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author | BobTheBob9 <for.oliver.kirkham@gmail.com> | 2022-08-16 01:12:59 +0100 |
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committer | BobTheBob9 <for.oliver.kirkham@gmail.com> | 2022-08-16 01:12:59 +0100 |
commit | 082f3893215797268d7ac8c1000ebe371f276af7 (patch) | |
tree | b5cc677a49635a9244559e235d4915c064c9f6c4 /NorthstarDLL/rpakfilesystem.cpp | |
parent | b30a385fc25dad05e568ae8538f5aa3656c5c8d4 (diff) | |
download | NorthstarLauncher-082f3893215797268d7ac8c1000ebe371f276af7.tar.gz NorthstarLauncher-082f3893215797268d7ac8c1000ebe371f276af7.zip |
lots of stuff idk
Diffstat (limited to 'NorthstarDLL/rpakfilesystem.cpp')
-rw-r--r-- | NorthstarDLL/rpakfilesystem.cpp | 434 |
1 files changed, 217 insertions, 217 deletions
diff --git a/NorthstarDLL/rpakfilesystem.cpp b/NorthstarDLL/rpakfilesystem.cpp index b83c4408..7ab1b723 100644 --- a/NorthstarDLL/rpakfilesystem.cpp +++ b/NorthstarDLL/rpakfilesystem.cpp @@ -1,217 +1,217 @@ -#include "pch.h"
-#include "rpakfilesystem.h"
-#include "modmanager.h"
-#include "dedicated.h"
-
-AUTOHOOK_INIT()
-
-// there are more i'm just too lazy to add
-struct PakLoadFuncs
-{
- void* unk0[2];
- void* (*LoadPakSync)(const char* pPath, void* unknownSingleton, int flags);
- int (*LoadPakAsync)(const char* pPath, void* unknownSingleton, int flags, void* callback0, void* callback1);
- void* unk1[2];
- void* (*UnloadPak)(int iPakHandle, void* callback);
- void* unk2[17];
- void* (*ReadFullFileFromDisk)(const char* pPath, void* a2);
-};
-
-PakLoadFuncs* g_pakLoadApi;
-
-PakLoadManager* g_pPakLoadManager;
-void** pUnknownPakLoadSingleton;
-void PakLoadManager::LoadPakSync(const char* path)
-{
- g_pakLoadApi->LoadPakSync(path, *pUnknownPakLoadSingleton, 0);
-}
-
-void PakLoadManager::LoadPakAsync(const char* path, bool bMarkForUnload)
-{
- int handle = g_pakLoadApi->LoadPakAsync(path, *pUnknownPakLoadSingleton, 2, nullptr, nullptr);
-
- if (bMarkForUnload)
- m_pakHandlesToUnload.push_back(handle);
-}
-
-void PakLoadManager::UnloadPaks()
-{
- for (int pakHandle : m_pakHandlesToUnload)
- g_pakLoadApi->UnloadPak(pakHandle, nullptr);
-
- m_pakHandlesToUnload.clear();
-}
-
-void HandlePakAliases(char** map)
-{
- // convert the pak being loaded to it's aliased one, e.g. aliasing mp_hub_timeshift => sp_hub_timeshift
- for (int64_t i = g_pModManager->m_LoadedMods.size() - 1; i > -1; i--)
- {
- Mod* mod = &g_pModManager->m_LoadedMods[i];
- if (!mod->m_bEnabled)
- continue;
-
- if (mod->RpakAliases.find(*map) != mod->RpakAliases.end())
- {
- *map = &mod->RpakAliases[*map][0];
- return;
- }
- }
-}
-
-void LoadPreloadPaks()
-{
- // note, loading from ./ is necessary otherwise paks will load from gamedir/r2/paks
- for (Mod& mod : g_pModManager->m_LoadedMods)
- {
- if (!mod.m_bEnabled)
- continue;
-
- // need to get a relative path of mod to mod folder
- fs::path modPakPath("./" / mod.m_ModDirectory / "paks");
-
- for (ModRpakEntry& pak : mod.Rpaks)
- if (pak.m_bAutoLoad)
- g_pPakLoadManager->LoadPakAsync((modPakPath / pak.m_sPakName).string().c_str(), false);
- }
-}
-
-void LoadCustomMapPaks(char** pakName, bool* bNeedToFreePakName)
-{
- // whether the vanilla game has this rpak
- bool bHasOriginalPak = fs::exists(fs::path("r2/paks/Win64/") / *pakName);
-
- // note, loading from ./ is necessary otherwise paks will load from gamedir/r2/paks
- for (Mod& mod : g_pModManager->m_LoadedMods)
- {
- if (!mod.m_bEnabled)
- continue;
-
- // need to get a relative path of mod to mod folder
- fs::path modPakPath("./" / mod.m_ModDirectory / "paks");
-
- for (ModRpakEntry& pak : mod.Rpaks)
- {
- if (!pak.m_bAutoLoad && !pak.m_sPakName.compare(*pakName))
- {
- // if the game doesn't have the original pak, let it handle loading this one as if it was the one it was loading originally
- if (!bHasOriginalPak)
- {
- std::string path = (modPakPath / pak.m_sPakName).string();
- *pakName = new char[path.size() + 1];
- strcpy(*pakName, &path[0]);
- (*pakName)[path.size()] = '\0';
-
- bHasOriginalPak = true;
- *bNeedToFreePakName =
- true; // we can't free this memory until we're done with the pak, so let whatever's calling this deal with it
- }
- else
- g_pPakLoadManager->LoadPakAsync((modPakPath / pak.m_sPakName).string().c_str(), true);
- }
- }
- }
-}
-
-HOOK(LoadPakAsyncHook, LoadPakAsync,
-int,, (char* pPath, void* unknownSingleton, int flags, void* callback0, void* callback1))
-{
- HandlePakAliases(&pPath);
-
- bool bNeedToFreePakName = false;
-
- static bool bShouldLoadPaks = true;
- if (bShouldLoadPaks)
- {
- // make a copy of the path for comparing to determine whether we should load this pak on dedi, before it could get overwritten by LoadCustomMapPaks
- std::string originalPath(pPath);
-
- // disable preloading while we're doing this
- bShouldLoadPaks = false;
-
- LoadPreloadPaks();
- LoadCustomMapPaks(&pPath, &bNeedToFreePakName);
-
- bShouldLoadPaks = true;
-
- // do this after custom paks load and in bShouldLoadPaks so we only ever call this on the root pakload call
- // todo: could probably add some way to flag custom paks to not be loaded on dedicated servers in rpak.json
- if (IsDedicatedServer() && strncmp(&originalPath[0], "common", 6)) // dedicated only needs common and common_mp
- {
- spdlog::info("Not loading pak {} for dedicated server", originalPath);
- return -1;
- }
- }
-
- int ret = LoadPakAsync(pPath, unknownSingleton, flags, callback0, callback1);
- spdlog::info("LoadPakAsync {} {}", pPath, ret);
-
- if (bNeedToFreePakName)
- delete[] pPath;
-
- return ret;
-}
-
-HOOK(UnloadPakHook, UnloadPak,
-void*,, (int iPakHandle, void* callback))
-{
- static bool bShouldUnloadPaks = true;
- if (bShouldUnloadPaks)
- {
- bShouldUnloadPaks = false;
- g_pPakLoadManager->UnloadPaks();
- bShouldUnloadPaks = true;
- }
-
- spdlog::info("UnloadPak {}", iPakHandle);
- return UnloadPak(iPakHandle, callback);
-}
-
-// we hook this exclusively for resolving stbsp paths, but seemingly it's also used for other stuff like vpk and rpak loads
-// possibly just async loading altogether?
-
-HOOK(ReadFullFileFromDiskHook, ReadFullFileFromDisk,
-void*, , (const char* pPath, void* a2))
-{
- fs::path path(pPath);
- char* allocatedNewPath = nullptr;
-
- if (path.extension() == ".stbsp")
- {
- fs::path filename = path.filename();
- spdlog::info("LoadStreamBsp: {}", filename.string());
-
- // resolve modded stbsp path so we can load mod stbsps
-
- auto modFile = g_pModManager->m_ModFiles.find(g_pModManager->NormaliseModFilePath(fs::path("maps" / filename)));
- if (modFile != g_pModManager->m_ModFiles.end())
- {
- // need to allocate a new string for this
- std::string newPath = (modFile->second.m_pOwningMod->m_ModDirectory / "mod" / modFile->second.m_Path).string();
- allocatedNewPath = new char[newPath.size() + 1];
- strncpy_s(allocatedNewPath, newPath.size() + 1, newPath.c_str(), newPath.size());
- pPath = allocatedNewPath;
- }
- }
-
- void* ret = ReadFullFileFromDisk(pPath, a2);
- if (allocatedNewPath)
- delete[] allocatedNewPath;
-
- return ret;
-}
-
-
-ON_DLL_LOAD("engine.dll", RpakFilesystem, (CModule module))
-{
- AUTOHOOK_DISPATCH();
-
- g_pPakLoadManager = new PakLoadManager;
-
- g_pakLoadApi = module.Offset(0x5BED78).Deref().As<PakLoadFuncs*>();
- pUnknownPakLoadSingleton = module.Offset(0x7C5E20).As<void**>();
-
- LoadPakAsyncHook.Dispatch(g_pakLoadApi->LoadPakAsync);
- UnloadPakHook.Dispatch(g_pakLoadApi->UnloadPak);
- ReadFullFileFromDiskHook.Dispatch(g_pakLoadApi->ReadFullFileFromDisk);
-}
\ No newline at end of file +#include "pch.h" +#include "rpakfilesystem.h" +#include "modmanager.h" +#include "dedicated.h" + +AUTOHOOK_INIT() + +// there are more i'm just too lazy to add +struct PakLoadFuncs +{ + void* unk0[2]; + void* (*LoadPakSync)(const char* pPath, void* unknownSingleton, int flags); + int (*LoadPakAsync)(const char* pPath, void* unknownSingleton, int flags, void* callback0, void* callback1); + void* unk1[2]; + void* (*UnloadPak)(int iPakHandle, void* callback); + void* unk2[17]; + void* (*ReadFullFileFromDisk)(const char* pPath, void* a2); +}; + +PakLoadFuncs* g_pakLoadApi; + +PakLoadManager* g_pPakLoadManager; +void** pUnknownPakLoadSingleton; +void PakLoadManager::LoadPakSync(const char* path) +{ + g_pakLoadApi->LoadPakSync(path, *pUnknownPakLoadSingleton, 0); +} + +void PakLoadManager::LoadPakAsync(const char* path, bool bMarkForUnload) +{ + int handle = g_pakLoadApi->LoadPakAsync(path, *pUnknownPakLoadSingleton, 2, nullptr, nullptr); + + if (bMarkForUnload) + m_pakHandlesToUnload.push_back(handle); +} + +void PakLoadManager::UnloadPaks() +{ + for (int pakHandle : m_pakHandlesToUnload) + g_pakLoadApi->UnloadPak(pakHandle, nullptr); + + m_pakHandlesToUnload.clear(); +} + +void HandlePakAliases(char** map) +{ + // convert the pak being loaded to it's aliased one, e.g. aliasing mp_hub_timeshift => sp_hub_timeshift + for (int64_t i = g_pModManager->m_LoadedMods.size() - 1; i > -1; i--) + { + Mod* mod = &g_pModManager->m_LoadedMods[i]; + if (!mod->m_bEnabled) + continue; + + if (mod->RpakAliases.find(*map) != mod->RpakAliases.end()) + { + *map = &mod->RpakAliases[*map][0]; + return; + } + } +} + +void LoadPreloadPaks() +{ + // note, loading from ./ is necessary otherwise paks will load from gamedir/r2/paks + for (Mod& mod : g_pModManager->m_LoadedMods) + { + if (!mod.m_bEnabled) + continue; + + // need to get a relative path of mod to mod folder + fs::path modPakPath("./" / mod.m_ModDirectory / "paks"); + + for (ModRpakEntry& pak : mod.Rpaks) + if (pak.m_bAutoLoad) + g_pPakLoadManager->LoadPakAsync((modPakPath / pak.m_sPakName).string().c_str(), false); + } +} + +void LoadCustomMapPaks(char** pakName, bool* bNeedToFreePakName) +{ + // whether the vanilla game has this rpak + bool bHasOriginalPak = fs::exists(fs::path("r2/paks/Win64/") / *pakName); + + // note, loading from ./ is necessary otherwise paks will load from gamedir/r2/paks + for (Mod& mod : g_pModManager->m_LoadedMods) + { + if (!mod.m_bEnabled) + continue; + + // need to get a relative path of mod to mod folder + fs::path modPakPath("./" / mod.m_ModDirectory / "paks"); + + for (ModRpakEntry& pak : mod.Rpaks) + { + if (!pak.m_bAutoLoad && !pak.m_sPakName.compare(*pakName)) + { + // if the game doesn't have the original pak, let it handle loading this one as if it was the one it was loading originally + if (!bHasOriginalPak) + { + std::string path = (modPakPath / pak.m_sPakName).string(); + *pakName = new char[path.size() + 1]; + strcpy(*pakName, &path[0]); + (*pakName)[path.size()] = '\0'; + + bHasOriginalPak = true; + *bNeedToFreePakName = + true; // we can't free this memory until we're done with the pak, so let whatever's calling this deal with it + } + else + g_pPakLoadManager->LoadPakAsync((modPakPath / pak.m_sPakName).string().c_str(), true); + } + } + } +} + +HOOK(LoadPakAsyncHook, LoadPakAsync, +int,, (char* pPath, void* unknownSingleton, int flags, void* callback0, void* callback1)) +{ + HandlePakAliases(&pPath); + + bool bNeedToFreePakName = false; + + static bool bShouldLoadPaks = true; + if (bShouldLoadPaks) + { + // make a copy of the path for comparing to determine whether we should load this pak on dedi, before it could get overwritten by LoadCustomMapPaks + std::string originalPath(pPath); + + // disable preloading while we're doing this + bShouldLoadPaks = false; + + LoadPreloadPaks(); + LoadCustomMapPaks(&pPath, &bNeedToFreePakName); + + bShouldLoadPaks = true; + + // do this after custom paks load and in bShouldLoadPaks so we only ever call this on the root pakload call + // todo: could probably add some way to flag custom paks to not be loaded on dedicated servers in rpak.json + if (IsDedicatedServer() && strncmp(&originalPath[0], "common", 6)) // dedicated only needs common and common_mp + { + spdlog::info("Not loading pak {} for dedicated server", originalPath); + return -1; + } + } + + int ret = LoadPakAsync(pPath, unknownSingleton, flags, callback0, callback1); + spdlog::info("LoadPakAsync {} {}", pPath, ret); + + if (bNeedToFreePakName) + delete[] pPath; + + return ret; +} + +HOOK(UnloadPakHook, UnloadPak, +void*,, (int iPakHandle, void* callback)) +{ + static bool bShouldUnloadPaks = true; + if (bShouldUnloadPaks) + { + bShouldUnloadPaks = false; + g_pPakLoadManager->UnloadPaks(); + bShouldUnloadPaks = true; + } + + spdlog::info("UnloadPak {}", iPakHandle); + return UnloadPak(iPakHandle, callback); +} + +// we hook this exclusively for resolving stbsp paths, but seemingly it's also used for other stuff like vpk and rpak loads +// possibly just async loading altogether? + +HOOK(ReadFullFileFromDiskHook, ReadFullFileFromDisk, +void*, , (const char* pPath, void* a2)) +{ + fs::path path(pPath); + char* allocatedNewPath = nullptr; + + if (path.extension() == ".stbsp") + { + fs::path filename = path.filename(); + spdlog::info("LoadStreamBsp: {}", filename.string()); + + // resolve modded stbsp path so we can load mod stbsps + + auto modFile = g_pModManager->m_ModFiles.find(g_pModManager->NormaliseModFilePath(fs::path("maps" / filename))); + if (modFile != g_pModManager->m_ModFiles.end()) + { + // need to allocate a new string for this + std::string newPath = (modFile->second.m_pOwningMod->m_ModDirectory / "mod" / modFile->second.m_Path).string(); + allocatedNewPath = new char[newPath.size() + 1]; + strncpy_s(allocatedNewPath, newPath.size() + 1, newPath.c_str(), newPath.size()); + pPath = allocatedNewPath; + } + } + + void* ret = ReadFullFileFromDisk(pPath, a2); + if (allocatedNewPath) + delete[] allocatedNewPath; + + return ret; +} + + +ON_DLL_LOAD("engine.dll", RpakFilesystem, (CModule module)) +{ + AUTOHOOK_DISPATCH(); + + g_pPakLoadManager = new PakLoadManager; + + g_pakLoadApi = module.Offset(0x5BED78).Deref().As<PakLoadFuncs*>(); + pUnknownPakLoadSingleton = module.Offset(0x7C5E20).As<void**>(); + + LoadPakAsyncHook.Dispatch(g_pakLoadApi->LoadPakAsync); + UnloadPakHook.Dispatch(g_pakLoadApi->UnloadPak); + ReadFullFileFromDiskHook.Dispatch(g_pakLoadApi->ReadFullFileFromDisk); +} |