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author | Jack <66967891+ASpoonPlaysGames@users.noreply.github.com> | 2023-12-20 13:24:07 +0000 |
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committer | GitHub <noreply@github.com> | 2023-12-20 14:24:07 +0100 |
commit | 0438b5c8cfa99ac01c7e142d959aa40f88f1cc70 (patch) | |
tree | bbfdded20f8686cf188dba148db4b6c1b1211872 /NorthstarDLL/scripts/client/scriptserverbrowser.cpp | |
parent | 210dab2b0e5c686829bafdc857d2910f6b216b85 (diff) | |
download | NorthstarLauncher-0438b5c8cfa99ac01c7e142d959aa40f88f1cc70.tar.gz NorthstarLauncher-0438b5c8cfa99ac01c7e142d959aa40f88f1cc70.zip |
Cherry pick "remove unnecessary namespaces" from primedev (#618)v1.21.2-rc2
Cherry-picks the removal of unnecessary namespaces from `primedev`
https://github.com/F1F7Y/NorthstarPrime/
Co-authored-by: F1F7Y <filip.bartos07@proton.me>
Diffstat (limited to 'NorthstarDLL/scripts/client/scriptserverbrowser.cpp')
-rw-r--r-- | NorthstarDLL/scripts/client/scriptserverbrowser.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/NorthstarDLL/scripts/client/scriptserverbrowser.cpp b/NorthstarDLL/scripts/client/scriptserverbrowser.cpp index 1945b3dc..a142c3f4 100644 --- a/NorthstarDLL/scripts/client/scriptserverbrowser.cpp +++ b/NorthstarDLL/scripts/client/scriptserverbrowser.cpp @@ -62,7 +62,7 @@ ADD_SQFUNC("void", NSTryAuthWithServer, "int serverIndex, string password = ''", // do auth g_pMasterServerManager->AuthenticateWithServer( - R2::g_pLocalPlayerUserID, + g_pLocalPlayerUserID, g_pMasterServerManager->m_sOwnClientAuthToken, g_pMasterServerManager->m_vRemoteServers[serverIndex], (char*)password); @@ -95,9 +95,9 @@ ADD_SQFUNC("void", NSConnectToAuthedServer, "", "", ScriptContext::UI) // set auth token, then try to connect // i'm honestly not entirely sure how silentconnect works regarding ports and encryption so using connect for now - R2::g_pCVar->FindVar("serverfilter")->SetValue(info.authToken); - R2::Cbuf_AddText( - R2::Cbuf_GetCurrentPlayer(), + g_pCVar->FindVar("serverfilter")->SetValue(info.authToken); + Cbuf_AddText( + Cbuf_GetCurrentPlayer(), fmt::format( "connect {}.{}.{}.{}:{}", info.ip.S_un.S_un_b.s_b1, @@ -106,7 +106,7 @@ ADD_SQFUNC("void", NSConnectToAuthedServer, "", "", ScriptContext::UI) info.ip.S_un.S_un_b.s_b4, info.port) .c_str(), - R2::cmd_source_t::kCommandSrcCode); + cmd_source_t::kCommandSrcCode); g_pMasterServerManager->m_bHasPendingConnectionInfo = false; return SQRESULT_NULL; @@ -115,7 +115,7 @@ ADD_SQFUNC("void", NSConnectToAuthedServer, "", "", ScriptContext::UI) ADD_SQFUNC("void", NSTryAuthWithLocalServer, "", "", ScriptContext::UI) { // do auth request - g_pMasterServerManager->AuthenticateWithOwnServer(R2::g_pLocalPlayerUserID, g_pMasterServerManager->m_sOwnClientAuthToken); + g_pMasterServerManager->AuthenticateWithOwnServer(g_pLocalPlayerUserID, g_pMasterServerManager->m_sOwnClientAuthToken); return SQRESULT_NULL; } @@ -125,7 +125,7 @@ ADD_SQFUNC("void", NSCompleteAuthWithLocalServer, "", "", ScriptContext::UI) // literally just set serverfilter // note: this assumes we have no authdata other than our own if (g_pServerAuthentication->m_RemoteAuthenticationData.size()) - R2::g_pCVar->FindVar("serverfilter")->SetValue(g_pServerAuthentication->m_RemoteAuthenticationData.begin()->first.c_str()); + g_pCVar->FindVar("serverfilter")->SetValue(g_pServerAuthentication->m_RemoteAuthenticationData.begin()->first.c_str()); return SQRESULT_NULL; } |