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authorBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2022-10-17 23:26:07 +0100
committerGitHub <noreply@github.com>2022-10-17 23:26:07 +0100
commit841881af9ea6ec73b1d505d5a8f7c1f766273724 (patch)
tree91feb40fe810984b59d2d2da440e289370b0a137 /NorthstarDLL/serverauthentication.h
parentdc0934d29caacc8da1e7df8b775d24b4e99c381c (diff)
downloadNorthstarLauncher-841881af9ea6ec73b1d505d5a8f7c1f766273724.tar.gz
NorthstarLauncher-841881af9ea6ec73b1d505d5a8f7c1f766273724.zip
big refactor (#171)v1.10.0-rc1
* use in-file macros rather than global funcs for registering dll load callbacks * move more things to macros * fix debug crashes * move sqvm funcs to sq managers * get rid of context file * refactor some squirrel stuff and ingame compilation error message * move tier0 and playlist funcs to namespaces * uiscript_reset concommand: don't loop forever if compilation fails * improve showing console for ui script compile errors * standardise concommand func naming in c++ * use lambdas for dll load callbacks so intellisense shits itself less * use cvar change callbacks for unescaping ns_server_name and ns_server_desc * add proper helpstrings to masterserver cvars * add cvar help and find * allow parsing of convar flags from string * normalise mod fs paths to be lowercase * move hoststate to its own file and add host_init hooks * better IsFlagSet def * replace files in ReadFromCache * rename g_ModManager to g_pModManager * formatting changes * make cvar print work on dedi, move demo fix stuff, add findflags * add proper map autocompletes and maps command * formatting changes * separate gameutils into multiple r2 headers * Update keyvalues.cpp * move sqvm funcs into wrappers in the manager class * remove unnecessary header files * lots of cleanup and starting moving to new hooking macros * update more stuff to new hook macros * rename project folder (:tf: commit log) * fix up postbuild commands to use relative dir * almost fully replaced hooking lib * completely remove old hooking * add nsprefix because i forgot to include it * move exploit prevention and limits code out of serverauthentication, and have actual defs for CBasePlayer * use modular ServerPresence system for registering servers * add new memory lib * accidentally pushed broke code oops * lots of stuff idk * implement some more prs * improve rpakfilesystem * fix line endings on vcxproj * Revert "fix line endings on vcxproj" This reverts commit 4ff7d022d2602c2dba37beba8b8df735cf5cd7d9. * add more prs * i swear i committed these how are they not there * Add ability to load Datatables from files (#238) * first version of kinda working custom datatables * Fix copy error * Finish custom datatables * Fix Merge * Fix line endings * Add fallback to rpak when ns_prefere_datatable_from_disk is true * fix typo * Bug fixess * Fix Function Registration hook * Set convar value * Fix Client and Ui VM * enable server auth with ms agian * Add Filters * FIx unused import * Merge remote-tracking branch 'upsteam/bobs-big-refactor-pr' into datatables Co-authored-by: RoyalBlue1 <realEmail@veryRealURL.com> * Add some changes from main to refactor (#243) * Add PR template * Update CI folder location * Delete startup args txt files * Fix line endings (hopefully) (#244) * Fix line endings (hopefully) * Fix more line endings * Update refactor (#250) * Add PR template * Update CI folder location * Delete startup args txt files * Add editorconfig file (#246) * Add editorconfig file It's a cross-editor compatible config file that defines certain editor behaviour (e.g. adding/removing newline at end of file) It is supported by major editors like Visual Studio (Code) and by version control providers like GitHub. Should end the constant adding/removing of final newline in PRs * More settings - unicode by default - trim newlines - use tabs for indentation (ugh) * Ignore folder rename (#245) * Hot reload banlist on player join (#233) * added banlist hotreload * fix formatting * didnt append, cleared whole file oopsie * unfuckedunban not rewriting file * fixed not checking for new line Co-authored-by: ScureX <47725553+ScureX@users.noreply.github.com> * Refactor cleanup (#256) * Fix indentation * Fix path in clang-format command in readme * Refactor cleanup (some formatting fixes) (#257) * Fix some formatting * More formatting fixes * add scriptdatatable.cpp rewrite * Some formatting fixes (#260) * More formatting stuff (#261) * various formatting changes and fixes * Fix changed icon (#264) * clang format, fix issues with server registration and rpak loading * fix more formatting * update postbuild step * set launcher directory and error on fail creating log files * change some stuff in exploitfixes * only unrestrict dev commands when commandline flag is present * fix issues with cvar flag commit * fixup command flags better and reformat * bring up to date with main * fixup formatting * improve cvar flag fixup and remove temp thing from findflags * set serverfilter better * avoid ptr decay when setting auth token * add more entity functions * Fix the MS server registration issues. (#285) * Port ms presence reporter to std::async * Fix crash due to std::optional being assigned nullptr. * Fix formatting. * Wait 20 seconds if MS returns DUPLICATE_SERVER. * Change PERSISTENCE_MAX_SIZE to fix player authentication (#287) The size check added in the refactor was incorrect: - 56306: expected pdata size based on the pdef - 512: allowance for trailing junk (r2 adds 137 bytes of trailing junk) - 100: for some wiggle room Co-Authored-By: pg9182 <96569817+pg9182@users.noreply.github.com> * change miscserverscript to use actual entity arguments rather than player index jank * Fix token clearing hook (#290) A certain someone forgot to put an `0x` in front of their hex number, meaning the offset is wrong. This would cause token to be leaked again Co-authored-by: Maya <malte.hoermeyer@web.de> Co-authored-by: RoyalBlue1 <realEmail@veryRealURL.com> Co-authored-by: GeckoEidechse <40122905+GeckoEidechse@users.noreply.github.com> Co-authored-by: ScureX <47725553+ScureX@users.noreply.github.com> Co-authored-by: Erlite <ys.aameziane@gmail.com> Co-authored-by: Emma Miler <emma.pi@protonmail.com> Co-authored-by: pg9182 <96569817+pg9182@users.noreply.github.com>
Diffstat (limited to 'NorthstarDLL/serverauthentication.h')
-rw-r--r--NorthstarDLL/serverauthentication.h103
1 files changed, 24 insertions, 79 deletions
diff --git a/NorthstarDLL/serverauthentication.h b/NorthstarDLL/serverauthentication.h
index e79577e6..08854ac0 100644
--- a/NorthstarDLL/serverauthentication.h
+++ b/NorthstarDLL/serverauthentication.h
@@ -1,10 +1,11 @@
#pragma once
#include "convar.h"
#include "httplib.h"
+#include "r2engine.h"
#include <unordered_map>
#include <string>
-struct AuthData
+struct RemoteAuthData
{
char uid[33];
char username[64];
@@ -14,99 +15,43 @@ struct AuthData
size_t pdataSize;
};
-struct AdditionalPlayerData
+struct PlayerAuthenticationData
{
bool usingLocalPdata;
size_t pdataSize;
bool needPersistenceWriteOnLeave = true;
-
- double lastClientCommandQuotaStart = -1.0;
- int numClientCommandsInQuota = 0;
-
- double lastNetChanProcessingLimitStart = -1.0;
- double netChanProcessingLimitTime = 0.0;
-
- double lastSayTextLimitStart = -1.0;
- int sayTextLimitCount = 0;
-
- uint64_t uid;
-};
-
-#pragma once
-typedef enum
-{
- NA_NULL = 0,
- NA_LOOPBACK,
- NA_IP,
-} netadrtype_t;
-
-#pragma pack(push, 1)
-typedef struct netadr_s
-{
- netadrtype_t type;
- unsigned char ip[16]; // IPv6
- // IPv4's 127.0.0.1 is [::ffff:127.0.0.1], that is:
- // 00 00 00 00 00 00 00 00 00 00 FF FF 7F 00 00 01
- unsigned short port;
-} netadr_t;
-#pragma pack(pop)
-
-#pragma pack(push, 1)
-typedef struct netpacket_s
-{
- netadr_t adr; // sender address
- // int source; // received source
- char unk[10];
- double received_time;
- unsigned char* data; // pointer to raw packet data
- void* message; // easy bitbuf data access // 'inpacket.message' etc etc (pointer)
- char unk2[16];
- int size;
-
- // bf_read message; // easy bitbuf data access // 'inpacket.message' etc etc (pointer)
- // int size; // size in bytes
- // int wiresize; // size in bytes before decompression
- // bool stream; // was send as stream
- // struct netpacket_s* pNext; // for internal use, should be NULL in public
-} netpacket_t;
-#pragma pack(pop)
-
-struct UnconnectedPlayerSendData
-{
- char ip[16];
- double lastQuotaStart = 0.0;
- int packetCount = 0;
- double timeoutEnd = -1.0;
};
class ServerAuthenticationManager
{
private:
- httplib::Server m_playerAuthServer;
+ httplib::Server m_PlayerAuthServer;
public:
- std::mutex m_authDataMutex;
- std::unordered_map<std::string, AuthData> m_authData;
- std::unordered_map<void*, AdditionalPlayerData> m_additionalPlayerData;
- std::vector<UnconnectedPlayerSendData> m_unconnectedPlayerSendData;
- bool m_runningPlayerAuthThread = false;
+ ConVar* Cvar_ns_player_auth_port;
+ ConVar* Cvar_ns_erase_auth_info;
+ ConVar* CVar_ns_auth_allow_insecure;
+ ConVar* CVar_ns_auth_allow_insecure_write;
+
+ std::mutex m_AuthDataMutex;
+ std::unordered_map<std::string, RemoteAuthData> m_RemoteAuthenticationData;
+ std::unordered_map<R2::CBaseClient*, PlayerAuthenticationData> m_PlayerAuthenticationData;
+ bool m_bRequireClientAuth = true;
+ bool m_bAllowDuplicateAccounts = false;
+ bool m_bRunningPlayerAuthThread = false;
bool m_bNeedLocalAuthForNewgame = false;
- bool m_bForceReadLocalPlayerPersistenceFromDisk = false;
+ bool m_bForceResetLocalPlayerPersistence = false;
public:
void StartPlayerAuthServer();
void StopPlayerAuthServer();
- bool AuthenticatePlayer(void* player, int64_t uid, char* authToken);
- char* VerifyPlayerName(void* player, char* authToken, char* name);
- bool RemovePlayerAuthData(void* player);
- void WritePersistentData(void* player);
- bool CheckPlayerChatRatelimit(void* player);
+ void AddPlayer(R2::CBaseClient* player, const char* pToken);
+ void RemovePlayer(R2::CBaseClient* player);
+ bool CheckDuplicateAccounts(R2::CBaseClient* player);
+ bool AuthenticatePlayer(R2::CBaseClient* player, uint64_t uid, char* authToken);
+ void VerifyPlayerName(R2::CBaseClient* player, char* authToken, char* name);
+ bool RemovePlayerAuthData(R2::CBaseClient* player);
+ void WritePersistentData(R2::CBaseClient* player);
};
-typedef void (*CBaseClient__DisconnectType)(void* self, uint32_t unknownButAlways1, const char* reason, ...);
-extern CBaseClient__DisconnectType CBaseClient__Disconnect;
-
-void InitialiseServerAuthentication(HMODULE baseAddress);
-
-extern ServerAuthenticationManager* g_ServerAuthenticationManager;
-extern ConVar* Cvar_ns_player_auth_port;
+extern ServerAuthenticationManager* g_pServerAuthentication;