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authorEmma Miler <emma.pi@protonmail.com>2022-12-19 19:32:16 +0100
committerGitHub <noreply@github.com>2022-12-19 19:32:16 +0100
commite04f3b36accccb590a2d51b4829256b9964ac3fd (patch)
tree20ee30c82e6f53e6e772be2e1b9613eebca12bf3 /NorthstarDLL/serverchathooks.cpp
parent33f18a735986dcd136bf8ba70ad8331306c28227 (diff)
downloadNorthstarLauncher-e04f3b36accccb590a2d51b4829256b9964ac3fd.tar.gz
NorthstarLauncher-e04f3b36accccb590a2d51b4829256b9964ac3fd.zip
Restructuring (#365)
* Remove launcher proxy * Restructuring * More restructuring * Fix include dirs * Fix merge * Remove clang thing * Filters * Oops
Diffstat (limited to 'NorthstarDLL/serverchathooks.cpp')
-rw-r--r--NorthstarDLL/serverchathooks.cpp172
1 files changed, 0 insertions, 172 deletions
diff --git a/NorthstarDLL/serverchathooks.cpp b/NorthstarDLL/serverchathooks.cpp
deleted file mode 100644
index e4e67e05..00000000
--- a/NorthstarDLL/serverchathooks.cpp
+++ /dev/null
@@ -1,172 +0,0 @@
-#include "pch.h"
-#include "serverchathooks.h"
-#include "limits.h"
-#include "squirrel.h"
-#include "r2server.h"
-
-#include <rapidjson/document.h>
-#include <rapidjson/stringbuffer.h>
-#include <rapidjson/writer.h>
-
-AUTOHOOK_INIT()
-
-class CServerGameDLL;
-
-class CRecipientFilter
-{
- char unknown[58];
-};
-
-CServerGameDLL* g_pServerGameDLL;
-
-void(__fastcall* CServerGameDLL__OnReceivedSayTextMessage)(
- CServerGameDLL* self, unsigned int senderPlayerId, const char* text, int channelId);
-
-void(__fastcall* CRecipientFilter__Construct)(CRecipientFilter* self);
-void(__fastcall* CRecipientFilter__Destruct)(CRecipientFilter* self);
-void(__fastcall* CRecipientFilter__AddAllPlayers)(CRecipientFilter* self);
-void(__fastcall* CRecipientFilter__AddRecipient)(CRecipientFilter* self, const R2::CBasePlayer* player);
-void(__fastcall* CRecipientFilter__MakeReliable)(CRecipientFilter* self);
-
-void(__fastcall* UserMessageBegin)(CRecipientFilter* filter, const char* messagename);
-void(__fastcall* MessageEnd)();
-void(__fastcall* MessageWriteByte)(int iValue);
-void(__fastcall* MessageWriteString)(const char* sz);
-void(__fastcall* MessageWriteBool)(bool bValue);
-
-bool bShouldCallSayTextHook = false;
-// clang-format off
-AUTOHOOK(_CServerGameDLL__OnReceivedSayTextMessage, server.dll + 0x1595C0,
-void, __fastcall, (CServerGameDLL* self, unsigned int senderPlayerId, const char* text, bool isTeam))
-// clang-format on
-{
- // MiniHook doesn't allow calling the base function outside of anywhere but the hook function.
- // To allow bypassing the hook, isSkippingHook can be set.
- if (bShouldCallSayTextHook)
- {
- bShouldCallSayTextHook = false;
- _CServerGameDLL__OnReceivedSayTextMessage(self, senderPlayerId, text, isTeam);
- return;
- }
-
- // check chat ratelimits
- if (!g_pServerLimits->CheckChatLimits(&R2::g_pClientArray[senderPlayerId - 1]))
- return;
-
- SQRESULT result = g_pSquirrel<ScriptContext::SERVER>->Call(
- "CServerGameDLL_ProcessMessageStartThread", static_cast<int>(senderPlayerId) - 1, text, isTeam);
-
- if (result == SQRESULT_ERROR)
- _CServerGameDLL__OnReceivedSayTextMessage(self, senderPlayerId, text, isTeam);
-}
-
-void ChatSendMessage(unsigned int playerIndex, const char* text, bool isTeam)
-{
- bShouldCallSayTextHook = true;
- CServerGameDLL__OnReceivedSayTextMessage(
- g_pServerGameDLL,
- // Ensure the first bit isn't set, since this indicates a custom message
- (playerIndex + 1) & CUSTOM_MESSAGE_INDEX_MASK,
- text,
- isTeam);
-}
-
-void ChatBroadcastMessage(int fromPlayerIndex, int toPlayerIndex, const char* text, bool isTeam, bool isDead, CustomMessageType messageType)
-{
- R2::CBasePlayer* toPlayer = NULL;
- if (toPlayerIndex >= 0)
- {
- toPlayer = R2::UTIL_PlayerByIndex(toPlayerIndex + 1);
- if (toPlayer == NULL)
- return;
- }
-
- // Build a new string where the first byte is the message type
- char sendText[256];
- sendText[0] = (char)messageType;
- strncpy_s(sendText + 1, 255, text, 254);
-
- // Anonymous custom messages use playerId=0, non-anonymous ones use a player ID with the first bit set
- unsigned int fromPlayerId = fromPlayerIndex < 0 ? 0 : ((fromPlayerIndex + 1) | CUSTOM_MESSAGE_INDEX_BIT);
-
- CRecipientFilter filter;
- CRecipientFilter__Construct(&filter);
- if (toPlayer == NULL)
- {
- CRecipientFilter__AddAllPlayers(&filter);
- }
- else
- {
- CRecipientFilter__AddRecipient(&filter, toPlayer);
- }
- CRecipientFilter__MakeReliable(&filter);
-
- UserMessageBegin(&filter, "SayText");
- MessageWriteByte(fromPlayerId);
- MessageWriteString(sendText);
- MessageWriteBool(isTeam);
- MessageWriteBool(isDead);
- MessageEnd();
-
- CRecipientFilter__Destruct(&filter);
-}
-
-ADD_SQFUNC("void", NSSendMessage, "int playerIndex, string text, bool isTeam", "", ScriptContext::SERVER)
-{
- int playerIndex = g_pSquirrel<ScriptContext::SERVER>->getinteger(sqvm, 1);
- const char* text = g_pSquirrel<ScriptContext::SERVER>->getstring(sqvm, 2);
- bool isTeam = g_pSquirrel<ScriptContext::SERVER>->getbool(sqvm, 3);
-
- ChatSendMessage(playerIndex, text, isTeam);
-
- return SQRESULT_NULL;
-}
-
-ADD_SQFUNC(
- "void",
- NSBroadcastMessage,
- "int fromPlayerIndex, int toPlayerIndex, string text, bool isTeam, bool isDead, int messageType",
- "",
- ScriptContext::SERVER)
-{
- int fromPlayerIndex = g_pSquirrel<ScriptContext::SERVER>->getinteger(sqvm, 1);
- int toPlayerIndex = g_pSquirrel<ScriptContext::SERVER>->getinteger(sqvm, 2);
- const char* text = g_pSquirrel<ScriptContext::SERVER>->getstring(sqvm, 3);
- bool isTeam = g_pSquirrel<ScriptContext::SERVER>->getbool(sqvm, 4);
- bool isDead = g_pSquirrel<ScriptContext::SERVER>->getbool(sqvm, 5);
- int messageType = g_pSquirrel<ScriptContext::SERVER>->getinteger(sqvm, 6);
-
- if (messageType < 1)
- {
- g_pSquirrel<ScriptContext::SERVER>->raiseerror(sqvm, fmt::format("Invalid message type {}", messageType).c_str());
- return SQRESULT_ERROR;
- }
-
- ChatBroadcastMessage(fromPlayerIndex, toPlayerIndex, text, isTeam, isDead, (CustomMessageType)messageType);
-
- return SQRESULT_NULL;
-}
-
-ON_DLL_LOAD("engine.dll", EngineServerChatHooks, (CModule module))
-{
- g_pServerGameDLL = module.Offset(0x13F0AA98).As<CServerGameDLL*>();
-}
-
-ON_DLL_LOAD_RELIESON("server.dll", ServerChatHooks, ServerSquirrel, (CModule module))
-{
- AUTOHOOK_DISPATCH_MODULE(server.dll)
-
- CServerGameDLL__OnReceivedSayTextMessage =
- module.Offset(0x1595C0).As<void(__fastcall*)(CServerGameDLL*, unsigned int, const char*, int)>();
- CRecipientFilter__Construct = module.Offset(0x1E9440).As<void(__fastcall*)(CRecipientFilter*)>();
- CRecipientFilter__Destruct = module.Offset(0x1E9700).As<void(__fastcall*)(CRecipientFilter*)>();
- CRecipientFilter__AddAllPlayers = module.Offset(0x1E9940).As<void(__fastcall*)(CRecipientFilter*)>();
- CRecipientFilter__AddRecipient = module.Offset(0x1E9B30).As<void(__fastcall*)(CRecipientFilter*, const R2::CBasePlayer*)>();
- CRecipientFilter__MakeReliable = module.Offset(0x1EA4E0).As<void(__fastcall*)(CRecipientFilter*)>();
-
- UserMessageBegin = module.Offset(0x15C520).As<void(__fastcall*)(CRecipientFilter*, const char*)>();
- MessageEnd = module.Offset(0x158880).As<void(__fastcall*)()>();
- MessageWriteByte = module.Offset(0x158A90).As<void(__fastcall*)(int)>();
- MessageWriteString = module.Offset(0x158D00).As<void(__fastcall*)(const char*)>();
- MessageWriteBool = module.Offset(0x158A00).As<void(__fastcall*)(bool)>();
-}