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author | GeckoEidechse <gecko.eidechse+git@pm.me> | 2023-09-17 01:45:16 +0200 |
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committer | GeckoEidechse <gecko.eidechse+git@pm.me> | 2023-09-17 01:45:16 +0200 |
commit | 5cbe9f7317899cd815b38d9f083bc99738fc1dd3 (patch) | |
tree | 9afdce5ae5e76f68be85c25a84afcff86f31d3f8 /NorthstarDLL/server | |
parent | b7823492e802456d44e4919940267081bf436f08 (diff) | |
download | NorthstarLauncher-5cbe9f7317899cd815b38d9f083bc99738fc1dd3.tar.gz NorthstarLauncher-5cbe9f7317899cd815b38d9f083bc99738fc1dd3.zip |
test ci format checkindentation-test
Diffstat (limited to 'NorthstarDLL/server')
-rw-r--r-- | NorthstarDLL/server/auth/serverauthentication.cpp | 16 | ||||
-rw-r--r-- | NorthstarDLL/server/buildainfile.cpp | 4 | ||||
-rw-r--r-- | NorthstarDLL/server/serverchathooks.cpp | 26 | ||||
-rw-r--r-- | NorthstarDLL/server/serverchathooks.h | 2 | ||||
-rw-r--r-- | NorthstarDLL/server/servernethooks.cpp | 48 | ||||
-rw-r--r-- | NorthstarDLL/server/serverpresence.cpp | 8 |
6 files changed, 52 insertions, 52 deletions
diff --git a/NorthstarDLL/server/auth/serverauthentication.cpp b/NorthstarDLL/server/auth/serverauthentication.cpp index d5653dcc..56ecbc8e 100644 --- a/NorthstarDLL/server/auth/serverauthentication.cpp +++ b/NorthstarDLL/server/auth/serverauthentication.cpp @@ -192,7 +192,7 @@ void ServerAuthenticationManager::WritePersistentData(R2::CBaseClient* pPlayer) if (pPlayer->m_iPersistenceReady == R2::ePersistenceReady::READY_REMOTE) { g_pMasterServerManager->WritePlayerPersistentData( - pPlayer->m_UID, (const char*)pPlayer->m_PersistenceBuffer, m_PlayerAuthenticationData[pPlayer].pdataSize); + pPlayer->m_UID, (const char*)pPlayer->m_PersistenceBuffer, m_PlayerAuthenticationData[pPlayer].pdataSize); } else if (Cvar_ns_auth_allow_insecure_write->GetBool()) { @@ -350,17 +350,17 @@ ON_DLL_LOAD_RELIESON("engine.dll", ServerAuthentication, (ConCommand, ConVar), ( g_pServerAuthentication = new ServerAuthenticationManager; g_pServerAuthentication->Cvar_ns_erase_auth_info = - new ConVar("ns_erase_auth_info", "1", FCVAR_GAMEDLL, "Whether auth info should be erased from this server on disconnect or crash"); + new ConVar("ns_erase_auth_info", "1", FCVAR_GAMEDLL, "Whether auth info should be erased from this server on disconnect or crash"); g_pServerAuthentication->Cvar_ns_auth_allow_insecure = - new ConVar("ns_auth_allow_insecure", "0", FCVAR_GAMEDLL, "Whether this server will allow unauthenicated players to connect"); + new ConVar("ns_auth_allow_insecure", "0", FCVAR_GAMEDLL, "Whether this server will allow unauthenicated players to connect"); g_pServerAuthentication->Cvar_ns_auth_allow_insecure_write = new ConVar( - "ns_auth_allow_insecure_write", - "0", - FCVAR_GAMEDLL, - "Whether the pdata of unauthenticated clients will be written to disk when changed"); + "ns_auth_allow_insecure_write", + "0", + FCVAR_GAMEDLL, + "Whether the pdata of unauthenticated clients will be written to disk when changed"); RegisterConCommand( - "ns_resetpersistence", ConCommand_ns_resetpersistence, "resets your pdata when you next enter the lobby", FCVAR_NONE); + "ns_resetpersistence", ConCommand_ns_resetpersistence, "resets your pdata when you next enter the lobby", FCVAR_NONE); // patch to disable kicking based on incorrect serverfilter in connectclient, since we repurpose it for use as an auth token module.Offset(0x114655).Patch("EB"); diff --git a/NorthstarDLL/server/buildainfile.cpp b/NorthstarDLL/server/buildainfile.cpp index d0143295..e6bd157a 100644 --- a/NorthstarDLL/server/buildainfile.cpp +++ b/NorthstarDLL/server/buildainfile.cpp @@ -226,7 +226,7 @@ void DumpAINInfo(CAI_Network* aiNetwork) memcpy(diskNode.unk3, aiNetwork->nodes[i]->unk3, sizeof(diskNode.unk3)); diskNode.unk4 = aiNetwork->nodes[i]->unk6; diskNode.unk5 = - -1; // aiNetwork->nodes[i]->unk8; // this field is wrong, however, it's always -1 in vanilla navmeshes anyway, so no biggie + -1; // aiNetwork->nodes[i]->unk8; // this field is wrong, however, it's always -1 in vanilla navmeshes anyway, so no biggie memcpy(diskNode.unk6, aiNetwork->nodes[i]->unk10, sizeof(diskNode.unk6)); spdlog::info("writing node {} from {} to {:x}", aiNetwork->nodes[i]->index, (void*)aiNetwork->nodes[i], writeStream.tellp()); @@ -386,7 +386,7 @@ ON_DLL_LOAD("server.dll", BuildAINFile, (CModule module)) AUTOHOOK_DISPATCH() Cvar_ns_ai_dumpAINfileFromLoad = new ConVar( - "ns_ai_dumpAINfileFromLoad", "0", FCVAR_NONE, "For debugging: whether we should dump ain data for ains loaded from disk"); + "ns_ai_dumpAINfileFromLoad", "0", FCVAR_NONE, "For debugging: whether we should dump ain data for ains loaded from disk"); pUnkStruct0Count = module.Offset(0x1063BF8).RCast<int*>(); pppUnkNodeStruct0s = module.Offset(0x1063BE0).RCast<UnkNodeStruct0***>(); diff --git a/NorthstarDLL/server/serverchathooks.cpp b/NorthstarDLL/server/serverchathooks.cpp index cb3af244..fff3c1d9 100644 --- a/NorthstarDLL/server/serverchathooks.cpp +++ b/NorthstarDLL/server/serverchathooks.cpp @@ -20,7 +20,7 @@ class CRecipientFilter CServerGameDLL* g_pServerGameDLL; void(__fastcall* CServerGameDLL__OnReceivedSayTextMessage)( - CServerGameDLL* self, unsigned int senderPlayerId, const char* text, int channelId); + CServerGameDLL* self, unsigned int senderPlayerId, const char* text, int channelId); void(__fastcall* CRecipientFilter__Construct)(CRecipientFilter* self); void(__fastcall* CRecipientFilter__Destruct)(CRecipientFilter* self); @@ -56,7 +56,7 @@ void, __fastcall, (CServerGameDLL* self, unsigned int senderPlayerId, const char return; SQRESULT result = g_pSquirrel<ScriptContext::SERVER>->Call( - "CServerGameDLL_ProcessMessageStartThread", static_cast<int>(senderPlayerId) - 1, text, isTeam); + "CServerGameDLL_ProcessMessageStartThread", static_cast<int>(senderPlayerId) - 1, text, isTeam); if (result == SQRESULT_ERROR) _CServerGameDLL__OnReceivedSayTextMessage(self, senderPlayerId, text, isTeam); @@ -66,11 +66,11 @@ void ChatSendMessage(unsigned int playerIndex, const char* text, bool isTeam) { bShouldCallSayTextHook = true; CServerGameDLL__OnReceivedSayTextMessage( - g_pServerGameDLL, - // Ensure the first bit isn't set, since this indicates a custom message - (playerIndex + 1) & CUSTOM_MESSAGE_INDEX_MASK, - text, - isTeam); + g_pServerGameDLL, + // Ensure the first bit isn't set, since this indicates a custom message + (playerIndex + 1) & CUSTOM_MESSAGE_INDEX_MASK, + text, + isTeam); } void ChatBroadcastMessage(int fromPlayerIndex, int toPlayerIndex, const char* text, bool isTeam, bool isDead, CustomMessageType messageType) @@ -125,11 +125,11 @@ ADD_SQFUNC("void", NSSendMessage, "int playerIndex, string text, bool isTeam", " } ADD_SQFUNC( - "void", - NSBroadcastMessage, - "int fromPlayerIndex, int toPlayerIndex, string text, bool isTeam, bool isDead, int messageType", - "", - ScriptContext::SERVER) + "void", + NSBroadcastMessage, + "int fromPlayerIndex, int toPlayerIndex, string text, bool isTeam, bool isDead, int messageType", + "", + ScriptContext::SERVER) { int fromPlayerIndex = g_pSquirrel<ScriptContext::SERVER>->getinteger(sqvm, 1); int toPlayerIndex = g_pSquirrel<ScriptContext::SERVER>->getinteger(sqvm, 2); @@ -159,7 +159,7 @@ ON_DLL_LOAD_RELIESON("server.dll", ServerChatHooks, ServerSquirrel, (CModule mod AUTOHOOK_DISPATCH_MODULE(server.dll) CServerGameDLL__OnReceivedSayTextMessage = - module.Offset(0x1595C0).RCast<void(__fastcall*)(CServerGameDLL*, unsigned int, const char*, int)>(); + module.Offset(0x1595C0).RCast<void(__fastcall*)(CServerGameDLL*, unsigned int, const char*, int)>(); CRecipientFilter__Construct = module.Offset(0x1E9440).RCast<void(__fastcall*)(CRecipientFilter*)>(); CRecipientFilter__Destruct = module.Offset(0x1E9700).RCast<void(__fastcall*)(CRecipientFilter*)>(); CRecipientFilter__AddAllPlayers = module.Offset(0x1E9940).RCast<void(__fastcall*)(CRecipientFilter*)>(); diff --git a/NorthstarDLL/server/serverchathooks.h b/NorthstarDLL/server/serverchathooks.h index d033e769..e5d63313 100644 --- a/NorthstarDLL/server/serverchathooks.h +++ b/NorthstarDLL/server/serverchathooks.h @@ -21,4 +21,4 @@ void ChatSendMessage(unsigned int playerIndex, const char* text, bool isteam); // isDead: display a [DEAD] badge // messageType: send a specific message type void ChatBroadcastMessage( - int fromPlayerIndex, int toPlayerIndex, const char* text, bool isTeam, bool isDead, CustomMessageType messageType); + int fromPlayerIndex, int toPlayerIndex, const char* text, bool isTeam, bool isDead, CustomMessageType messageType); diff --git a/NorthstarDLL/server/servernethooks.cpp b/NorthstarDLL/server/servernethooks.cpp index f74f2d38..1b923bd7 100644 --- a/NorthstarDLL/server/servernethooks.cpp +++ b/NorthstarDLL/server/servernethooks.cpp @@ -101,10 +101,10 @@ static void ProcessAtlasConnectionlessPacketSigreq1(R2::netpacket_t* packet, boo { if (dbg) spdlog::warn( - "ignoring Atlas connectionless packet (size={} type={}): invalid (data={}): no masterserver token yet", - packet->size, - pType, - pData); + "ignoring Atlas connectionless packet (size={} type={}): invalid (data={}): no masterserver token yet", + packet->size, + pType, + pData); return; } @@ -114,16 +114,16 @@ static void ProcessAtlasConnectionlessPacketSigreq1(R2::netpacket_t* packet, boo { if (dbg) spdlog::warn( - "ignoring Atlas connectionless packet (size={} type={}): invalid: invalid signature (key={})", - packet->size, - pType, - std::string(g_pMasterServerManager->m_sOwnServerAuthToken)); + "ignoring Atlas connectionless packet (size={} type={}): invalid: invalid signature (key={})", + packet->size, + pType, + std::string(g_pMasterServerManager->m_sOwnServerAuthToken)); return; } spdlog::warn( - "processing Atlas connectionless packet (size={} type={}) with invalid signature due to net_debug_atlas_packet_insecure", - packet->size, - pType); + "processing Atlas connectionless packet (size={} type={}) with invalid signature due to net_debug_atlas_packet_insecure", + packet->size, + pType); } if (dbg) @@ -197,22 +197,22 @@ ON_DLL_LOAD_RELIESON("engine.dll", ServerNetHooks, ConVar, (CModule module)) throw std::runtime_error("failed to initialize bcrypt"); if (!VerifyHMACSHA256( - "test", - "\x88\xcd\x21\x08\xb5\x34\x7d\x97\x3c\xf3\x9c\xdf\x90\x53\xd7\xdd\x42\x70\x48\x76\xd8\xc9\xa9\xbd\x8e\x2d\x16\x82\x59\xd3\xdd" - "\xf7", - "test")) + "test", + "\x88\xcd\x21\x08\xb5\x34\x7d\x97\x3c\xf3\x9c\xdf\x90\x53\xd7\xdd\x42\x70\x48\x76\xd8\xc9\xa9\xbd\x8e\x2d\x16\x82\x59\xd3\xdd" + "\xf7", + "test")) throw std::runtime_error("bcrypt HMAC-SHA256 is broken"); Cvar_net_debug_atlas_packet = new ConVar( - "net_debug_atlas_packet", - "0", - FCVAR_NONE, - "Whether to log detailed debugging information for Atlas connectionless packets (warning: this allows unlimited amounts of " - "arbitrary data to be logged)"); + "net_debug_atlas_packet", + "0", + FCVAR_NONE, + "Whether to log detailed debugging information for Atlas connectionless packets (warning: this allows unlimited amounts of " + "arbitrary data to be logged)"); Cvar_net_debug_atlas_packet_insecure = new ConVar( - "net_debug_atlas_packet_insecure", - "0", - FCVAR_NONE, - "Whether to disable signature verification for Atlas connectionless packets (DANGEROUS: this allows anyone to impersonate Atlas)"); + "net_debug_atlas_packet_insecure", + "0", + FCVAR_NONE, + "Whether to disable signature verification for Atlas connectionless packets (DANGEROUS: this allows anyone to impersonate Atlas)"); } diff --git a/NorthstarDLL/server/serverpresence.cpp b/NorthstarDLL/server/serverpresence.cpp index ed9185c1..158d9abd 100644 --- a/NorthstarDLL/server/serverpresence.cpp +++ b/NorthstarDLL/server/serverpresence.cpp @@ -201,10 +201,10 @@ void ServerPresenceManager::SetPlaylist(const char* pPlaylistName) { // update playlist strncpy_s( - m_ServerPresence.m_PlaylistName, - sizeof(m_ServerPresence.m_PlaylistName), - pPlaylistName, - sizeof(m_ServerPresence.m_PlaylistName) - 1); + m_ServerPresence.m_PlaylistName, + sizeof(m_ServerPresence.m_PlaylistName), + pPlaylistName, + sizeof(m_ServerPresence.m_PlaylistName) - 1); // update maxplayers const char* pMaxPlayers = R2::GetCurrentPlaylistVar("max_players", true); |