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authorBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2022-10-17 23:26:07 +0100
committerGitHub <noreply@github.com>2022-10-17 23:26:07 +0100
commit841881af9ea6ec73b1d505d5a8f7c1f766273724 (patch)
tree91feb40fe810984b59d2d2da440e289370b0a137 /NorthstarDLL/rpakfilesystem.cpp
parentdc0934d29caacc8da1e7df8b775d24b4e99c381c (diff)
downloadNorthstarLauncher-841881af9ea6ec73b1d505d5a8f7c1f766273724.tar.gz
NorthstarLauncher-841881af9ea6ec73b1d505d5a8f7c1f766273724.zip
big refactor (#171)v1.10.0-rc1
* use in-file macros rather than global funcs for registering dll load callbacks * move more things to macros * fix debug crashes * move sqvm funcs to sq managers * get rid of context file * refactor some squirrel stuff and ingame compilation error message * move tier0 and playlist funcs to namespaces * uiscript_reset concommand: don't loop forever if compilation fails * improve showing console for ui script compile errors * standardise concommand func naming in c++ * use lambdas for dll load callbacks so intellisense shits itself less * use cvar change callbacks for unescaping ns_server_name and ns_server_desc * add proper helpstrings to masterserver cvars * add cvar help and find * allow parsing of convar flags from string * normalise mod fs paths to be lowercase * move hoststate to its own file and add host_init hooks * better IsFlagSet def * replace files in ReadFromCache * rename g_ModManager to g_pModManager * formatting changes * make cvar print work on dedi, move demo fix stuff, add findflags * add proper map autocompletes and maps command * formatting changes * separate gameutils into multiple r2 headers * Update keyvalues.cpp * move sqvm funcs into wrappers in the manager class * remove unnecessary header files * lots of cleanup and starting moving to new hooking macros * update more stuff to new hook macros * rename project folder (:tf: commit log) * fix up postbuild commands to use relative dir * almost fully replaced hooking lib * completely remove old hooking * add nsprefix because i forgot to include it * move exploit prevention and limits code out of serverauthentication, and have actual defs for CBasePlayer * use modular ServerPresence system for registering servers * add new memory lib * accidentally pushed broke code oops * lots of stuff idk * implement some more prs * improve rpakfilesystem * fix line endings on vcxproj * Revert "fix line endings on vcxproj" This reverts commit 4ff7d022d2602c2dba37beba8b8df735cf5cd7d9. * add more prs * i swear i committed these how are they not there * Add ability to load Datatables from files (#238) * first version of kinda working custom datatables * Fix copy error * Finish custom datatables * Fix Merge * Fix line endings * Add fallback to rpak when ns_prefere_datatable_from_disk is true * fix typo * Bug fixess * Fix Function Registration hook * Set convar value * Fix Client and Ui VM * enable server auth with ms agian * Add Filters * FIx unused import * Merge remote-tracking branch 'upsteam/bobs-big-refactor-pr' into datatables Co-authored-by: RoyalBlue1 <realEmail@veryRealURL.com> * Add some changes from main to refactor (#243) * Add PR template * Update CI folder location * Delete startup args txt files * Fix line endings (hopefully) (#244) * Fix line endings (hopefully) * Fix more line endings * Update refactor (#250) * Add PR template * Update CI folder location * Delete startup args txt files * Add editorconfig file (#246) * Add editorconfig file It's a cross-editor compatible config file that defines certain editor behaviour (e.g. adding/removing newline at end of file) It is supported by major editors like Visual Studio (Code) and by version control providers like GitHub. Should end the constant adding/removing of final newline in PRs * More settings - unicode by default - trim newlines - use tabs for indentation (ugh) * Ignore folder rename (#245) * Hot reload banlist on player join (#233) * added banlist hotreload * fix formatting * didnt append, cleared whole file oopsie * unfuckedunban not rewriting file * fixed not checking for new line Co-authored-by: ScureX <47725553+ScureX@users.noreply.github.com> * Refactor cleanup (#256) * Fix indentation * Fix path in clang-format command in readme * Refactor cleanup (some formatting fixes) (#257) * Fix some formatting * More formatting fixes * add scriptdatatable.cpp rewrite * Some formatting fixes (#260) * More formatting stuff (#261) * various formatting changes and fixes * Fix changed icon (#264) * clang format, fix issues with server registration and rpak loading * fix more formatting * update postbuild step * set launcher directory and error on fail creating log files * change some stuff in exploitfixes * only unrestrict dev commands when commandline flag is present * fix issues with cvar flag commit * fixup command flags better and reformat * bring up to date with main * fixup formatting * improve cvar flag fixup and remove temp thing from findflags * set serverfilter better * avoid ptr decay when setting auth token * add more entity functions * Fix the MS server registration issues. (#285) * Port ms presence reporter to std::async * Fix crash due to std::optional being assigned nullptr. * Fix formatting. * Wait 20 seconds if MS returns DUPLICATE_SERVER. * Change PERSISTENCE_MAX_SIZE to fix player authentication (#287) The size check added in the refactor was incorrect: - 56306: expected pdata size based on the pdef - 512: allowance for trailing junk (r2 adds 137 bytes of trailing junk) - 100: for some wiggle room Co-Authored-By: pg9182 <96569817+pg9182@users.noreply.github.com> * change miscserverscript to use actual entity arguments rather than player index jank * Fix token clearing hook (#290) A certain someone forgot to put an `0x` in front of their hex number, meaning the offset is wrong. This would cause token to be leaked again Co-authored-by: Maya <malte.hoermeyer@web.de> Co-authored-by: RoyalBlue1 <realEmail@veryRealURL.com> Co-authored-by: GeckoEidechse <40122905+GeckoEidechse@users.noreply.github.com> Co-authored-by: ScureX <47725553+ScureX@users.noreply.github.com> Co-authored-by: Erlite <ys.aameziane@gmail.com> Co-authored-by: Emma Miler <emma.pi@protonmail.com> Co-authored-by: pg9182 <96569817+pg9182@users.noreply.github.com>
Diffstat (limited to 'NorthstarDLL/rpakfilesystem.cpp')
-rw-r--r--NorthstarDLL/rpakfilesystem.cpp276
1 files changed, 131 insertions, 145 deletions
diff --git a/NorthstarDLL/rpakfilesystem.cpp b/NorthstarDLL/rpakfilesystem.cpp
index 964042b5..b1363589 100644
--- a/NorthstarDLL/rpakfilesystem.cpp
+++ b/NorthstarDLL/rpakfilesystem.cpp
@@ -1,86 +1,99 @@
#include "pch.h"
#include "rpakfilesystem.h"
-#include "hookutils.h"
#include "modmanager.h"
#include "dedicated.h"
+#include "tier0.h"
-typedef void* (*LoadCommonPaksForMapType)(char* map);
-LoadCommonPaksForMapType LoadCommonPaksForMap;
-
-typedef void* (*LoadPakSyncType)(const char* path, void* unknownSingleton, int flags);
-typedef int (*LoadPakAsyncType)(const char* path, void* unknownSingleton, int flags, void* callback0, void* callback1);
-typedef void* (*UnloadPakType)(int pakHandle, void* callback);
-typedef void* (*ReadFullFileFromDiskType)(const char* requestedPath, void* a2);
+AUTOHOOK_INIT()
// there are more i'm just too lazy to add
struct PakLoadFuncs
{
- void* unk0[2];
- LoadPakSyncType LoadPakSync;
- LoadPakAsyncType LoadPakAsync;
+ void* unk0[3];
+ int (*LoadPakAsync)(const char* pPath, void* unknownSingleton, int flags, void* callback0, void* callback1);
void* unk1[2];
- UnloadPakType UnloadPak;
- void* unk2[17];
- ReadFullFileFromDiskType ReadFullFileFromDisk;
+ void* (*UnloadPak)(int iPakHandle, void* callback);
+ void* unk2[6];
+ void* (*LoadFile)(const char* path); // unsure
+ void* unk3[10];
+ void* (*ReadFileAsync)(const char* pPath, void* a2);
};
PakLoadFuncs* g_pakLoadApi;
+
+PakLoadManager* g_pPakLoadManager;
void** pUnknownPakLoadSingleton;
-PakLoadManager* g_PakLoadManager;
-void PakLoadManager::LoadPakSync(const char* path)
+int PakLoadManager::LoadPakAsync(const char* pPath, const ePakLoadSource nLoadSource)
{
- g_pakLoadApi->LoadPakSync(path, *pUnknownPakLoadSingleton, 0);
+ int nHandle = g_pakLoadApi->LoadPakAsync(pPath, *pUnknownPakLoadSingleton, 2, nullptr, nullptr);
+
+ // set the load source of the pak we just loaded
+ if (nHandle != -1)
+ GetPakInfo(nHandle)->m_nLoadSource = nLoadSource;
+
+ return nHandle;
}
-void PakLoadManager::LoadPakAsync(const char* path, bool bMarkForUnload)
+
+void PakLoadManager::UnloadPak(const int nPakHandle)
{
- int handle = g_pakLoadApi->LoadPakAsync(path, *pUnknownPakLoadSingleton, 2, nullptr, nullptr);
+ g_pakLoadApi->UnloadPak(nPakHandle, nullptr);
+}
- if (bMarkForUnload)
- m_pakHandlesToUnload.push_back(handle);
+void PakLoadManager::UnloadMapPaks()
+{
+ for (auto& pair : m_vLoadedPaks)
+ if (pair.second.m_nLoadSource == ePakLoadSource::MAP)
+ UnloadPak(pair.first);
}
-void PakLoadManager::UnloadPaks()
+LoadedPak* PakLoadManager::TrackLoadedPak(ePakLoadSource nLoadSource, int nPakHandle, size_t nPakNameHash)
{
- for (int pakHandle : m_pakHandlesToUnload)
- {
- g_pakLoadApi->UnloadPak(pakHandle, nullptr);
- // remove pak from loadedPaks and loadedPaksInv
- RemoveLoadedPak(pakHandle);
- }
+ LoadedPak pak;
+ pak.m_nLoadSource = nLoadSource;
+ pak.m_nPakHandle = nPakHandle;
+ pak.m_nPakNameHash = nPakNameHash;
- m_pakHandlesToUnload.clear();
+ m_vLoadedPaks.insert(std::make_pair(nPakHandle, pak));
+ return &m_vLoadedPaks.at(nPakHandle);
+}
+
+void PakLoadManager::RemoveLoadedPak(int nPakHandle)
+{
+ m_vLoadedPaks.erase(nPakHandle);
}
-bool PakLoadManager::IsPakLoaded(int32_t pakHandle)
+LoadedPak* PakLoadManager::GetPakInfo(const int nPakHandle)
{
- return loadedPaks.find(pakHandle) != loadedPaks.end();
+ return &m_vLoadedPaks.at(nPakHandle);
}
-bool PakLoadManager::IsPakLoaded(size_t hash)
+int PakLoadManager::GetPakHandle(const size_t nPakNameHash)
{
- return loadedPaksInv.find(hash) != loadedPaksInv.end();
+ for (auto& pair : m_vLoadedPaks)
+ if (pair.second.m_nPakNameHash == nPakNameHash)
+ return pair.first;
+
+ return -1;
}
-void PakLoadManager::AddLoadedPak(int32_t pakHandle, size_t hash)
+int PakLoadManager::GetPakHandle(const char* pPath)
{
- loadedPaks[pakHandle] = hash;
- loadedPaksInv[hash] = pakHandle;
+ return GetPakHandle(STR_HASH(pPath));
}
-void PakLoadManager::RemoveLoadedPak(int32_t pakHandle)
+void* PakLoadManager::LoadFile(const char* path)
{
- loadedPaksInv.erase(loadedPaks[pakHandle]);
- loadedPaks.erase(pakHandle);
+ return g_pakLoadApi->LoadFile(path);
}
void HandlePakAliases(char** map)
{
// convert the pak being loaded to it's aliased one, e.g. aliasing mp_hub_timeshift => sp_hub_timeshift
- for (int64_t i = g_ModManager->m_loadedMods.size() - 1; i > -1; i--)
+ for (int64_t i = g_pModManager->m_LoadedMods.size() - 1; i > -1; i--)
{
- Mod* mod = &g_ModManager->m_loadedMods[i];
- if (!mod->Enabled)
+ Mod* mod = &g_pModManager->m_LoadedMods[i];
+ if (!mod->m_bEnabled)
continue;
if (mod->RpakAliases.find(*map) != mod->RpakAliases.end())
@@ -94,50 +107,50 @@ void HandlePakAliases(char** map)
void LoadPreloadPaks()
{
// note, loading from ./ is necessary otherwise paks will load from gamedir/r2/paks
- for (Mod& mod : g_ModManager->m_loadedMods)
+ for (Mod& mod : g_pModManager->m_LoadedMods)
{
- if (!mod.Enabled)
+ if (!mod.m_bEnabled)
continue;
// need to get a relative path of mod to mod folder
- fs::path modPakPath("./" / mod.ModDirectory / "paks");
+ fs::path modPakPath("./" / mod.m_ModDirectory / "paks");
for (ModRpakEntry& pak : mod.Rpaks)
if (pak.m_bAutoLoad)
- g_PakLoadManager->LoadPakAsync((modPakPath / pak.m_sPakName).string().c_str(), false);
+ g_pPakLoadManager->LoadPakAsync((modPakPath / pak.m_sPakName).string().c_str(), ePakLoadSource::CONSTANT);
}
}
-void LoadPostloadPaks(char** map)
+void LoadPostloadPaks(const char* pPath)
{
// note, loading from ./ is necessary otherwise paks will load from gamedir/r2/paks
- for (Mod& mod : g_ModManager->m_loadedMods)
+ for (Mod& mod : g_pModManager->m_LoadedMods)
{
- if (!mod.Enabled)
+ if (!mod.m_bEnabled)
continue;
// need to get a relative path of mod to mod folder
- fs::path modPakPath("./" / mod.ModDirectory / "paks");
+ fs::path modPakPath("./" / mod.m_ModDirectory / "paks");
for (ModRpakEntry& pak : mod.Rpaks)
- if (pak.m_sLoadAfterPak == *map)
- g_PakLoadManager->LoadPakAsync((modPakPath / pak.m_sPakName).string().c_str(), false);
+ if (pak.m_sLoadAfterPak == pPath)
+ g_pPakLoadManager->LoadPakAsync((modPakPath / pak.m_sPakName).string().c_str(), ePakLoadSource::CONSTANT);
}
}
void LoadCustomMapPaks(char** pakName, bool* bNeedToFreePakName)
{
// whether the vanilla game has this rpak
- bool bHasOriginalPak = fs::exists(fs::path("./r2/paks/Win64/") / *pakName);
+ bool bHasOriginalPak = fs::exists(fs::path("r2/paks/Win64/") / *pakName);
// note, loading from ./ is necessary otherwise paks will load from gamedir/r2/paks
- for (Mod& mod : g_ModManager->m_loadedMods)
+ for (Mod& mod : g_pModManager->m_LoadedMods)
{
- if (!mod.Enabled)
+ if (!mod.m_bEnabled)
continue;
// need to get a relative path of mod to mod folder
- fs::path modPakPath("./" / mod.ModDirectory / "paks");
+ fs::path modPakPath("./" / mod.m_ModDirectory / "paks");
for (ModRpakEntry& pak : mod.Rpaks)
{
@@ -156,114 +169,95 @@ void LoadCustomMapPaks(char** pakName, bool* bNeedToFreePakName)
true; // we can't free this memory until we're done with the pak, so let whatever's calling this deal with it
}
else
- g_PakLoadManager->LoadPakAsync((modPakPath / pak.m_sPakName).string().c_str(), true);
+ g_pPakLoadManager->LoadPakAsync((modPakPath / pak.m_sPakName).string().c_str(), ePakLoadSource::MAP);
}
}
}
}
-LoadPakSyncType LoadPakSyncOriginal;
-void* LoadPakSyncHook(char* path, void* unknownSingleton, int flags)
+// clang-format off
+HOOK(LoadPakAsyncHook, LoadPakAsync,
+int, __fastcall, (char* pPath, void* unknownSingleton, int flags, void* pCallback0, void* pCallback1))
+// clang-format on
{
- HandlePakAliases(&path);
-
- bool bNeedToFreePakName = false;
-
- // note: we don't handle loading any preloaded custom paks synchronously since LoadPakSync is never actually called in retail, just load
- // them async instead
- static bool bShouldLoadPaks = true;
- if (bShouldLoadPaks)
- {
- // disable preloading while we're doing this
- bShouldLoadPaks = false;
+ HandlePakAliases(&pPath);
- LoadPreloadPaks();
- LoadCustomMapPaks(&path, &bNeedToFreePakName);
-
- bShouldLoadPaks = true;
- }
-
- spdlog::info("LoadPakSync {}", path);
- void* ret = LoadPakSyncOriginal(path, unknownSingleton, flags);
-
- if (bNeedToFreePakName)
- delete[] path;
-
- return ret;
-}
-
-LoadPakAsyncType LoadPakAsyncOriginal;
-int LoadPakAsyncHook(char* path, void* unknownSingleton, int flags, void* callback0, void* callback1)
-{
- size_t hash = STR_HASH(path);
- // if the hash is already in the map, dont load the pak, it has already been loaded
- if (g_PakLoadManager->IsPakLoaded(hash))
- {
+ // dont load the pak if it's currently loaded already
+ size_t nPathHash = STR_HASH(pPath);
+ if (g_pPakLoadManager->GetPakHandle(nPathHash) != -1)
return -1;
- }
-
- HandlePakAliases(&path);
bool bNeedToFreePakName = false;
static bool bShouldLoadPaks = true;
if (bShouldLoadPaks)
{
+ // make a copy of the path for comparing to determine whether we should load this pak on dedi, before it could get overwritten by
+ // LoadCustomMapPaks
+ std::string originalPath(pPath);
+
// disable preloading while we're doing this
bShouldLoadPaks = false;
LoadPreloadPaks();
- LoadCustomMapPaks(&path, &bNeedToFreePakName);
+ LoadCustomMapPaks(&pPath, &bNeedToFreePakName);
bShouldLoadPaks = true;
// do this after custom paks load and in bShouldLoadPaks so we only ever call this on the root pakload call
// todo: could probably add some way to flag custom paks to not be loaded on dedicated servers in rpak.json
- if (IsDedicatedServer() && strncmp(path, "common", 6)) // dedicated only needs common and common_mp
+ if (IsDedicatedServer() && (Tier0::CommandLine()->CheckParm("-nopakdedi") ||
+ strncmp(&originalPath[0], "common", 6))) // dedicated only needs common and common_mp
+ {
+ if (bNeedToFreePakName)
+ delete[] pPath;
+
+ spdlog::info("Not loading pak {} for dedicated server", originalPath);
return -1;
+ }
}
- int ret = LoadPakAsyncOriginal(path, unknownSingleton, flags, callback0, callback1);
- spdlog::info("LoadPakAsync {} {}", path, ret);
-
- // add the hash to the map
- g_PakLoadManager->AddLoadedPak(ret, hash);
+ int iPakHandle = LoadPakAsync(pPath, unknownSingleton, flags, pCallback0, pCallback1);
+ spdlog::info("LoadPakAsync {} {}", pPath, iPakHandle);
- LoadPostloadPaks(&path);
+ // trak the pak
+ g_pPakLoadManager->TrackLoadedPak(ePakLoadSource::UNTRACKED, iPakHandle, nPathHash);
+ LoadPostloadPaks(pPath);
if (bNeedToFreePakName)
- delete[] path;
+ delete[] pPath;
- return ret;
+ return iPakHandle;
}
-UnloadPakType UnloadPakOriginal;
-void* UnloadPakHook(int pakHandle, void* callback)
+// clang-format off
+HOOK(UnloadPakHook, UnloadPak,
+void*, __fastcall, (int nPakHandle, void* pCallback))
+// clang-format on
{
- if (g_PakLoadManager->IsPakLoaded(pakHandle))
- {
- // remove the entry
- g_PakLoadManager->RemoveLoadedPak(pakHandle);
- }
+ // stop tracking the pak
+ g_pPakLoadManager->RemoveLoadedPak(nPakHandle);
static bool bShouldUnloadPaks = true;
if (bShouldUnloadPaks)
{
bShouldUnloadPaks = false;
- g_PakLoadManager->UnloadPaks();
+ g_pPakLoadManager->UnloadMapPaks();
bShouldUnloadPaks = true;
}
- spdlog::info("UnloadPak {}", pakHandle);
- return UnloadPakOriginal(pakHandle, callback);
+ spdlog::info("UnloadPak {}", nPakHandle);
+ return UnloadPak(nPakHandle, pCallback);
}
-// we hook this exclusively for resolving stbsp paths, but seemingly it's also used for other stuff like vpk and rpak loads
-// possibly just async loading all together?
-ReadFullFileFromDiskType ReadFullFileFromDiskOriginal;
-void* ReadFullFileFromDiskHook(const char* requestedPath, void* a2)
+// we hook this exclusively for resolving stbsp paths, but seemingly it's also used for other stuff like vpk, rpak, mprj and starpak loads
+// tbh this actually might be for memory mapped files or something, would make sense i think
+// clang-format off
+HOOK(ReadFileAsyncHook, ReadFileAsync,
+void*, __fastcall, (const char* pPath, void* pCallback))
+// clang-format on
{
- fs::path path(requestedPath);
+ fs::path path(pPath);
char* allocatedNewPath = nullptr;
if (path.extension() == ".stbsp")
@@ -272,42 +266,34 @@ void* ReadFullFileFromDiskHook(const char* requestedPath, void* a2)
spdlog::info("LoadStreamBsp: {}", filename.string());
// resolve modded stbsp path so we can load mod stbsps
- auto modFile = g_ModManager->m_modFiles.find(fs::path("maps" / filename).lexically_normal().string());
- if (modFile != g_ModManager->m_modFiles.end())
+ auto modFile = g_pModManager->m_ModFiles.find(g_pModManager->NormaliseModFilePath(fs::path("maps" / filename)));
+ if (modFile != g_pModManager->m_ModFiles.end())
{
// need to allocate a new string for this
- std::string newPath = (modFile->second.owningMod->ModDirectory / "mod" / modFile->second.path).string();
+ std::string newPath = (modFile->second.m_pOwningMod->m_ModDirectory / "mod" / modFile->second.m_Path).string();
allocatedNewPath = new char[newPath.size() + 1];
- strncpy(allocatedNewPath, newPath.c_str(), newPath.size());
- allocatedNewPath[newPath.size()] = '\0';
- requestedPath = allocatedNewPath;
+ strncpy_s(allocatedNewPath, newPath.size() + 1, newPath.c_str(), newPath.size());
+ pPath = allocatedNewPath;
}
}
- void* ret = ReadFullFileFromDiskOriginal(requestedPath, a2);
+ void* ret = ReadFileAsync(pPath, pCallback);
if (allocatedNewPath)
delete[] allocatedNewPath;
return ret;
}
-void InitialiseEngineRpakFilesystem(HMODULE baseAddress)
+ON_DLL_LOAD("engine.dll", RpakFilesystem, (CModule module))
{
- g_PakLoadManager = new PakLoadManager;
-
- g_pakLoadApi = *(PakLoadFuncs**)((char*)baseAddress + 0x5BED78);
- pUnknownPakLoadSingleton = (void**)((char*)baseAddress + 0x7C5E20);
-
- HookEnabler hook;
- ENABLER_CREATEHOOK(
- hook, reinterpret_cast<void*>(g_pakLoadApi->LoadPakSync), &LoadPakSyncHook, reinterpret_cast<LPVOID*>(&LoadPakSyncOriginal));
- ENABLER_CREATEHOOK(
- hook, reinterpret_cast<void*>(g_pakLoadApi->LoadPakAsync), &LoadPakAsyncHook, reinterpret_cast<LPVOID*>(&LoadPakAsyncOriginal));
- ENABLER_CREATEHOOK(
- hook, reinterpret_cast<void*>(g_pakLoadApi->UnloadPak), &UnloadPakHook, reinterpret_cast<LPVOID*>(&UnloadPakOriginal));
- ENABLER_CREATEHOOK(
- hook,
- reinterpret_cast<void*>(g_pakLoadApi->ReadFullFileFromDisk),
- &ReadFullFileFromDiskHook,
- reinterpret_cast<LPVOID*>(&ReadFullFileFromDiskOriginal));
+ AUTOHOOK_DISPATCH();
+
+ g_pPakLoadManager = new PakLoadManager;
+
+ g_pakLoadApi = module.Offset(0x5BED78).Deref().As<PakLoadFuncs*>();
+ pUnknownPakLoadSingleton = module.Offset(0x7C5E20).As<void**>();
+
+ LoadPakAsyncHook.Dispatch(g_pakLoadApi->LoadPakAsync);
+ UnloadPakHook.Dispatch(g_pakLoadApi->UnloadPak);
+ ReadFileAsyncHook.Dispatch(g_pakLoadApi->ReadFileAsync);
}