageHook(CServerGameDLL* self, unsigned int senderPlayerId, const char* text, bool isTeam) +void(__fastcall* CRecipientFilter__Construct)(CRecipientFilter* self); +void(__fastcall* CRecipientFilter__Destruct)(CRecipientFilter* self); +void(__fastcall* CRecipientFilter__AddAllPlayers)(CRecipientFilter* self); +void(__fastcall* CRecipientFilter__AddRecipient)(CRecipientFilter* self, const R2::CBasePlayer* player); +void(__fastcall* CRecipientFilter__MakeReliable)(CRecipientFilter* self); + +void(__fastcall* UserMessageBegin)(CRecipientFilter* filter, const char* messagename); +void(__fastcall* MessageEnd)(); +void(__fastcall* MessageWriteByte)(int iValue); +void(__fastcall* MessageWriteString)(const char* sz); +void(__fastcall* MessageWriteBool)(bool bValue); + +bool bShouldCallSayTextHook = false; +// clang-format off +AUTOHOOK(_CServerGameDLL__OnReceivedSayTextMessage, server.dll + 0x1595C0, +void, __fastcall, (CServerGameDLL* self, unsigned int senderPlayerId, const char* text, bool isTeam)) +// clang-format on { // MiniHook doesn't allow calling the base function outside of anywhere but the hook function. // To allow bypassing the hook, isSkippingHook can be set. - if (isSkippingHook) + if (bShouldCallSayTextHook) { - isSkippingHook = false; - CServerGameDLL__OnReceivedSayTextMessageHookBase(self, senderPlayerId, text, isTeam); + bShouldCallSayTextHook = false; + _CServerGameDLL__OnReceivedSayTextMessage(self, senderPlayerId, text, isTeam); return; } - void* sender = GetPlayerByIndex(senderPlayerId - 1); - // check chat ratelimits - if (!g_ServerAuthenticationManager->CheckPlayerChatRatelimit(sender)) - { + if (!g_pServerLimits->CheckChatLimits(&R2::g_pClientArray[senderPlayerId - 1])) return; - } - if (g_ServerSquirrelManager->setupfunc("CServerGameDLL_ProcessMessageStartThread") != SQRESULT_ERROR) + if (g_pSquirrel<ScriptContext::SERVER>->setupfunc("CServerGameDLL_ProcessMessageStartThread") != SQRESULT_ERROR) { - g_ServerSquirrelManager->pusharg((int)senderPlayerId - 1); - g_ServerSquirrelManager->pusharg(text); - g_ServerSquirrelManager->pusharg(isTeam); - g_ServerSquirrelManager->call(3); + g_pSquirrel<ScriptContext::SERVER>->pushinteger(g_pSquirrel<ScriptContext::SERVER>->m_pSQVM->sqvm, (int)senderPlayerId - 1); + g_pSquirrel<ScriptContext::SERVER>->pushstring(g_pSquirrel<ScriptContext::SERVER>->m_pSQVM->sqvm, text); + g_pSquirrel<ScriptContext::SERVER>->pushbool(g_pSquirrel<ScriptContext::SERVER>->m_pSQVM->sqvm, isTeam); + g_pSquirrel<ScriptContext::SERVER>->call(g_pSquirrel<ScriptContext::SERVER>->m_pSQVM->sqvm, 3); } else - CServerGameDLL__OnReceivedSayTextMessageHookBase(self, senderPlayerId, text, isTeam); + _CServerGameDLL__OnReceivedSayTextMessage(self, senderPlayerId, text, isTeam); } -void ChatSendMessage(unsigned int playerIndex, const char* text, bool isteam) +void ChatSendMessage(unsigned int playerIndex, const char* text, bool isTeam) { - isSkippingHook = true; + bShouldCallSayTextHook = true; CServerGameDLL__OnReceivedSayTextMessage( g_pServerGameDLL, // Ensure the first bit isn't set, since this indicates a custom message (playerIndex + 1) & CUSTOM_MESSAGE_INDEX_MASK, text, - isteam); + isTeam); } void ChatBroadcastMessage(int fromPlayerIndex, int toPlayerIndex, const char* text, bool isTeam, bool isDead, CustomMessageType messageType) { - CBasePlayer* toPlayer = NULL; + R2::CBasePlayer* toPlayer = NULL; if (toPlayerIndex >= 0) { - toPlayer = UTIL_PlayerByIndex(toPlayerIndex + 1); + toPlayer = R2::UTIL_PlayerByIndex(toPlayerIndex + 1); if (toPlayer == NULL) return; } @@ -111,8 +88,7 @@ void ChatBroadcastMessage(int fromPlayerIndex, int toPlayerIndex, const char* te // Build a new string where the first byte is the message type char sendText[256]; sendText[0] = (char)messageType; - strncpy(sendText + 1, text, 255); - sendText[255] = 0; + strncpy_s(sendText + 1, 255, text, 254); // Anonymous custom messages use playerId=0, non-anonymous ones use a player ID with the first bit set unsigned int fromPlayerId = fromPlayerIndex < 0 ? 0 : ((fromPlayerIndex + 1) | CUSTOM_MESSAGE_INDEX_BIT); @@ -139,29 +115,31 @@ void ChatBroadcastMessage(int fromPlayerIndex, int toPlayerIndex, const char* te CRecipientFilter__Destruct(&filter); } -SQRESULT SQ_SendMessage(void* sqvm) +// void function NSSendMessage( int playerIndex, string text, bool isTeam ) +SQRESULT SQ_SendMessage(HSquirrelVM* sqvm) { - int playerIndex = ServerSq_getinteger(sqvm, 1); - const char* text = ServerSq_getstring(sqvm, 2); - bool isTeam = ServerSq_getbool(sqvm, 3); + int playerIndex = g_pSquirrel<ScriptContext::SERVER>->getinteger(sqvm, 1); + const char* text = g_pSquirrel<ScriptContext::SERVER>->getstring(sqvm, 2); + bool isTeam = g_pSquirrel<ScriptContext::SERVER>->getbool(sqvm, 3); ChatSendMessage(playerIndex, text, isTeam); return SQRESULT_NULL; } -SQRESULT SQ_BroadcastMessage(void* sqvm) +// void function NSBroadcastMessage( int fromPlayerIndex, int toPlayerIndex, string text, bool isTeam, bool isDead, int messageType ) +SQRESULT SQ_BroadcastMessage(HSquirrelVM* sqvm) { - int fromPlayerIndex = ServerSq_getinteger(sqvm, 1); - int toPlayerIndex = ServerSq_getinteger(sqvm, 2); - const char* text = ServerSq_getstring(sqvm, 3); - bool isTeam = ServerSq_getbool(sqvm, 4); - bool isDead = ServerSq_getbool(sqvm, 5); - int messageType = ServerSq_getinteger(sqvm, 6); + int fromPlayerIndex = g_pSquirrel<ScriptContext::SERVER>->getinteger(sqvm, 1); + int toPlayerIndex = g_pSquirrel<ScriptContext::SERVER>->getinteger(sqvm, 2); + const char* text = g_pSquirrel<ScriptContext::SERVER>->getstring(sqvm, 3); + bool isTeam = g_pSquirrel<ScriptContext::SERVER>->getbool(sqvm, 4); + bool isDead = g_pSquirrel<ScriptContext::SERVER>->getbool(sqvm, 5); + int messageType = g_pSquirrel<ScriptContext::SERVER>->getinteger(sqvm, 6); if (messageType < 1) { - ServerSq_pusherror(sqvm, fmt::format("Invalid message type {}", messageType).c_str()); + g_pSquirrel<ScriptContext::SERVER>->raiseerror(sqvm, fmt::format("Invalid message type {}", messageType).c_str()); return SQRESULT_ERROR; } @@ -170,37 +148,33 @@ SQRESULT SQ_BroadcastMessage(void* sqvm) return SQRESULT_NULL; } -void InitialiseServerChatHooks_Engine(HMODULE baseAddress) +ON_DLL_LOAD("engine.dll", EngineServerChatHooks, (CModule module)) { - g_pServerGameDLL = (CServerGameDLL*)((char*)baseAddress + 0x13F0AA98); + g_pServerGameDLL = module.Offset(0x13F0AA98).As<CServerGameDLL*>(); } -void InitialiseServerChatHooks_Server(HMODULE baseAddress) +ON_DLL_LOAD_RELIESON("server.dll", ServerChatHooks, ServerSquirrel, (CModule module)) { - CServerGameDLL__OnReceivedSayTextMessage = (CServerGameDLL__OnReceivedSayTextMessageType)((char*)baseAddress + 0x1595C0); - UTIL_PlayerByIndex = (UTIL_PlayerByIndexType)((char*)baseAddress + 0x26AA10); - CRecipientFilter__Construct = (CRecipientFilter__ConstructType)((char*)baseAddress + 0x1E9440); - CRecipientFilter__Destruct = (CRecipientFilter__DestructType)((char*)baseAddress + 0x1E9700); - CRecipientFilter__AddAllPlayers = (CRecipientFilter__AddAllPlayersType)((char*)baseAddress + 0x1E9940); - CRecipientFilter__AddRecipient = (CRecipientFilter__AddRecipientType)((char*)baseAddress + 0x1E9b30); - CRecipientFilter__MakeReliable = (CRecipientFilter__MakeReliableType)((char*)baseAddress + 0x1EA4E0); - - UserMessageBegin = (UserMessageBeginType)((char*)baseAddress + 0x15C520); - MessageEnd = (MessageEndType)((char*)baseAddress + 0x158880); - MessageWriteByte = (MessageWriteByteType)((char*)baseAddress + 0x158A90); - MessageWriteString = (MessageWriteStringType)((char*)baseAddress + 0x158D00); - MessageWriteBool = (MessageWriteBoolType)((char*)baseAddress + 0x158A00); - - HookEnabler hook; - ENABLER_CREATEHOOK( - hook, - reinterpret_cast<void*>(CServerGameDLL__OnReceivedSayTextMessage), - &CServerGameDLL__OnReceivedSayTextMessageHook, - reinterpret_cast<LPVOID*>(&CServerGameDLL__OnReceivedSayTextMessageHookBase)); + AUTOHOOK_DISPATCH_MODULE(server.dll) + + CServerGameDLL__OnReceivedSayTextMessage = + module.Offset(0x1595C0).As<void(__fastcall*)(CServerGameDLL*, unsigned int, const char*, int)>(); + CRecipientFilter__Construct = module.Offset(0x1E9440).As<void(__fastcall*)(CRecipientFilter*)>(); + CRecipientFilter__Destruct = module.Offset(0x1E9700).As<void(__fastcall*)(CRecipientFilter*)>(); + CRecipientFilter__AddAllPlayers = module.Offset(0x1E9940).As<void(__fastcall*)(CRecipientFilter*)>(); + CRecipientFilter__AddRecipient = module.Offset(0x1E9B30).As<void(__fastcall*)(CRecipientFilter*, const R2::CBasePlayer*)>(); + CRecipientFilter__MakeReliable = module.Offset(0x1EA4E0).As<void(__fastcall*)(CRecipientFilter*)>(); + + UserMessageBegin = module.Offset(0x15C520).As<void(__fastcall*)(CRecipientFilter*, const char*)>(); + MessageEnd = module.Offset(0x158880).As<void(__fastcall*)()>(); + MessageWriteByte = module.Offset(0x158A90).As<void(__fastcall*)(int)>(); + MessageWriteString = module.Offset(0x158D00).As<void(__fastcall*)(const char*)>(); + MessageWriteBool = module.Offset(0x158A00).As<void(__fastcall*)(bool)>(); // Chat sending functions - g_ServerSquirrelManager->AddFuncRegistration("void", "NSSendMessage", "int playerIndex, string text, bool isTeam", "", SQ_SendMessage); - g_ServerSquirrelManager->AddFuncRegistration( + g_pSquirrel<ScriptContext::SERVER>->AddFuncRegistration( + "void", "NSSendMessage", "int playerIndex, string text, bool isTeam", "", SQ_SendMessage); + g_pSquirrel<ScriptContext::SERVER>->AddFuncRegistration( "void", "NSBroadcastMessage", "int fromPlayerIndex, int toPlayerIndex, string text, bool isTeam, bool isDead, int messageType", |