diff options
author | BobTheBob9 <for.oliver.kirkham@gmail.com> | 2022-07-07 21:31:41 +0100 |
---|---|---|
committer | BobTheBob9 <for.oliver.kirkham@gmail.com> | 2022-07-07 21:31:41 +0100 |
commit | 2ae34b67e36b8ba05132d481876eb4ed7a826283 (patch) | |
tree | 63f44c8e2dcdc959d7a5317a3a7b36efedbd7d38 /NorthstarDLL/serverchathooks.cpp | |
parent | 3406de7aaaf52cbef20b1549f2d7da0255d30f51 (diff) | |
download | NorthstarLauncher-2ae34b67e36b8ba05132d481876eb4ed7a826283.tar.gz NorthstarLauncher-2ae34b67e36b8ba05132d481876eb4ed7a826283.zip |
almost fully replaced hooking lib
Diffstat (limited to 'NorthstarDLL/serverchathooks.cpp')
-rw-r--r-- | NorthstarDLL/serverchathooks.cpp | 397 |
1 files changed, 185 insertions, 212 deletions
diff --git a/NorthstarDLL/serverchathooks.cpp b/NorthstarDLL/serverchathooks.cpp index 145d691e..b9246f83 100644 --- a/NorthstarDLL/serverchathooks.cpp +++ b/NorthstarDLL/serverchathooks.cpp @@ -1,213 +1,186 @@ -#include "pch.h" -#include "serverchathooks.h" -#include "serverauthentication.h" -#include "squirrel.h" -#include "miscserverscript.h" - -#include <rapidjson/document.h> -#include <rapidjson/stringbuffer.h> -#include <rapidjson/writer.h> - - -class CServerGameDLL; -class CBasePlayer; - -class CRecipientFilter -{ - char unknown[58]; -}; - -CServerGameDLL* g_pServerGameDLL; - -typedef void(__fastcall* CServerGameDLL__OnReceivedSayTextMessageType)( - CServerGameDLL* self, unsigned int senderPlayerId, const char* text, int channelId); -CServerGameDLL__OnReceivedSayTextMessageType CServerGameDLL__OnReceivedSayTextMessage; -CServerGameDLL__OnReceivedSayTextMessageType CServerGameDLL__OnReceivedSayTextMessageHookBase; - -typedef CBasePlayer*(__fastcall* UTIL_PlayerByIndexType)(int playerIndex); -UTIL_PlayerByIndexType UTIL_PlayerByIndex; - -typedef void(__fastcall* CRecipientFilter__ConstructType)(CRecipientFilter* self); -CRecipientFilter__ConstructType CRecipientFilter__Construct; - -typedef void(__fastcall* CRecipientFilter__DestructType)(CRecipientFilter* self); -CRecipientFilter__DestructType CRecipientFilter__Destruct; - -typedef void(__fastcall* CRecipientFilter__AddAllPlayersType)(CRecipientFilter* self); -CRecipientFilter__AddAllPlayersType CRecipientFilter__AddAllPlayers; - -typedef void(__fastcall* CRecipientFilter__AddRecipientType)(CRecipientFilter* self, const CBasePlayer* player); -CRecipientFilter__AddRecipientType CRecipientFilter__AddRecipient; - -typedef void(__fastcall* CRecipientFilter__MakeReliableType)(CRecipientFilter* self); -CRecipientFilter__MakeReliableType CRecipientFilter__MakeReliable; - -typedef void(__fastcall* UserMessageBeginType)(CRecipientFilter* filter, const char* messagename); -UserMessageBeginType UserMessageBegin; - -typedef void(__fastcall* MessageEndType)(); -MessageEndType MessageEnd; - -typedef void(__fastcall* MessageWriteByteType)(int iValue); -MessageWriteByteType MessageWriteByte; - -typedef void(__fastcall* MessageWriteStringType)(const char* sz); -MessageWriteStringType MessageWriteString; - -typedef void(__fastcall* MessageWriteBoolType)(bool bValue); -MessageWriteBoolType MessageWriteBool; - -bool isSkippingHook = false; - -static void CServerGameDLL__OnReceivedSayTextMessageHook(CServerGameDLL* self, unsigned int senderPlayerId, const char* text, bool isTeam) -{ - // MiniHook doesn't allow calling the base function outside of anywhere but the hook function. - // To allow bypassing the hook, isSkippingHook can be set. - if (isSkippingHook) - { - isSkippingHook = false; - CServerGameDLL__OnReceivedSayTextMessageHookBase(self, senderPlayerId, text, isTeam); - return; - } - - void* sender = GetPlayerByIndex(senderPlayerId - 1); - - // check chat ratelimits - if (!g_ServerAuthenticationManager->CheckPlayerChatRatelimit(sender)) - { - return; - } - - if (g_pServerSquirrel->setupfunc("CServerGameDLL_ProcessMessageStartThread") != SQRESULT_ERROR) - { - g_pServerSquirrel->pushinteger(g_pServerSquirrel->sqvm2, (int)senderPlayerId - 1); - g_pServerSquirrel->pushstring(g_pServerSquirrel->sqvm2, text); - g_pServerSquirrel->pushbool(g_pServerSquirrel->sqvm2, isTeam); - g_pServerSquirrel->call(g_pServerSquirrel->sqvm2, 3); - } - else - CServerGameDLL__OnReceivedSayTextMessageHookBase(self, senderPlayerId, text, isTeam); -} - -void ChatSendMessage(unsigned int playerIndex, const char* text, bool isteam) -{ - isSkippingHook = true; - CServerGameDLL__OnReceivedSayTextMessage( - g_pServerGameDLL, - // Ensure the first bit isn't set, since this indicates a custom message - (playerIndex + 1) & CUSTOM_MESSAGE_INDEX_MASK, - text, - isteam); -} - -void ChatBroadcastMessage(int fromPlayerIndex, int toPlayerIndex, const char* text, bool isTeam, bool isDead, CustomMessageType messageType) -{ - CBasePlayer* toPlayer = NULL; - if (toPlayerIndex >= 0) - { - toPlayer = UTIL_PlayerByIndex(toPlayerIndex + 1); - if (toPlayer == NULL) - return; - } - - // Build a new string where the first byte is the message type - char sendText[256]; - sendText[0] = (char)messageType; - strncpy(sendText + 1, text, 255); - sendText[255] = 0; - - // Anonymous custom messages use playerId=0, non-anonymous ones use a player ID with the first bit set - unsigned int fromPlayerId = fromPlayerIndex < 0 ? 0 : ((fromPlayerIndex + 1) | CUSTOM_MESSAGE_INDEX_BIT); - - CRecipientFilter filter; - CRecipientFilter__Construct(&filter); - if (toPlayer == NULL) - { - CRecipientFilter__AddAllPlayers(&filter); - } - else - { - CRecipientFilter__AddRecipient(&filter, toPlayer); - } - CRecipientFilter__MakeReliable(&filter); - - UserMessageBegin(&filter, "SayText"); - MessageWriteByte(fromPlayerId); - MessageWriteString(sendText); - MessageWriteBool(isTeam); - MessageWriteBool(isDead); - MessageEnd(); - - CRecipientFilter__Destruct(&filter); -} - -// void function NSSendMessage( int playerIndex, string text, bool isTeam ) -SQRESULT SQ_SendMessage(void* sqvm) -{ - int playerIndex = g_pServerSquirrel->getinteger(sqvm, 1); - const char* text = g_pServerSquirrel->getstring(sqvm, 2); - bool isTeam = g_pServerSquirrel->getbool(sqvm, 3); - - ChatSendMessage(playerIndex, text, isTeam); - - return SQRESULT_NULL; -} - -// void function NSBroadcastMessage( int fromPlayerIndex, int toPlayerIndex, string text, bool isTeam, bool isDead, int messageType ) -SQRESULT SQ_BroadcastMessage(void* sqvm) -{ - int fromPlayerIndex = g_pServerSquirrel->getinteger(sqvm, 1); - int toPlayerIndex = g_pServerSquirrel->getinteger(sqvm, 2); - const char* text = g_pServerSquirrel->getstring(sqvm, 3); - bool isTeam = g_pServerSquirrel->getbool(sqvm, 4); - bool isDead = g_pServerSquirrel->getbool(sqvm, 5); - int messageType = g_pServerSquirrel->getinteger(sqvm, 6); - - if (messageType < 1) - { - g_pServerSquirrel->raiseerror(sqvm, fmt::format("Invalid message type {}", messageType).c_str()); - return SQRESULT_ERROR; - } - - ChatBroadcastMessage(fromPlayerIndex, toPlayerIndex, text, isTeam, isDead, (CustomMessageType)messageType); - - return SQRESULT_NULL; -} - -ON_DLL_LOAD("engine.dll", EngineServerChatHooks, [](HMODULE baseAddress) -{ - g_pServerGameDLL = (CServerGameDLL*)((char*)baseAddress + 0x13F0AA98); -}) - -ON_DLL_LOAD_RELIESON("server.dll", ServerChatHooks, ServerSquirrel, [](HMODULE baseAddress) -{ - CServerGameDLL__OnReceivedSayTextMessage = (CServerGameDLL__OnReceivedSayTextMessageType)((char*)baseAddress + 0x1595C0); - UTIL_PlayerByIndex = (UTIL_PlayerByIndexType)((char*)baseAddress + 0x26AA10); - CRecipientFilter__Construct = (CRecipientFilter__ConstructType)((char*)baseAddress + 0x1E9440); - CRecipientFilter__Destruct = (CRecipientFilter__DestructType)((char*)baseAddress + 0x1E9700); - CRecipientFilter__AddAllPlayers = (CRecipientFilter__AddAllPlayersType)((char*)baseAddress + 0x1E9940); - CRecipientFilter__AddRecipient = (CRecipientFilter__AddRecipientType)((char*)baseAddress + 0x1E9b30); - CRecipientFilter__MakeReliable = (CRecipientFilter__MakeReliableType)((char*)baseAddress + 0x1EA4E0); - - UserMessageBegin = (UserMessageBeginType)((char*)baseAddress + 0x15C520); - MessageEnd = (MessageEndType)((char*)baseAddress + 0x158880); - MessageWriteByte = (MessageWriteByteType)((char*)baseAddress + 0x158A90); - MessageWriteString = (MessageWriteStringType)((char*)baseAddress + 0x158D00); - MessageWriteBool = (MessageWriteBoolType)((char*)baseAddress + 0x158A00); - - HookEnabler hook; - ENABLER_CREATEHOOK( - hook, - CServerGameDLL__OnReceivedSayTextMessage, - &CServerGameDLL__OnReceivedSayTextMessageHook, - reinterpret_cast<LPVOID*>(&CServerGameDLL__OnReceivedSayTextMessageHookBase)); - - // Chat sending functions - g_pServerSquirrel->AddFuncRegistration("void", "NSSendMessage", "int playerIndex, string text, bool isTeam", "", SQ_SendMessage); - g_pServerSquirrel->AddFuncRegistration( - "void", - "NSBroadcastMessage", - "int fromPlayerIndex, int toPlayerIndex, string text, bool isTeam, bool isDead, int messageType", - "", - SQ_BroadcastMessage); +#include "pch.h"
+#include "serverchathooks.h"
+#include "serverauthentication.h"
+#include "squirrel.h"
+#include "miscserverscript.h"
+
+#include <rapidjson/document.h>
+#include <rapidjson/stringbuffer.h>
+#include <rapidjson/writer.h>
+
+AUTOHOOK_INIT()
+
+class CServerGameDLL;
+class CBasePlayer;
+
+class CRecipientFilter
+{
+ char unknown[58];
+};
+
+CServerGameDLL* g_pServerGameDLL;
+
+void(__fastcall* CServerGameDLL__OnReceivedSayTextMessage)(
+ CServerGameDLL* self, unsigned int senderPlayerId, const char* text, int channelId);
+
+CBasePlayer*(__fastcall* UTIL_PlayerByIndex)(int playerIndex);
+void(__fastcall* CRecipientFilter__Construct)(CRecipientFilter* self);
+void(__fastcall* CRecipientFilter__Destruct)(CRecipientFilter* self);
+void(__fastcall* CRecipientFilter__AddAllPlayers)(CRecipientFilter* self);
+void(__fastcall* CRecipientFilter__AddRecipient)(CRecipientFilter* self, const CBasePlayer* player);
+void(__fastcall* CRecipientFilter__MakeReliable)(CRecipientFilter* self);
+
+void(__fastcall* UserMessageBegin)(CRecipientFilter* filter, const char* messagename);
+void(__fastcall* MessageEnd)();
+void(__fastcall* MessageWriteByte)(int iValue);
+void(__fastcall* MessageWriteString)(const char* sz);
+void(__fastcall* MessageWriteBool)(bool bValue);
+
+bool bShouldCallSayTextHook = false;
+
+AUTOHOOK(_CServerGameDLL__OnReceivedSayTextMessageHook, server.dll + 0x1595C0,
+void,, (CServerGameDLL* self, unsigned int senderPlayerId, const char* text, bool isTeam))
+{
+ // MiniHook doesn't allow calling the base function outside of anywhere but the hook function.
+ // To allow bypassing the hook, isSkippingHook can be set.
+ if (bShouldCallSayTextHook)
+ {
+ bShouldCallSayTextHook = false;
+ _CServerGameDLL__OnReceivedSayTextMessageHook(self, senderPlayerId, text, isTeam);
+ return;
+ }
+
+ void* sender = GetPlayerByIndex(senderPlayerId - 1);
+
+ // check chat ratelimits
+ if (!g_ServerAuthenticationManager->CheckPlayerChatRatelimit(sender))
+ return;
+
+ if (g_pServerSquirrel->setupfunc("CServerGameDLL_ProcessMessageStartThread") != SQRESULT_ERROR)
+ {
+ g_pServerSquirrel->pushinteger(g_pServerSquirrel->sqvm2, (int)senderPlayerId - 1);
+ g_pServerSquirrel->pushstring(g_pServerSquirrel->sqvm2, text);
+ g_pServerSquirrel->pushbool(g_pServerSquirrel->sqvm2, isTeam);
+ g_pServerSquirrel->call(g_pServerSquirrel->sqvm2, 3);
+ }
+ else
+ _CServerGameDLL__OnReceivedSayTextMessageHook(self, senderPlayerId, text, isTeam);
+}
+
+void ChatSendMessage(unsigned int playerIndex, const char* text, bool isteam)
+{
+ bShouldCallSayTextHook = true;
+ CServerGameDLL__OnReceivedSayTextMessage(
+ g_pServerGameDLL,
+ // Ensure the first bit isn't set, since this indicates a custom message
+ (playerIndex + 1) & CUSTOM_MESSAGE_INDEX_MASK,
+ text,
+ isteam);
+}
+
+void ChatBroadcastMessage(int fromPlayerIndex, int toPlayerIndex, const char* text, bool isTeam, bool isDead, CustomMessageType messageType)
+{
+ CBasePlayer* toPlayer = NULL;
+ if (toPlayerIndex >= 0)
+ {
+ toPlayer = UTIL_PlayerByIndex(toPlayerIndex + 1);
+ if (toPlayer == NULL)
+ return;
+ }
+
+ // Build a new string where the first byte is the message type
+ char sendText[256];
+ sendText[0] = (char)messageType;
+ strncpy(sendText + 1, text, 255);
+ sendText[255] = 0;
+
+ // Anonymous custom messages use playerId=0, non-anonymous ones use a player ID with the first bit set
+ unsigned int fromPlayerId = fromPlayerIndex < 0 ? 0 : ((fromPlayerIndex + 1) | CUSTOM_MESSAGE_INDEX_BIT);
+
+ CRecipientFilter filter;
+ CRecipientFilter__Construct(&filter);
+ if (toPlayer == NULL)
+ {
+ CRecipientFilter__AddAllPlayers(&filter);
+ }
+ else
+ {
+ CRecipientFilter__AddRecipient(&filter, toPlayer);
+ }
+ CRecipientFilter__MakeReliable(&filter);
+
+ UserMessageBegin(&filter, "SayText");
+ MessageWriteByte(fromPlayerId);
+ MessageWriteString(sendText);
+ MessageWriteBool(isTeam);
+ MessageWriteBool(isDead);
+ MessageEnd();
+
+ CRecipientFilter__Destruct(&filter);
+}
+
+// void function NSSendMessage( int playerIndex, string text, bool isTeam )
+SQRESULT SQ_SendMessage(void* sqvm)
+{
+ int playerIndex = g_pServerSquirrel->getinteger(sqvm, 1);
+ const char* text = g_pServerSquirrel->getstring(sqvm, 2);
+ bool isTeam = g_pServerSquirrel->getbool(sqvm, 3);
+
+ ChatSendMessage(playerIndex, text, isTeam);
+
+ return SQRESULT_NULL;
+}
+
+// void function NSBroadcastMessage( int fromPlayerIndex, int toPlayerIndex, string text, bool isTeam, bool isDead, int messageType )
+SQRESULT SQ_BroadcastMessage(void* sqvm)
+{
+ int fromPlayerIndex = g_pServerSquirrel->getinteger(sqvm, 1);
+ int toPlayerIndex = g_pServerSquirrel->getinteger(sqvm, 2);
+ const char* text = g_pServerSquirrel->getstring(sqvm, 3);
+ bool isTeam = g_pServerSquirrel->getbool(sqvm, 4);
+ bool isDead = g_pServerSquirrel->getbool(sqvm, 5);
+ int messageType = g_pServerSquirrel->getinteger(sqvm, 6);
+
+ if (messageType < 1)
+ {
+ g_pServerSquirrel->raiseerror(sqvm, fmt::format("Invalid message type {}", messageType).c_str());
+ return SQRESULT_ERROR;
+ }
+
+ ChatBroadcastMessage(fromPlayerIndex, toPlayerIndex, text, isTeam, isDead, (CustomMessageType)messageType);
+
+ return SQRESULT_NULL;
+}
+
+ON_DLL_LOAD("engine.dll", EngineServerChatHooks, [](HMODULE baseAddress)
+{
+ g_pServerGameDLL = (CServerGameDLL*)((char*)baseAddress + 0x13F0AA98);
+})
+
+ON_DLL_LOAD_RELIESON("server.dll", ServerChatHooks, ServerSquirrel, [](HMODULE baseAddress)
+{
+ AUTOHOOK_DISPATCH_MODULE(server.dll)
+
+ CServerGameDLL__OnReceivedSayTextMessage = (void(__fastcall*)(CServerGameDLL*, unsigned int, const char*, int))((char*)baseAddress + 0x1595C0);
+ UTIL_PlayerByIndex = (CBasePlayer*(__fastcall*)(int))((char*)baseAddress + 0x26AA10);
+ CRecipientFilter__Construct = (void(__fastcall*)(CRecipientFilter*))((char*)baseAddress + 0x1E9440);
+ CRecipientFilter__Destruct = (void(__fastcall*)(CRecipientFilter*))((char*)baseAddress + 0x1E9700);
+ CRecipientFilter__AddAllPlayers = (void(__fastcall*)(CRecipientFilter*))((char*)baseAddress + 0x1E9940);
+ CRecipientFilter__AddRecipient = (void(__fastcall*)(CRecipientFilter*, const CBasePlayer*))((char*)baseAddress + 0x1E9b30);
+ CRecipientFilter__MakeReliable = (void(__fastcall*)(CRecipientFilter*))((char*)baseAddress + 0x1EA4E0);
+
+ UserMessageBegin = (void(__fastcall*)(CRecipientFilter*, const char*))((char*)baseAddress + 0x15C520);
+ MessageEnd = (void(__fastcall*)())((char*)baseAddress + 0x158880);
+ MessageWriteByte = (void(__fastcall*)(int))((char*)baseAddress + 0x158A90);
+ MessageWriteString = (void(__fastcall*)(const char*))((char*)baseAddress + 0x158D00);
+ MessageWriteBool = (void(__fastcall*)(bool))((char*)baseAddress + 0x158A00);
+
+ // Chat sending functions
+ g_pServerSquirrel->AddFuncRegistration("void", "NSSendMessage", "int playerIndex, string text, bool isTeam", "", SQ_SendMessage);
+ g_pServerSquirrel->AddFuncRegistration(
+ "void",
+ "NSBroadcastMessage",
+ "int fromPlayerIndex, int toPlayerIndex, string text, bool isTeam, bool isDead, int messageType",
+ "",
+ SQ_BroadcastMessage);
})
\ No newline at end of file |