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authorEmma Miler <emma.pi@protonmail.com>2022-12-19 19:32:16 +0100
committerGitHub <noreply@github.com>2022-12-19 19:32:16 +0100
commite04f3b36accccb590a2d51b4829256b9964ac3fd (patch)
tree20ee30c82e6f53e6e772be2e1b9613eebca12bf3 /NorthstarDLL/r2engine.h
parent33f18a735986dcd136bf8ba70ad8331306c28227 (diff)
downloadNorthstarLauncher-e04f3b36accccb590a2d51b4829256b9964ac3fd.tar.gz
NorthstarLauncher-e04f3b36accccb590a2d51b4829256b9964ac3fd.zip
Restructuring (#365)
* Remove launcher proxy * Restructuring * More restructuring * Fix include dirs * Fix merge * Remove clang thing * Filters * Oops
Diffstat (limited to 'NorthstarDLL/r2engine.h')
-rw-r--r--NorthstarDLL/r2engine.h185
1 files changed, 0 insertions, 185 deletions
diff --git a/NorthstarDLL/r2engine.h b/NorthstarDLL/r2engine.h
deleted file mode 100644
index 2614b4cc..00000000
--- a/NorthstarDLL/r2engine.h
+++ /dev/null
@@ -1,185 +0,0 @@
-#pragma once
-#include "keyvalues.h"
-
-// use the R2 namespace for game funcs
-namespace R2
-{
- // Cbuf
- enum class ECommandTarget_t
- {
- CBUF_FIRST_PLAYER = 0,
- CBUF_LAST_PLAYER = 1, // MAX_SPLITSCREEN_CLIENTS - 1, MAX_SPLITSCREEN_CLIENTS = 2
- CBUF_SERVER = CBUF_LAST_PLAYER + 1,
-
- CBUF_COUNT,
- };
-
- enum class cmd_source_t
- {
- // Added to the console buffer by gameplay code. Generally unrestricted.
- kCommandSrcCode,
-
- // Sent from code via engine->ClientCmd, which is restricted to commands visible
- // via FCVAR_GAMEDLL_FOR_REMOTE_CLIENTS.
- kCommandSrcClientCmd,
-
- // Typed in at the console or via a user key-bind. Generally unrestricted, although
- // the client will throttle commands sent to the server this way to 16 per second.
- kCommandSrcUserInput,
-
- // Came in over a net connection as a clc_stringcmd
- // host_client will be valid during this state.
- //
- // Restricted to FCVAR_GAMEDLL commands (but not convars) and special non-ConCommand
- // server commands hardcoded into gameplay code (e.g. "joingame")
- kCommandSrcNetClient,
-
- // Received from the server as the client
- //
- // Restricted to commands with FCVAR_SERVER_CAN_EXECUTE
- kCommandSrcNetServer,
-
- // Being played back from a demo file
- //
- // Not currently restricted by convar flag, but some commands manually ignore calls
- // from this source. FIXME: Should be heavily restricted as demo commands can come
- // from untrusted sources.
- kCommandSrcDemoFile,
-
- // Invalid value used when cleared
- kCommandSrcInvalid = -1
- };
-
- typedef ECommandTarget_t (*Cbuf_GetCurrentPlayerType)();
- extern Cbuf_GetCurrentPlayerType Cbuf_GetCurrentPlayer;
-
- typedef void (*Cbuf_AddTextType)(ECommandTarget_t eTarget, const char* text, cmd_source_t source);
- extern Cbuf_AddTextType Cbuf_AddText;
-
- typedef void (*Cbuf_ExecuteType)();
- extern Cbuf_ExecuteType Cbuf_Execute;
-
- // CEngine
-
- enum EngineQuitState
- {
- QUIT_NOTQUITTING = 0,
- QUIT_TODESKTOP,
- QUIT_RESTART
- };
-
- enum class EngineState_t
- {
- DLL_INACTIVE = 0, // no dll
- DLL_ACTIVE, // engine is focused
- DLL_CLOSE, // closing down dll
- DLL_RESTART, // engine is shutting down but will restart right away
- DLL_PAUSED, // engine is paused, can become active from this state
- };
-
- class CEngine
- {
- public:
- virtual void unknown() {} // unsure if this is where
- virtual bool Load(bool dedicated, const char* baseDir) {}
- virtual void Unload() {}
- virtual void SetNextState(EngineState_t iNextState) {}
- virtual EngineState_t GetState() {}
- virtual void Frame() {}
- virtual double GetFrameTime() {}
- virtual float GetCurTime() {}
-
- EngineQuitState m_nQuitting;
- EngineState_t m_nDllState;
- EngineState_t m_nNextDllState;
- double m_flCurrentTime;
- float m_flFrameTime;
- double m_flPreviousTime;
- float m_flFilteredTime;
- float m_flMinFrameTime; // Expected duration of a frame, or zero if it is unlimited.
- };
-
- extern CEngine* g_pEngine;
-
- extern void (*CBaseClient__Disconnect)(void* self, uint32_t unknownButAlways1, const char* reason, ...);
-
-#pragma once
- typedef enum
- {
- NA_NULL = 0,
- NA_LOOPBACK,
- NA_IP,
- } netadrtype_t;
-
-#pragma pack(push, 1)
- typedef struct netadr_s
- {
- netadrtype_t type;
- unsigned char ip[16]; // IPv6
- // IPv4's 127.0.0.1 is [::ffff:127.0.0.1], that is:
- // 00 00 00 00 00 00 00 00 00 00 FF FF 7F 00 00 01
- unsigned short port;
- } netadr_t;
-#pragma pack(pop)
-
-#pragma pack(push, 1)
- typedef struct netpacket_s
- {
- netadr_t adr; // sender address
- // int source; // received source
- char unk[10];
- double received_time;
- unsigned char* data; // pointer to raw packet data
- void* message; // easy bitbuf data access // 'inpacket.message' etc etc (pointer)
- char unk2[16];
- int size;
-
- // bf_read message; // easy bitbuf data access // 'inpacket.message' etc etc (pointer)
- // int size; // size in bytes
- // int wiresize; // size in bytes before decompression
- // bool stream; // was send as stream
- // struct netpacket_s* pNext; // for internal use, should be NULL in public
- } netpacket_t;
-#pragma pack(pop)
-
- // #56169 $DB69 PData size
- // #512 $200 Trailing data
- // #100 $64 Safety buffer
- const int PERSISTENCE_MAX_SIZE = 0xDDCD;
-
- // note: NOT_READY and READY are the only entries we have here that are defined by the vanilla game
- // entries after this are custom and used to determine the source of persistence, e.g. whether it is local or remote
- enum class ePersistenceReady : char
- {
- NOT_READY,
- READY = 3,
- READY_INSECURE = 3,
- READY_REMOTE
- };
-
- // clang-format off
- OFFSET_STRUCT(CBaseClient)
- {
- STRUCT_SIZE(0x2D728)
- FIELD(0x16, char m_Name[64])
- FIELD(0x258, KeyValues* m_ConVars)
- FIELD(0x4A0, ePersistenceReady m_iPersistenceReady)
- FIELD(0x4FA, char m_PersistenceBuffer[PERSISTENCE_MAX_SIZE])
- FIELD(0xF500, char m_UID[32])
- };
- // clang-format on
-
- extern CBaseClient* g_pClientArray;
-
- enum server_state_t
- {
- ss_dead = 0, // Dead
- ss_loading, // Spawning
- ss_active, // Running
- ss_paused, // Running, but paused
- };
-
- extern server_state_t* g_pServerState;
-
- extern char* g_pModName;
-} // namespace R2