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authorBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2022-08-24 00:32:31 +0100
committerGeckoEidechse <gecko.eidechse+git@pm.me>2022-08-25 21:32:55 +0200
commit46bed8d09f32360377350d71816a76abdfbf2c7c (patch)
tree7feedae4910dbfe0e53d26ea1e00c4616d2c1850 /NorthstarDLL/scriptsrson.cpp
parenta97f1f07bb5aa31629cd87023e09669eb4bf1fe9 (diff)
downloadNorthstarLauncher-46bed8d09f32360377350d71816a76abdfbf2c7c.tar.gz
NorthstarLauncher-46bed8d09f32360377350d71816a76abdfbf2c7c.zip
Adjust folder structure (#242)v1.9.5-rc1v1.9.5
* Adjust folder structure * change launcher directory name
Diffstat (limited to 'NorthstarDLL/scriptsrson.cpp')
-rw-r--r--NorthstarDLL/scriptsrson.cpp67
1 files changed, 67 insertions, 0 deletions
diff --git a/NorthstarDLL/scriptsrson.cpp b/NorthstarDLL/scriptsrson.cpp
new file mode 100644
index 00000000..91a12737
--- /dev/null
+++ b/NorthstarDLL/scriptsrson.cpp
@@ -0,0 +1,67 @@
+#include "pch.h"
+#include "modmanager.h"
+#include "scriptsrson.h"
+#include "filesystem.h"
+#include "squirrel.h"
+
+#include <fstream>
+
+void ModManager::BuildScriptsRson()
+{
+ spdlog::info("Building custom scripts.rson");
+ fs::path MOD_SCRIPTS_RSON_PATH = fs::path(GetCompiledAssetsPath() / MOD_SCRIPTS_RSON_SUFFIX);
+ fs::remove(MOD_SCRIPTS_RSON_PATH);
+
+ // not really important since it doesn't affect actual functionality at all, but the rson we output is really weird
+ // has a shitload of newlines added, even in places where we don't modify it at all
+
+ std::string scriptsRson = ReadVPKOriginalFile(VPK_SCRIPTS_RSON_PATH);
+ scriptsRson += "\n\n// START MODDED SCRIPT CONTENT\n\n"; // newline before we start custom stuff
+
+ for (Mod& mod : m_loadedMods)
+ {
+ if (!mod.Enabled)
+ continue;
+
+ // this isn't needed at all, just nice to have imo
+ scriptsRson += "// MOD: ";
+ scriptsRson += mod.Name;
+ scriptsRson += ":\n\n";
+
+ for (ModScript& script : mod.Scripts)
+ {
+ /* should create something with this format for each script
+ When: "CONTEXT"
+ Scripts:
+ [
+ _coolscript.gnut
+ ]*/
+
+ scriptsRson += "When: \"";
+ scriptsRson += script.RsonRunOn;
+ scriptsRson += "\"\n";
+
+ scriptsRson += "Scripts:\n[\n\t";
+ scriptsRson += script.Path;
+ scriptsRson += "\n]\n\n";
+ }
+ }
+
+ fs::create_directories(MOD_SCRIPTS_RSON_PATH.parent_path());
+
+ std::ofstream writeStream(MOD_SCRIPTS_RSON_PATH, std::ios::binary);
+ writeStream << scriptsRson;
+ writeStream.close();
+
+ ModOverrideFile overrideFile;
+ overrideFile.owningMod = nullptr;
+ overrideFile.path = VPK_SCRIPTS_RSON_PATH;
+
+ if (m_modFiles.find(VPK_SCRIPTS_RSON_PATH) == m_modFiles.end())
+ m_modFiles.insert(std::make_pair(VPK_SCRIPTS_RSON_PATH, overrideFile));
+ else
+ m_modFiles[VPK_SCRIPTS_RSON_PATH] = overrideFile;
+
+ // todo: for preventing dupe scripts in scripts.rson, we could actually parse when conditions with the squirrel vm, just need a way to
+ // get a result out of squirrelmanager.ExecuteCode this would probably be the best way to do this, imo
+} \ No newline at end of file