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authorMaya <malte.hoermeyer@web.de>2022-08-23 03:54:54 +0200
committerGitHub <noreply@github.com>2022-08-23 02:54:54 +0100
commit4f6f182d26094b7b7512d656b5085f80e8af3dc9 (patch)
tree0a30acbb9c3f47f67887834620e5c182b7b46e09 /NorthstarDLL/serverchathooks.cpp
parent86ea43ef2c32104f92e12c80231ff9271ebeb6e2 (diff)
downloadNorthstarLauncher-4f6f182d26094b7b7512d656b5085f80e8af3dc9.tar.gz
NorthstarLauncher-4f6f182d26094b7b7512d656b5085f80e8af3dc9.zip
Add ability to load Datatables from files (#238)
* first version of kinda working custom datatables * Fix copy error * Finish custom datatables * Fix Merge * Fix line endings * Add fallback to rpak when ns_prefere_datatable_from_disk is true * fix typo * Bug fixess * Fix Function Registration hook * Set convar value * Fix Client and Ui VM * enable server auth with ms agian * Add Filters * FIx unused import * Merge remote-tracking branch 'upsteam/bobs-big-refactor-pr' into datatables Co-authored-by: RoyalBlue1 <realEmail@veryRealURL.com>
Diffstat (limited to 'NorthstarDLL/serverchathooks.cpp')
-rw-r--r--NorthstarDLL/serverchathooks.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/NorthstarDLL/serverchathooks.cpp b/NorthstarDLL/serverchathooks.cpp
index b05f3dc3..a87a0034 100644
--- a/NorthstarDLL/serverchathooks.cpp
+++ b/NorthstarDLL/serverchathooks.cpp
@@ -54,10 +54,10 @@ void,, (CServerGameDLL* self, unsigned int senderPlayerId, const char* text, boo
if (g_pSquirrel<ScriptContext::SERVER>->setupfunc("CServerGameDLL_ProcessMessageStartThread") != SQRESULT_ERROR)
{
- g_pSquirrel<ScriptContext::SERVER>->pushinteger(g_pSquirrel<ScriptContext::SERVER>->sqvm2, (int)senderPlayerId - 1);
- g_pSquirrel<ScriptContext::SERVER>->pushstring(g_pSquirrel<ScriptContext::SERVER>->sqvm2, text);
- g_pSquirrel<ScriptContext::SERVER>->pushbool(g_pSquirrel<ScriptContext::SERVER>->sqvm2, isTeam);
- g_pSquirrel<ScriptContext::SERVER>->call(g_pSquirrel<ScriptContext::SERVER>->sqvm2, 3);
+ g_pSquirrel<ScriptContext::SERVER>->pushinteger(g_pSquirrel<ScriptContext::SERVER>->sqvm, (int)senderPlayerId - 1);
+ g_pSquirrel<ScriptContext::SERVER>->pushstring(g_pSquirrel<ScriptContext::SERVER>->sqvm, text);
+ g_pSquirrel<ScriptContext::SERVER>->pushbool(g_pSquirrel<ScriptContext::SERVER>->sqvm, isTeam);
+ g_pSquirrel<ScriptContext::SERVER>->call(g_pSquirrel<ScriptContext::SERVER>->sqvm, 3);
}
else
_CServerGameDLL__OnReceivedSayTextMessage(self, senderPlayerId, text, isTeam);
@@ -115,7 +115,7 @@ void ChatBroadcastMessage(int fromPlayerIndex, int toPlayerIndex, const char* te
}
// void function NSSendMessage( int playerIndex, string text, bool isTeam )
-SQRESULT SQ_SendMessage(void* sqvm)
+SQRESULT SQ_SendMessage(HSquirrelVM* sqvm)
{
int playerIndex = g_pSquirrel<ScriptContext::SERVER>->getinteger(sqvm, 1);
const char* text = g_pSquirrel<ScriptContext::SERVER>->getstring(sqvm, 2);
@@ -127,7 +127,7 @@ SQRESULT SQ_SendMessage(void* sqvm)
}
// void function NSBroadcastMessage( int fromPlayerIndex, int toPlayerIndex, string text, bool isTeam, bool isDead, int messageType )
-SQRESULT SQ_BroadcastMessage(void* sqvm)
+SQRESULT SQ_BroadcastMessage(HSquirrelVM* sqvm)
{
int fromPlayerIndex = g_pSquirrel<ScriptContext::SERVER>->getinteger(sqvm, 1);
int toPlayerIndex = g_pSquirrel<ScriptContext::SERVER>->getinteger(sqvm, 2);