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authorBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2022-08-24 00:32:31 +0100
committerGitHub <noreply@github.com>2022-08-24 00:32:31 +0100
commitf9bc3c9d1834cb8bd5f872b749b057c33e8b0102 (patch)
treee96e2da0d95798dd42eddf644a82a74555db858f /NorthstarDLL/rpakfilesystem.cpp
parent812893d8219daa60f5b5b7fd22cbd6b175603399 (diff)
downloadNorthstarLauncher-f9bc3c9d1834cb8bd5f872b749b057c33e8b0102.tar.gz
NorthstarLauncher-f9bc3c9d1834cb8bd5f872b749b057c33e8b0102.zip
Adjust folder structure (#242)
* Adjust folder structure * change launcher directory name
Diffstat (limited to 'NorthstarDLL/rpakfilesystem.cpp')
-rw-r--r--NorthstarDLL/rpakfilesystem.cpp313
1 files changed, 313 insertions, 0 deletions
diff --git a/NorthstarDLL/rpakfilesystem.cpp b/NorthstarDLL/rpakfilesystem.cpp
new file mode 100644
index 00000000..cb069b56
--- /dev/null
+++ b/NorthstarDLL/rpakfilesystem.cpp
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+#include "pch.h"
+#include "rpakfilesystem.h"
+#include "hookutils.h"
+#include "modmanager.h"
+#include "dedicated.h"
+
+typedef void* (*LoadCommonPaksForMapType)(char* map);
+LoadCommonPaksForMapType LoadCommonPaksForMap;
+
+typedef void* (*LoadPakSyncType)(const char* path, void* unknownSingleton, int flags);
+typedef int (*LoadPakAsyncType)(const char* path, void* unknownSingleton, int flags, void* callback0, void* callback1);
+typedef void* (*UnloadPakType)(int pakHandle, void* callback);
+typedef void* (*ReadFullFileFromDiskType)(const char* requestedPath, void* a2);
+
+// there are more i'm just too lazy to add
+struct PakLoadFuncs
+{
+ void* unk0[2];
+ LoadPakSyncType LoadPakSync;
+ LoadPakAsyncType LoadPakAsync;
+ void* unk1[2];
+ UnloadPakType UnloadPak;
+ void* unk2[17];
+ ReadFullFileFromDiskType ReadFullFileFromDisk;
+};
+
+PakLoadFuncs* g_pakLoadApi;
+void** pUnknownPakLoadSingleton;
+
+PakLoadManager* g_PakLoadManager;
+void PakLoadManager::LoadPakSync(const char* path)
+{
+ g_pakLoadApi->LoadPakSync(path, *pUnknownPakLoadSingleton, 0);
+}
+void PakLoadManager::LoadPakAsync(const char* path, bool bMarkForUnload)
+{
+ int handle = g_pakLoadApi->LoadPakAsync(path, *pUnknownPakLoadSingleton, 2, nullptr, nullptr);
+
+ if (bMarkForUnload)
+ m_pakHandlesToUnload.push_back(handle);
+}
+
+void PakLoadManager::UnloadPaks()
+{
+ for (int pakHandle : m_pakHandlesToUnload)
+ {
+ g_pakLoadApi->UnloadPak(pakHandle, nullptr);
+ // remove pak from loadedPaks and loadedPaksInv
+ RemoveLoadedPak(pakHandle);
+ }
+
+ m_pakHandlesToUnload.clear();
+}
+
+bool PakLoadManager::IsPakLoaded(int32_t pakHandle)
+{
+ return loadedPaks.find(pakHandle) != loadedPaks.end();
+}
+
+bool PakLoadManager::IsPakLoaded(size_t hash)
+{
+ return loadedPaksInv.find(hash) != loadedPaksInv.end();
+}
+
+void PakLoadManager::AddLoadedPak(int32_t pakHandle, size_t hash)
+{
+ loadedPaks[pakHandle] = hash;
+ loadedPaksInv[hash] = pakHandle;
+}
+
+void PakLoadManager::RemoveLoadedPak(int32_t pakHandle)
+{
+ loadedPaksInv.erase(loadedPaks[pakHandle]);
+ loadedPaks.erase(pakHandle);
+}
+
+void HandlePakAliases(char** map)
+{
+ // convert the pak being loaded to it's aliased one, e.g. aliasing mp_hub_timeshift => sp_hub_timeshift
+ for (int64_t i = g_ModManager->m_loadedMods.size() - 1; i > -1; i--)
+ {
+ Mod* mod = &g_ModManager->m_loadedMods[i];
+ if (!mod->Enabled)
+ continue;
+
+ if (mod->RpakAliases.find(*map) != mod->RpakAliases.end())
+ {
+ *map = &mod->RpakAliases[*map][0];
+ return;
+ }
+ }
+}
+
+void LoadPreloadPaks()
+{
+ // note, loading from ./ is necessary otherwise paks will load from gamedir/r2/paks
+ for (Mod& mod : g_ModManager->m_loadedMods)
+ {
+ if (!mod.Enabled)
+ continue;
+
+ // need to get a relative path of mod to mod folder
+ fs::path modPakPath("./" / mod.ModDirectory / "paks");
+
+ for (ModRpakEntry& pak : mod.Rpaks)
+ if (pak.m_bAutoLoad)
+ g_PakLoadManager->LoadPakAsync((modPakPath / pak.m_sPakName).string().c_str(), false);
+ }
+}
+
+void LoadPostloadPaks(char** map)
+{
+ // note, loading from ./ is necessary otherwise paks will load from gamedir/r2/paks
+ for (Mod& mod : g_ModManager->m_loadedMods)
+ {
+ if (!mod.Enabled)
+ continue;
+
+ // need to get a relative path of mod to mod folder
+ fs::path modPakPath("./" / mod.ModDirectory / "paks");
+
+ for (ModRpakEntry& pak : mod.Rpaks)
+ if (pak.m_sLoadAfterPak == *map)
+ g_PakLoadManager->LoadPakAsync((modPakPath / pak.m_sPakName).string().c_str(), false);
+ }
+}
+
+void LoadCustomMapPaks(char** pakName, bool* bNeedToFreePakName)
+{
+ // whether the vanilla game has this rpak
+ bool bHasOriginalPak = fs::exists(fs::path("./r2/paks/Win64/") / *pakName);
+
+ // note, loading from ./ is necessary otherwise paks will load from gamedir/r2/paks
+ for (Mod& mod : g_ModManager->m_loadedMods)
+ {
+ if (!mod.Enabled)
+ continue;
+
+ // need to get a relative path of mod to mod folder
+ fs::path modPakPath("./" / mod.ModDirectory / "paks");
+
+ for (ModRpakEntry& pak : mod.Rpaks)
+ {
+ if (!pak.m_bAutoLoad && !pak.m_sPakName.compare(*pakName))
+ {
+ // if the game doesn't have the original pak, let it handle loading this one as if it was the one it was loading originally
+ if (!bHasOriginalPak)
+ {
+ std::string path = (modPakPath / pak.m_sPakName).string();
+ *pakName = new char[path.size() + 1];
+ strcpy(*pakName, &path[0]);
+ (*pakName)[path.size()] = '\0';
+
+ bHasOriginalPak = true;
+ *bNeedToFreePakName =
+ true; // we can't free this memory until we're done with the pak, so let whatever's calling this deal with it
+ }
+ else
+ g_PakLoadManager->LoadPakAsync((modPakPath / pak.m_sPakName).string().c_str(), true);
+ }
+ }
+ }
+}
+
+LoadPakSyncType LoadPakSyncOriginal;
+void* LoadPakSyncHook(char* path, void* unknownSingleton, int flags)
+{
+ HandlePakAliases(&path);
+
+ bool bNeedToFreePakName = false;
+
+ // note: we don't handle loading any preloaded custom paks synchronously since LoadPakSync is never actually called in retail, just load
+ // them async instead
+ static bool bShouldLoadPaks = true;
+ if (bShouldLoadPaks)
+ {
+ // disable preloading while we're doing this
+ bShouldLoadPaks = false;
+
+ LoadPreloadPaks();
+ LoadCustomMapPaks(&path, &bNeedToFreePakName);
+
+ bShouldLoadPaks = true;
+ }
+
+ spdlog::info("LoadPakSync {}", path);
+ void* ret = LoadPakSyncOriginal(path, unknownSingleton, flags);
+
+ if (bNeedToFreePakName)
+ delete[] path;
+
+ return ret;
+}
+
+LoadPakAsyncType LoadPakAsyncOriginal;
+int LoadPakAsyncHook(char* path, void* unknownSingleton, int flags, void* callback0, void* callback1)
+{
+ size_t hash = STR_HASH(path);
+ // if the hash is already in the map, dont load the pak, it has already been loaded
+ if (g_PakLoadManager->IsPakLoaded(hash))
+ {
+ return -1;
+ }
+
+ HandlePakAliases(&path);
+
+ bool bNeedToFreePakName = false;
+
+ static bool bShouldLoadPaks = true;
+ if (bShouldLoadPaks)
+ {
+ // disable preloading while we're doing this
+ bShouldLoadPaks = false;
+
+ LoadPreloadPaks();
+ LoadCustomMapPaks(&path, &bNeedToFreePakName);
+
+ bShouldLoadPaks = true;
+
+ // do this after custom paks load and in bShouldLoadPaks so we only ever call this on the root pakload call
+ // todo: could probably add some way to flag custom paks to not be loaded on dedicated servers in rpak.json
+ if (IsDedicated() && strncmp(path, "common", 6)) // dedicated only needs common and common_mp
+ return -1;
+ }
+
+ int ret = LoadPakAsyncOriginal(path, unknownSingleton, flags, callback0, callback1);
+ spdlog::info("LoadPakAsync {} {}", path, ret);
+
+ // add the hash to the map
+ g_PakLoadManager->AddLoadedPak(ret, hash);
+
+ LoadPostloadPaks(&path);
+
+ if (bNeedToFreePakName)
+ delete[] path;
+
+ return ret;
+}
+
+UnloadPakType UnloadPakOriginal;
+void* UnloadPakHook(int pakHandle, void* callback)
+{
+ if (g_PakLoadManager->IsPakLoaded(pakHandle))
+ {
+ // remove the entry
+ g_PakLoadManager->RemoveLoadedPak(pakHandle);
+ }
+
+ static bool bShouldUnloadPaks = true;
+ if (bShouldUnloadPaks)
+ {
+ bShouldUnloadPaks = false;
+ g_PakLoadManager->UnloadPaks();
+ bShouldUnloadPaks = true;
+ }
+
+ spdlog::info("UnloadPak {}", pakHandle);
+ return UnloadPakOriginal(pakHandle, callback);
+}
+
+// we hook this exclusively for resolving stbsp paths, but seemingly it's also used for other stuff like vpk and rpak loads
+// possibly just async loading all together?
+ReadFullFileFromDiskType ReadFullFileFromDiskOriginal;
+void* ReadFullFileFromDiskHook(const char* requestedPath, void* a2)
+{
+ fs::path path(requestedPath);
+ char* allocatedNewPath = nullptr;
+
+ if (path.extension() == ".stbsp")
+ {
+ fs::path filename = path.filename();
+ spdlog::info("LoadStreamBsp: {}", filename.string());
+
+ // resolve modded stbsp path so we can load mod stbsps
+ auto modFile = g_ModManager->m_modFiles.find(fs::path("maps" / filename).lexically_normal().string());
+ if (modFile != g_ModManager->m_modFiles.end())
+ {
+ // need to allocate a new string for this
+ std::string newPath = (modFile->second.owningMod->ModDirectory / "mod" / modFile->second.path).string();
+ allocatedNewPath = new char[newPath.size() + 1];
+ strncpy(allocatedNewPath, newPath.c_str(), newPath.size());
+ allocatedNewPath[newPath.size()] = '\0';
+ requestedPath = allocatedNewPath;
+ }
+ }
+
+ void* ret = ReadFullFileFromDiskOriginal(requestedPath, a2);
+ if (allocatedNewPath)
+ delete[] allocatedNewPath;
+
+ return ret;
+}
+
+void InitialiseEngineRpakFilesystem(HMODULE baseAddress)
+{
+ g_PakLoadManager = new PakLoadManager;
+
+ g_pakLoadApi = *(PakLoadFuncs**)((char*)baseAddress + 0x5BED78);
+ pUnknownPakLoadSingleton = (void**)((char*)baseAddress + 0x7C5E20);
+
+ HookEnabler hook;
+ ENABLER_CREATEHOOK(
+ hook, reinterpret_cast<void*>(g_pakLoadApi->LoadPakSync), &LoadPakSyncHook, reinterpret_cast<LPVOID*>(&LoadPakSyncOriginal));
+ ENABLER_CREATEHOOK(
+ hook, reinterpret_cast<void*>(g_pakLoadApi->LoadPakAsync), &LoadPakAsyncHook, reinterpret_cast<LPVOID*>(&LoadPakAsyncOriginal));
+ ENABLER_CREATEHOOK(
+ hook, reinterpret_cast<void*>(g_pakLoadApi->UnloadPak), &UnloadPakHook, reinterpret_cast<LPVOID*>(&UnloadPakOriginal));
+ ENABLER_CREATEHOOK(
+ hook,
+ reinterpret_cast<void*>(g_pakLoadApi->ReadFullFileFromDisk),
+ &ReadFullFileFromDiskHook,
+ reinterpret_cast<LPVOID*>(&ReadFullFileFromDiskOriginal));
+}