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authorMaya <malte.hoermeyer@web.de>2022-11-13 04:01:14 +0100
committerGitHub <noreply@github.com>2022-11-13 03:01:14 +0000
commit23fda0b842560d2f3cf64ecf9a57d5ad2861e488 (patch)
tree9527c91bd744fb0562963e43e212c1bc5536847d /NorthstarDLL/serverchathooks.cpp
parentd237401bb97c1fa2d6ee87220d49e4b3343e7201 (diff)
downloadNorthstarLauncher-23fda0b842560d2f3cf64ecf9a57d5ad2861e488.tar.gz
NorthstarLauncher-23fda0b842560d2f3cf64ecf9a57d5ad2861e488.zip
Squirrel functions auto bind (#299)
* Add defines to auto add squirrel funcs it brokey * Make it Work changed all squirrel function definitions to this system * Add defines to auto add squirrel funcs it brokey Co-authored-by: Emma-Miler <27428383+emma-miler@users.noreply.github.com> * Make it Work changed all squirrel function definitions to this system Co-authored-by: Emma-Miler <27428383+emma-miler@users.noreply.github.com> * Formatting * Good old Formatting commit * HelloGecko * Formatting Finalv2ForRealThisTime * idk anymore * i hate formatting * Rename some * Rename macro * Change function names to more human-readable * Revert to using old ScriptContext definition * Formatting Co-authored-by: RoyalBlue1 <realEmail@veryRealURL.com> Co-authored-by: Emma-Miler <27428383+emma-miler@users.noreply.github.com> Co-authored-by: Emma Miler <emma.pi@protonmail.com> Co-authored-by: BobTheBob <32057864+BobTheBob9@users.noreply.github.com>
Diffstat (limited to 'NorthstarDLL/serverchathooks.cpp')
-rw-r--r--NorthstarDLL/serverchathooks.cpp21
1 files changed, 7 insertions, 14 deletions
diff --git a/NorthstarDLL/serverchathooks.cpp b/NorthstarDLL/serverchathooks.cpp
index 31844c67..d97f1ebf 100644
--- a/NorthstarDLL/serverchathooks.cpp
+++ b/NorthstarDLL/serverchathooks.cpp
@@ -115,8 +115,7 @@ void ChatBroadcastMessage(int fromPlayerIndex, int toPlayerIndex, const char* te
CRecipientFilter__Destruct(&filter);
}
-// void function NSSendMessage( int playerIndex, string text, bool isTeam )
-SQRESULT SQ_SendMessage(HSquirrelVM* sqvm)
+ADD_SQFUNC("void", NSSendMessage, "int playerIndex, string text, bool isTeam", "", ScriptContext::SERVER)
{
int playerIndex = g_pSquirrel<ScriptContext::SERVER>->getinteger(sqvm, 1);
const char* text = g_pSquirrel<ScriptContext::SERVER>->getstring(sqvm, 2);
@@ -127,8 +126,12 @@ SQRESULT SQ_SendMessage(HSquirrelVM* sqvm)
return SQRESULT_NULL;
}
-// void function NSBroadcastMessage( int fromPlayerIndex, int toPlayerIndex, string text, bool isTeam, bool isDead, int messageType )
-SQRESULT SQ_BroadcastMessage(HSquirrelVM* sqvm)
+ADD_SQFUNC(
+ "void",
+ NSBroadcastMessage,
+ "int fromPlayerIndex, int toPlayerIndex, string text, bool isTeam, bool isDead, int messageType",
+ "",
+ ScriptContext::SERVER)
{
int fromPlayerIndex = g_pSquirrel<ScriptContext::SERVER>->getinteger(sqvm, 1);
int toPlayerIndex = g_pSquirrel<ScriptContext::SERVER>->getinteger(sqvm, 2);
@@ -170,14 +173,4 @@ ON_DLL_LOAD_RELIESON("server.dll", ServerChatHooks, ServerSquirrel, (CModule mod
MessageWriteByte = module.Offset(0x158A90).As<void(__fastcall*)(int)>();
MessageWriteString = module.Offset(0x158D00).As<void(__fastcall*)(const char*)>();
MessageWriteBool = module.Offset(0x158A00).As<void(__fastcall*)(bool)>();
-
- // Chat sending functions
- g_pSquirrel<ScriptContext::SERVER>->AddFuncRegistration(
- "void", "NSSendMessage", "int playerIndex, string text, bool isTeam", "", SQ_SendMessage);
- g_pSquirrel<ScriptContext::SERVER>->AddFuncRegistration(
- "void",
- "NSBroadcastMessage",
- "int fromPlayerIndex, int toPlayerIndex, string text, bool isTeam, bool isDead, int messageType",
- "",
- SQ_BroadcastMessage);
}