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authorGeckoEidechse <40122905+GeckoEidechse@users.noreply.github.com>2023-01-06 17:55:46 +0100
committerGitHub <noreply@github.com>2023-01-06 16:55:46 +0000
commit2f4a12aee9cf39de7e0211538f480438497cca8a (patch)
tree7e119c7bdf0adebf1c0a3fd14aa3b6568053cb82 /NorthstarDLL/server/serverpresence.cpp
parent33eb3254ba1f020f58d80ca91f557515f56ac628 (diff)
downloadNorthstarLauncher-2f4a12aee9cf39de7e0211538f480438497cca8a.tar.gz
NorthstarLauncher-2f4a12aee9cf39de7e0211538f480438497cca8a.zip
Revert "add FCVAR_REPLICATED to ns_server_name" (#390)
Revert "add FCVAR_REPLICATED to ns_server_name (#386)" This reverts commit ca2530b82578ca4bd782dbedaced5f02b3141d69.
Diffstat (limited to 'NorthstarDLL/server/serverpresence.cpp')
-rw-r--r--NorthstarDLL/server/serverpresence.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/NorthstarDLL/server/serverpresence.cpp b/NorthstarDLL/server/serverpresence.cpp
index b664f83c..bda5e7fe 100644
--- a/NorthstarDLL/server/serverpresence.cpp
+++ b/NorthstarDLL/server/serverpresence.cpp
@@ -79,14 +79,14 @@ ServerPresenceManager::ServerPresenceManager()
Cvar_ns_server_presence_update_rate = new ConVar(
"ns_server_presence_update_rate", "5000", FCVAR_GAMEDLL, "How often we update our server's presence on server lists in ms");
- Cvar_ns_server_name = new ConVar("ns_server_name", "Unnamed Northstar Server", FCVAR_GAMEDLL | FCVAR_REPLICATED, "This server's description", false, 0, false, 0, [](ConVar* cvar, const char* pOldValue, float flOldValue) {
+ Cvar_ns_server_name = new ConVar("ns_server_name", "Unnamed Northstar Server", FCVAR_GAMEDLL, "This server's description", false, 0, false, 0, [](ConVar* cvar, const char* pOldValue, float flOldValue) {
g_pServerPresence->SetName(UnescapeUnicode(g_pServerPresence->Cvar_ns_server_name->GetString()));
// update engine hostname cvar
Cvar_hostname->SetValue(g_pServerPresence->Cvar_ns_server_name->GetString());
});
- Cvar_ns_server_desc = new ConVar("ns_server_desc", "Default server description", FCVAR_GAMEDLL | FCVAR_REPLICATED, "This server's name", false, 0, false, 0, [](ConVar* cvar, const char* pOldValue, float flOldValue) {
+ Cvar_ns_server_desc = new ConVar("ns_server_desc", "Default server description", FCVAR_GAMEDLL, "This server's name", false, 0, false, 0, [](ConVar* cvar, const char* pOldValue, float flOldValue) {
g_pServerPresence->SetDescription(UnescapeUnicode(g_pServerPresence->Cvar_ns_server_desc->GetString()));
});