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authorBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2022-10-17 23:26:07 +0100
committerGitHub <noreply@github.com>2022-10-17 23:26:07 +0100
commit841881af9ea6ec73b1d505d5a8f7c1f766273724 (patch)
tree91feb40fe810984b59d2d2da440e289370b0a137 /NorthstarDLL/r2engine.h
parentdc0934d29caacc8da1e7df8b775d24b4e99c381c (diff)
downloadNorthstarLauncher-841881af9ea6ec73b1d505d5a8f7c1f766273724.tar.gz
NorthstarLauncher-841881af9ea6ec73b1d505d5a8f7c1f766273724.zip
big refactor (#171)v1.10.0-rc1
* use in-file macros rather than global funcs for registering dll load callbacks * move more things to macros * fix debug crashes * move sqvm funcs to sq managers * get rid of context file * refactor some squirrel stuff and ingame compilation error message * move tier0 and playlist funcs to namespaces * uiscript_reset concommand: don't loop forever if compilation fails * improve showing console for ui script compile errors * standardise concommand func naming in c++ * use lambdas for dll load callbacks so intellisense shits itself less * use cvar change callbacks for unescaping ns_server_name and ns_server_desc * add proper helpstrings to masterserver cvars * add cvar help and find * allow parsing of convar flags from string * normalise mod fs paths to be lowercase * move hoststate to its own file and add host_init hooks * better IsFlagSet def * replace files in ReadFromCache * rename g_ModManager to g_pModManager * formatting changes * make cvar print work on dedi, move demo fix stuff, add findflags * add proper map autocompletes and maps command * formatting changes * separate gameutils into multiple r2 headers * Update keyvalues.cpp * move sqvm funcs into wrappers in the manager class * remove unnecessary header files * lots of cleanup and starting moving to new hooking macros * update more stuff to new hook macros * rename project folder (:tf: commit log) * fix up postbuild commands to use relative dir * almost fully replaced hooking lib * completely remove old hooking * add nsprefix because i forgot to include it * move exploit prevention and limits code out of serverauthentication, and have actual defs for CBasePlayer * use modular ServerPresence system for registering servers * add new memory lib * accidentally pushed broke code oops * lots of stuff idk * implement some more prs * improve rpakfilesystem * fix line endings on vcxproj * Revert "fix line endings on vcxproj" This reverts commit 4ff7d022d2602c2dba37beba8b8df735cf5cd7d9. * add more prs * i swear i committed these how are they not there * Add ability to load Datatables from files (#238) * first version of kinda working custom datatables * Fix copy error * Finish custom datatables * Fix Merge * Fix line endings * Add fallback to rpak when ns_prefere_datatable_from_disk is true * fix typo * Bug fixess * Fix Function Registration hook * Set convar value * Fix Client and Ui VM * enable server auth with ms agian * Add Filters * FIx unused import * Merge remote-tracking branch 'upsteam/bobs-big-refactor-pr' into datatables Co-authored-by: RoyalBlue1 <realEmail@veryRealURL.com> * Add some changes from main to refactor (#243) * Add PR template * Update CI folder location * Delete startup args txt files * Fix line endings (hopefully) (#244) * Fix line endings (hopefully) * Fix more line endings * Update refactor (#250) * Add PR template * Update CI folder location * Delete startup args txt files * Add editorconfig file (#246) * Add editorconfig file It's a cross-editor compatible config file that defines certain editor behaviour (e.g. adding/removing newline at end of file) It is supported by major editors like Visual Studio (Code) and by version control providers like GitHub. Should end the constant adding/removing of final newline in PRs * More settings - unicode by default - trim newlines - use tabs for indentation (ugh) * Ignore folder rename (#245) * Hot reload banlist on player join (#233) * added banlist hotreload * fix formatting * didnt append, cleared whole file oopsie * unfuckedunban not rewriting file * fixed not checking for new line Co-authored-by: ScureX <47725553+ScureX@users.noreply.github.com> * Refactor cleanup (#256) * Fix indentation * Fix path in clang-format command in readme * Refactor cleanup (some formatting fixes) (#257) * Fix some formatting * More formatting fixes * add scriptdatatable.cpp rewrite * Some formatting fixes (#260) * More formatting stuff (#261) * various formatting changes and fixes * Fix changed icon (#264) * clang format, fix issues with server registration and rpak loading * fix more formatting * update postbuild step * set launcher directory and error on fail creating log files * change some stuff in exploitfixes * only unrestrict dev commands when commandline flag is present * fix issues with cvar flag commit * fixup command flags better and reformat * bring up to date with main * fixup formatting * improve cvar flag fixup and remove temp thing from findflags * set serverfilter better * avoid ptr decay when setting auth token * add more entity functions * Fix the MS server registration issues. (#285) * Port ms presence reporter to std::async * Fix crash due to std::optional being assigned nullptr. * Fix formatting. * Wait 20 seconds if MS returns DUPLICATE_SERVER. * Change PERSISTENCE_MAX_SIZE to fix player authentication (#287) The size check added in the refactor was incorrect: - 56306: expected pdata size based on the pdef - 512: allowance for trailing junk (r2 adds 137 bytes of trailing junk) - 100: for some wiggle room Co-Authored-By: pg9182 <96569817+pg9182@users.noreply.github.com> * change miscserverscript to use actual entity arguments rather than player index jank * Fix token clearing hook (#290) A certain someone forgot to put an `0x` in front of their hex number, meaning the offset is wrong. This would cause token to be leaked again Co-authored-by: Maya <malte.hoermeyer@web.de> Co-authored-by: RoyalBlue1 <realEmail@veryRealURL.com> Co-authored-by: GeckoEidechse <40122905+GeckoEidechse@users.noreply.github.com> Co-authored-by: ScureX <47725553+ScureX@users.noreply.github.com> Co-authored-by: Erlite <ys.aameziane@gmail.com> Co-authored-by: Emma Miler <emma.pi@protonmail.com> Co-authored-by: pg9182 <96569817+pg9182@users.noreply.github.com>
Diffstat (limited to 'NorthstarDLL/r2engine.h')
-rw-r--r--NorthstarDLL/r2engine.h206
1 files changed, 206 insertions, 0 deletions
diff --git a/NorthstarDLL/r2engine.h b/NorthstarDLL/r2engine.h
new file mode 100644
index 00000000..1d67e8c1
--- /dev/null
+++ b/NorthstarDLL/r2engine.h
@@ -0,0 +1,206 @@
+#pragma once
+
+// use the R2 namespace for game funcs
+namespace R2
+{
+ // Cbuf
+ enum class ECommandTarget_t
+ {
+ CBUF_FIRST_PLAYER = 0,
+ CBUF_LAST_PLAYER = 1, // MAX_SPLITSCREEN_CLIENTS - 1, MAX_SPLITSCREEN_CLIENTS = 2
+ CBUF_SERVER = CBUF_LAST_PLAYER + 1,
+
+ CBUF_COUNT,
+ };
+
+ enum class cmd_source_t
+ {
+ // Added to the console buffer by gameplay code. Generally unrestricted.
+ kCommandSrcCode,
+
+ // Sent from code via engine->ClientCmd, which is restricted to commands visible
+ // via FCVAR_GAMEDLL_FOR_REMOTE_CLIENTS.
+ kCommandSrcClientCmd,
+
+ // Typed in at the console or via a user key-bind. Generally unrestricted, although
+ // the client will throttle commands sent to the server this way to 16 per second.
+ kCommandSrcUserInput,
+
+ // Came in over a net connection as a clc_stringcmd
+ // host_client will be valid during this state.
+ //
+ // Restricted to FCVAR_GAMEDLL commands (but not convars) and special non-ConCommand
+ // server commands hardcoded into gameplay code (e.g. "joingame")
+ kCommandSrcNetClient,
+
+ // Received from the server as the client
+ //
+ // Restricted to commands with FCVAR_SERVER_CAN_EXECUTE
+ kCommandSrcNetServer,
+
+ // Being played back from a demo file
+ //
+ // Not currently restricted by convar flag, but some commands manually ignore calls
+ // from this source. FIXME: Should be heavily restricted as demo commands can come
+ // from untrusted sources.
+ kCommandSrcDemoFile,
+
+ // Invalid value used when cleared
+ kCommandSrcInvalid = -1
+ };
+
+ typedef ECommandTarget_t (*Cbuf_GetCurrentPlayerType)();
+ extern Cbuf_GetCurrentPlayerType Cbuf_GetCurrentPlayer;
+
+ typedef void (*Cbuf_AddTextType)(ECommandTarget_t eTarget, const char* text, cmd_source_t source);
+ extern Cbuf_AddTextType Cbuf_AddText;
+
+ typedef void (*Cbuf_ExecuteType)();
+ extern Cbuf_ExecuteType Cbuf_Execute;
+
+ // CEngine
+
+ enum EngineQuitState
+ {
+ QUIT_NOTQUITTING = 0,
+ QUIT_TODESKTOP,
+ QUIT_RESTART
+ };
+
+ enum class EngineState_t
+ {
+ DLL_INACTIVE = 0, // no dll
+ DLL_ACTIVE, // engine is focused
+ DLL_CLOSE, // closing down dll
+ DLL_RESTART, // engine is shutting down but will restart right away
+ DLL_PAUSED, // engine is paused, can become active from this state
+ };
+
+ class CEngine
+ {
+ public:
+ virtual void unknown() {} // unsure if this is where
+ virtual bool Load(bool dedicated, const char* baseDir) {}
+ virtual void Unload() {}
+ virtual void SetNextState(EngineState_t iNextState) {}
+ virtual EngineState_t GetState() {}
+ virtual void Frame() {}
+ virtual double GetFrameTime() {}
+ virtual float GetCurTime() {}
+
+ EngineQuitState m_nQuitting;
+ EngineState_t m_nDllState;
+ EngineState_t m_nNextDllState;
+ double m_flCurrentTime;
+ float m_flFrameTime;
+ double m_flPreviousTime;
+ float m_flFilteredTime;
+ float m_flMinFrameTime; // Expected duration of a frame, or zero if it is unlimited.
+ };
+
+ extern CEngine* g_pEngine;
+
+ extern void (*CBaseClient__Disconnect)(void* self, uint32_t unknownButAlways1, const char* reason, ...);
+
+#pragma once
+ typedef enum
+ {
+ NA_NULL = 0,
+ NA_LOOPBACK,
+ NA_IP,
+ } netadrtype_t;
+
+#pragma pack(push, 1)
+ typedef struct netadr_s
+ {
+ netadrtype_t type;
+ unsigned char ip[16]; // IPv6
+ // IPv4's 127.0.0.1 is [::ffff:127.0.0.1], that is:
+ // 00 00 00 00 00 00 00 00 00 00 FF FF 7F 00 00 01
+ unsigned short port;
+ } netadr_t;
+#pragma pack(pop)
+
+#pragma pack(push, 1)
+ typedef struct netpacket_s
+ {
+ netadr_t adr; // sender address
+ // int source; // received source
+ char unk[10];
+ double received_time;
+ unsigned char* data; // pointer to raw packet data
+ void* message; // easy bitbuf data access // 'inpacket.message' etc etc (pointer)
+ char unk2[16];
+ int size;
+
+ // bf_read message; // easy bitbuf data access // 'inpacket.message' etc etc (pointer)
+ // int size; // size in bytes
+ // int wiresize; // size in bytes before decompression
+ // bool stream; // was send as stream
+ // struct netpacket_s* pNext; // for internal use, should be NULL in public
+ } netpacket_t;
+#pragma pack(pop)
+
+ // #56169 $DB69 PData size
+ // #512 $200 Trailing data
+ // #100 $64 Safety buffer
+ const int PERSISTENCE_MAX_SIZE = 0xDDCD;
+
+ // note: NOT_READY and READY are the only entries we have here that are defined by the vanilla game
+ // entries after this are custom and used to determine the source of persistence, e.g. whether it is local or remote
+ enum class ePersistenceReady : char
+ {
+ NOT_READY,
+ READY = 3,
+ READY_INSECURE = 3,
+ READY_REMOTE
+ };
+
+#pragma pack(push, 1)
+ struct CBaseClient // 0x2D728 bytes
+ {
+ char pad0[0x16];
+
+ // +0x16
+ char m_Name[64];
+
+ // +0x56
+ char pad1[0x202];
+
+ void** m_ConVars; // this is a KeyValues* object but not got that struct mapped out atm
+
+ char pad2[0x240];
+
+ // +0x4A0
+ ePersistenceReady m_iPersistenceReady;
+ // +0x4A1
+
+ char pad3[0x59];
+
+ // +0x4FA
+ char m_PersistenceBuffer[PERSISTENCE_MAX_SIZE];
+
+ char pad4[0x2006];
+
+ // +0xF500
+ char m_UID[32];
+ // +0xF520
+
+ char pad5[0x1E208];
+ };
+#pragma pack(pop)
+
+ extern CBaseClient* g_pClientArray;
+
+ enum server_state_t
+ {
+ ss_dead = 0, // Dead
+ ss_loading, // Spawning
+ ss_active, // Running
+ ss_paused, // Running, but paused
+ };
+
+ extern server_state_t* g_pServerState;
+
+ extern char* g_pModName;
+} // namespace R2