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author | BobTheBob9 <for.oliver.kirkham@gmail.com> | 2022-07-18 00:00:39 +0100 |
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committer | BobTheBob9 <for.oliver.kirkham@gmail.com> | 2022-07-18 00:00:39 +0100 |
commit | b0bef05111a95a4cce6250d2b79e2aa5baa6dd98 (patch) | |
tree | 5bdc39717bebfc437adf8683405d58d97e1f43b2 /NorthstarDLL/r2server.cpp | |
parent | 6ae30c9b15fcc200c7b642016e7adbfdf9b979f4 (diff) | |
download | NorthstarLauncher-b0bef05111a95a4cce6250d2b79e2aa5baa6dd98.tar.gz NorthstarLauncher-b0bef05111a95a4cce6250d2b79e2aa5baa6dd98.zip |
use modular ServerPresence system for registering servers
Diffstat (limited to 'NorthstarDLL/r2server.cpp')
-rw-r--r-- | NorthstarDLL/r2server.cpp | 10 |
1 files changed, 2 insertions, 8 deletions
diff --git a/NorthstarDLL/r2server.cpp b/NorthstarDLL/r2server.cpp index 848104d4..8d04beff 100644 --- a/NorthstarDLL/r2server.cpp +++ b/NorthstarDLL/r2server.cpp @@ -6,18 +6,12 @@ using namespace R2; // use the R2 namespace for game funcs
namespace R2
{
- server_state_t* g_pServerState;
- void* (*Server_GetEntityByIndex)(int index);
+ CBaseEntity* (*Server_GetEntityByIndex)(int index);
CBasePlayer*(__fastcall* UTIL_PlayerByIndex)(int playerIndex);
} // namespace R2
-ON_DLL_LOAD("engine.dll", R2EngineServer, (HMODULE baseAddress))
-{
- g_pServerState = (server_state_t*)((char*)baseAddress + 0x12A53D48);
-}
-
ON_DLL_LOAD("server.dll", R2GameServer, (HMODULE baseAddress))
{
- Server_GetEntityByIndex = (void*(*)(int))((char*)baseAddress + 0xFB820);
+ Server_GetEntityByIndex = (CBaseEntity*(*)(int))((char*)baseAddress + 0xFB820);
UTIL_PlayerByIndex = (CBasePlayer*(__fastcall*)(int))((char*)baseAddress + 0x26AA10);
}
\ No newline at end of file |