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author | cat_or_not <41955154+catornot@users.noreply.github.com> | 2023-01-04 21:14:03 -0500 |
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committer | GitHub <noreply@github.com> | 2023-01-05 02:14:03 +0000 |
commit | ca2530b82578ca4bd782dbedaced5f02b3141d69 (patch) | |
tree | e1c79a6303c8500918e32ca612f8151ec5091e31 /NorthstarDLL/server | |
parent | efc7befe1fc6b6bdec8249e8abf6d2b7cfa1a0ff (diff) | |
download | NorthstarLauncher-ca2530b82578ca4bd782dbedaced5f02b3141d69.tar.gz NorthstarLauncher-ca2530b82578ca4bd782dbedaced5f02b3141d69.zip |
add FCVAR_REPLICATED to ns_server_name (#386)
* add FCVAR_REPLICATED to ns_server_name
* add FCVAR_REPLICATED ns_server_desc too
Diffstat (limited to 'NorthstarDLL/server')
-rw-r--r-- | NorthstarDLL/server/serverpresence.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/NorthstarDLL/server/serverpresence.cpp b/NorthstarDLL/server/serverpresence.cpp index bda5e7fe..b664f83c 100644 --- a/NorthstarDLL/server/serverpresence.cpp +++ b/NorthstarDLL/server/serverpresence.cpp @@ -79,14 +79,14 @@ ServerPresenceManager::ServerPresenceManager() Cvar_ns_server_presence_update_rate = new ConVar( "ns_server_presence_update_rate", "5000", FCVAR_GAMEDLL, "How often we update our server's presence on server lists in ms"); - Cvar_ns_server_name = new ConVar("ns_server_name", "Unnamed Northstar Server", FCVAR_GAMEDLL, "This server's description", false, 0, false, 0, [](ConVar* cvar, const char* pOldValue, float flOldValue) { + Cvar_ns_server_name = new ConVar("ns_server_name", "Unnamed Northstar Server", FCVAR_GAMEDLL | FCVAR_REPLICATED, "This server's description", false, 0, false, 0, [](ConVar* cvar, const char* pOldValue, float flOldValue) { g_pServerPresence->SetName(UnescapeUnicode(g_pServerPresence->Cvar_ns_server_name->GetString())); // update engine hostname cvar Cvar_hostname->SetValue(g_pServerPresence->Cvar_ns_server_name->GetString()); }); - Cvar_ns_server_desc = new ConVar("ns_server_desc", "Default server description", FCVAR_GAMEDLL, "This server's name", false, 0, false, 0, [](ConVar* cvar, const char* pOldValue, float flOldValue) { + Cvar_ns_server_desc = new ConVar("ns_server_desc", "Default server description", FCVAR_GAMEDLL | FCVAR_REPLICATED, "This server's name", false, 0, false, 0, [](ConVar* cvar, const char* pOldValue, float flOldValue) { g_pServerPresence->SetDescription(UnescapeUnicode(g_pServerPresence->Cvar_ns_server_desc->GetString())); }); |