aboutsummaryrefslogtreecommitdiff
path: root/NorthstarDLL/serverchathooks.cpp
diff options
context:
space:
mode:
authorBobTheBob9 <for.oliver.kirkham@gmail.com>2022-07-07 21:31:41 +0100
committerBobTheBob9 <for.oliver.kirkham@gmail.com>2022-07-07 21:31:41 +0100
commit2ae34b67e36b8ba05132d481876eb4ed7a826283 (patch)
tree63f44c8e2dcdc959d7a5317a3a7b36efedbd7d38 /NorthstarDLL/serverchathooks.cpp
parent3406de7aaaf52cbef20b1549f2d7da0255d30f51 (diff)
downloadNorthstarLauncher-2ae34b67e36b8ba05132d481876eb4ed7a826283.tar.gz
NorthstarLauncher-2ae34b67e36b8ba05132d481876eb4ed7a826283.zip
almost fully replaced hooking lib
Diffstat (limited to 'NorthstarDLL/serverchathooks.cpp')
-rw-r--r--NorthstarDLL/serverchathooks.cpp397
1 files changed, 185 insertions, 212 deletions
diff --git a/NorthstarDLL/serverchathooks.cpp b/NorthstarDLL/serverchathooks.cpp
index 145d691e..b9246f83 100644
--- a/NorthstarDLL/serverchathooks.cpp
+++ b/NorthstarDLL/serverchathooks.cpp
@@ -1,213 +1,186 @@
-#include "pch.h"
-#include "serverchathooks.h"
-#include "serverauthentication.h"
-#include "squirrel.h"
-#include "miscserverscript.h"
-
-#include <rapidjson/document.h>
-#include <rapidjson/stringbuffer.h>
-#include <rapidjson/writer.h>
-
-
-class CServerGameDLL;
-class CBasePlayer;
-
-class CRecipientFilter
-{
- char unknown[58];
-};
-
-CServerGameDLL* g_pServerGameDLL;
-
-typedef void(__fastcall* CServerGameDLL__OnReceivedSayTextMessageType)(
- CServerGameDLL* self, unsigned int senderPlayerId, const char* text, int channelId);
-CServerGameDLL__OnReceivedSayTextMessageType CServerGameDLL__OnReceivedSayTextMessage;
-CServerGameDLL__OnReceivedSayTextMessageType CServerGameDLL__OnReceivedSayTextMessageHookBase;
-
-typedef CBasePlayer*(__fastcall* UTIL_PlayerByIndexType)(int playerIndex);
-UTIL_PlayerByIndexType UTIL_PlayerByIndex;
-
-typedef void(__fastcall* CRecipientFilter__ConstructType)(CRecipientFilter* self);
-CRecipientFilter__ConstructType CRecipientFilter__Construct;
-
-typedef void(__fastcall* CRecipientFilter__DestructType)(CRecipientFilter* self);
-CRecipientFilter__DestructType CRecipientFilter__Destruct;
-
-typedef void(__fastcall* CRecipientFilter__AddAllPlayersType)(CRecipientFilter* self);
-CRecipientFilter__AddAllPlayersType CRecipientFilter__AddAllPlayers;
-
-typedef void(__fastcall* CRecipientFilter__AddRecipientType)(CRecipientFilter* self, const CBasePlayer* player);
-CRecipientFilter__AddRecipientType CRecipientFilter__AddRecipient;
-
-typedef void(__fastcall* CRecipientFilter__MakeReliableType)(CRecipientFilter* self);
-CRecipientFilter__MakeReliableType CRecipientFilter__MakeReliable;
-
-typedef void(__fastcall* UserMessageBeginType)(CRecipientFilter* filter, const char* messagename);
-UserMessageBeginType UserMessageBegin;
-
-typedef void(__fastcall* MessageEndType)();
-MessageEndType MessageEnd;
-
-typedef void(__fastcall* MessageWriteByteType)(int iValue);
-MessageWriteByteType MessageWriteByte;
-
-typedef void(__fastcall* MessageWriteStringType)(const char* sz);
-MessageWriteStringType MessageWriteString;
-
-typedef void(__fastcall* MessageWriteBoolType)(bool bValue);
-MessageWriteBoolType MessageWriteBool;
-
-bool isSkippingHook = false;
-
-static void CServerGameDLL__OnReceivedSayTextMessageHook(CServerGameDLL* self, unsigned int senderPlayerId, const char* text, bool isTeam)
-{
- // MiniHook doesn't allow calling the base function outside of anywhere but the hook function.
- // To allow bypassing the hook, isSkippingHook can be set.
- if (isSkippingHook)
- {
- isSkippingHook = false;
- CServerGameDLL__OnReceivedSayTextMessageHookBase(self, senderPlayerId, text, isTeam);
- return;
- }
-
- void* sender = GetPlayerByIndex(senderPlayerId - 1);
-
- // check chat ratelimits
- if (!g_ServerAuthenticationManager->CheckPlayerChatRatelimit(sender))
- {
- return;
- }
-
- if (g_pServerSquirrel->setupfunc("CServerGameDLL_ProcessMessageStartThread") != SQRESULT_ERROR)
- {
- g_pServerSquirrel->pushinteger(g_pServerSquirrel->sqvm2, (int)senderPlayerId - 1);
- g_pServerSquirrel->pushstring(g_pServerSquirrel->sqvm2, text);
- g_pServerSquirrel->pushbool(g_pServerSquirrel->sqvm2, isTeam);
- g_pServerSquirrel->call(g_pServerSquirrel->sqvm2, 3);
- }
- else
- CServerGameDLL__OnReceivedSayTextMessageHookBase(self, senderPlayerId, text, isTeam);
-}
-
-void ChatSendMessage(unsigned int playerIndex, const char* text, bool isteam)
-{
- isSkippingHook = true;
- CServerGameDLL__OnReceivedSayTextMessage(
- g_pServerGameDLL,
- // Ensure the first bit isn't set, since this indicates a custom message
- (playerIndex + 1) & CUSTOM_MESSAGE_INDEX_MASK,
- text,
- isteam);
-}
-
-void ChatBroadcastMessage(int fromPlayerIndex, int toPlayerIndex, const char* text, bool isTeam, bool isDead, CustomMessageType messageType)
-{
- CBasePlayer* toPlayer = NULL;
- if (toPlayerIndex >= 0)
- {
- toPlayer = UTIL_PlayerByIndex(toPlayerIndex + 1);
- if (toPlayer == NULL)
- return;
- }
-
- // Build a new string where the first byte is the message type
- char sendText[256];
- sendText[0] = (char)messageType;
- strncpy(sendText + 1, text, 255);
- sendText[255] = 0;
-
- // Anonymous custom messages use playerId=0, non-anonymous ones use a player ID with the first bit set
- unsigned int fromPlayerId = fromPlayerIndex < 0 ? 0 : ((fromPlayerIndex + 1) | CUSTOM_MESSAGE_INDEX_BIT);
-
- CRecipientFilter filter;
- CRecipientFilter__Construct(&filter);
- if (toPlayer == NULL)
- {
- CRecipientFilter__AddAllPlayers(&filter);
- }
- else
- {
- CRecipientFilter__AddRecipient(&filter, toPlayer);
- }
- CRecipientFilter__MakeReliable(&filter);
-
- UserMessageBegin(&filter, "SayText");
- MessageWriteByte(fromPlayerId);
- MessageWriteString(sendText);
- MessageWriteBool(isTeam);
- MessageWriteBool(isDead);
- MessageEnd();
-
- CRecipientFilter__Destruct(&filter);
-}
-
-// void function NSSendMessage( int playerIndex, string text, bool isTeam )
-SQRESULT SQ_SendMessage(void* sqvm)
-{
- int playerIndex = g_pServerSquirrel->getinteger(sqvm, 1);
- const char* text = g_pServerSquirrel->getstring(sqvm, 2);
- bool isTeam = g_pServerSquirrel->getbool(sqvm, 3);
-
- ChatSendMessage(playerIndex, text, isTeam);
-
- return SQRESULT_NULL;
-}
-
-// void function NSBroadcastMessage( int fromPlayerIndex, int toPlayerIndex, string text, bool isTeam, bool isDead, int messageType )
-SQRESULT SQ_BroadcastMessage(void* sqvm)
-{
- int fromPlayerIndex = g_pServerSquirrel->getinteger(sqvm, 1);
- int toPlayerIndex = g_pServerSquirrel->getinteger(sqvm, 2);
- const char* text = g_pServerSquirrel->getstring(sqvm, 3);
- bool isTeam = g_pServerSquirrel->getbool(sqvm, 4);
- bool isDead = g_pServerSquirrel->getbool(sqvm, 5);
- int messageType = g_pServerSquirrel->getinteger(sqvm, 6);
-
- if (messageType < 1)
- {
- g_pServerSquirrel->raiseerror(sqvm, fmt::format("Invalid message type {}", messageType).c_str());
- return SQRESULT_ERROR;
- }
-
- ChatBroadcastMessage(fromPlayerIndex, toPlayerIndex, text, isTeam, isDead, (CustomMessageType)messageType);
-
- return SQRESULT_NULL;
-}
-
-ON_DLL_LOAD("engine.dll", EngineServerChatHooks, [](HMODULE baseAddress)
-{
- g_pServerGameDLL = (CServerGameDLL*)((char*)baseAddress + 0x13F0AA98);
-})
-
-ON_DLL_LOAD_RELIESON("server.dll", ServerChatHooks, ServerSquirrel, [](HMODULE baseAddress)
-{
- CServerGameDLL__OnReceivedSayTextMessage = (CServerGameDLL__OnReceivedSayTextMessageType)((char*)baseAddress + 0x1595C0);
- UTIL_PlayerByIndex = (UTIL_PlayerByIndexType)((char*)baseAddress + 0x26AA10);
- CRecipientFilter__Construct = (CRecipientFilter__ConstructType)((char*)baseAddress + 0x1E9440);
- CRecipientFilter__Destruct = (CRecipientFilter__DestructType)((char*)baseAddress + 0x1E9700);
- CRecipientFilter__AddAllPlayers = (CRecipientFilter__AddAllPlayersType)((char*)baseAddress + 0x1E9940);
- CRecipientFilter__AddRecipient = (CRecipientFilter__AddRecipientType)((char*)baseAddress + 0x1E9b30);
- CRecipientFilter__MakeReliable = (CRecipientFilter__MakeReliableType)((char*)baseAddress + 0x1EA4E0);
-
- UserMessageBegin = (UserMessageBeginType)((char*)baseAddress + 0x15C520);
- MessageEnd = (MessageEndType)((char*)baseAddress + 0x158880);
- MessageWriteByte = (MessageWriteByteType)((char*)baseAddress + 0x158A90);
- MessageWriteString = (MessageWriteStringType)((char*)baseAddress + 0x158D00);
- MessageWriteBool = (MessageWriteBoolType)((char*)baseAddress + 0x158A00);
-
- HookEnabler hook;
- ENABLER_CREATEHOOK(
- hook,
- CServerGameDLL__OnReceivedSayTextMessage,
- &CServerGameDLL__OnReceivedSayTextMessageHook,
- reinterpret_cast<LPVOID*>(&CServerGameDLL__OnReceivedSayTextMessageHookBase));
-
- // Chat sending functions
- g_pServerSquirrel->AddFuncRegistration("void", "NSSendMessage", "int playerIndex, string text, bool isTeam", "", SQ_SendMessage);
- g_pServerSquirrel->AddFuncRegistration(
- "void",
- "NSBroadcastMessage",
- "int fromPlayerIndex, int toPlayerIndex, string text, bool isTeam, bool isDead, int messageType",
- "",
- SQ_BroadcastMessage);
+#include "pch.h"
+#include "serverchathooks.h"
+#include "serverauthentication.h"
+#include "squirrel.h"
+#include "miscserverscript.h"
+
+#include <rapidjson/document.h>
+#include <rapidjson/stringbuffer.h>
+#include <rapidjson/writer.h>
+
+AUTOHOOK_INIT()
+
+class CServerGameDLL;
+class CBasePlayer;
+
+class CRecipientFilter
+{
+ char unknown[58];
+};
+
+CServerGameDLL* g_pServerGameDLL;
+
+void(__fastcall* CServerGameDLL__OnReceivedSayTextMessage)(
+ CServerGameDLL* self, unsigned int senderPlayerId, const char* text, int channelId);
+
+CBasePlayer*(__fastcall* UTIL_PlayerByIndex)(int playerIndex);
+void(__fastcall* CRecipientFilter__Construct)(CRecipientFilter* self);
+void(__fastcall* CRecipientFilter__Destruct)(CRecipientFilter* self);
+void(__fastcall* CRecipientFilter__AddAllPlayers)(CRecipientFilter* self);
+void(__fastcall* CRecipientFilter__AddRecipient)(CRecipientFilter* self, const CBasePlayer* player);
+void(__fastcall* CRecipientFilter__MakeReliable)(CRecipientFilter* self);
+
+void(__fastcall* UserMessageBegin)(CRecipientFilter* filter, const char* messagename);
+void(__fastcall* MessageEnd)();
+void(__fastcall* MessageWriteByte)(int iValue);
+void(__fastcall* MessageWriteString)(const char* sz);
+void(__fastcall* MessageWriteBool)(bool bValue);
+
+bool bShouldCallSayTextHook = false;
+
+AUTOHOOK(_CServerGameDLL__OnReceivedSayTextMessageHook, server.dll + 0x1595C0,
+void,, (CServerGameDLL* self, unsigned int senderPlayerId, const char* text, bool isTeam))
+{
+ // MiniHook doesn't allow calling the base function outside of anywhere but the hook function.
+ // To allow bypassing the hook, isSkippingHook can be set.
+ if (bShouldCallSayTextHook)
+ {
+ bShouldCallSayTextHook = false;
+ _CServerGameDLL__OnReceivedSayTextMessageHook(self, senderPlayerId, text, isTeam);
+ return;
+ }
+
+ void* sender = GetPlayerByIndex(senderPlayerId - 1);
+
+ // check chat ratelimits
+ if (!g_ServerAuthenticationManager->CheckPlayerChatRatelimit(sender))
+ return;
+
+ if (g_pServerSquirrel->setupfunc("CServerGameDLL_ProcessMessageStartThread") != SQRESULT_ERROR)
+ {
+ g_pServerSquirrel->pushinteger(g_pServerSquirrel->sqvm2, (int)senderPlayerId - 1);
+ g_pServerSquirrel->pushstring(g_pServerSquirrel->sqvm2, text);
+ g_pServerSquirrel->pushbool(g_pServerSquirrel->sqvm2, isTeam);
+ g_pServerSquirrel->call(g_pServerSquirrel->sqvm2, 3);
+ }
+ else
+ _CServerGameDLL__OnReceivedSayTextMessageHook(self, senderPlayerId, text, isTeam);
+}
+
+void ChatSendMessage(unsigned int playerIndex, const char* text, bool isteam)
+{
+ bShouldCallSayTextHook = true;
+ CServerGameDLL__OnReceivedSayTextMessage(
+ g_pServerGameDLL,
+ // Ensure the first bit isn't set, since this indicates a custom message
+ (playerIndex + 1) & CUSTOM_MESSAGE_INDEX_MASK,
+ text,
+ isteam);
+}
+
+void ChatBroadcastMessage(int fromPlayerIndex, int toPlayerIndex, const char* text, bool isTeam, bool isDead, CustomMessageType messageType)
+{
+ CBasePlayer* toPlayer = NULL;
+ if (toPlayerIndex >= 0)
+ {
+ toPlayer = UTIL_PlayerByIndex(toPlayerIndex + 1);
+ if (toPlayer == NULL)
+ return;
+ }
+
+ // Build a new string where the first byte is the message type
+ char sendText[256];
+ sendText[0] = (char)messageType;
+ strncpy(sendText + 1, text, 255);
+ sendText[255] = 0;
+
+ // Anonymous custom messages use playerId=0, non-anonymous ones use a player ID with the first bit set
+ unsigned int fromPlayerId = fromPlayerIndex < 0 ? 0 : ((fromPlayerIndex + 1) | CUSTOM_MESSAGE_INDEX_BIT);
+
+ CRecipientFilter filter;
+ CRecipientFilter__Construct(&filter);
+ if (toPlayer == NULL)
+ {
+ CRecipientFilter__AddAllPlayers(&filter);
+ }
+ else
+ {
+ CRecipientFilter__AddRecipient(&filter, toPlayer);
+ }
+ CRecipientFilter__MakeReliable(&filter);
+
+ UserMessageBegin(&filter, "SayText");
+ MessageWriteByte(fromPlayerId);
+ MessageWriteString(sendText);
+ MessageWriteBool(isTeam);
+ MessageWriteBool(isDead);
+ MessageEnd();
+
+ CRecipientFilter__Destruct(&filter);
+}
+
+// void function NSSendMessage( int playerIndex, string text, bool isTeam )
+SQRESULT SQ_SendMessage(void* sqvm)
+{
+ int playerIndex = g_pServerSquirrel->getinteger(sqvm, 1);
+ const char* text = g_pServerSquirrel->getstring(sqvm, 2);
+ bool isTeam = g_pServerSquirrel->getbool(sqvm, 3);
+
+ ChatSendMessage(playerIndex, text, isTeam);
+
+ return SQRESULT_NULL;
+}
+
+// void function NSBroadcastMessage( int fromPlayerIndex, int toPlayerIndex, string text, bool isTeam, bool isDead, int messageType )
+SQRESULT SQ_BroadcastMessage(void* sqvm)
+{
+ int fromPlayerIndex = g_pServerSquirrel->getinteger(sqvm, 1);
+ int toPlayerIndex = g_pServerSquirrel->getinteger(sqvm, 2);
+ const char* text = g_pServerSquirrel->getstring(sqvm, 3);
+ bool isTeam = g_pServerSquirrel->getbool(sqvm, 4);
+ bool isDead = g_pServerSquirrel->getbool(sqvm, 5);
+ int messageType = g_pServerSquirrel->getinteger(sqvm, 6);
+
+ if (messageType < 1)
+ {
+ g_pServerSquirrel->raiseerror(sqvm, fmt::format("Invalid message type {}", messageType).c_str());
+ return SQRESULT_ERROR;
+ }
+
+ ChatBroadcastMessage(fromPlayerIndex, toPlayerIndex, text, isTeam, isDead, (CustomMessageType)messageType);
+
+ return SQRESULT_NULL;
+}
+
+ON_DLL_LOAD("engine.dll", EngineServerChatHooks, [](HMODULE baseAddress)
+{
+ g_pServerGameDLL = (CServerGameDLL*)((char*)baseAddress + 0x13F0AA98);
+})
+
+ON_DLL_LOAD_RELIESON("server.dll", ServerChatHooks, ServerSquirrel, [](HMODULE baseAddress)
+{
+ AUTOHOOK_DISPATCH_MODULE(server.dll)
+
+ CServerGameDLL__OnReceivedSayTextMessage = (void(__fastcall*)(CServerGameDLL*, unsigned int, const char*, int))((char*)baseAddress + 0x1595C0);
+ UTIL_PlayerByIndex = (CBasePlayer*(__fastcall*)(int))((char*)baseAddress + 0x26AA10);
+ CRecipientFilter__Construct = (void(__fastcall*)(CRecipientFilter*))((char*)baseAddress + 0x1E9440);
+ CRecipientFilter__Destruct = (void(__fastcall*)(CRecipientFilter*))((char*)baseAddress + 0x1E9700);
+ CRecipientFilter__AddAllPlayers = (void(__fastcall*)(CRecipientFilter*))((char*)baseAddress + 0x1E9940);
+ CRecipientFilter__AddRecipient = (void(__fastcall*)(CRecipientFilter*, const CBasePlayer*))((char*)baseAddress + 0x1E9b30);
+ CRecipientFilter__MakeReliable = (void(__fastcall*)(CRecipientFilter*))((char*)baseAddress + 0x1EA4E0);
+
+ UserMessageBegin = (void(__fastcall*)(CRecipientFilter*, const char*))((char*)baseAddress + 0x15C520);
+ MessageEnd = (void(__fastcall*)())((char*)baseAddress + 0x158880);
+ MessageWriteByte = (void(__fastcall*)(int))((char*)baseAddress + 0x158A90);
+ MessageWriteString = (void(__fastcall*)(const char*))((char*)baseAddress + 0x158D00);
+ MessageWriteBool = (void(__fastcall*)(bool))((char*)baseAddress + 0x158A00);
+
+ // Chat sending functions
+ g_pServerSquirrel->AddFuncRegistration("void", "NSSendMessage", "int playerIndex, string text, bool isTeam", "", SQ_SendMessage);
+ g_pServerSquirrel->AddFuncRegistration(
+ "void",
+ "NSBroadcastMessage",
+ "int fromPlayerIndex, int toPlayerIndex, string text, bool isTeam, bool isDead, int messageType",
+ "",
+ SQ_BroadcastMessage);
}) \ No newline at end of file