aboutsummaryrefslogtreecommitdiff
path: root/NorthstarDLL/scriptserverbrowser.cpp
diff options
context:
space:
mode:
authorBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2022-10-17 23:26:07 +0100
committerGitHub <noreply@github.com>2022-10-17 23:26:07 +0100
commit841881af9ea6ec73b1d505d5a8f7c1f766273724 (patch)
tree91feb40fe810984b59d2d2da440e289370b0a137 /NorthstarDLL/scriptserverbrowser.cpp
parentdc0934d29caacc8da1e7df8b775d24b4e99c381c (diff)
downloadNorthstarLauncher-841881af9ea6ec73b1d505d5a8f7c1f766273724.tar.gz
NorthstarLauncher-841881af9ea6ec73b1d505d5a8f7c1f766273724.zip
big refactor (#171)v1.10.0-rc1
* use in-file macros rather than global funcs for registering dll load callbacks * move more things to macros * fix debug crashes * move sqvm funcs to sq managers * get rid of context file * refactor some squirrel stuff and ingame compilation error message * move tier0 and playlist funcs to namespaces * uiscript_reset concommand: don't loop forever if compilation fails * improve showing console for ui script compile errors * standardise concommand func naming in c++ * use lambdas for dll load callbacks so intellisense shits itself less * use cvar change callbacks for unescaping ns_server_name and ns_server_desc * add proper helpstrings to masterserver cvars * add cvar help and find * allow parsing of convar flags from string * normalise mod fs paths to be lowercase * move hoststate to its own file and add host_init hooks * better IsFlagSet def * replace files in ReadFromCache * rename g_ModManager to g_pModManager * formatting changes * make cvar print work on dedi, move demo fix stuff, add findflags * add proper map autocompletes and maps command * formatting changes * separate gameutils into multiple r2 headers * Update keyvalues.cpp * move sqvm funcs into wrappers in the manager class * remove unnecessary header files * lots of cleanup and starting moving to new hooking macros * update more stuff to new hook macros * rename project folder (:tf: commit log) * fix up postbuild commands to use relative dir * almost fully replaced hooking lib * completely remove old hooking * add nsprefix because i forgot to include it * move exploit prevention and limits code out of serverauthentication, and have actual defs for CBasePlayer * use modular ServerPresence system for registering servers * add new memory lib * accidentally pushed broke code oops * lots of stuff idk * implement some more prs * improve rpakfilesystem * fix line endings on vcxproj * Revert "fix line endings on vcxproj" This reverts commit 4ff7d022d2602c2dba37beba8b8df735cf5cd7d9. * add more prs * i swear i committed these how are they not there * Add ability to load Datatables from files (#238) * first version of kinda working custom datatables * Fix copy error * Finish custom datatables * Fix Merge * Fix line endings * Add fallback to rpak when ns_prefere_datatable_from_disk is true * fix typo * Bug fixess * Fix Function Registration hook * Set convar value * Fix Client and Ui VM * enable server auth with ms agian * Add Filters * FIx unused import * Merge remote-tracking branch 'upsteam/bobs-big-refactor-pr' into datatables Co-authored-by: RoyalBlue1 <realEmail@veryRealURL.com> * Add some changes from main to refactor (#243) * Add PR template * Update CI folder location * Delete startup args txt files * Fix line endings (hopefully) (#244) * Fix line endings (hopefully) * Fix more line endings * Update refactor (#250) * Add PR template * Update CI folder location * Delete startup args txt files * Add editorconfig file (#246) * Add editorconfig file It's a cross-editor compatible config file that defines certain editor behaviour (e.g. adding/removing newline at end of file) It is supported by major editors like Visual Studio (Code) and by version control providers like GitHub. Should end the constant adding/removing of final newline in PRs * More settings - unicode by default - trim newlines - use tabs for indentation (ugh) * Ignore folder rename (#245) * Hot reload banlist on player join (#233) * added banlist hotreload * fix formatting * didnt append, cleared whole file oopsie * unfuckedunban not rewriting file * fixed not checking for new line Co-authored-by: ScureX <47725553+ScureX@users.noreply.github.com> * Refactor cleanup (#256) * Fix indentation * Fix path in clang-format command in readme * Refactor cleanup (some formatting fixes) (#257) * Fix some formatting * More formatting fixes * add scriptdatatable.cpp rewrite * Some formatting fixes (#260) * More formatting stuff (#261) * various formatting changes and fixes * Fix changed icon (#264) * clang format, fix issues with server registration and rpak loading * fix more formatting * update postbuild step * set launcher directory and error on fail creating log files * change some stuff in exploitfixes * only unrestrict dev commands when commandline flag is present * fix issues with cvar flag commit * fixup command flags better and reformat * bring up to date with main * fixup formatting * improve cvar flag fixup and remove temp thing from findflags * set serverfilter better * avoid ptr decay when setting auth token * add more entity functions * Fix the MS server registration issues. (#285) * Port ms presence reporter to std::async * Fix crash due to std::optional being assigned nullptr. * Fix formatting. * Wait 20 seconds if MS returns DUPLICATE_SERVER. * Change PERSISTENCE_MAX_SIZE to fix player authentication (#287) The size check added in the refactor was incorrect: - 56306: expected pdata size based on the pdef - 512: allowance for trailing junk (r2 adds 137 bytes of trailing junk) - 100: for some wiggle room Co-Authored-By: pg9182 <96569817+pg9182@users.noreply.github.com> * change miscserverscript to use actual entity arguments rather than player index jank * Fix token clearing hook (#290) A certain someone forgot to put an `0x` in front of their hex number, meaning the offset is wrong. This would cause token to be leaked again Co-authored-by: Maya <malte.hoermeyer@web.de> Co-authored-by: RoyalBlue1 <realEmail@veryRealURL.com> Co-authored-by: GeckoEidechse <40122905+GeckoEidechse@users.noreply.github.com> Co-authored-by: ScureX <47725553+ScureX@users.noreply.github.com> Co-authored-by: Erlite <ys.aameziane@gmail.com> Co-authored-by: Emma Miler <emma.pi@protonmail.com> Co-authored-by: pg9182 <96569817+pg9182@users.noreply.github.com>
Diffstat (limited to 'NorthstarDLL/scriptserverbrowser.cpp')
-rw-r--r--NorthstarDLL/scriptserverbrowser.cpp311
1 files changed, 158 insertions, 153 deletions
diff --git a/NorthstarDLL/scriptserverbrowser.cpp b/NorthstarDLL/scriptserverbrowser.cpp
index 2a366b3f..5b2cf75f 100644
--- a/NorthstarDLL/scriptserverbrowser.cpp
+++ b/NorthstarDLL/scriptserverbrowser.cpp
@@ -1,383 +1,379 @@
#include "pch.h"
-#include "scriptserverbrowser.h"
#include "squirrel.h"
#include "masterserver.h"
-#include "gameutils.h"
#include "serverauthentication.h"
+#include "r2engine.h"
+#include "r2client.h"
// functions for viewing server browser
// bool function NSIsMasterServerAuthenticated()
-SQRESULT SQ_IsMasterServerAuthenticated(void* sqvm)
+SQRESULT SQ_IsMasterServerAuthenticated(HSquirrelVM* sqvm)
{
- ClientSq_pushbool(sqvm, g_MasterServerManager->m_bOriginAuthWithMasterServerDone);
+ g_pSquirrel<ScriptContext::UI>->pushbool(sqvm, g_pMasterServerManager->m_bOriginAuthWithMasterServerDone);
return SQRESULT_NOTNULL;
}
// void function NSRequestServerList()
-SQRESULT SQ_RequestServerList(void* sqvm)
+SQRESULT SQ_RequestServerList(HSquirrelVM* sqvm)
{
- g_MasterServerManager->RequestServerList();
+ g_pMasterServerManager->RequestServerList();
return SQRESULT_NULL;
}
// bool function NSIsRequestingServerList()
-SQRESULT SQ_IsRequestingServerList(void* sqvm)
+SQRESULT SQ_IsRequestingServerList(HSquirrelVM* sqvm)
{
- ClientSq_pushbool(sqvm, g_MasterServerManager->m_bScriptRequestingServerList);
+ g_pSquirrel<ScriptContext::UI>->pushbool(sqvm, g_pMasterServerManager->m_bScriptRequestingServerList);
return SQRESULT_NOTNULL;
}
// bool function NSMasterServerConnectionSuccessful()
-SQRESULT SQ_MasterServerConnectionSuccessful(void* sqvm)
+SQRESULT SQ_MasterServerConnectionSuccessful(HSquirrelVM* sqvm)
{
- ClientSq_pushbool(sqvm, g_MasterServerManager->m_bSuccessfullyConnected);
+ g_pSquirrel<ScriptContext::UI>->pushbool(sqvm, g_pMasterServerManager->m_bSuccessfullyConnected);
return SQRESULT_NOTNULL;
}
// int function NSGetServerCount()
-SQRESULT SQ_GetServerCount(void* sqvm)
+SQRESULT SQ_GetServerCount(HSquirrelVM* sqvm)
{
- ClientSq_pushinteger(sqvm, g_MasterServerManager->m_vRemoteServers.size());
+ g_pSquirrel<ScriptContext::UI>->pushinteger(sqvm, g_pMasterServerManager->m_vRemoteServers.size());
return SQRESULT_NOTNULL;
}
// string function NSGetServerName( int serverIndex )
-SQRESULT SQ_GetServerName(void* sqvm)
+SQRESULT SQ_GetServerName(HSquirrelVM* sqvm)
{
- SQInteger serverIndex = ClientSq_getinteger(sqvm, 1);
+ SQInteger serverIndex = g_pSquirrel<ScriptContext::UI>->getinteger(sqvm, 1);
- if (serverIndex >= g_MasterServerManager->m_vRemoteServers.size())
+ if (serverIndex >= g_pMasterServerManager->m_vRemoteServers.size())
{
- ClientSq_pusherror(
+ g_pSquirrel<ScriptContext::UI>->raiseerror(
sqvm,
fmt::format(
"Tried to get name of server index {} when only {} servers are available",
serverIndex,
- g_MasterServerManager->m_vRemoteServers.size())
+ g_pMasterServerManager->m_vRemoteServers.size())
.c_str());
return SQRESULT_ERROR;
}
- ClientSq_pushstring(sqvm, g_MasterServerManager->m_vRemoteServers[serverIndex].name, -1);
+ g_pSquirrel<ScriptContext::UI>->pushstring(sqvm, g_pMasterServerManager->m_vRemoteServers[serverIndex].name);
return SQRESULT_NOTNULL;
}
// string function NSGetServerDescription( int serverIndex )
-SQRESULT SQ_GetServerDescription(void* sqvm)
+SQRESULT SQ_GetServerDescription(HSquirrelVM* sqvm)
{
- SQInteger serverIndex = ClientSq_getinteger(sqvm, 1);
+ SQInteger serverIndex = g_pSquirrel<ScriptContext::UI>->getinteger(sqvm, 1);
- if (serverIndex >= g_MasterServerManager->m_vRemoteServers.size())
+ if (serverIndex >= g_pMasterServerManager->m_vRemoteServers.size())
{
- ClientSq_pusherror(
+ g_pSquirrel<ScriptContext::UI>->raiseerror(
sqvm,
fmt::format(
"Tried to get description of server index {} when only {} servers are available",
serverIndex,
- g_MasterServerManager->m_vRemoteServers.size())
+ g_pMasterServerManager->m_vRemoteServers.size())
.c_str());
return SQRESULT_ERROR;
}
- ClientSq_pushstring(sqvm, g_MasterServerManager->m_vRemoteServers[serverIndex].description.c_str(), -1);
+ g_pSquirrel<ScriptContext::UI>->pushstring(sqvm, g_pMasterServerManager->m_vRemoteServers[serverIndex].description.c_str());
return SQRESULT_NOTNULL;
}
// string function NSGetServerMap( int serverIndex )
-SQInteger SQ_GetServerMap(void* sqvm)
+SQRESULT SQ_GetServerMap(HSquirrelVM* sqvm)
{
- SQInteger serverIndex = ClientSq_getinteger(sqvm, 1);
+ SQInteger serverIndex = g_pSquirrel<ScriptContext::UI>->getinteger(sqvm, 1);
- if (serverIndex >= g_MasterServerManager->m_vRemoteServers.size())
+ if (serverIndex >= g_pMasterServerManager->m_vRemoteServers.size())
{
- ClientSq_pusherror(
+ g_pSquirrel<ScriptContext::UI>->raiseerror(
sqvm,
fmt::format(
"Tried to get map of server index {} when only {} servers are available",
serverIndex,
- g_MasterServerManager->m_vRemoteServers.size())
+ g_pMasterServerManager->m_vRemoteServers.size())
.c_str());
return SQRESULT_ERROR;
}
- ClientSq_pushstring(sqvm, g_MasterServerManager->m_vRemoteServers[serverIndex].map, -1);
+ g_pSquirrel<ScriptContext::UI>->pushstring(sqvm, g_pMasterServerManager->m_vRemoteServers[serverIndex].map);
return SQRESULT_NOTNULL;
}
// string function NSGetServerPlaylist( int serverIndex )
-SQRESULT SQ_GetServerPlaylist(void* sqvm)
+SQRESULT SQ_GetServerPlaylist(HSquirrelVM* sqvm)
{
- SQInteger serverIndex = ClientSq_getinteger(sqvm, 1);
+ SQInteger serverIndex = g_pSquirrel<ScriptContext::UI>->getinteger(sqvm, 1);
- if (serverIndex >= g_MasterServerManager->m_vRemoteServers.size())
+ if (serverIndex >= g_pMasterServerManager->m_vRemoteServers.size())
{
- ClientSq_pusherror(
+ g_pSquirrel<ScriptContext::UI>->raiseerror(
sqvm,
fmt::format(
"Tried to get playlist of server index {} when only {} servers are available",
serverIndex,
- g_MasterServerManager->m_vRemoteServers.size())
+ g_pMasterServerManager->m_vRemoteServers.size())
.c_str());
return SQRESULT_ERROR;
}
- ClientSq_pushstring(sqvm, g_MasterServerManager->m_vRemoteServers[serverIndex].playlist, -1);
+ g_pSquirrel<ScriptContext::UI>->pushstring(sqvm, g_pMasterServerManager->m_vRemoteServers[serverIndex].playlist);
return SQRESULT_NOTNULL;
}
// int function NSGetServerPlayerCount( int serverIndex )
-SQRESULT SQ_GetServerPlayerCount(void* sqvm)
+SQRESULT SQ_GetServerPlayerCount(HSquirrelVM* sqvm)
{
- SQInteger serverIndex = ClientSq_getinteger(sqvm, 1);
+ SQInteger serverIndex = g_pSquirrel<ScriptContext::UI>->getinteger(sqvm, 1);
- if (serverIndex >= g_MasterServerManager->m_vRemoteServers.size())
+ if (serverIndex >= g_pMasterServerManager->m_vRemoteServers.size())
{
- ClientSq_pusherror(
+ g_pSquirrel<ScriptContext::UI>->raiseerror(
sqvm,
fmt::format(
"Tried to get playercount of server index {} when only {} servers are available",
serverIndex,
- g_MasterServerManager->m_vRemoteServers.size())
+ g_pMasterServerManager->m_vRemoteServers.size())
.c_str());
return SQRESULT_ERROR;
}
- ClientSq_pushinteger(sqvm, g_MasterServerManager->m_vRemoteServers[serverIndex].playerCount);
+ g_pSquirrel<ScriptContext::UI>->pushinteger(sqvm, g_pMasterServerManager->m_vRemoteServers[serverIndex].playerCount);
return SQRESULT_NOTNULL;
}
// int function NSGetServerMaxPlayerCount( int serverIndex )
-SQRESULT SQ_GetServerMaxPlayerCount(void* sqvm)
+SQRESULT SQ_GetServerMaxPlayerCount(HSquirrelVM* sqvm)
{
- SQInteger serverIndex = ClientSq_getinteger(sqvm, 1);
+ SQInteger serverIndex = g_pSquirrel<ScriptContext::UI>->getinteger(sqvm, 1);
- if (serverIndex >= g_MasterServerManager->m_vRemoteServers.size())
+ if (serverIndex >= g_pMasterServerManager->m_vRemoteServers.size())
{
- ClientSq_pusherror(
+ g_pSquirrel<ScriptContext::UI>->raiseerror(
sqvm,
fmt::format(
"Tried to get max playercount of server index {} when only {} servers are available",
serverIndex,
- g_MasterServerManager->m_vRemoteServers.size())
+ g_pMasterServerManager->m_vRemoteServers.size())
.c_str());
return SQRESULT_ERROR;
}
- ClientSq_pushinteger(sqvm, g_MasterServerManager->m_vRemoteServers[serverIndex].maxPlayers);
+ g_pSquirrel<ScriptContext::UI>->pushinteger(sqvm, g_pMasterServerManager->m_vRemoteServers[serverIndex].maxPlayers);
return SQRESULT_NOTNULL;
}
// string function NSGetServerID( int serverIndex )
-SQRESULT SQ_GetServerID(void* sqvm)
+SQRESULT SQ_GetServerID(HSquirrelVM* sqvm)
{
- SQInteger serverIndex = ClientSq_getinteger(sqvm, 1);
+ SQInteger serverIndex = g_pSquirrel<ScriptContext::UI>->getinteger(sqvm, 1);
- if (serverIndex >= g_MasterServerManager->m_vRemoteServers.size())
+ if (serverIndex >= g_pMasterServerManager->m_vRemoteServers.size())
{
- ClientSq_pusherror(
+ g_pSquirrel<ScriptContext::UI>->raiseerror(
sqvm,
fmt::format(
"Tried to get id of server index {} when only {} servers are available",
serverIndex,
- g_MasterServerManager->m_vRemoteServers.size())
+ g_pMasterServerManager->m_vRemoteServers.size())
.c_str());
return SQRESULT_ERROR;
}
- ClientSq_pushstring(sqvm, g_MasterServerManager->m_vRemoteServers[serverIndex].id, -1);
+ g_pSquirrel<ScriptContext::UI>->pushstring(sqvm, g_pMasterServerManager->m_vRemoteServers[serverIndex].id);
return SQRESULT_NOTNULL;
}
// bool function NSServerRequiresPassword( int serverIndex )
-SQRESULT SQ_ServerRequiresPassword(void* sqvm)
+SQRESULT SQ_ServerRequiresPassword(HSquirrelVM* sqvm)
{
- SQInteger serverIndex = ClientSq_getinteger(sqvm, 1);
+ SQInteger serverIndex = g_pSquirrel<ScriptContext::UI>->getinteger(sqvm, 1);
- if (serverIndex >= g_MasterServerManager->m_vRemoteServers.size())
+ if (serverIndex >= g_pMasterServerManager->m_vRemoteServers.size())
{
- ClientSq_pusherror(
+ g_pSquirrel<ScriptContext::UI>->raiseerror(
sqvm,
fmt::format(
"Tried to get hasPassword of server index {} when only {} servers are available",
serverIndex,
- g_MasterServerManager->m_vRemoteServers.size())
+ g_pMasterServerManager->m_vRemoteServers.size())
.c_str());
return SQRESULT_ERROR;
}
- ClientSq_pushbool(sqvm, g_MasterServerManager->m_vRemoteServers[serverIndex].requiresPassword);
+ g_pSquirrel<ScriptContext::UI>->pushbool(sqvm, g_pMasterServerManager->m_vRemoteServers[serverIndex].requiresPassword);
return SQRESULT_NOTNULL;
}
// int function NSGetServerRequiredModsCount( int serverIndex )
-SQRESULT SQ_GetServerRequiredModsCount(void* sqvm)
+SQRESULT SQ_GetServerRequiredModsCount(HSquirrelVM* sqvm)
{
- SQInteger serverIndex = ClientSq_getinteger(sqvm, 1);
+ SQInteger serverIndex = g_pSquirrel<ScriptContext::UI>->getinteger(sqvm, 1);
- if (serverIndex >= g_MasterServerManager->m_vRemoteServers.size())
+ if (serverIndex >= g_pMasterServerManager->m_vRemoteServers.size())
{
- ClientSq_pusherror(
+ g_pSquirrel<ScriptContext::UI>->raiseerror(
sqvm,
fmt::format(
"Tried to get required mods count of server index {} when only {} servers are available",
serverIndex,
- g_MasterServerManager->m_vRemoteServers.size())
+ g_pMasterServerManager->m_vRemoteServers.size())
.c_str());
return SQRESULT_ERROR;
}
- ClientSq_pushinteger(sqvm, g_MasterServerManager->m_vRemoteServers[serverIndex].requiredMods.size());
+ g_pSquirrel<ScriptContext::UI>->pushinteger(sqvm, g_pMasterServerManager->m_vRemoteServers[serverIndex].requiredMods.size());
return SQRESULT_NOTNULL;
}
// string function NSGetServerRequiredModName( int serverIndex, int modIndex )
-SQRESULT SQ_GetServerRequiredModName(void* sqvm)
+SQRESULT SQ_GetServerRequiredModName(HSquirrelVM* sqvm)
{
- SQInteger serverIndex = ClientSq_getinteger(sqvm, 1);
- SQInteger modIndex = ClientSq_getinteger(sqvm, 2);
+ SQInteger serverIndex = g_pSquirrel<ScriptContext::UI>->getinteger(sqvm, 1);
+ SQInteger modIndex = g_pSquirrel<ScriptContext::UI>->getinteger(sqvm, 2);
- if (serverIndex >= g_MasterServerManager->m_vRemoteServers.size())
+ if (serverIndex >= g_pMasterServerManager->m_vRemoteServers.size())
{
- ClientSq_pusherror(
+ g_pSquirrel<ScriptContext::UI>->raiseerror(
sqvm,
fmt::format(
"Tried to get hasPassword of server index {} when only {} servers are available",
serverIndex,
- g_MasterServerManager->m_vRemoteServers.size())
+ g_pMasterServerManager->m_vRemoteServers.size())
.c_str());
return SQRESULT_ERROR;
}
- if (modIndex >= g_MasterServerManager->m_vRemoteServers[serverIndex].requiredMods.size())
+ if (modIndex >= g_pMasterServerManager->m_vRemoteServers[serverIndex].requiredMods.size())
{
- ClientSq_pusherror(
+ g_pSquirrel<ScriptContext::UI>->raiseerror(
sqvm,
fmt::format(
"Tried to get required mod name of mod index {} when only {} mod are available",
modIndex,
- g_MasterServerManager->m_vRemoteServers[serverIndex].requiredMods.size())
+ g_pMasterServerManager->m_vRemoteServers[serverIndex].requiredMods.size())
.c_str());
return SQRESULT_ERROR;
}
- ClientSq_pushstring(sqvm, g_MasterServerManager->m_vRemoteServers[serverIndex].requiredMods[modIndex].Name.c_str(), -1);
+ g_pSquirrel<ScriptContext::UI>->pushstring(
+ sqvm, g_pMasterServerManager->m_vRemoteServers[serverIndex].requiredMods[modIndex].Name.c_str());
return SQRESULT_NOTNULL;
}
// string function NSGetServerRequiredModVersion( int serverIndex, int modIndex )
-SQRESULT SQ_GetServerRequiredModVersion(void* sqvm)
+SQRESULT SQ_GetServerRequiredModVersion(HSquirrelVM* sqvm)
{
- SQInteger serverIndex = ClientSq_getinteger(sqvm, 1);
- SQInteger modIndex = ClientSq_getinteger(sqvm, 2);
+ SQInteger serverIndex = g_pSquirrel<ScriptContext::UI>->getinteger(sqvm, 1);
+ SQInteger modIndex = g_pSquirrel<ScriptContext::UI>->getinteger(sqvm, 2);
- if (serverIndex >= g_MasterServerManager->m_vRemoteServers.size())
+ if (serverIndex >= g_pMasterServerManager->m_vRemoteServers.size())
{
- ClientSq_pusherror(
+ g_pSquirrel<ScriptContext::UI>->raiseerror(
sqvm,
fmt::format(
"Tried to get required mod version of server index {} when only {} servers are available",
serverIndex,
- g_MasterServerManager->m_vRemoteServers.size())
+ g_pMasterServerManager->m_vRemoteServers.size())
.c_str());
return SQRESULT_ERROR;
}
- if (modIndex >= g_MasterServerManager->m_vRemoteServers[serverIndex].requiredMods.size())
+ if (modIndex >= g_pMasterServerManager->m_vRemoteServers[serverIndex].requiredMods.size())
{
- ClientSq_pusherror(
+ g_pSquirrel<ScriptContext::UI>->raiseerror(
sqvm,
fmt::format(
"Tried to get required mod version of mod index {} when only {} mod are available",
modIndex,
- g_MasterServerManager->m_vRemoteServers[serverIndex].requiredMods.size())
+ g_pMasterServerManager->m_vRemoteServers[serverIndex].requiredMods.size())
.c_str());
return SQRESULT_ERROR;
}
- ClientSq_pushstring(sqvm, g_MasterServerManager->m_vRemoteServers[serverIndex].requiredMods[modIndex].Version.c_str(), -1);
+ g_pSquirrel<ScriptContext::UI>->pushstring(
+ sqvm, g_pMasterServerManager->m_vRemoteServers[serverIndex].requiredMods[modIndex].Version.c_str());
return SQRESULT_NOTNULL;
}
// void function NSClearRecievedServerList()
-SQRESULT SQ_ClearRecievedServerList(void* sqvm)
+SQRESULT SQ_ClearRecievedServerList(HSquirrelVM* sqvm)
{
- g_MasterServerManager->ClearServerList();
+ g_pMasterServerManager->ClearServerList();
return SQRESULT_NULL;
}
// functions for authenticating with servers
// void function NSTryAuthWithServer( int serverIndex, string password = "" )
-SQRESULT SQ_TryAuthWithServer(void* sqvm)
+SQRESULT SQ_TryAuthWithServer(HSquirrelVM* sqvm)
{
- SQInteger serverIndex = ClientSq_getinteger(sqvm, 1);
- const SQChar* password = ClientSq_getstring(sqvm, 2);
+ SQInteger serverIndex = g_pSquirrel<ScriptContext::UI>->getinteger(sqvm, 1);
+ const SQChar* password = g_pSquirrel<ScriptContext::UI>->getstring(sqvm, 2);
- if (serverIndex >= g_MasterServerManager->m_vRemoteServers.size())
+ if (serverIndex >= g_pMasterServerManager->m_vRemoteServers.size())
{
- ClientSq_pusherror(
+ g_pSquirrel<ScriptContext::UI>->raiseerror(
sqvm,
fmt::format(
"Tried to auth with server index {} when only {} servers are available",
serverIndex,
- g_MasterServerManager->m_vRemoteServers.size())
+ g_pMasterServerManager->m_vRemoteServers.size())
.c_str());
return SQRESULT_ERROR;
}
// send off persistent data first, don't worry about server/client stuff, since m_additionalPlayerData should only have entries when
// we're a local server note: this seems like it could create a race condition, test later
- for (auto& pair : g_ServerAuthenticationManager->m_additionalPlayerData)
- g_ServerAuthenticationManager->WritePersistentData(pair.first);
+ for (auto& pair : g_pServerAuthentication->m_PlayerAuthenticationData)
+ g_pServerAuthentication->WritePersistentData(pair.first);
// do auth
- g_MasterServerManager->AuthenticateWithServer(
- g_LocalPlayerUserID,
- g_MasterServerManager->m_sOwnClientAuthToken,
- g_MasterServerManager->m_vRemoteServers[serverIndex].id,
+ g_pMasterServerManager->AuthenticateWithServer(
+ R2::g_pLocalPlayerUserID,
+ g_pMasterServerManager->m_sOwnClientAuthToken,
+ g_pMasterServerManager->m_vRemoteServers[serverIndex].id,
(char*)password);
return SQRESULT_NULL;
}
// bool function NSIsAuthenticatingWithServer()
-SQRESULT SQ_IsAuthComplete(void* sqvm)
+SQRESULT SQ_IsAuthComplete(HSquirrelVM* sqvm)
{
- ClientSq_pushbool(sqvm, g_MasterServerManager->m_bScriptAuthenticatingWithGameServer);
+ g_pSquirrel<ScriptContext::UI>->pushbool(sqvm, g_pMasterServerManager->m_bScriptAuthenticatingWithGameServer);
return SQRESULT_NOTNULL;
}
// bool function NSWasAuthSuccessful()
-SQRESULT SQ_WasAuthSuccessful(void* sqvm)
+SQRESULT SQ_WasAuthSuccessful(HSquirrelVM* sqvm)
{
- ClientSq_pushbool(sqvm, g_MasterServerManager->m_bSuccessfullyAuthenticatedWithGameServer);
- return SQRESULT_NOTNULL;
-}
-
-// bool function NSWasAuthSuccessful()
-SQRESULT SQ_GetAuthFailReason(void* sqvm)
-{
- ClientSq_pushstring(sqvm, g_MasterServerManager->s_authfail_reason.c_str(), -1);
+ g_pSquirrel<ScriptContext::UI>->pushbool(sqvm, g_pMasterServerManager->m_bSuccessfullyAuthenticatedWithGameServer);
return SQRESULT_NOTNULL;
}
// void function NSConnectToAuthedServer()
-SQRESULT SQ_ConnectToAuthedServer(void* sqvm)
+SQRESULT SQ_ConnectToAuthedServer(HSquirrelVM* sqvm)
{
- if (!g_MasterServerManager->m_bHasPendingConnectionInfo)
+ if (!g_pMasterServerManager->m_bHasPendingConnectionInfo)
{
- ClientSq_pusherror(sqvm, fmt::format("Tried to connect to authed server before any pending connection info was available").c_str());
+ g_pSquirrel<ScriptContext::UI>->raiseerror(
+ sqvm, fmt::format("Tried to connect to authed server before any pending connection info was available").c_str());
return SQRESULT_ERROR;
}
- RemoteServerConnectionInfo info = g_MasterServerManager->m_pendingConnectionInfo;
+ RemoteServerConnectionInfo& info = g_pMasterServerManager->m_pendingConnectionInfo;
// set auth token, then try to connect
// i'm honestly not entirely sure how silentconnect works regarding ports and encryption so using connect for now
- Cbuf_AddText(Cbuf_GetCurrentPlayer(), fmt::format("serverfilter {}", info.authToken).c_str(), cmd_source_t::kCommandSrcCode);
- Cbuf_AddText(
- Cbuf_GetCurrentPlayer(),
+ R2::g_pCVar->FindVar("serverfilter")->SetValue(info.authToken);
+ R2::Cbuf_AddText(
+ R2::Cbuf_GetCurrentPlayer(),
fmt::format(
"connect {}.{}.{}.{}:{}",
info.ip.S_un.S_un_b.s_b1,
@@ -386,65 +382,74 @@ SQRESULT SQ_ConnectToAuthedServer(void* sqvm)
info.ip.S_un.S_un_b.s_b4,
info.port)
.c_str(),
- cmd_source_t::kCommandSrcCode);
+ R2::cmd_source_t::kCommandSrcCode);
- g_MasterServerManager->m_bHasPendingConnectionInfo = false;
+ g_pMasterServerManager->m_bHasPendingConnectionInfo = false;
return SQRESULT_NULL;
}
// void function NSTryAuthWithLocalServer()
-SQRESULT SQ_TryAuthWithLocalServer(void* sqvm)
+SQRESULT SQ_TryAuthWithLocalServer(HSquirrelVM* sqvm)
{
// do auth request
- g_MasterServerManager->AuthenticateWithOwnServer(g_LocalPlayerUserID, g_MasterServerManager->m_sOwnClientAuthToken);
+ g_pMasterServerManager->AuthenticateWithOwnServer(R2::g_pLocalPlayerUserID, g_pMasterServerManager->m_sOwnClientAuthToken);
return SQRESULT_NULL;
}
// void function NSCompleteAuthWithLocalServer()
-SQRESULT SQ_CompleteAuthWithLocalServer(void* sqvm)
+SQRESULT SQ_CompleteAuthWithLocalServer(HSquirrelVM* sqvm)
{
// literally just set serverfilter
// note: this assumes we have no authdata other than our own
- Cbuf_AddText(
- Cbuf_GetCurrentPlayer(),
- fmt::format("serverfilter {}", g_ServerAuthenticationManager->m_authData.begin()->first).c_str(),
- cmd_source_t::kCommandSrcCode);
+ if (g_pServerAuthentication->m_RemoteAuthenticationData.size())
+ R2::g_pCVar->FindVar("serverfilter")->SetValue(g_pServerAuthentication->m_RemoteAuthenticationData.begin()->first.c_str());
return SQRESULT_NULL;
}
-void InitialiseScriptServerBrowser(HMODULE baseAddress)
+// string function NSGetAuthFailReason()
+SQRESULT SQ_GetAuthFailReason(HSquirrelVM* sqvm)
+{
+ g_pSquirrel<ScriptContext::UI>->pushstring(sqvm, g_pMasterServerManager->m_sAuthFailureReason.c_str(), -1);
+ return SQRESULT_NOTNULL;
+}
+
+ON_DLL_LOAD_CLIENT_RELIESON("client.dll", ScriptServerBrowser, ClientSquirrel, (CModule module))
{
- g_UISquirrelManager->AddFuncRegistration("bool", "NSIsMasterServerAuthenticated", "", "", SQ_IsMasterServerAuthenticated);
- g_UISquirrelManager->AddFuncRegistration("void", "NSRequestServerList", "", "", SQ_RequestServerList);
- g_UISquirrelManager->AddFuncRegistration("bool", "NSIsRequestingServerList", "", "", SQ_IsRequestingServerList);
- g_UISquirrelManager->AddFuncRegistration("bool", "NSMasterServerConnectionSuccessful", "", "", SQ_MasterServerConnectionSuccessful);
- g_UISquirrelManager->AddFuncRegistration("int", "NSGetServerCount", "", "", SQ_GetServerCount);
- g_UISquirrelManager->AddFuncRegistration("void", "NSClearRecievedServerList", "", "", SQ_ClearRecievedServerList);
-
- g_UISquirrelManager->AddFuncRegistration("string", "NSGetServerName", "int serverIndex", "", SQ_GetServerName);
- g_UISquirrelManager->AddFuncRegistration("string", "NSGetServerDescription", "int serverIndex", "", SQ_GetServerDescription);
- g_UISquirrelManager->AddFuncRegistration("string", "NSGetServerMap", "int serverIndex", "", SQ_GetServerMap);
- g_UISquirrelManager->AddFuncRegistration("string", "NSGetServerPlaylist", "int serverIndex", "", SQ_GetServerPlaylist);
- g_UISquirrelManager->AddFuncRegistration("int", "NSGetServerPlayerCount", "int serverIndex", "", SQ_GetServerPlayerCount);
- g_UISquirrelManager->AddFuncRegistration("int", "NSGetServerMaxPlayerCount", "int serverIndex", "", SQ_GetServerMaxPlayerCount);
- g_UISquirrelManager->AddFuncRegistration("string", "NSGetServerID", "int serverIndex", "", SQ_GetServerID);
- g_UISquirrelManager->AddFuncRegistration("bool", "NSServerRequiresPassword", "int serverIndex", "", SQ_ServerRequiresPassword);
- g_UISquirrelManager->AddFuncRegistration("int", "NSGetServerRequiredModsCount", "int serverIndex", "", SQ_GetServerRequiredModsCount);
- g_UISquirrelManager->AddFuncRegistration(
+ g_pSquirrel<ScriptContext::UI>->AddFuncRegistration("bool", "NSIsMasterServerAuthenticated", "", "", SQ_IsMasterServerAuthenticated);
+ g_pSquirrel<ScriptContext::UI>->AddFuncRegistration("void", "NSRequestServerList", "", "", SQ_RequestServerList);
+ g_pSquirrel<ScriptContext::UI>->AddFuncRegistration("bool", "NSIsRequestingServerList", "", "", SQ_IsRequestingServerList);
+ g_pSquirrel<ScriptContext::UI>->AddFuncRegistration(
+ "bool", "NSMasterServerConnectionSuccessful", "", "", SQ_MasterServerConnectionSuccessful);
+ g_pSquirrel<ScriptContext::UI>->AddFuncRegistration("int", "NSGetServerCount", "", "", SQ_GetServerCount);
+ g_pSquirrel<ScriptContext::UI>->AddFuncRegistration("void", "NSClearRecievedServerList", "", "", SQ_ClearRecievedServerList);
+
+ g_pSquirrel<ScriptContext::UI>->AddFuncRegistration("string", "NSGetServerName", "int serverIndex", "", SQ_GetServerName);
+ g_pSquirrel<ScriptContext::UI>->AddFuncRegistration("string", "NSGetServerDescription", "int serverIndex", "", SQ_GetServerDescription);
+ g_pSquirrel<ScriptContext::UI>->AddFuncRegistration("string", "NSGetServerMap", "int serverIndex", "", SQ_GetServerMap);
+ g_pSquirrel<ScriptContext::UI>->AddFuncRegistration("string", "NSGetServerPlaylist", "int serverIndex", "", SQ_GetServerPlaylist);
+ g_pSquirrel<ScriptContext::UI>->AddFuncRegistration("int", "NSGetServerPlayerCount", "int serverIndex", "", SQ_GetServerPlayerCount);
+ g_pSquirrel<ScriptContext::UI>->AddFuncRegistration(
+ "int", "NSGetServerMaxPlayerCount", "int serverIndex", "", SQ_GetServerMaxPlayerCount);
+ g_pSquirrel<ScriptContext::UI>->AddFuncRegistration("string", "NSGetServerID", "int serverIndex", "", SQ_GetServerID);
+ g_pSquirrel<ScriptContext::UI>->AddFuncRegistration(
+ "bool", "NSServerRequiresPassword", "int serverIndex", "", SQ_ServerRequiresPassword);
+ g_pSquirrel<ScriptContext::UI>->AddFuncRegistration(
+ "int", "NSGetServerRequiredModsCount", "int serverIndex", "", SQ_GetServerRequiredModsCount);
+ g_pSquirrel<ScriptContext::UI>->AddFuncRegistration(
"string", "NSGetServerRequiredModName", "int serverIndex, int modIndex", "", SQ_GetServerRequiredModName);
- g_UISquirrelManager->AddFuncRegistration(
+ g_pSquirrel<ScriptContext::UI>->AddFuncRegistration(
"string", "NSGetServerRequiredModVersion", "int serverIndex, int modIndex", "", SQ_GetServerRequiredModVersion);
- g_UISquirrelManager->AddFuncRegistration(
+ g_pSquirrel<ScriptContext::UI>->AddFuncRegistration(
"void", "NSTryAuthWithServer", "int serverIndex, string password = \"\"", "", SQ_TryAuthWithServer);
- g_UISquirrelManager->AddFuncRegistration("bool", "NSIsAuthenticatingWithServer", "", "", SQ_IsAuthComplete);
- g_UISquirrelManager->AddFuncRegistration("bool", "NSWasAuthSuccessful", "", "", SQ_WasAuthSuccessful);
- g_UISquirrelManager->AddFuncRegistration("void", "NSConnectToAuthedServer", "", "", SQ_ConnectToAuthedServer);
+ g_pSquirrel<ScriptContext::UI>->AddFuncRegistration("bool", "NSIsAuthenticatingWithServer", "", "", SQ_IsAuthComplete);
+ g_pSquirrel<ScriptContext::UI>->AddFuncRegistration("bool", "NSWasAuthSuccessful", "", "", SQ_WasAuthSuccessful);
+ g_pSquirrel<ScriptContext::UI>->AddFuncRegistration("void", "NSConnectToAuthedServer", "", "", SQ_ConnectToAuthedServer);
- g_UISquirrelManager->AddFuncRegistration("void", "NSTryAuthWithLocalServer", "", "", SQ_TryAuthWithLocalServer);
- g_UISquirrelManager->AddFuncRegistration("void", "NSCompleteAuthWithLocalServer", "", "", SQ_CompleteAuthWithLocalServer);
+ g_pSquirrel<ScriptContext::UI>->AddFuncRegistration("void", "NSTryAuthWithLocalServer", "", "", SQ_TryAuthWithLocalServer);
+ g_pSquirrel<ScriptContext::UI>->AddFuncRegistration("void", "NSCompleteAuthWithLocalServer", "", "", SQ_CompleteAuthWithLocalServer);
- g_UISquirrelManager->AddFuncRegistration("string", "NSGetAuthFailReason", "", "", SQ_GetAuthFailReason);
+ g_pSquirrel<ScriptContext::UI>->AddFuncRegistration("string", "NSGetAuthFailReason", "", "", SQ_GetAuthFailReason);
}