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author | BobTheBob <32057864+BobTheBob9@users.noreply.github.com> | 2022-10-17 23:26:07 +0100 |
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committer | GitHub <noreply@github.com> | 2022-10-17 23:26:07 +0100 |
commit | 841881af9ea6ec73b1d505d5a8f7c1f766273724 (patch) | |
tree | 91feb40fe810984b59d2d2da440e289370b0a137 /NorthstarDLL/scriptserverbrowser.cpp | |
parent | dc0934d29caacc8da1e7df8b775d24b4e99c381c (diff) | |
download | NorthstarLauncher-841881af9ea6ec73b1d505d5a8f7c1f766273724.tar.gz NorthstarLauncher-841881af9ea6ec73b1d505d5a8f7c1f766273724.zip |
big refactor (#171)v1.10.0-rc1
* use in-file macros rather than global funcs for registering dll load callbacks
* move more things to macros
* fix debug crashes
* move sqvm funcs to sq managers
* get rid of context file
* refactor some squirrel stuff and ingame compilation error message
* move tier0 and playlist funcs to namespaces
* uiscript_reset concommand: don't loop forever if compilation fails
* improve showing console for ui script compile errors
* standardise concommand func naming in c++
* use lambdas for dll load callbacks so intellisense shits itself less
* use cvar change callbacks for unescaping ns_server_name and ns_server_desc
* add proper helpstrings to masterserver cvars
* add cvar help and find
* allow parsing of convar flags from string
* normalise mod fs paths to be lowercase
* move hoststate to its own file and add host_init hooks
* better IsFlagSet def
* replace files in ReadFromCache
* rename g_ModManager to g_pModManager
* formatting changes
* make cvar print work on dedi, move demo fix stuff, add findflags
* add proper map autocompletes and maps command
* formatting changes
* separate gameutils into multiple r2 headers
* Update keyvalues.cpp
* move sqvm funcs into wrappers in the manager class
* remove unnecessary header files
* lots of cleanup and starting moving to new hooking macros
* update more stuff to new hook macros
* rename project folder (:tf: commit log)
* fix up postbuild commands to use relative dir
* almost fully replaced hooking lib
* completely remove old hooking
* add nsprefix because i forgot to include it
* move exploit prevention and limits code out of serverauthentication, and have actual defs for CBasePlayer
* use modular ServerPresence system for registering servers
* add new memory lib
* accidentally pushed broke code oops
* lots of stuff idk
* implement some more prs
* improve rpakfilesystem
* fix line endings on vcxproj
* Revert "fix line endings on vcxproj"
This reverts commit 4ff7d022d2602c2dba37beba8b8df735cf5cd7d9.
* add more prs
* i swear i committed these how are they not there
* Add ability to load Datatables from files (#238)
* first version of kinda working custom datatables
* Fix copy error
* Finish custom datatables
* Fix Merge
* Fix line endings
* Add fallback to rpak when ns_prefere_datatable_from_disk is true
* fix typo
* Bug fixess
* Fix Function Registration hook
* Set convar value
* Fix Client and Ui VM
* enable server auth with ms agian
* Add Filters
* FIx unused import
* Merge remote-tracking branch 'upsteam/bobs-big-refactor-pr' into datatables
Co-authored-by: RoyalBlue1 <realEmail@veryRealURL.com>
* Add some changes from main to refactor (#243)
* Add PR template
* Update CI folder location
* Delete startup args txt files
* Fix line endings (hopefully) (#244)
* Fix line endings (hopefully)
* Fix more line endings
* Update refactor (#250)
* Add PR template
* Update CI folder location
* Delete startup args txt files
* Add editorconfig file (#246)
* Add editorconfig file
It's a cross-editor compatible config file that defines certain editor
behaviour (e.g. adding/removing newline at end of file)
It is supported by major editors like Visual Studio (Code) and by
version control providers like GitHub.
Should end the constant adding/removing of final newline in PRs
* More settings
- unicode by default
- trim newlines
- use tabs for indentation (ugh)
* Ignore folder rename (#245)
* Hot reload banlist on player join (#233)
* added banlist hotreload
* fix formatting
* didnt append, cleared whole file oopsie
* unfuckedunban not rewriting file
* fixed not checking for new line
Co-authored-by: ScureX <47725553+ScureX@users.noreply.github.com>
* Refactor cleanup (#256)
* Fix indentation
* Fix path in clang-format command in readme
* Refactor cleanup (some formatting fixes) (#257)
* Fix some formatting
* More formatting fixes
* add scriptdatatable.cpp rewrite
* Some formatting fixes (#260)
* More formatting stuff (#261)
* various formatting changes and fixes
* Fix changed icon (#264)
* clang format, fix issues with server registration and rpak loading
* fix more formatting
* update postbuild step
* set launcher directory and error on fail creating log files
* change some stuff in exploitfixes
* only unrestrict dev commands when commandline flag is present
* fix issues with cvar flag commit
* fixup command flags better and reformat
* bring up to date with main
* fixup formatting
* improve cvar flag fixup and remove temp thing from findflags
* set serverfilter better
* avoid ptr decay when setting auth token
* add more entity functions
* Fix the MS server registration issues. (#285)
* Port ms presence reporter to std::async
* Fix crash due to std::optional being assigned nullptr.
* Fix formatting.
* Wait 20 seconds if MS returns DUPLICATE_SERVER.
* Change PERSISTENCE_MAX_SIZE to fix player authentication (#287)
The size check added in the refactor was incorrect:
- 56306: expected pdata size based on the pdef
- 512: allowance for trailing junk (r2 adds 137 bytes of trailing junk)
- 100: for some wiggle room
Co-Authored-By: pg9182 <96569817+pg9182@users.noreply.github.com>
* change miscserverscript to use actual entity arguments rather than
player index jank
* Fix token clearing hook (#290)
A certain someone forgot to put an `0x` in front of their hex number, meaning the offset is wrong.
This would cause token to be leaked again
Co-authored-by: Maya <malte.hoermeyer@web.de>
Co-authored-by: RoyalBlue1 <realEmail@veryRealURL.com>
Co-authored-by: GeckoEidechse <40122905+GeckoEidechse@users.noreply.github.com>
Co-authored-by: ScureX <47725553+ScureX@users.noreply.github.com>
Co-authored-by: Erlite <ys.aameziane@gmail.com>
Co-authored-by: Emma Miler <emma.pi@protonmail.com>
Co-authored-by: pg9182 <96569817+pg9182@users.noreply.github.com>
Diffstat (limited to 'NorthstarDLL/scriptserverbrowser.cpp')
-rw-r--r-- | NorthstarDLL/scriptserverbrowser.cpp | 311 |
1 files changed, 158 insertions, 153 deletions
diff --git a/NorthstarDLL/scriptserverbrowser.cpp b/NorthstarDLL/scriptserverbrowser.cpp index 2a366b3f..5b2cf75f 100644 --- a/NorthstarDLL/scriptserverbrowser.cpp +++ b/NorthstarDLL/scriptserverbrowser.cpp @@ -1,383 +1,379 @@ #include "pch.h" -#include "scriptserverbrowser.h" #include "squirrel.h" #include "masterserver.h" -#include "gameutils.h" #include "serverauthentication.h" +#include "r2engine.h" +#include "r2client.h" // functions for viewing server browser // bool function NSIsMasterServerAuthenticated() -SQRESULT SQ_IsMasterServerAuthenticated(void* sqvm) +SQRESULT SQ_IsMasterServerAuthenticated(HSquirrelVM* sqvm) { - ClientSq_pushbool(sqvm, g_MasterServerManager->m_bOriginAuthWithMasterServerDone); + g_pSquirrel<ScriptContext::UI>->pushbool(sqvm, g_pMasterServerManager->m_bOriginAuthWithMasterServerDone); return SQRESULT_NOTNULL; } // void function NSRequestServerList() -SQRESULT SQ_RequestServerList(void* sqvm) +SQRESULT SQ_RequestServerList(HSquirrelVM* sqvm) { - g_MasterServerManager->RequestServerList(); + g_pMasterServerManager->RequestServerList(); return SQRESULT_NULL; } // bool function NSIsRequestingServerList() -SQRESULT SQ_IsRequestingServerList(void* sqvm) +SQRESULT SQ_IsRequestingServerList(HSquirrelVM* sqvm) { - ClientSq_pushbool(sqvm, g_MasterServerManager->m_bScriptRequestingServerList); + g_pSquirrel<ScriptContext::UI>->pushbool(sqvm, g_pMasterServerManager->m_bScriptRequestingServerList); return SQRESULT_NOTNULL; } // bool function NSMasterServerConnectionSuccessful() -SQRESULT SQ_MasterServerConnectionSuccessful(void* sqvm) +SQRESULT SQ_MasterServerConnectionSuccessful(HSquirrelVM* sqvm) { - ClientSq_pushbool(sqvm, g_MasterServerManager->m_bSuccessfullyConnected); + g_pSquirrel<ScriptContext::UI>->pushbool(sqvm, g_pMasterServerManager->m_bSuccessfullyConnected); return SQRESULT_NOTNULL; } // int function NSGetServerCount() -SQRESULT SQ_GetServerCount(void* sqvm) +SQRESULT SQ_GetServerCount(HSquirrelVM* sqvm) { - ClientSq_pushinteger(sqvm, g_MasterServerManager->m_vRemoteServers.size()); + g_pSquirrel<ScriptContext::UI>->pushinteger(sqvm, g_pMasterServerManager->m_vRemoteServers.size()); return SQRESULT_NOTNULL; } // string function NSGetServerName( int serverIndex ) -SQRESULT SQ_GetServerName(void* sqvm) +SQRESULT SQ_GetServerName(HSquirrelVM* sqvm) { - SQInteger serverIndex = ClientSq_getinteger(sqvm, 1); + SQInteger serverIndex = g_pSquirrel<ScriptContext::UI>->getinteger(sqvm, 1); - if (serverIndex >= g_MasterServerManager->m_vRemoteServers.size()) + if (serverIndex >= g_pMasterServerManager->m_vRemoteServers.size()) { - ClientSq_pusherror( + g_pSquirrel<ScriptContext::UI>->raiseerror( sqvm, fmt::format( "Tried to get name of server index {} when only {} servers are available", serverIndex, - g_MasterServerManager->m_vRemoteServers.size()) + g_pMasterServerManager->m_vRemoteServers.size()) .c_str()); return SQRESULT_ERROR; } - ClientSq_pushstring(sqvm, g_MasterServerManager->m_vRemoteServers[serverIndex].name, -1); + g_pSquirrel<ScriptContext::UI>->pushstring(sqvm, g_pMasterServerManager->m_vRemoteServers[serverIndex].name); return SQRESULT_NOTNULL; } // string function NSGetServerDescription( int serverIndex ) -SQRESULT SQ_GetServerDescription(void* sqvm) +SQRESULT SQ_GetServerDescription(HSquirrelVM* sqvm) { - SQInteger serverIndex = ClientSq_getinteger(sqvm, 1); + SQInteger serverIndex = g_pSquirrel<ScriptContext::UI>->getinteger(sqvm, 1); - if (serverIndex >= g_MasterServerManager->m_vRemoteServers.size()) + if (serverIndex >= g_pMasterServerManager->m_vRemoteServers.size()) { - ClientSq_pusherror( + g_pSquirrel<ScriptContext::UI>->raiseerror( sqvm, fmt::format( "Tried to get description of server index {} when only {} servers are available", serverIndex, - g_MasterServerManager->m_vRemoteServers.size()) + g_pMasterServerManager->m_vRemoteServers.size()) .c_str()); return SQRESULT_ERROR; } - ClientSq_pushstring(sqvm, g_MasterServerManager->m_vRemoteServers[serverIndex].description.c_str(), -1); + g_pSquirrel<ScriptContext::UI>->pushstring(sqvm, g_pMasterServerManager->m_vRemoteServers[serverIndex].description.c_str()); return SQRESULT_NOTNULL; } // string function NSGetServerMap( int serverIndex ) -SQInteger SQ_GetServerMap(void* sqvm) +SQRESULT SQ_GetServerMap(HSquirrelVM* sqvm) { - SQInteger serverIndex = ClientSq_getinteger(sqvm, 1); + SQInteger serverIndex = g_pSquirrel<ScriptContext::UI>->getinteger(sqvm, 1); - if (serverIndex >= g_MasterServerManager->m_vRemoteServers.size()) + if (serverIndex >= g_pMasterServerManager->m_vRemoteServers.size()) { - ClientSq_pusherror( + g_pSquirrel<ScriptContext::UI>->raiseerror( sqvm, fmt::format( "Tried to get map of server index {} when only {} servers are available", serverIndex, - g_MasterServerManager->m_vRemoteServers.size()) + g_pMasterServerManager->m_vRemoteServers.size()) .c_str()); return SQRESULT_ERROR; } - ClientSq_pushstring(sqvm, g_MasterServerManager->m_vRemoteServers[serverIndex].map, -1); + g_pSquirrel<ScriptContext::UI>->pushstring(sqvm, g_pMasterServerManager->m_vRemoteServers[serverIndex].map); return SQRESULT_NOTNULL; } // string function NSGetServerPlaylist( int serverIndex ) -SQRESULT SQ_GetServerPlaylist(void* sqvm) +SQRESULT SQ_GetServerPlaylist(HSquirrelVM* sqvm) { - SQInteger serverIndex = ClientSq_getinteger(sqvm, 1); + SQInteger serverIndex = g_pSquirrel<ScriptContext::UI>->getinteger(sqvm, 1); - if (serverIndex >= g_MasterServerManager->m_vRemoteServers.size()) + if (serverIndex >= g_pMasterServerManager->m_vRemoteServers.size()) { - ClientSq_pusherror( + g_pSquirrel<ScriptContext::UI>->raiseerror( sqvm, fmt::format( "Tried to get playlist of server index {} when only {} servers are available", serverIndex, - g_MasterServerManager->m_vRemoteServers.size()) + g_pMasterServerManager->m_vRemoteServers.size()) .c_str()); return SQRESULT_ERROR; } - ClientSq_pushstring(sqvm, g_MasterServerManager->m_vRemoteServers[serverIndex].playlist, -1); + g_pSquirrel<ScriptContext::UI>->pushstring(sqvm, g_pMasterServerManager->m_vRemoteServers[serverIndex].playlist); return SQRESULT_NOTNULL; } // int function NSGetServerPlayerCount( int serverIndex ) -SQRESULT SQ_GetServerPlayerCount(void* sqvm) +SQRESULT SQ_GetServerPlayerCount(HSquirrelVM* sqvm) { - SQInteger serverIndex = ClientSq_getinteger(sqvm, 1); + SQInteger serverIndex = g_pSquirrel<ScriptContext::UI>->getinteger(sqvm, 1); - if (serverIndex >= g_MasterServerManager->m_vRemoteServers.size()) + if (serverIndex >= g_pMasterServerManager->m_vRemoteServers.size()) { - ClientSq_pusherror( + g_pSquirrel<ScriptContext::UI>->raiseerror( sqvm, fmt::format( "Tried to get playercount of server index {} when only {} servers are available", serverIndex, - g_MasterServerManager->m_vRemoteServers.size()) + g_pMasterServerManager->m_vRemoteServers.size()) .c_str()); return SQRESULT_ERROR; } - ClientSq_pushinteger(sqvm, g_MasterServerManager->m_vRemoteServers[serverIndex].playerCount); + g_pSquirrel<ScriptContext::UI>->pushinteger(sqvm, g_pMasterServerManager->m_vRemoteServers[serverIndex].playerCount); return SQRESULT_NOTNULL; } // int function NSGetServerMaxPlayerCount( int serverIndex ) -SQRESULT SQ_GetServerMaxPlayerCount(void* sqvm) +SQRESULT SQ_GetServerMaxPlayerCount(HSquirrelVM* sqvm) { - SQInteger serverIndex = ClientSq_getinteger(sqvm, 1); + SQInteger serverIndex = g_pSquirrel<ScriptContext::UI>->getinteger(sqvm, 1); - if (serverIndex >= g_MasterServerManager->m_vRemoteServers.size()) + if (serverIndex >= g_pMasterServerManager->m_vRemoteServers.size()) { - ClientSq_pusherror( + g_pSquirrel<ScriptContext::UI>->raiseerror( sqvm, fmt::format( "Tried to get max playercount of server index {} when only {} servers are available", serverIndex, - g_MasterServerManager->m_vRemoteServers.size()) + g_pMasterServerManager->m_vRemoteServers.size()) .c_str()); return SQRESULT_ERROR; } - ClientSq_pushinteger(sqvm, g_MasterServerManager->m_vRemoteServers[serverIndex].maxPlayers); + g_pSquirrel<ScriptContext::UI>->pushinteger(sqvm, g_pMasterServerManager->m_vRemoteServers[serverIndex].maxPlayers); return SQRESULT_NOTNULL; } // string function NSGetServerID( int serverIndex ) -SQRESULT SQ_GetServerID(void* sqvm) +SQRESULT SQ_GetServerID(HSquirrelVM* sqvm) { - SQInteger serverIndex = ClientSq_getinteger(sqvm, 1); + SQInteger serverIndex = g_pSquirrel<ScriptContext::UI>->getinteger(sqvm, 1); - if (serverIndex >= g_MasterServerManager->m_vRemoteServers.size()) + if (serverIndex >= g_pMasterServerManager->m_vRemoteServers.size()) { - ClientSq_pusherror( + g_pSquirrel<ScriptContext::UI>->raiseerror( sqvm, fmt::format( "Tried to get id of server index {} when only {} servers are available", serverIndex, - g_MasterServerManager->m_vRemoteServers.size()) + g_pMasterServerManager->m_vRemoteServers.size()) .c_str()); return SQRESULT_ERROR; } - ClientSq_pushstring(sqvm, g_MasterServerManager->m_vRemoteServers[serverIndex].id, -1); + g_pSquirrel<ScriptContext::UI>->pushstring(sqvm, g_pMasterServerManager->m_vRemoteServers[serverIndex].id); return SQRESULT_NOTNULL; } // bool function NSServerRequiresPassword( int serverIndex ) -SQRESULT SQ_ServerRequiresPassword(void* sqvm) +SQRESULT SQ_ServerRequiresPassword(HSquirrelVM* sqvm) { - SQInteger serverIndex = ClientSq_getinteger(sqvm, 1); + SQInteger serverIndex = g_pSquirrel<ScriptContext::UI>->getinteger(sqvm, 1); - if (serverIndex >= g_MasterServerManager->m_vRemoteServers.size()) + if (serverIndex >= g_pMasterServerManager->m_vRemoteServers.size()) { - ClientSq_pusherror( + g_pSquirrel<ScriptContext::UI>->raiseerror( sqvm, fmt::format( "Tried to get hasPassword of server index {} when only {} servers are available", serverIndex, - g_MasterServerManager->m_vRemoteServers.size()) + g_pMasterServerManager->m_vRemoteServers.size()) .c_str()); return SQRESULT_ERROR; } - ClientSq_pushbool(sqvm, g_MasterServerManager->m_vRemoteServers[serverIndex].requiresPassword); + g_pSquirrel<ScriptContext::UI>->pushbool(sqvm, g_pMasterServerManager->m_vRemoteServers[serverIndex].requiresPassword); return SQRESULT_NOTNULL; } // int function NSGetServerRequiredModsCount( int serverIndex ) -SQRESULT SQ_GetServerRequiredModsCount(void* sqvm) +SQRESULT SQ_GetServerRequiredModsCount(HSquirrelVM* sqvm) { - SQInteger serverIndex = ClientSq_getinteger(sqvm, 1); + SQInteger serverIndex = g_pSquirrel<ScriptContext::UI>->getinteger(sqvm, 1); - if (serverIndex >= g_MasterServerManager->m_vRemoteServers.size()) + if (serverIndex >= g_pMasterServerManager->m_vRemoteServers.size()) { - ClientSq_pusherror( + g_pSquirrel<ScriptContext::UI>->raiseerror( sqvm, fmt::format( "Tried to get required mods count of server index {} when only {} servers are available", serverIndex, - g_MasterServerManager->m_vRemoteServers.size()) + g_pMasterServerManager->m_vRemoteServers.size()) .c_str()); return SQRESULT_ERROR; } - ClientSq_pushinteger(sqvm, g_MasterServerManager->m_vRemoteServers[serverIndex].requiredMods.size()); + g_pSquirrel<ScriptContext::UI>->pushinteger(sqvm, g_pMasterServerManager->m_vRemoteServers[serverIndex].requiredMods.size()); return SQRESULT_NOTNULL; } // string function NSGetServerRequiredModName( int serverIndex, int modIndex ) -SQRESULT SQ_GetServerRequiredModName(void* sqvm) +SQRESULT SQ_GetServerRequiredModName(HSquirrelVM* sqvm) { - SQInteger serverIndex = ClientSq_getinteger(sqvm, 1); - SQInteger modIndex = ClientSq_getinteger(sqvm, 2); + SQInteger serverIndex = g_pSquirrel<ScriptContext::UI>->getinteger(sqvm, 1); + SQInteger modIndex = g_pSquirrel<ScriptContext::UI>->getinteger(sqvm, 2); - if (serverIndex >= g_MasterServerManager->m_vRemoteServers.size()) + if (serverIndex >= g_pMasterServerManager->m_vRemoteServers.size()) { - ClientSq_pusherror( + g_pSquirrel<ScriptContext::UI>->raiseerror( sqvm, fmt::format( "Tried to get hasPassword of server index {} when only {} servers are available", serverIndex, - g_MasterServerManager->m_vRemoteServers.size()) + g_pMasterServerManager->m_vRemoteServers.size()) .c_str()); return SQRESULT_ERROR; } - if (modIndex >= g_MasterServerManager->m_vRemoteServers[serverIndex].requiredMods.size()) + if (modIndex >= g_pMasterServerManager->m_vRemoteServers[serverIndex].requiredMods.size()) { - ClientSq_pusherror( + g_pSquirrel<ScriptContext::UI>->raiseerror( sqvm, fmt::format( "Tried to get required mod name of mod index {} when only {} mod are available", modIndex, - g_MasterServerManager->m_vRemoteServers[serverIndex].requiredMods.size()) + g_pMasterServerManager->m_vRemoteServers[serverIndex].requiredMods.size()) .c_str()); return SQRESULT_ERROR; } - ClientSq_pushstring(sqvm, g_MasterServerManager->m_vRemoteServers[serverIndex].requiredMods[modIndex].Name.c_str(), -1); + g_pSquirrel<ScriptContext::UI>->pushstring( + sqvm, g_pMasterServerManager->m_vRemoteServers[serverIndex].requiredMods[modIndex].Name.c_str()); return SQRESULT_NOTNULL; } // string function NSGetServerRequiredModVersion( int serverIndex, int modIndex ) -SQRESULT SQ_GetServerRequiredModVersion(void* sqvm) +SQRESULT SQ_GetServerRequiredModVersion(HSquirrelVM* sqvm) { - SQInteger serverIndex = ClientSq_getinteger(sqvm, 1); - SQInteger modIndex = ClientSq_getinteger(sqvm, 2); + SQInteger serverIndex = g_pSquirrel<ScriptContext::UI>->getinteger(sqvm, 1); + SQInteger modIndex = g_pSquirrel<ScriptContext::UI>->getinteger(sqvm, 2); - if (serverIndex >= g_MasterServerManager->m_vRemoteServers.size()) + if (serverIndex >= g_pMasterServerManager->m_vRemoteServers.size()) { - ClientSq_pusherror( + g_pSquirrel<ScriptContext::UI>->raiseerror( sqvm, fmt::format( "Tried to get required mod version of server index {} when only {} servers are available", serverIndex, - g_MasterServerManager->m_vRemoteServers.size()) + g_pMasterServerManager->m_vRemoteServers.size()) .c_str()); return SQRESULT_ERROR; } - if (modIndex >= g_MasterServerManager->m_vRemoteServers[serverIndex].requiredMods.size()) + if (modIndex >= g_pMasterServerManager->m_vRemoteServers[serverIndex].requiredMods.size()) { - ClientSq_pusherror( + g_pSquirrel<ScriptContext::UI>->raiseerror( sqvm, fmt::format( "Tried to get required mod version of mod index {} when only {} mod are available", modIndex, - g_MasterServerManager->m_vRemoteServers[serverIndex].requiredMods.size()) + g_pMasterServerManager->m_vRemoteServers[serverIndex].requiredMods.size()) .c_str()); return SQRESULT_ERROR; } - ClientSq_pushstring(sqvm, g_MasterServerManager->m_vRemoteServers[serverIndex].requiredMods[modIndex].Version.c_str(), -1); + g_pSquirrel<ScriptContext::UI>->pushstring( + sqvm, g_pMasterServerManager->m_vRemoteServers[serverIndex].requiredMods[modIndex].Version.c_str()); return SQRESULT_NOTNULL; } // void function NSClearRecievedServerList() -SQRESULT SQ_ClearRecievedServerList(void* sqvm) +SQRESULT SQ_ClearRecievedServerList(HSquirrelVM* sqvm) { - g_MasterServerManager->ClearServerList(); + g_pMasterServerManager->ClearServerList(); return SQRESULT_NULL; } // functions for authenticating with servers // void function NSTryAuthWithServer( int serverIndex, string password = "" ) -SQRESULT SQ_TryAuthWithServer(void* sqvm) +SQRESULT SQ_TryAuthWithServer(HSquirrelVM* sqvm) { - SQInteger serverIndex = ClientSq_getinteger(sqvm, 1); - const SQChar* password = ClientSq_getstring(sqvm, 2); + SQInteger serverIndex = g_pSquirrel<ScriptContext::UI>->getinteger(sqvm, 1); + const SQChar* password = g_pSquirrel<ScriptContext::UI>->getstring(sqvm, 2); - if (serverIndex >= g_MasterServerManager->m_vRemoteServers.size()) + if (serverIndex >= g_pMasterServerManager->m_vRemoteServers.size()) { - ClientSq_pusherror( + g_pSquirrel<ScriptContext::UI>->raiseerror( sqvm, fmt::format( "Tried to auth with server index {} when only {} servers are available", serverIndex, - g_MasterServerManager->m_vRemoteServers.size()) + g_pMasterServerManager->m_vRemoteServers.size()) .c_str()); return SQRESULT_ERROR; } // send off persistent data first, don't worry about server/client stuff, since m_additionalPlayerData should only have entries when // we're a local server note: this seems like it could create a race condition, test later - for (auto& pair : g_ServerAuthenticationManager->m_additionalPlayerData) - g_ServerAuthenticationManager->WritePersistentData(pair.first); + for (auto& pair : g_pServerAuthentication->m_PlayerAuthenticationData) + g_pServerAuthentication->WritePersistentData(pair.first); // do auth - g_MasterServerManager->AuthenticateWithServer( - g_LocalPlayerUserID, - g_MasterServerManager->m_sOwnClientAuthToken, - g_MasterServerManager->m_vRemoteServers[serverIndex].id, + g_pMasterServerManager->AuthenticateWithServer( + R2::g_pLocalPlayerUserID, + g_pMasterServerManager->m_sOwnClientAuthToken, + g_pMasterServerManager->m_vRemoteServers[serverIndex].id, (char*)password); return SQRESULT_NULL; } // bool function NSIsAuthenticatingWithServer() -SQRESULT SQ_IsAuthComplete(void* sqvm) +SQRESULT SQ_IsAuthComplete(HSquirrelVM* sqvm) { - ClientSq_pushbool(sqvm, g_MasterServerManager->m_bScriptAuthenticatingWithGameServer); + g_pSquirrel<ScriptContext::UI>->pushbool(sqvm, g_pMasterServerManager->m_bScriptAuthenticatingWithGameServer); return SQRESULT_NOTNULL; } // bool function NSWasAuthSuccessful() -SQRESULT SQ_WasAuthSuccessful(void* sqvm) +SQRESULT SQ_WasAuthSuccessful(HSquirrelVM* sqvm) { - ClientSq_pushbool(sqvm, g_MasterServerManager->m_bSuccessfullyAuthenticatedWithGameServer); - return SQRESULT_NOTNULL; -} - -// bool function NSWasAuthSuccessful() -SQRESULT SQ_GetAuthFailReason(void* sqvm) -{ - ClientSq_pushstring(sqvm, g_MasterServerManager->s_authfail_reason.c_str(), -1); + g_pSquirrel<ScriptContext::UI>->pushbool(sqvm, g_pMasterServerManager->m_bSuccessfullyAuthenticatedWithGameServer); return SQRESULT_NOTNULL; } // void function NSConnectToAuthedServer() -SQRESULT SQ_ConnectToAuthedServer(void* sqvm) +SQRESULT SQ_ConnectToAuthedServer(HSquirrelVM* sqvm) { - if (!g_MasterServerManager->m_bHasPendingConnectionInfo) + if (!g_pMasterServerManager->m_bHasPendingConnectionInfo) { - ClientSq_pusherror(sqvm, fmt::format("Tried to connect to authed server before any pending connection info was available").c_str()); + g_pSquirrel<ScriptContext::UI>->raiseerror( + sqvm, fmt::format("Tried to connect to authed server before any pending connection info was available").c_str()); return SQRESULT_ERROR; } - RemoteServerConnectionInfo info = g_MasterServerManager->m_pendingConnectionInfo; + RemoteServerConnectionInfo& info = g_pMasterServerManager->m_pendingConnectionInfo; // set auth token, then try to connect // i'm honestly not entirely sure how silentconnect works regarding ports and encryption so using connect for now - Cbuf_AddText(Cbuf_GetCurrentPlayer(), fmt::format("serverfilter {}", info.authToken).c_str(), cmd_source_t::kCommandSrcCode); - Cbuf_AddText( - Cbuf_GetCurrentPlayer(), + R2::g_pCVar->FindVar("serverfilter")->SetValue(info.authToken); + R2::Cbuf_AddText( + R2::Cbuf_GetCurrentPlayer(), fmt::format( "connect {}.{}.{}.{}:{}", info.ip.S_un.S_un_b.s_b1, @@ -386,65 +382,74 @@ SQRESULT SQ_ConnectToAuthedServer(void* sqvm) info.ip.S_un.S_un_b.s_b4, info.port) .c_str(), - cmd_source_t::kCommandSrcCode); + R2::cmd_source_t::kCommandSrcCode); - g_MasterServerManager->m_bHasPendingConnectionInfo = false; + g_pMasterServerManager->m_bHasPendingConnectionInfo = false; return SQRESULT_NULL; } // void function NSTryAuthWithLocalServer() -SQRESULT SQ_TryAuthWithLocalServer(void* sqvm) +SQRESULT SQ_TryAuthWithLocalServer(HSquirrelVM* sqvm) { // do auth request - g_MasterServerManager->AuthenticateWithOwnServer(g_LocalPlayerUserID, g_MasterServerManager->m_sOwnClientAuthToken); + g_pMasterServerManager->AuthenticateWithOwnServer(R2::g_pLocalPlayerUserID, g_pMasterServerManager->m_sOwnClientAuthToken); return SQRESULT_NULL; } // void function NSCompleteAuthWithLocalServer() -SQRESULT SQ_CompleteAuthWithLocalServer(void* sqvm) +SQRESULT SQ_CompleteAuthWithLocalServer(HSquirrelVM* sqvm) { // literally just set serverfilter // note: this assumes we have no authdata other than our own - Cbuf_AddText( - Cbuf_GetCurrentPlayer(), - fmt::format("serverfilter {}", g_ServerAuthenticationManager->m_authData.begin()->first).c_str(), - cmd_source_t::kCommandSrcCode); + if (g_pServerAuthentication->m_RemoteAuthenticationData.size()) + R2::g_pCVar->FindVar("serverfilter")->SetValue(g_pServerAuthentication->m_RemoteAuthenticationData.begin()->first.c_str()); return SQRESULT_NULL; } -void InitialiseScriptServerBrowser(HMODULE baseAddress) +// string function NSGetAuthFailReason() +SQRESULT SQ_GetAuthFailReason(HSquirrelVM* sqvm) +{ + g_pSquirrel<ScriptContext::UI>->pushstring(sqvm, g_pMasterServerManager->m_sAuthFailureReason.c_str(), -1); + return SQRESULT_NOTNULL; +} + +ON_DLL_LOAD_CLIENT_RELIESON("client.dll", ScriptServerBrowser, ClientSquirrel, (CModule module)) { - g_UISquirrelManager->AddFuncRegistration("bool", "NSIsMasterServerAuthenticated", "", "", SQ_IsMasterServerAuthenticated); - g_UISquirrelManager->AddFuncRegistration("void", "NSRequestServerList", "", "", SQ_RequestServerList); - g_UISquirrelManager->AddFuncRegistration("bool", "NSIsRequestingServerList", "", "", SQ_IsRequestingServerList); - g_UISquirrelManager->AddFuncRegistration("bool", "NSMasterServerConnectionSuccessful", "", "", SQ_MasterServerConnectionSuccessful); - g_UISquirrelManager->AddFuncRegistration("int", "NSGetServerCount", "", "", SQ_GetServerCount); - g_UISquirrelManager->AddFuncRegistration("void", "NSClearRecievedServerList", "", "", SQ_ClearRecievedServerList); - - g_UISquirrelManager->AddFuncRegistration("string", "NSGetServerName", "int serverIndex", "", SQ_GetServerName); - g_UISquirrelManager->AddFuncRegistration("string", "NSGetServerDescription", "int serverIndex", "", SQ_GetServerDescription); - g_UISquirrelManager->AddFuncRegistration("string", "NSGetServerMap", "int serverIndex", "", SQ_GetServerMap); - g_UISquirrelManager->AddFuncRegistration("string", "NSGetServerPlaylist", "int serverIndex", "", SQ_GetServerPlaylist); - g_UISquirrelManager->AddFuncRegistration("int", "NSGetServerPlayerCount", "int serverIndex", "", SQ_GetServerPlayerCount); - g_UISquirrelManager->AddFuncRegistration("int", "NSGetServerMaxPlayerCount", "int serverIndex", "", SQ_GetServerMaxPlayerCount); - g_UISquirrelManager->AddFuncRegistration("string", "NSGetServerID", "int serverIndex", "", SQ_GetServerID); - g_UISquirrelManager->AddFuncRegistration("bool", "NSServerRequiresPassword", "int serverIndex", "", SQ_ServerRequiresPassword); - g_UISquirrelManager->AddFuncRegistration("int", "NSGetServerRequiredModsCount", "int serverIndex", "", SQ_GetServerRequiredModsCount); - g_UISquirrelManager->AddFuncRegistration( + g_pSquirrel<ScriptContext::UI>->AddFuncRegistration("bool", "NSIsMasterServerAuthenticated", "", "", SQ_IsMasterServerAuthenticated); + g_pSquirrel<ScriptContext::UI>->AddFuncRegistration("void", "NSRequestServerList", "", "", SQ_RequestServerList); + g_pSquirrel<ScriptContext::UI>->AddFuncRegistration("bool", "NSIsRequestingServerList", "", "", SQ_IsRequestingServerList); + g_pSquirrel<ScriptContext::UI>->AddFuncRegistration( + "bool", "NSMasterServerConnectionSuccessful", "", "", SQ_MasterServerConnectionSuccessful); + g_pSquirrel<ScriptContext::UI>->AddFuncRegistration("int", "NSGetServerCount", "", "", SQ_GetServerCount); + g_pSquirrel<ScriptContext::UI>->AddFuncRegistration("void", "NSClearRecievedServerList", "", "", SQ_ClearRecievedServerList); + + g_pSquirrel<ScriptContext::UI>->AddFuncRegistration("string", "NSGetServerName", "int serverIndex", "", SQ_GetServerName); + g_pSquirrel<ScriptContext::UI>->AddFuncRegistration("string", "NSGetServerDescription", "int serverIndex", "", SQ_GetServerDescription); + g_pSquirrel<ScriptContext::UI>->AddFuncRegistration("string", "NSGetServerMap", "int serverIndex", "", SQ_GetServerMap); + g_pSquirrel<ScriptContext::UI>->AddFuncRegistration("string", "NSGetServerPlaylist", "int serverIndex", "", SQ_GetServerPlaylist); + g_pSquirrel<ScriptContext::UI>->AddFuncRegistration("int", "NSGetServerPlayerCount", "int serverIndex", "", SQ_GetServerPlayerCount); + g_pSquirrel<ScriptContext::UI>->AddFuncRegistration( + "int", "NSGetServerMaxPlayerCount", "int serverIndex", "", SQ_GetServerMaxPlayerCount); + g_pSquirrel<ScriptContext::UI>->AddFuncRegistration("string", "NSGetServerID", "int serverIndex", "", SQ_GetServerID); + g_pSquirrel<ScriptContext::UI>->AddFuncRegistration( + "bool", "NSServerRequiresPassword", "int serverIndex", "", SQ_ServerRequiresPassword); + g_pSquirrel<ScriptContext::UI>->AddFuncRegistration( + "int", "NSGetServerRequiredModsCount", "int serverIndex", "", SQ_GetServerRequiredModsCount); + g_pSquirrel<ScriptContext::UI>->AddFuncRegistration( "string", "NSGetServerRequiredModName", "int serverIndex, int modIndex", "", SQ_GetServerRequiredModName); - g_UISquirrelManager->AddFuncRegistration( + g_pSquirrel<ScriptContext::UI>->AddFuncRegistration( "string", "NSGetServerRequiredModVersion", "int serverIndex, int modIndex", "", SQ_GetServerRequiredModVersion); - g_UISquirrelManager->AddFuncRegistration( + g_pSquirrel<ScriptContext::UI>->AddFuncRegistration( "void", "NSTryAuthWithServer", "int serverIndex, string password = \"\"", "", SQ_TryAuthWithServer); - g_UISquirrelManager->AddFuncRegistration("bool", "NSIsAuthenticatingWithServer", "", "", SQ_IsAuthComplete); - g_UISquirrelManager->AddFuncRegistration("bool", "NSWasAuthSuccessful", "", "", SQ_WasAuthSuccessful); - g_UISquirrelManager->AddFuncRegistration("void", "NSConnectToAuthedServer", "", "", SQ_ConnectToAuthedServer); + g_pSquirrel<ScriptContext::UI>->AddFuncRegistration("bool", "NSIsAuthenticatingWithServer", "", "", SQ_IsAuthComplete); + g_pSquirrel<ScriptContext::UI>->AddFuncRegistration("bool", "NSWasAuthSuccessful", "", "", SQ_WasAuthSuccessful); + g_pSquirrel<ScriptContext::UI>->AddFuncRegistration("void", "NSConnectToAuthedServer", "", "", SQ_ConnectToAuthedServer); - g_UISquirrelManager->AddFuncRegistration("void", "NSTryAuthWithLocalServer", "", "", SQ_TryAuthWithLocalServer); - g_UISquirrelManager->AddFuncRegistration("void", "NSCompleteAuthWithLocalServer", "", "", SQ_CompleteAuthWithLocalServer); + g_pSquirrel<ScriptContext::UI>->AddFuncRegistration("void", "NSTryAuthWithLocalServer", "", "", SQ_TryAuthWithLocalServer); + g_pSquirrel<ScriptContext::UI>->AddFuncRegistration("void", "NSCompleteAuthWithLocalServer", "", "", SQ_CompleteAuthWithLocalServer); - g_UISquirrelManager->AddFuncRegistration("string", "NSGetAuthFailReason", "", "", SQ_GetAuthFailReason); + g_pSquirrel<ScriptContext::UI>->AddFuncRegistration("string", "NSGetAuthFailReason", "", "", SQ_GetAuthFailReason); } |